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Activity for FreeWRL VRML/X3D browser

  • dug9 dug9 posted a comment on ticket #6

    I was the last person tinkering, and I'm not disciplined with tags etc, but the version 6.7 is the last thing I numbered for windows .msi installation and the currently checked in git code. I have not maintained linux or mac variants for years (about 5 years?), working on windows exclusively, so you'll very very likely have to tinker to get it to build on linux, in particular it might complain about not enough source files being included in the build for the libfreewrl component. LMK if you would...

  • dug9 dug9 posted a comment on ticket #6

    git > branches > develop - not using other branches -Doug I was the last person tinkering, and I'm not disciplined with tags etc, but the version 6.7 is the last thing I numbered for windows .msi installation and the currently checked in git code. I have not maintained linux or mac variants for years (about 5 years?), working on windows exclusively, so you'll very very likely have to tinker to get it to build on linux, in particular it might complain about not enough source files being included in...

  • Bernhard Rosenkraenzer Bernhard Rosenkraenzer created ticket #6

    Confusion about versioning

  • John W Carlson John W Carlson created ticket #5

    Support deleteRoute() in ECMAScript with 4 parameters

  • John W Carlson John W Carlson posted a comment on ticket #4

    URLs have forward slashes.

  • Cedric Steiert Cedric Steiert posted a comment on ticket #4

    Hi Dug, thanks for the quick reply. You can consider this issue as resolved then as it's also working on my end with your proposed changes. I totally missed the fore-backslash difference whilst comparing different output files...thanks for the hint. Does the exporter have any options about fore vs backslashes? The image texture export feature is currently in development by Vincent Marchetti. At the current state there is no such option, however further testing resulted in inconsitent output results...

  • dug9 dug9 posted a comment on ticket #4

    Testing in version 6.7 of freewrl: It's the backslash vs foreslash issue: In the file as exported, it complains it can't locate file texturesUntitled.png <imagetexture def="IM_Untitled" url=""textures\Untitled.png""> -- its as though it takes out the backslash and concatonates the parts. If I change to foreslash: <imagetexture def="IM_Untitled" url=""textures/Untitled.png""></imagetexture></imagetexture> -- then no complaints and the texture shows up. If I change to a double-backslash: <imagetexture...

  • Cedric Steiert Cedric Steiert created ticket #4

    ImageTexture with relative subdirectory url not working for x3d

  • dug9 dug9 posted a comment on ticket #3

    Ticket received. Thanks very much Michalis for the detailed problem report and helpful solutions with details and links. -Doiug From: tickets@freewrl.p.re.sourceforge.net tickets@freewrl.p.re.sourceforge.net on behalf of Michalis Kamburelis kambi@users.sourceforge.net Sent: July 1, 2024 12:53 PM To: Ticket #3: Missing DLLs (msvcp140.dll, likely also vcruntime140.dll) upon installing FreeWRL on fresh Windows 11 installation Subject: [freewrl:tickets] #3 Missing DLLs (msvcp140.dll, likely also vcruntime140.dll)...

  • Michalis Kamburelis Michalis Kamburelis created ticket #3

    Missing DLLs (msvcp140.dll, likely also vcruntime140.dll) upon installing FreeWRL on fresh Windows 11 installation

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser released /freewrl-win32/6.0/freeWRL_desktop_x64_670.msi

  • dug9 dug9 committed [b3254b] on Git

    Version 6.7

  • dug9 dug9 committed [8f0aed] on Git

    PointSet > appearance bug, needed long long

  • dug9 dug9 committed [7a3984] on Git

    Scripting - another memory bug

  • dug9 dug9 committed [ef946d] on Git

    Scripting > memory bug fix

  • dug9 dug9 committed [7615ea] on Git

    CParse allow decimal in DEF name

  • dug9 dug9 committed [1b3d10] on Git

    statusbarHud > clear menubar hints if mouse not over menubar

  • dug9 dug9 committed [3257e5] on Git

    commadline --version returned to console-only

  • dug9 dug9 committed [43e41d] on Git

    HANIM restore navigation picking to skin

  • dug9 dug9 committed [e57cfc] on Git

    statusbarHud > menubar hints > keep on

  • dug9 dug9 committed [9fcbe5] on Git

    PROTO > another change like last one

  • dug9 dug9 committed [e50572] on Git

    PROTO > inputOnly > return address of a value if find the field even though it should be empty

