insanefx old_src
Status: Alpha
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ashleydavis75
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | InsaneFX is a special effects editor and runtime. The editor is written mostly in C# and is node-based, kind of like Maya's hypergraph editor. The runtime is written in C/C++ and is driven by a performance-orientated byte-code interpreter for maximum flexibility. The rendering is done via a plugin renderer and it is intended that users of InsaneFX provide their own renderer that will link InsaneFX into their game engine of choice. InsaneFX currently ships with simple unoptimized OpenGL and DirectX renderers. For compile/build instructions please see the Readme.txt files in the Editor and Runtime folders. Please see licence.txt for InsaneFX licence details. A summary of folders: Editor\ Code for the InsaneFX Editor. Runtime\ Code for the runtime, compiler and previewer. The sample OpenGL and DirectX renderers and example code can also be found here. Docs\ Project documents. Data\ Example and test data. Build\ Program to build InsaneFX and generate a binary release. Builds: Release Production build. Debug Debug build. Test Like release, but for testing. _TESTING is defined to enable test specific code. _PERFORMANCE_TESTING is defined to enable performance testing code. PerfTest Like release, but for performance testing. _PERFORMANCE_TESTING is defined to enable performance testing code. |