FriCAS Code
Brought to you by:
whebisch
% Copyright The Numerical Algorithms Group Limited 1991.
% Certain derivative-work portions Copyright (C) 1988 by Leslie Lamport.
% All rights reserved
% @(#)help.ht 1.9 92/06/24 17:09:42
% Help page
%% % ----------------------------------------------------------------------
%% \begin{page}{TopHelpPage}{Help Menu}
%% % ----------------------------------------------------------------------
%%
%% You are in ``\HyperName,'' \Language{}'s hypertext document browser.
%% This section describes how to make \HyperName do what you want.
%% \pp
%% This document is organized into pages.
%% Pages usually have active areas, marked in \downlink{this font.}{YouTriedIt}
%% An active area is usually linked to another page: clicking the mouse
%% in the active area moves you to the linked page.
%% The mouse cursor changes from a filled dot to an open circle when
%% it is in an active area.
%% You can try \downlink{this}{YouTriedIt} out now.
%% \beginscroll
%% You can select any one of the items below:
%% \beginmenu
%% \menulink{Quit Help}
%% {\ifcond\hasreturn ReturnPage\else UpPage\fi}
%% Go back to what you were doing.
%%
%% \item
%% \searchwindow{\menuitemstyle{Simple Search}}
%% {\stringvalue{FindTopic}}
%% Find references to \inputstring{FindTopic}{15}{series}
%% \searchwindow{Start Search} {\stringvalue{FindTopic}}.
%%
%% \menulink{Buttons}{ugHyperHeadingsPage}
%% Learn about the buttons at the top of the page.
%%
%% \menulink{Menus}{MenuHelp}
%% Learn about menus.
%%
%% %\menulink{Commands}{CommandHelp}
%% % Learn how to run \Language{} commands from \HyperName.
%%
%% \endmenu
%% \endscroll
%% \end{page}
%% % ----------------------------------------------------------------------
%% \begin{page}{ButtonHelp}{Know These Buttons}
%% % ----------------------------------------------------------------------
%% \beginscroll
%% All pages have a standard set of buttons at the top.
%% \newline
%% This is what they mean:
%% \par \ExitBitmap \space{} Leave \HyperName.
%% \par \HelpBitmap \space{} Get help, if there is any.
%% \par \UpBitmap \space{} Go back to the previous page.
%% \par \ReturnBitmap \space{} Return to the home menu.
%% \newline
%% \pp
%% \HyperName remembers where you came from.
%% You can always make forays into new topics
%% without worrying about how to get back.
%% \pp
%% The buttons at the top of the page can be used at any time
%% to return to what you were doing.
%% \pp
%% The buttons will not be displayed if they are not applicable to the page
%% you are currently viewing. So, for example, there is no ``HOME'' button
%% on the top-level menu.
%% \endscroll
%% \end{page}
%% % ----------------------------------------------------------------------
%% \begin{page}{MenuHelp}{Menus}
%% % ----------------------------------------------------------------------
%% \pp
%% \beginscroll
%% A `menu' is a list of topics.
%% You went through at least one to get here without even trying.
%% \newline
%% To choose a topic from a menu, you click on the active area
%% for the topic.
%% \horizontalline
%% Here is a menu to practice:
%% \newline
%% \beginmenu
%% \menulink{Hypertext}{WhatIsHyperText} What is hypertext?
%% \menulink{\HyperName}{WhatIsHyperDoc} What is \HyperName?
%% \menulink{Buttons}{ugHyperHeadingsPage} Headings in HyperName{}.
%% \endmenu
%% \endscroll
%% %\autobutt{HelpHelp}
%% \end{page}
%% % ----------------------------------------------------------------------
%% \begin{page}{WhatIsHyperText}{What is hypertext?}
%% % ----------------------------------------------------------------------
%% \beginscroll
%% A ``hypertext'' document is a structured entity which is part book
%% and part program.
%% You can think of it as a museum with many exhibits you can try.
%% \newline
%% ``\HyperName'' is a computer program for presenting \Language{}'s \HyperName
%% documents.
%% \endscroll
%% %\autobutt{HelpHelp}
%% \end{page}
%%
%% \begin{page}{WhatIsHyperDoc}{What is \HyperName?}
%% \beginscroll
%% This is \HyperName, a program for reading hypertext documents.
%% The name comes from the fact that the pages of the document are
%% composed using a variant of the ``TeX'' typesetting language.
%% \endscroll
%% %\autobutt{HelpHelp}
%% \end{page}
%% % ----------------------------------------------------------------------
%% \begin{page}{ExamplesHelp}{\Language{} Examples}
%% % ----------------------------------------------------------------------
%% \pp
%% \beginscroll
%% Many pages have \Language{} examples. These are ``active''
%% also but if you click here, the example is copied to an
%% interactive \Language{} ``buffer.''
%% You can then edit it or use it as a command for the \Language{} interpreter.
%% Try these: \newline
%% \indent{5}
%% \spadcommand{a:= x^2 + 1 \bound{a}} \newline
%% \spadcommand{(a - 2)^2 \free{a}} \newline
%% \indent{0}
%% Notice that the \Language{} examples are printed in a different font.
%% \pp
%% The interactive \Language{} buffers will disappear when you leave
%% \HyperName.
%% If you want to get rid of them beforehand,
%% you can always use the ``Cancel'' button of the X window manager.
%% \endscroll
%% %\autobutt{HelpHelp}
%% \end{page}