There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Basilica, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Aparecida (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Basilica, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Concepcion, the Appeared (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Basilica, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Aparecida (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
There could be an event for a religious relic. It could happen either when a jesuit priest starts a mission or sometime in some existing mission. The player who earns the relic must bring it to a city to create a special building Sanctuary, which would boost crosses. Historical references: Our Lady of Guadalupe (Mexico, 1531) Our Lady of Aparecida (Guaratinguetá, 1717) Our Lady of Nazaré (Belém, circa 1700)
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Fixing Tupi settlements names - and adding more people
trade with foreign nations has no price cap
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BR3397 update colonies Sol when Bolívar joins
BR3397 update colonies Sol when Bolívar joins
It would be interesting if a bunch of villages with few rebels could split from main colony as they are still loyal to the monarchy. It would lead players to pay attention to the amount of liberty bells and rebels in each village before attempting a revolution. Villages with less than 40% rebels should stay with REF forces, while villages between 40~60% rebels should join a side depending on neighbourhood. A new map with current situation has to be made to help players to decide when to start revolution...
This one can be deleted, a CloudFlare error made me post it twice.
This one can be deleted, a CloudFlare error made me post it again.
Historical context: brazilwood (known as ibirapitanga by natives - ibira: wood, pitanga: red) was the main export in XVI century, almost reaching its extinction. Its was high valued as red inks were rare and extremely expensive. That is why just a few paints from Middle Ages have red color. Red ink was a way to show high status due to its price. Brazilwood and gems can be depleted as minerals works in current version of FreeCol. Gems were the reason of Minas Gerais name, which means general mines,...
There could be some new resources that would add more production and trade possibilities, improving the game experience: - Exchange the existing minerals that produces silver to gems, with different prices than silver. So depending on trade to Europe, gems can be more valuable than silver and vice-versa. There were diamond, emerald, saphire and some other gems in America. The image for this resource could be a picture of these gems. - Brazilwood was the main product from tropical forests in Brazil...
There could be some new resources that would add more production and trade possibilities, improving the game experience: - Exchange the existing minerals that produces silver to gems, with different prices than silver. So depending on trade to Europe, gems can be more valuable than silver and vice-versa. There were diamond, emerald, saphire and some other gems in America. The image for this resource could be a picture of these gems. - Brazilwood was the main product from tropical forests in Brazil...
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Here is my work with Gemini to look like XVI century oil paintings. I tried the best to make it avoid using generic face templates as possible. Some of the pictures are very good.
How long until FreeCol2 to be released? There are two options in the game: classic and freecol. Let classic be like old Colonization and freecol be improved as people request. Natives need a lot of improvements in the game. First of all, there were hundreds of them and no behavior pattern at all. There were natives who make sacrifices, as Aztecs and Mayans, as well very aggressive cannibal tribes as Tupinambás and Caetés. In the game Tupi aggressiveness is set to low while it should be extreme. There...
https://www.youtube.com/shorts/8BN0dfHwSwk
Bolivar converts them all too, an autosave for that can be found in ticket 3397
Bolivar not applied automatically
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For FreeCol2 I think we should have stones as a resource and it would be a requirement for all 3rd level buildings. Maybe it is possible to be done in FreeCol as a mod to test it. Unsure if forts should require stone too, maybe both types to choose and a stoned fort should have a higher defense than a wooden one.
I like some of the ideas. Let me share some ideas: - Natives nations should be qualified as nomadic or sedentary. Nomadic people should be more likely to create new settlements, whereas sedentary people will stay in their cities unless there as less than 2, when they will try to find new spots for new cities. - Converted natives should be able to use weapons. Filipe Camarão was a native soldier who helped Portuguese colonists to repel Dutch invasion. He is known because he was granted as Dom by the...
Is it possible to add two new options? - create custom difficulty settings - load custom difficulty settings
What about a market that you have to send some goods to be sold? You could send some extra clothes, rum, cigars, coats, tools, and horses. Then the market will sell random items each turn (simulating demand) depending on colony size. Market storage would have a limit of 10 of each item, so you will not be able to store too much here. About fishing boats, it should be able to fish coastal and river tiles until it is full, then return back to the nearest colony. No need to have a unit like a vagon...
<duplicated></duplicated>
<founding-father id="user-content-model.foundingFather.juniperoSerra" type="religious" weight1="2" weight2="10" weight3="10"> <modifier id="user-content-model.modifier.movementBonus" type="additive" value="1"> <scope ability-id="model.ability.expertMissionary" ability-value="true"> </scope></modifier> </founding-father> Can someone explain what weight1, weight2 and weight3 are used for?
<founding-father id="user-content-model.foundingFather.juniperoSerra" type="religious" weight1="2" weight2="10" weight3="10"> <modifier id="user-content-model.modifier.movementBonus" type="additive" value="1"> <scope ability-id="model.ability.expertMissionary" ability-value="true"> </scope></modifier> </founding-father> Can someone explain what weight1, weight2 and weight3 are used for?
de la Salle just joined the congress, and the same thing happened. Doesn't seem to be limited to only Religious founding fathers. The turn report on the attached saves shows where converts just arrived, and ending turn will show that they all become free colonists, as do the new arrivals.
