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Activity for FreeCol

  • Cobra Cobra posted a comment on discussion Open Discussion

    I'm new to FreeCol, but I've also been reading the Sid Meier's Colonization guides.How can I select fewer goods?For example, if I have 100 cigars in storage, I only want to move 10 of them to the Wagon Train.Or, I want to buy only 5 horses in Europe.If I move them from the storage, it takes all 100 cigars, and if I drag the horse to the ship, it takes 50. Tanks in advance Cobra Arbok

  • Translation updater bot Translation updater bot committed [ac9e29] on Code

    Localisation updates from https://translatewiki.net.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders. And the huge Ship Of The Line as a potential Super Man-o-War:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders. And The giantic Ship Of The Line as a potential Super Man-o-War:

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should I prepare the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should I prepare the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should I prepare the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo posted a comment on discussion FreeCol

    BONUS: Manila Galleon, Cargo FLuyt and Sloop: The potential 8,3 and 1 slot ship for modders.

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. The author and the narrator is a fan of Sid Meier's games. While he talks mainly of pirates and buccaneers, he also covers wars, trade and other relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=zNc...

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. The author and narratori is a fan of Sid Meier's games. While he talks mainly of pirates and buccaneers, he also covers wars, trade and other relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=zNc9vM...

  • Misiulo Misiulo modified a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. The author and narratori is a fan of Sid Meier's games. While he talks mainly of pirates and buccaneers, there is a lot about wars, trade and other relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=...

  • Misiulo Misiulo posted a comment on discussion Open Discussion

    I really like this channel: Gold and Gunpowder. While it talks mainly of pirates and buccaneers, there is a lot about wars and other and relations between the native Americans and the European colonists, in particulat in the Carribean. In this episode we learn about the European versus Native combat tactics. The skirmish in the mountains and jungle as opposed to the large open land line warfare. And more: https://www.youtube.com/watch?v=zNc9vMoZ6SM

  • Misiulo Misiulo posted a comment on discussion FreeCol

    That's why I was and will remain an advocate of hard-coddig extra advantages suc has starting the game from the back of the map. Even if not usable in Free Col 1 It would open a lot of new possibilities for modders!

  • Bartolomeu Bartolomeu modified a comment on discussion Open Discussion

    Stian's mod looks very interesting and offers exciting changes – thanks for pointing it out, Lone_Wolf. I haven't had a chance to play more than a few rounds with this mod yet, but I already get the impression that it fundamentally changes the game. Best regards, Bartolomeu

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Stian's mod looks very interesting and offers exciting changes – thanks for pointing it out, Lone-Wolf. I haven't had a chance to play more than a few rounds with this mod yet, but I already get the impression that it fundamentally changes the game. Best regards, Bartolomeu

  • Translation updater bot Translation updater bot committed [58a0ac] on Code

    Localisation updates from https://translatewiki.net.

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Fixed!

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should do the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should do the other unit pictures, the various terrain types and such in similar style?

  • Robin_Patterson Robin_Patterson posted a comment on discussion FreeCol

    Caravel and Merchantman seem identical.

  • Misiulo Misiulo modified a comment on discussion FreeCol

    As a little bouns here's is a Caravel generated by the Mini Open Ai api. Funny that it looks very Col-style. It even has the ahistoric American flag just like the ship on the game box of the old game. Without being prompted to do so! Damn, did they train this thing on Sid Meier's Coloniazation?! :)

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough, should do the other unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do theother unit pictures, the various terrain types and such in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    As a little bouns here's is a Caravel generated by the Mini Open Ai api. Funny that it looks very Col-style. It even has the ahistoric American flag Without being prompted to do so. Damn, did they train this thing on Sid Meier's Coloniazation?! :)

  • Misiulo Misiulo posted a comment on discussion FreeCol

    As a little bouns here's is a Caravel generated by the Mini Open Ai api. Funny that it looks very Col-style. It even has the ahistoric American flag Without being prompted. Damn, did they train this thing on Sid Meier's Coloniazation?! :)

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures of ships for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo modified a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Misiulo Misiulo posted a comment on discussion FreeCol

    Sorry for falling silent. Lost my job. Fought to survive. I've prepared some new pictures for the Colopedia using the Open AI Image Generator. Do you think they are good enough and I should do the rest of units, terrain and so on in similar style?

  • Δημήτρης Τσάτσος Δημήτρης Τσάτσος posted a comment on discussion FreeCol

    When selling goods through "Custom house" there is no report of it. It would be helpful to add a Customs sales report to the turn report.

