#include "config.h"
#include "wmaction.h"
#include "yaction.h"
YAction *actionCascade = 0;
YAction *actionArrange = 0;
YAction *actionTileVertical = 0;
YAction *actionTileHorizontal = 0;
YAction *actionUndoArrange = 0;
YAction *actionArrangeIcons = 0;
YAction *actionMinimizeAll = 0;
YAction *actionHideAll = 0;
#ifndef CONFIG_PDA
YAction *actionHide = 0;
#endif
YAction *actionShow = 0;
YAction *actionRaise = 0;
YAction *actionLower = 0;
YAction *actionDepth = 0;
YAction *actionMove = 0;
YAction *actionSize = 0;
YAction *actionMaximize = 0;
YAction *actionMaximizeVert = 0;
YAction *actionMinimize = 0;
YAction *actionRestore = 0;
YAction *actionRollup = 0;
YAction *actionClose = 0;
YAction *actionKill = 0;
YAction *actionOccupyAllOrCurrent = 0;
YAction *actionWindowList = 0;
YAction *actionLogout = 0;
YAction *actionCancelLogout = 0;
YAction *actionRefresh = 0;
#ifndef LITE
YAction *actionAbout = 0;
YAction *actionHelp = 0;
YAction *actionLicense = 0;
#endif
YAction *actionRun = 0;
YAction *actionExit = 0;
void initActions() {
actionCascade = new YAction();
actionArrange = new YAction();
actionTileVertical = new YAction();
actionTileHorizontal = new YAction();
actionUndoArrange = new YAction();
actionArrangeIcons = new YAction();
actionMinimizeAll = new YAction();
actionHideAll = new YAction();
#ifndef CONFIG_PDA
actionHide = new YAction();
#endif
actionShow = new YAction();
actionRaise = new YAction();
actionLower = new YAction();
actionDepth = new YAction();
actionMove = new YAction();
actionSize = new YAction();
actionMaximize = new YAction();
actionMaximizeVert = new YAction();
actionMinimize = new YAction();
actionRestore = new YAction();
actionRollup = new YAction();
actionClose = new YAction();
actionKill = new YAction();
actionOccupyAllOrCurrent = new YAction();
actionWindowList = new YAction();
actionLogout = new YAction();
actionCancelLogout = new YAction();
actionRefresh = new YAction();
#ifndef LITE
actionAbout = new YAction();
actionHelp = new YAction();
actionLicense = new YAction();
#endif
actionRun = new YAction();
actionExit = new YAction();
}