I agree. That would be a great place for an edit button, and there should be one there. Maybe it is, and I don't see it? I added a screenshot. I suppose a reasonable 'title' could be "de la Casas timing". I have never installed any mods for this game, on this machine or any other. I didn't bother reading the log to see if it would specify if mods are loaded or not, but I have never downloaded that mod or any other.
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - only priests can become bishops. - bishop Pedro Sardinha as founding father (ordered as bishop...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - only priests can become bishops. - bishop Pedro Sardinha as founding father (ordered as bishop...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - only priests can become bishops. - bishop Pedro Sardinha as founding father (ordered as bishop...
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - bishop Pedro Sardinha as founding father (ordered as bishop in Brazil in 1552): granting...
Next to the ticket title there should be an edit button . If it's not there specify the title you want to have this and someone with admin access can change it for you. De casas is supposed to be a one-time effect by default , but there is a mod "convert upgrade" that makes it permanent . are you using that mod ?
Here are some ideas that could be used in a future FreeCol 2 or maybe it could exist for FreeCol as a mod: Rework religion: - only priests could become missionaries: to avoid mass missionaries in the map to grant lots of natives. - new bishop unit: replacing firebrand preacher, expensive, cannot be recruited, generating more crosses and should only join cathedrals (cannot do produce anything than crosses). - bishop Pedro Sardinha as founding father (ordered as bishop in Brazil in 1552): granting...
all the converts I gained between de Sepulveda and Brebeuf were again made into free colonists.
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Enable units getting items from vagons
It would help a lot if it was not in all caps.
Here is the log, I didn't open it to see how useful (if at all) it is.
hmmm... is there also a bug in ticket creation? It is surely a PEBKAC error if so, but I don't recall ever seeing a prompt or text box for ticket name. I certainly didn't name the ticket with anything to do with 'City of Gold'
Value Missing on City of Gold
The War of the Spanish Succession began because Charles II of Spain died without an heir, and he left the throne to Philip of Anjou, grandson of France’s Louis XIV. Other European powers feared France would become too strong, so they opposed this succession, leading to the war.
after loading game from saved file, turn report is empty
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@lone_wolfsf Here is the scenario as I remember it: I ended a turn with two Veteran Soldiers next to an enemy city; specifically, a city claimed by the Royal Expeditionary Forces. After hitting End Turn, it goes through their turn, and the REF units from the city successfully defeat both Veteran Soldiers and either captures them or slaughters them; I don't recall which happened. However, at the start of the turn, those two soldiers, while invisible on the game board, are still present in the current...
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Can't reproduce with freecol-git rev 933a05dba from 2025-11-24 which appears to be the same version you use. Please describe what you do after loading that produces this error.
I can confirm this bug in the manner Larry describes. My version is the 20251124 build. Attached are a screenshot, the log file, and a save file. The key error appears towards the bottom: net.sf.freecol.common.model.Player clientError WARNING: net.sf.freecol.common.model.Unit not owned by player:19: unit:15160/[unit:15160 russianREF freeColonist 0/1] Tue Dec 30 19:21:12 EST 2025 Thread: 1391 -- GJG
I can confirm this bug in the manner Larry describes. My version is the 20251124 build. Attached are a screenshot, the log file, and a save file. -- GJG
I can confirm this bug in the manner Larry describes. My version is the 20251124 build. Attached are a screenshot, the log file, and a save file. -- GJG
I can confirm this bug in the manner Larry describes. My version is the 20251124 build. Attached are a screenshot, the log file, and a save file. -- GJG
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@misiulo: I am so glad to see sommeone is still alive here except me 8 I’m trying to help with the bug tickets. Thank you for helping in this section, Misiulo :D!
Hello Robin, The files in C:\Games\FreeCol\1.2.0 were updated today, but FreeCol.exe and FreeCol (2GB memory).exe still show a last modified date of 4/07/2024. This is normal — that date is the release date of FreeCol 1.2.0. About memory usage: The instructions say to use “FreeCol (2GB)” if you have less than 8 GB of RAM. Since your last log shows that the game only has about 1 GB of memory available: memory: 1050673152 you should use the 2 GB shortcut. About the missing files: When I install FreeCol...
Hello Robin, The files in C:\Games\FreeCol\1.2.0 were updated today, but FreeCol.exe and FreeCol (2GB memory).exe still show a last modified date of 4/07/2024. This is normal — that date is the release date of FreeCol 1.2.0. About memory usage: The instructions say to use “FreeCol (2GB)” if you have less than 8 GB of RAM. Since your last log shows that the game only has about 1 GB of memory available: memory: 1050673152 you should use the 2 GB shortcut. About the missing files: When I install FreeCol...
Please drop me an invite :>
OK, very short new game, using name RFP'2512test, from C:\Games\FreeCol\1.2.0\FreeCol.exe. Sailed west, ending ship's turn at coast. Activated soldier. Landed soldier beside camp. Next turn (1493) attacked camp after assuring the program that I really meant to let slip the dogs. Lost the battle, so now the Iroquois have muskets. No sign of earlier messages about the server being unable to do anything. (Incidentally, - related to other discussions - I'm in "Classic" but the Iroquois territory extends...