  • Robin_Patterson Robin_Patterson posted a comment on discussion Help

    I'm in the process of filing a bug report but I got a Gateway time-out error 504 with suggestion that I wait a few minutes and try again. Here's some of what's displayed: You BROWSER Working Auckland CLOUDFLARE [1] Working sourceforge.net HOST Error WHAT HAPPENED? The web server reported a gateway time-out error. WHAT CAN I DO? Please try again in a few minutes. Cloudflare Ray ID: 99832DA9B859D997 THAT'S NO HELP. WHEN I CLICK MY "BACK" ARROW I SEE A BLANK PANEL WAITING FOR A NEW BUG REPORT. GRRRR!...

  • Robin_Patterson Robin_Patterson posted a comment on a wiki page

    The list should include the category on the Civilization Wiki, which has links to numerous subcategories and .articles. https://civilization.fandom.com/wiki/Category:FreeCol

  • Robin_Patterson Robin_Patterson created ticket #3389

    Server can not let me attack enemy units

  • Lone_Wolf Lone_Wolf posted a comment on discussion Open Discussion

    I forgot the most relevant info here : Stian created a mod that uses hitpoints, makes changes to combat and is included in freecol installs. Goto Preferences > Mods and add the mod Hitpoints & Combat (experimental) . start a new game and test it.

  • Robin_Patterson Robin_Patterson created ticket #3388

    Cannot attack enemy units

  • Bernat Bernat posted a comment on ticket #3374

    Hello, Fouss! Great fix! It should be corrected in the next version. Thank you for the detailed and accurate description, it's very helpful! We have also added a new feature for calculating future bonuses. If you want to check the code, you can see it here: https://sourceforge.net/p/freecol/git/merge-requests/72/ Thank you for your contribution!

  • Bernat Bernat created merge request #73 on Code

    enable ambush

  • Bernat Bernat updated merge request #71

    enable ambush

  • Translation updater bot Translation updater bot committed [2687c6] on Code

    Localisation updates from https://translatewiki.net.

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Lone_Wolf, thanks again for your reply and the tip. I only play for fun, have currently some time for it, but not enough to familiarise myself with the modification routines. Robin_Patterson, your suggestion sounds good. Since I named this thread ‘Feedback’, here's another funny aspect – cheating by the AI. My current game, initial settings were random map, very hard, historical starting points - it's the year 1550. The values for the AI nations (England, Netherlands, Sweden, Spain, Portugal) and...

  • Robin_Patterson Robin_Patterson posted a comment on discussion Open Discussion

    Bartolomeu has my sympathy. I wonder whether things would result in the proportion of wins being closer to the unit strengths if. a "Civ-like" combat method could replace the current method . It uses hit points, which are not in FreeCol; but a nominal hit point system might be possible. Each battle has several rounds, with results random but weighted in favour of the stronger unit. Loser loses a percentage of strength - say 10% - then another round is played with the same probabilities. First to...

  • Lone_Wolf Lone_Wolf posted a comment on discussion Open Discussion

    [url=https://sourceforge.net/p/freecol/git/ci/master/tree/src/net/sf/freecol/common/model/CombatModel.java]src/net/sf/freecol/common/model/CombatModel.java][/url] has the code for the combat , but you'll probably have to look into the modifier routines to get a good picture .

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Thank you for your reply. Yes, I have changed orders because I know that this can lead to more positive results. That's why I also know that many battles simply cannot be won or lost due to the random value, regardless of how great the nominal superiority of the attacking unit is. Too many for my liking. However, I don't like to replay battles with changed movement orders (including purchasing goods and recruiting in Europe), as I consider this to be cheating. For this reason, I would find a more...

  • Lone_Wolf Lone_Wolf posted a comment on discussion Open Discussion

    If the random generator is set to defeat, this will happen in the vast majority of cases. And the seed for the random generator is stored in the savegame. Have you tried changing the order in which units attack ? rule of thumb : if you expect a loss , use the weakest unit you have.

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Two documentaries that exemplify what I consider to be areas for improvement in the combat system, such as loading saved games. Combat: Round 1: • Scout attacked by experienced Dragoon – victory • Scout attacked by Dragoon – victory • Privateer (drake-bonus) attacks caravel – defeat • Experienced dragoon attacks statesman on desertfield – defeat • Dragoon attacks statesman on desertfield – defeat • Soldier attacks artillery in colony with palisade – victory • Soldier attacks experienced dragoon in...

  • dconklin dconklin posted a comment on discussion Open Discussion

    Where would I go to find mods for freecol? And, where do I find modder who can edit existing mods? Thanks! On Sunday, October 26, 2025 at 06:15:42 AM CDT, Robin_Patterson robinpatterson@users.sourceforge.net wrote: My other detailed Col1 game report, created in 2009 with minor edits in 2013, is at https://civilization.fandom.com/wiki/User:Robin_Patterson/LCRtest - and is much more than an "LCR test"; tax, price changes, and other data you can dig for. It goes to 1571. De Soto arrived in 1502 (after...

