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//
// Stubs for the editor for game functions we don't need
//
#include <stdio.h>
#include "core.hpp"
#include "console.h"
#include "ithelib.h"
// VRM code handle
char *solid_map;
int dark_mix=0;
void VRM_RegisterExvar(char *name, void *ptr)
{
}
void register_exporttable()
{
}
void Call_VRM(int a)
{
return;
}
void CallVMnum(int a)
{
return;
}
void CallVM(char *a)
{
return;
}
char *CurrentVM()
{
return "";
}
void call_vrm(char *a)
{
return;
}
void ResumeSchedule(OBJECT *o)
{
return;
}
void waitfor(unsigned int x)
{
return;
}
int getYN(char *msg)
{
return 1;
}
void SetDarkness(int x)
{
}
int GetDarkness()
{
return 0;
}