  • dug9 dug9 committed [82a3e4] on Git

    version 6.6.0

  • dug9 dug9 committed [4c6c35] on Git

    DIS --DISverbose commandline parameter added

  • dug9 dug9 committed [4a9b76] on Git

    DIS > entity timeout 15 seconds

  • dug9 dug9 committed [7fb2ff] on Git

    DIS > implement an avatar heartbeat update 4.0 sec

  • dug9 dug9 committed [d67a7a] on Git

    DIS sensor DEF hash code complains if no DEF name

  • dug9 dug9 committed [70a8e6] on Git

    HAnim > GL_LINES crash fix

  • dug9 dug9 committed [c1fcb8] on Git

    HANIM > comments added on GPU skinning algorithm method

  • dug9 dug9 committed [cfca74] on Git

    statusbarhud > fix for sensor and help

  • dug9 dug9 committed [d812c7] on Git

    StatusbarHud > touchup for menubar hints

  • dug9 dug9 committed [c6ca22] on Git

    HANIM > make .joints list if not populated

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser released /freewrl-win32/6.0/freeWRL_desktop_x64_660.msi

  • dug9 dug9 committed [38a179] on Git

    version 6.5

  • dug9 dug9 committed [e24349] on Git

    HANIM renderpass Other for CPU points

  • dug9 dug9 committed [db6c44] on Git

    HANIM > minor optimizations GPU vs CPU

  • dug9 dug9 committed [18c255] on Git

    HANIM > GPU skinning > joint Displacer working with GPU method. commandline --skinGPU T/F (default T)

  • dug9 dug9 committed [99879b] on Git

    HANIM > GPU > LINES > gl on both VF_Geom + VF_Blend passes

  • dug9 dug9 committed [851007] on Git

    GL_UNSIGNED_INT - changed glDrawElement indexes from GL_USHORT to 32 bit int all through freewrl (won't run in GLES2 now)

  • dug9 dug9 committed [2d6101] on Git

    HANIM > GPU SKINNING > set GPU as default skinning method.

  • dug9 dug9 committed [d22a54] on Git

    HANIM > GPU SKINNING > mat3 normal matrix

  • dug9 dug9 committed [f9c8d4] on Git

    HAnim > GPU SKINNING > normals mat4 transformed in shader

  • dug9 dug9 committed [5b7fde] on Git

    HANIM > GPU SKNNING > send weights and indexes only if a joint changed

  • dug9 dug9 committed [bac876] on Git

    HAnim > GPU SKINNING > removed IMGBUF and UBO methods, relying on SSBO methods

  • dug9 dug9 committed [1ae27e] on Git

    HAnim > GPU SKINNING working a bit

  • dug9 dug9 committed [e270e0] on Git

    HAnim > start of GPU skinning, not done

  • dug9 dug9 committed [45e03d] on Git

    commandline options > keep drawing if bad option

  • dug9 dug9 committed [8181c3] on Git

    comment

  • dug9 dug9 committed [304e78] on Git

    Geometry - default wrap_Shape(geom) when scene has no Shape wrapping the geometry

  • dug9 dug9 committed [155313] on Git

    TextureProjection component name change

  • dug9 dug9 committed [6085bf] on Git

    HAnim > HAnimMotionOrientation node working (not in specs)

  • dug9 dug9 committed [ffa826] on Git

    HAnim - touchup to skin eligibile nodes

  • dug9 dug9 committed [7dbca4] on Git

    Sound > AudioClip initial state and boolean logic touchup for Channels test scene

  • dug9 dug9 committed [429cda] on Git

    StreamPoly bug fix

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser updated /freewrl-win32/6.0/README_win32downloads.txt

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser released /freewrl-win32/6.0/freeWRL_desktop_x6t4_650.msi

  • dug9 dug9 committed [19bf53] on Git

    Release 6.5

  • dug9 dug9 committed [d9df38] on Git

    HAnim > DrawRig commandline --rig and options panel

  • dug9 dug9 committed [b96c60] on Git

    HAnim render rig working a bit

  • dug9 dug9 committed [566027] on Git

    HAnim > compile_HAnimHumanoid initializes skeleton if empty

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser released /freewrl-win32/6.0/freeWRL_windows_x64_640.msi

  • dug9 dug9 committed [6f95b2] on Git

    HAnim fix for framecount 0

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser released /freewrl-win32/6.0/freeWRL_windows_x64_630.msi

