#ifndef __GUIEVENT_H
#define __GUIEVENT_H
/* events don't get queued... is that a problem ? */
#define XA_GUI_EVENT_NAME "ICEWM_GUI_EVENT"
enum GUIEvent {
geStartup, //
geShutdown, //
geRestart, //
geCloseAll,
geLaunchApp, //
geWorkspaceChange, //
geWindowOpened, //
geWindowClosed, //
geDialogOpened,
geDialogClosed,
geWindowMax, //
geWindowRestore, //
geWindowMin, //
geWindowHide, //
geWindowRollup, //
geWindowMoved,
geWindowSized,
geWindowLower
};
#ifdef GUI_EVENT_NAMES
static struct {
GUIEvent type;
const char *name;
} gui_events[] =
{
{ geStartup, "startup" },
{ geShutdown, "shutdown" },
{ geRestart, "restart" },
{ geCloseAll, "closeAll" },
{ geLaunchApp, "launchApp" },
{ geWorkspaceChange, "workspaceChange" },
{ geWindowOpened, "windowOpen" },
{ geWindowClosed, "windowClose" },
{ geDialogOpened, "dialogOpen" },
{ geDialogClosed, "dialogClose" },
{ geWindowMin, "windowMin" },
{ geWindowMax, "windowMax" },
{ geWindowRestore, "windowRestore" },
{ geWindowHide, "windowHide" },
{ geWindowRollup, "windowRollup" },
{ geWindowLower, "windowLower" },
{ geWindowSized, "windowSized" },
{ geWindowMoved, "windowMoved" }
};
#endif
#endif