  • Robin_Patterson Robin_Patterson posted a comment on discussion Open Discussion

    My other detailed Col1 game report, created in 2009 with minor edits in 2013, is at https://civilization.fandom.com/wiki/User:Robin_Patterson/LCRtest - and is much more than an "LCR test"; tax, price changes, and other data you can dig for. It goes to 1571. De Soto arrived in 1502 (after I had hit "ESC" several times to get a fresh offer, as you can do in Col1); every visit to an LCR was positive, even the one that was with an unmounted colonist in 1550; even the one that had a partly bad result...

  • Lone_Wolf Lone_Wolf posted a comment on discussion Open Discussion

    First and fundamentally: scrap the naming of rivers, mountain ranges and regions. They offer nothing to the game and interfere with simple movement. Just something I click away & forget (am I missing something?). I disagree they offer nothing as I choose names that are meaningful to me and increase the immersion that I'm the xp;orer. In case you don't want that : go to Preferences > Interfaces > Messages > Region naming deselect and the engine will automatically name stuff . (it's stored in the savefile...

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Hold down the Shift key to load the desired quantity of any goods. The same applies to equipping pioneers with tools.

  • Robin_Patterson Robin_Patterson posted a comment on discussion Open Discussion

    Hello again. The Civilization Wiki rules require that material posted is suitably licensed. I would like to add a few of Mark Jackson's screenshots to it, to illustrate his long game log (2016), which I have quoted at https://civilization.fandom.com/wiki/User:Robin_Patterson/Col1/Mark_Jackson's_game_log. Are they public domain or what? Incidentally, my shorter but more detailed game report at https://civilization.fandom.com/wiki/User:Robin_Patterson/Col1/Colonization_at_hardest_level can be studied...

  • Ross Pickersgill Ross Pickersgill posted a comment on discussion Open Discussion

    First and fundamentally: scrap the naming of rivers, mountain ranges and regions. They offer nothing to the game and interfere with simple movement. Just something I click away & forget (am I missing something?). Why can't converted Indians ride horses and carry muskets like all the others? Why can't people ride in wagon trains (I'm sure they did)? Allow pioneers to choose how many tools they wish to pick up (why take every tool you have to every job requiring tools? Taking only what is required...

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Another note on the combat system I've been experimenting a bit with this over the past few days, for example playing sequences of several battles in a round in varying order by reloading – normally I don't reload, as I see it as cheating. In most cases, it doesn't matter whether you occupy a field with a unit, e.g. an experienced dragoon, with a defence-bonus of 0, 50, 100 or 150%. If the random generator is set to defeat, this will happen in the vast majority of cases. Out of curiosity, I also...

  • Barry Lyndon Barry Lyndon modified a comment on ticket #3382

    The bug disappeared after loading/restarting the game. Unfortunately the log got overwritten.

  • Barry Lyndon Barry Lyndon posted a comment on ticket #3382

    Another game, but the same issue, log file attached. The bug disappeared after loading/restarting the game.

  • Translation updater bot Translation updater bot committed [cc5686] on Code

    Localisation updates from https://translatewiki.net.

  • Bernat Bernat created merge request #72 on Code

    fix: #3376 turns to increase rebels

  • David Conklin David Conklin posted a comment on ticket #3379

    That was my first thought, but the turn report didn't say that the natives had brought anything in.

  • Bernat Bernat created merge request #71 on Code

    enable ambush

  • Stian Grenborgen Stian Grenborgen committed [d2c5a1] on Code

    BR#3378 - Using the same default localhost address when hosting or joining a game.

  • Stian Grenborgen Stian Grenborgen modified ticket #3378

    Default IP address inconsistency.

  • Stian Grenborgen Stian Grenborgen posted a comment on ticket #3378

    Thanks for the bug report. We now ensure that the same localhost address is used in both cases.

  • James Kuyper James Kuyper posted a comment on ticket #3380

    Yes, I was setting up a hotseat game, something I've done many timrs before for testing purposes. I wouldn't expect firewall settings to be relevant to a hotseat game. If I'm wrong about that, the problem might be do to our néw FiOS router. I no longer remember precisely when it was installed. It's possible that the installation occurred sometime between the last time I successfully set up a hotseat game, and the first time I failed to do so. I might eventually want to play a game against my son...

  • Stian Grenborgen Stian Grenborgen modified ticket #3375

    Installation instructions.

  • Stian Grenborgen Stian Grenborgen modified ticket #3372

    Cannot declare independence as Portugal

  • Stian Grenborgen Stian Grenborgen modified ticket #3379

    production bug

  • Stian Grenborgen Stian Grenborgen posted a comment on ticket #3379

    My guess is you received a gift from the natives. You need to attach a log file and/or a save game after the described behavior occurred.

