/**
*********************************************************************
*************************************************************************
***
*** \file UtilMath.cpp
*** \brief UtilMath class body
***
*****************************************
*****************************************
**/
/*
Copyright (c) 2007, Tim Burrell
All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "UtilMath.hpp"
#include "../libH/Debug.hpp"
#include <sys/time.h>
#include <math.h>
using namespace H;
////////////////////////////////////////////////////////////////////////////
// Defines / Type Defs
///////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Construction
///////////////////////////////////////
/**
* Constructor
*/
UtilMath::UtilMath() {
}
/**
* Destructor
*/
UtilMath::~UtilMath() {
}
////////////////////////////////////////////////////////////////////////////
// Class Body
///////////////////////////////////////
/**
* \brief integer divide and round up
* \return calculation result
*/
int UtilMath::intDivRoundUp(int Div1, int Div2) {
return (int) ceil((double)Div1/(double)Div2);
}
/**
* \brief get a random floating point number
* \return random float
*/
float UtilMath::random() {
return rand() / (float) RAND_MAX;
}
/**
* \brief randomize
* \return seed the random number generator
*/
void UtilMath::randomize() {
srand((unsigned)time(NULL));
}
/**
* \brief get a random floating point number with min and max
* \return random float
*/
float UtilMath::randomFloat(float MinVal, float MaxVal) {
float Rnd = random();
float Range = MaxVal - MinVal;
float Ans = Range * Rnd;
return Ans + MinVal;
}
/**
* \brief get a random integer with min and max
* \return random int
*/
int UtilMath::randomInt(int MinVal, int MaxVal) {
float Rnd = random();
float Range = MaxVal - MinVal;
float Ans = Range * Rnd;
return (int) (Ans + MinVal);
}