I was the last person tinkering, and I'm not disciplined with tags etc, but the version 6.7 is the last thing I numbered for windows .msi installation and the currently checked in git code. I have not maintained linux or mac variants for years (about 5 years?), working on windows exclusively, so you'll very very likely have to tinker to get it to build on linux, in particular it might complain about not enough source files being included in the build for the libfreewrl component. LMK if you would...
git > branches > develop - not using other branches -Doug I was the last person tinkering, and I'm not disciplined with tags etc, but the version 6.7 is the last thing I numbered for windows .msi installation and the currently checked in git code. I have not maintained linux or mac variants for years (about 5 years?), working on windows exclusively, so you'll very very likely have to tinker to get it to build on linux, in particular it might complain about not enough source files being included in...
Confusion about versioning
Support deleteRoute() in ECMAScript with 4 parameters
URLs have forward slashes.
Hi Dug, thanks for the quick reply. You can consider this issue as resolved then as it's also working on my end with your proposed changes. I totally missed the fore-backslash difference whilst comparing different output files...thanks for the hint. Does the exporter have any options about fore vs backslashes? The image texture export feature is currently in development by Vincent Marchetti. At the current state there is no such option, however further testing resulted in inconsitent output results...
Testing in version 6.7 of freewrl: It's the backslash vs foreslash issue: In the file as exported, it complains it can't locate file texturesUntitled.png <imagetexture def="IM_Untitled" url=""textures\Untitled.png""> -- its as though it takes out the backslash and concatonates the parts. If I change to foreslash: <imagetexture def="IM_Untitled" url=""textures/Untitled.png""></imagetexture></imagetexture> -- then no complaints and the texture shows up. If I change to a double-backslash: <imagetexture...
ImageTexture with relative subdirectory url not working for x3d
Ticket received. Thanks very much Michalis for the detailed problem report and helpful solutions with details and links. -Doiug From: tickets@freewrl.p.re.sourceforge.net tickets@freewrl.p.re.sourceforge.net on behalf of Michalis Kamburelis kambi@users.sourceforge.net Sent: July 1, 2024 12:53 PM To: Ticket #3: Missing DLLs (msvcp140.dll, likely also vcruntime140.dll) upon installing FreeWRL on fresh Windows 11 installation Subject: [freewrl:tickets] #3 Missing DLLs (msvcp140.dll, likely also vcruntime140.dll)...
Missing DLLs (msvcp140.dll, likely also vcruntime140.dll) upon installing FreeWRL on fresh Windows 11 installation
Version 6.7
PointSet > appearance bug, needed long long
Scripting - another memory bug
Scripting > memory bug fix
CParse allow decimal in DEF name
statusbarHud > clear menubar hints if mouse not over menubar
commadline --version returned to console-only
HANIM restore navigation picking to skin
statusbarHud > menubar hints > keep on
PROTO > another change like last one
PROTO > inputOnly > return address of a value if find the field even though it should be empty
version 6.6.0
DIS --DISverbose commandline parameter added
DIS > entity timeout 15 seconds
DIS > implement an avatar heartbeat update 4.0 sec
DIS sensor DEF hash code complains if no DEF name
HAnim > GL_LINES crash fix
HANIM > comments added on GPU skinning algorithm method
statusbarhud > fix for sensor and help
StatusbarHud > touchup for menubar hints
HANIM > make .joints list if not populated
version 6.5
HANIM renderpass Other for CPU points
HANIM > minor optimizations GPU vs CPU
HANIM > GPU skinning > joint Displacer working with GPU method. commandline --skinGPU T/F (default T)
HANIM > GPU > LINES > gl on both VF_Geom + VF_Blend passes
GL_UNSIGNED_INT - changed glDrawElement indexes from GL_USHORT to 32 bit int all through freewrl (won't run in GLES2 now)
HANIM > GPU SKINNING > set GPU as default skinning method.
HANIM > GPU SKINNING > mat3 normal matrix
HAnim > GPU SKINNING > normals mat4 transformed in shader
HANIM > GPU SKNNING > send weights and indexes only if a joint changed
HAnim > GPU SKINNING > removed IMGBUF and UBO methods, relying on SSBO methods
HAnim > GPU SKINNING working a bit
HAnim > start of GPU skinning, not done
commandline options > keep drawing if bad option
comment
Geometry - default wrap_Shape(geom) when scene has no Shape wrapping the geometry
TextureProjection component name change
HAnim > HAnimMotionOrientation node working (not in specs)
HAnim - touchup to skin eligibile nodes
Sound > AudioClip initial state and boolean logic touchup for Channels test scene
StreamPoly bug fix
Release 6.5
HAnim > DrawRig commandline --rig and options panel
HAnim render rig working a bit
HAnim > compile_HAnimHumanoid initializes skeleton if empty
HAnim fix for framecount 0
ParticlePhysics > MapPhysics > fix for wait function
ParticleSystems > MapPhysics > touchups
version 6.2
Viewer > fix for binding orthoviewpoint
Viewer - turn off Collision when SLERPing
ParticleSystem > debug code added
HAnim > Motion, MotionData, MotionClip, MotionDataFile - changed .values from SFString to MFFloat
ParticleSystem > HANIM > HAnimPerumter node rendered
ParticleSytem > HANIM > separate _starTime for each particle Motion so not walking like army in lockstep
GeneratedTexture > not finished, not working
ParticleSystems > HANIM > pause working
GeneratedPuxelMap stubs added
ParticalSystem HANIM comment
ParticleSystem > HANIM > can get walk, stand motion change, but not logically due to faulty map_physics
ParticleSystem HANIM particle > single Motion working
ParticleSystem > separated GEOM compile and render in preparation for HANIM type
HAnim Humanoid transitionTime touchup
HAnim BVHreader after removing failed zUp code
HAnim BVHreader > before removing failed zUp code
HAnim Humanoid transitions > touchup to printf
HAnimHumanoid > transitionTime working between Motions
HAnim Humanoid transitionTime partly working with Boxman_selector.x3d
HAnim > BVHreader > zUp > various failed permutations - still not working
Protos > Exnter Proto Instance > builtin syntax fix
Protos > ExternProtoInstance > field copying fix
JS SM2, DUK > executionContext.toString() added
X3DParser > Protos > Instance > simple (builtin) syntax - fixed non-node field parsing.
HAnim BBHreader > zUp another failed attempt
HAnim > BBHreader > failed zUp
HAnim BVHreader comment touchup
HAnim > MotionData axis_swap moved to BVHreader.c
HAnim > MotionPlay - allow skipping first frame of MotionData
HAnim MotionDataFile updated parameter list yUp, ignorFirstFrame, armAngle, legAngle but not coded
HAnim > MotionDataFille > remove unused experimental parameters
HAnim BVH walk - arms swinging properly, needs generalization
Protos > ProtoInclude - failed attempt at python-like import