IT-HE RPG Engine Code
Status: Beta
Brought to you by:
jpmorris
## $Id: Makefile.am,v 1.4 2004/05/12 18:54:46 mlefebvr Rel mlefebvr $ ## $Name: 0_91 $ /* codename */ ## automake file for the src/ directory of IRE ## -- Michael G. Lefebvre ## automake will eat up lines beginning by "##" AM_MAKEFLAGS = -f Makefile # Paths to other 'Makefile.am' files SUBDIRS = bgui2 ithelib # Manual pages # ~~~~~~~~~~~~ man_MANS = deb/ire.6 ## Binaries of the IRE package ## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Programs to install: bin_PROGRAMS = ire ire-ed ## "bin_" means that all the binaries listed here ## will go to the GNU "bindir" directory ## "sbin_" would mean to the "sbindir" # Programs to be built, but not installed: noinst_PROGRAMS = chknpc crypter resize_map cel2png png2cel ## Global rule for asm files ## ~~~~~~~~~~~~~~~~~~~~~~~~~~ if ENABLE_ASM_SOURCES ## This conditional has been set in the autoconf 'configure.ac'script # Add a rule to compile asm files: ## It must stick to the left margin. .asm.$(OBJEXT): @nasm@ @NASM_OPTIONS@ $< -o $@ endif ## The "ire" binary ## ~~~~~~~~~~~~~~~~ # Sources of the "ire" program: ## Headers, although not required, should be cited here too, ## to let automake know that they should be distributed ## through the "dist" rule. ire_SOURCES = \ console.h console.c cookies.h core.hpp \ darken.h darken_c.c \ fortify.h fortifyj.c \ gamedata.h gamedata.c \ init.h init.c ire.cpp ithelib.h \ library.hpp library.cpp linklist.hpp linklist.cpp loaders.c \ loadfile.h loadfile.c loadpng.c loadsave.hpp loadsave.cpp \ mainloop.cpp map.hpp map.cpp media.h media.c mouse.h mouse.c mymode.c \ nuspeech.hpp nuspeech.cpp \ object.hpp object.cpp oscli.h oscli.c \ pathfind.cpp project.hpp project.cpp \ script.hpp script.cpp sound.h \ tdgui.h textfile.h textfile.c \ pe/pe_api.hpp \ pe/pe_lang.cpp \ pe/pe_sys.cpp \ pe/pe_vm.cpp \ pe/opcodes.h ## Here are the missing sources of "ire" to complete the full list ## of circumstance-independent files which can possibly build it. EXTRA_ire_SOURCES = \ darken_a.asm mymode95.c mymodeds.c \ audio/allegro.h audio/allegro.c \ audio/fmod.h audio/fmod.c \ audio/sdl.h audio/sdl.c ire_CPPFLAGS = $(AM_CPPFLAGS) \ -DPATH_FILES_DAT=\"$(pkgdatadir)\" \ -DPATH_FILES_CONF=\"$(pkgsysconfdir)\" \ -DBGUI ## Note: we have to explicitly recall the AutoMake "AM_CPPFLAGS" ## variable (taken from the 'configure' script) if it is needed ## in the the per-program "_CPPFLAGS". ire_LDADD = ithelib/libithe.a bgui2/src/libbgui.a -ljpeg -lpng ## "ire" uses Allegro ire_CPPFLAGS += -DALLEGRO @ALLEGRO_CFLAGS@ ire_LDADD += @ALLEGRO_LIBS@ # Config-time management of "ire" # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## This step is mainly an addition of sources ## from $(EXTRA_ire_SOURCES) to $(ire_SOURCES). if ENABLE_ASM_SOURCES ire_SOURCES += darken_a.asm else ire_CPPFLAGS += -DNO_ASM endif if WITH_SDL_SOUND # Sound with the SDL_mixer lib ire_SOURCES += audio/sdl.h audio/sdl.c ire_CPPFLAGS += -DUSE_SDLSOUND @SDL_CFLAGS@ ire_LDADD += @SDL_LIBS@ -lSDL_mixer else if WITH_ALLEGRO_SOUND # Allegro/Alogg sound ire_SOURCES += audio/allegro.h audio/allegro.c ire_CPPFLAGS += -DUSE_ALOGG -DUSE_ALSOUND @ALOGG_CFLAGS@ ire_LDADD += @ALOGG_LIBS@ else # fmod sound system ire_SOURCES += audio/fmod.h audio/fmmod.c ire_CPPFLAGS += -DUSE_FMOD ire_LDADD += -lfmod-3.61 endif endif # "ire-ed" binary # ~~~~~~~~~~~~~~~ # Sources (and headers) of the "ire-ed" program: ## Note: "ire-ed" is read (canonicalized) "ire_ed" by automake. ## Therefore we must use the prefix "ire_ed" ## when using automake variables. ire_ed_SOURCES = \ console.h console.c cookies.h core.hpp \ darken.h darken_c.c dummy.cpp dummy_c.c \ fortify.h fortifyj.c \ gamedata.h gamedata.c \ init.h init.c ithelib.h \ linklist.hpp linklist.cpp loaders.c loadfile.h loadfile.c \ loadpng.c loadsave.hpp loadsave.cpp \ map.hpp map.cpp media.h media.c mouse.h mouse.c mymode.c \ nuspeech.hpp nuspeech.cpp \ object.hpp object.cpp oscli.h oscli.c \ script.hpp script.cpp sound.h \ tdgui.h textfile.h textfile.c \ gui/about.cpp \ gui/backgrnd.cpp \ gui/bigmap.cpp \ gui/editor.cpp \ gui/editarea.cpp \ gui/gfx.c \ gui/igui.hpp \ gui/igui.cpp \ gui/lights.cpp \ gui/menusys.h \ gui/objects.cpp \ gui/roof.cpp \ pe/pe_api.hpp \ pe/pe_lang.cpp \ pe/pe_sys.cpp \ pe/opcodes.h EXTRA_ire_ed_SOURCES = \ darken_a.asm mymode95.c mymodeds.c \ audio/allegro.h audio/allegro.c \ audio/fmod.h audio/fmod.c \ audio/sdl.h audio/sdl.c ire_ed_CPPFLAGS = $(AM_CPPFLAGS) -DBGUI ire_ed_LDADD = ithelib/libithe.a bgui2/src/libbgui.a -ljpeg -lpng ## "ire-ed" uses Allegro ire_ed_CPPFLAGS += -DALLEGRO @ALLEGRO_CFLAGS@ ire_ed_LDADD += @ALLEGRO_LIBS@ # Config-time management of "ire-ed" # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ if ENABLE_ASM_SOURCES ire_ed_SOURCES += darken_a.asm else ire_ed_CPPFLAGS += -DNO_ASM endif if WITH_SDL_SOUND # Sound with the SDL_mixer lib ire_ed_SOURCES += audio/sdl.h audio/sdl.c ire_ed_CPPFLAGS += -DUSE_SDLSOUND @SDL_CFLAGS@ ire_ed_LDADD += @SDL_LIBS@ -lSDL_mixer else if WITH_ALLEGRO_SOUND # Allegro/Alogg sound ire_ed_SOURCES += audio/allegro.h audio/allegro.c ire_ed_CPPFLAGS += -DUSE_ALOGG -DUSE_ALSOUND @ALOGG_CFLAGS@ ire_ed_LDADD += @ALOGG_LIBS@ else # fmod sound system ire_SOURCES += audio/fmod.h audio/fmmod.c ire_CPPFLAGS += -DUSE_FMOD ire_LDADD += -lfmod-3.61 endif endif # Tools programs # ~~~~~~~~~~~~~~ # "crypter" crypter_SOURCES = crypter.h crypter.c crypter_LDADD = ithelib/libithe.a # "chknpc" chknpc_SOURCES = chknpc.c # "resize_map" resize_map_SOURCES = cookies.h core.hpp dummy_r.c \ gamedata.h gamedata.c ithelib.h \ loaders.c loadfile.h media.h \ resize.cpp resize_e.c resize_map_CPPFLAGS = $(AM_CPPFLAGS) resize_map_LDADD = ithelib/libithe.a bgui2/src/libbgui.a -ljpeg # "resize_map" uses Allegro resize_map_CPPFLAGS += -DALLEGRO @ALLEGRO_CFLAGS@ resize_map_LDADD += @ALLEGRO_LIBS@ # CEL <-> PNG converters cel2png_SOURCES = cel-png.h cel-png.c cel2png.c cel2png_CPPFLAGS = $(AM_CPPFLAGS) cel2png_LDADD = -lpng png2cel_SOURCES = cel-png.h cel-png.c png2cel.c png2cel_CPPFLAGS = $(AM_CPPFLAGS) png2cel_LDADD = -lpng # Distributed files (and dirs) which don't take part to programs: # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ## Note: ## - All files in pe/ are already cited ## - some are missing in gui/ ## - all are missing in attic/ EXTRA_DIST = \ audio/besound.h audio/besound.c bitmap.h bitmap_c.c \ dummy.cpp dummy2.c dummy2a.cpp dummy_c.c dummy_r.c \ media.hpp move.cpp \ nosound.c \ ogglib.h \ rcel.cpp resize.cpp resize_e.c \ script.old structur.cpp \ \ gui \ attic \ \ makefile.all makefile.be makefile.dos makefile.lib \ makefile.lin makefile.win