  • Stian Grenborgen Stian Grenborgen modified ticket #3380

    Couldn't start a multi-player game.

  • Stian Grenborgen Stian Grenborgen posted a comment on ticket #3380

    Just to be certain: You are running both instances of FreeCol on the same computer? (according to the error message you are connecting to the same computer) Are you running both instances of FreeCol on the same computer? According to the error message you are connecting to the same computer. Change the IP address if you want to connect to a different computer. The server needs to be started with the "127.0.0.1" IP address (localhost) if you want to connect using this address. The problem might be...

  • Stian Grenborgen Stian Grenborgen modified ticket #3382

    Uable to leave port in Europe

  • Stian Grenborgen Stian Grenborgen posted a comment on ticket #3382

    After experiencing this issue, please attach the log file (FreeCol.log) to this bug report. The log file will probably contain a message explaining why the dialog couldn't be created -- making the bug trivial to fix.

  • Stian Grenborgen Stian Grenborgen modified ticket #3381

    Spam

  • Stian Grenborgen Stian Grenborgen posted a comment on ticket #3381

    Closing this bug: Any problems with login on Github need to be handled by Github.

  • Stian Grenborgen Stian Grenborgen committed [2d8587] on Code

    Updating the changelog with the merged fixes from Bernat.

  • Stian Grenborgen Stian Grenborgen modified ticket #3376

    Clicking for a unit that is located on a ship will abort game (reproducable each time - see screenshot)

  • Stian Grenborgen committed [c370fa] on Code

    Merge /u/fraitomas/freecol3376/ branch fix_3376 into master

  • Stian Grenborgen Stian Grenborgen merged merge request #70 on Code

    fix: #3376

  • Stian Grenborgen committed [45d069] on Code

    Merge /u/fraitomas/freecol/ branch diplomacy-update-summaries-at-second-attempt into master

  • Stian Grenborgen Stian Grenborgen merged merge request #69 on Code

    Gold of nations are not refreshed after send a second Diplomatic Negotiation (And it's accepted)

  • Stian Grenborgen committed [7d0eb9] on Code

    Merge /u/fraitomas/freecol/ branch refresh-market-items into master

  • Stian Grenborgen Stian Grenborgen merged merge request #68 on Code

    Europe panel. After pay some payment arrear, the market item are still greyed out

  • Stian Grenborgen Stian Grenborgen posted a comment on merge request #68

    Nice!

  • Bernat Bernat modified a comment on ticket #3376

    I apologize, I lost this ticket and was unable to find it until a week ago. I really thought it was already closed. I have submitted a pull request with a solution. Simply do not display the link if it is not possible to show the location. Instead, display the text. I am attaching an image here. Here's the merge request https://sourceforge.net/p/freecol/git/merge-requests/70/

  • Bernat Bernat posted a comment on ticket #3376

    I apologize, I lost this ticket and was unable to find it until a week ago. I really thought it was already closed. I have submitted a pull request with a solution. Simply do not display the link if it is not possible to show the location. Instead, display the text. I am attaching an image here.

  • Bernat Bernat created merge request #70 on Code

    fix: #3376

  • Bartolomeu Bartolomeu posted a comment on discussion Open Discussion

    Feedback Freecol (Version 1.2.0 Revision 1690a5f) The game is varied and can be challenging at higher difficulty levels. Random events (recruitment pool, founding fathers offered, monarch's demands, visits to indigenous settlements, discoveries in ruins) mean that the game can unfold in many different ways. Finding a fountain of youth or receiving large monetary gifts from indigenous peoples can greatly promote the development of the colony or colonies in the early stages. Conversely, even if you...

  • Translation updater bot Translation updater bot committed [0e652a] on Code

    Localisation updates from https://translatewiki.net.

  • Corrado Campisano Corrado Campisano created ticket #3387

    must reconnect any time after a game is saved

  • Corrado Campisano Corrado Campisano created ticket #272

    a more readable font for colony names in colony window

  • Corrado Campisano Corrado Campisano created ticket #271

    detailed presets for customs export levels

  • Bernat Bernat posted a comment on ticket #3366

    Hello Marcin! This was patched in this @stiangre commit: https://github.com/FreeCol/freecol/commit/fe0931d2e818925e6aada93ccc69832d446dcf92 As a note, the error occurred if "seasoned scout" is not selected as test unit I've tested it and it works on the current production branch. Thanks for reporting! Bernat

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    Localisation updates from https://translatewiki.net.

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    Localisation updates from https://translatewiki.net.

  • Translation updater bot Translation updater bot committed [7c4c1f] on Code

    Localisation updates from https://translatewiki.net.

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