  • dug9 dug9 committed [d3db83] on Git

    ParticlePhysics > MapPhysics > fix for wait function

  • dug9 dug9 committed [681ba4] on Git

    ParticleSystems > MapPhysics > touchups

  • dug9 dug9 committed [e9cad5] on Git

    version 6.2

  • dug9 dug9 committed [6314c5] on Git

    Viewer > fix for binding orthoviewpoint

  • dug9 dug9 committed [17b76d] on Git

    Viewer - turn off Collision when SLERPing

  • dug9 dug9 committed [6f955c] on Git

    ParticleSystem > debug code added

  • dug9 dug9 committed [9c0019] on Git

    HAnim > Motion, MotionData, MotionClip, MotionDataFile - changed .values from SFString to MFFloat

  • dug9 dug9 committed [e9b701] on Git

    ParticleSystem > HANIM > HAnimPerumter node rendered

  • dug9 dug9 committed [07baf9] on Git

    ParticleSytem > HANIM > separate _starTime for each particle Motion so not walking like army in lockstep

  • dug9 dug9 committed [d343e1] on Git

    GeneratedTexture > not finished, not working

  • dug9 dug9 committed [ffe8d6] on Git

    ParticleSystems > HANIM > pause working

  • dug9 dug9 committed [172d4f] on Git

    GeneratedPuxelMap stubs added

  • dug9 dug9 committed [9069c2] on Git

    ParticalSystem HANIM comment

  • dug9 dug9 committed [9bbbab] on Git

    ParticleSystem > HANIM > can get walk, stand motion change, but not logically due to faulty map_physics

  • dug9 dug9 committed [d4d687] on Git

    ParticleSystem HANIM particle > single Motion working

  • dug9 dug9 committed [c4b099] on Git

    ParticleSystem > separated GEOM compile and render in preparation for HANIM type

  • FreeWRL VRML/X3D browser FreeWRL VRML/X3D browser released /freewrl-win32/6.0/freeWRL_windows_x64_620.msi

  • dug9 dug9 committed [e6ce65] on Git

    HAnim Humanoid transitionTime touchup

  • dug9 dug9 committed [db5519] on Git

    HAnim BVHreader after removing failed zUp code

  • dug9 dug9 committed [c7f9e8] on Git

    HAnim BVHreader > before removing failed zUp code

  • dug9 dug9 committed [1a5336] on Git

    HAnim Humanoid transitions > touchup to printf

  • dug9 dug9 committed [193ca5] on Git

    HAnimHumanoid > transitionTime working between Motions

  • dug9 dug9 committed [40b10f] on Git

    HAnim Humanoid transitionTime partly working with Boxman_selector.x3d

  • dug9 dug9 committed [70cafb] on Git

    HAnim > BVHreader > zUp > various failed permutations - still not working

  • dug9 dug9 committed [e525c7] on Git

    Protos > Exnter Proto Instance > builtin syntax fix

  • dug9 dug9 committed [0cdd4a] on Git

    Protos > ExternProtoInstance > field copying fix

  • dug9 dug9 committed [6b1703] on Git

    JS SM2, DUK > executionContext.toString() added

  • dug9 dug9 committed [5a34ad] on Git

    X3DParser > Protos > Instance > simple (builtin) syntax - fixed non-node field parsing.

  • dug9 dug9 committed [27c763] on Git

    HAnim BBHreader > zUp another failed attempt

  • dug9 dug9 committed [277fc2] on Git

    HAnim > BBHreader > failed zUp

  • dug9 dug9 committed [6901c1] on Git

    HAnim BVHreader comment touchup

  • dug9 dug9 committed [c759d7] on Git

    HAnim > MotionData axis_swap moved to BVHreader.c

  • dug9 dug9 committed [81af4e] on Git

    HAnim > MotionPlay - allow skipping first frame of MotionData

  • dug9 dug9 committed [7282f6] on Git

    HAnim MotionDataFile updated parameter list yUp, ignorFirstFrame, armAngle, legAngle but not coded

  • dug9 dug9 committed [b704ec] on Git

    HAnim > MotionDataFille > remove unused experimental parameters

  • dug9 dug9 committed [bce8d7] on Git

    HAnim BVH walk - arms swinging properly, needs generalization

  • dug9 dug9 committed [39cf31] on Git

    Protos > ProtoInclude - failed attempt at python-like import

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