Thank you again. I'm using Windows 10 (as my system can't take 11) - with the 12-month support extension. I didn't install the game in OneDrive - but I did complain, elsewhere in the forum, about having my saves stored there and not being given a choice of where to save them. I've now downloaded (again) the file you recommended. Ignored the warning from Windows that the unknown file might damage my computer. Disconcerting to be told that it needs repair. Waited for the repair. Still not been given...
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Hi Robin, Now i found the log in https://sourceforge.net/p/freecol/bugs/3388/ :D I’ve made a few assumptions based on the log: You are using Windows 11, and you started the game with 2GB of RAM, most likely by downloading the ZIP file. This is not a problem by itself, but if you have enough RAM you could get better textures and animations, and the overall experience would be improved. You could install this file instead of the one I believe you used: freecol-1.2.0-with-java.exe You can find the download...
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Wow thanks Barry London! It happens to me sometimes too I thought the error you described only happened on my machine. I’ll pay more attention next time, and if you don’t do it first, I’ll paste the log here. ;D
Thank you for the response. I'm fairly sure I was attacking Roanoke with Cavalry. I had also tried attacking an enemy ship with a frigate and was again told that the server could not do that. I don't remember whether I closed and reopened, but I doubt if I did (because it takes such a long time!), on either of the occasions I have reported. Have you checked the log for the other one? Saving and reopening doesn't fix it" - i.e. it doesn't allow the same proposed attack to succeed; in the one case...
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Wow thanks Barry London! It happens to me sometimes too I thought the error you described only happened on your machine. I’ll pay more attention next time, and if you don’t do it first, I’ll paste the log here. ;D
Hello Robin Unfortunately, I can’t see any error in the log. As you mention in https://sourceforge.net/p/freecol/discussion/141200/thread/feb94c5d/ , saving and reloading usually fixes it. The problem is that, to diagnose this issue, the log needs to be copied at the exact moment the error happens (without closing and reopening FreeCol). A new session clears the log. I guess that’s why I can’t see it, since the game was closed, but I think it may be related to pending unit movements. Which unit were...
Another aspect of "Feedback": a silly "End turn" message I viewed today, playing English on a map I had created. After several times going through the motions of attacking a Dutch enemy free colonist (with no result and/or a message telling me the server cannot do that - a bug noted in another thread and a bug report), I hit "Enter" to end the turn and was presented with the following: "The following unit is still waiting for orders, or has been ordered to wait. Are you sure you want to end the turn...
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OK, maybe save and exit and reload works for the "cannot attack" bug too; so I'm trying it.
Not unusual to happen (though not always quite so early) and not always stupid to build there. If there are other land tiles available, the proximity to the native settlement will be very useful for trading with either wagon train or ship because what you buy can be immediately unloaded. See the screenshot of the "S USA" map I recently posted in another thread.
"Tip: Building a lumber mill doubles the amount of lumber obtained from clearing a forest near a city." I won't ask whether FreeCol also gives us that.
No longer on that site? Searching for "Colonization" returns nothing. Pity.
Still no good even with the latest download. I've filed another log file attached to my November one. THIS IS SERIOUS: how can I defeat the King's expeditionary force if I can't attack his artillery?
I can see why a lightweight, focused mod like this would be appealing—solving space management and trade balance without overhauling the whole system is smart design. In a similar way, platforms such as UDISE+ Student Module 2025-26 aim to address specific student data and capacity challenges without unnecessary complexity. A mod that tweaks existing buildings rather than adding heavy assets feels very much in that same spirit.
I can see why a lightweight, focused mod like this would be appealing—solving space management and trade balance without overhauling the whole system is smart design. In a similar way, platforms such as UDISE+ Student Module 2025-26 aim to address specific student data and capacity challenges without unnecessary complexity. A mod that tweaks existing buildings rather than adding heavy assets feels very much in that same spirit.
Next game with latest version still the server will not let me attack enemy ship. FreeCol game version: 1.2.0 (Revision: 1690a5f) FreeCol protocol version: 0.1.6 Java vendor: Eclipse Adoptium Java version: 21.0.3 Java WM name: OpenJDK 64-Bit Server VM Java WM vendor: Eclipse Adoptium Java WM version: 21.0.3+9-LTS OS name: Windows 10 OS architecture: amd64 OS version: 10.0 net.sf.freecol.FreeCol main INFO: Loaded messages for en_GB Sun Dec 14 17:09:20 NZDT 2025 Thread: 1 net.sf.freecol.common.util.LogBuilder...
https://www.youtube.com/watch?v=2fErmDfwrwQ
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Tried classic rules, on "S USA" at medium difficulty. Initial native territories not very big. Managed to put capital on a river right next to an Apache settlement (the land they gave me right at the start) and get two other land tiles and three ocean tiles in my territory. But after a few decades some of the native territories extended five tiles away from the settlements.
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thoght about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with that map scale IMHO.
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OK, I'll try the Classic next time.
Seven squares is hardly worth the trouble (and opportunity cost) unless there's a river to shorten the trip. I could build a road for most of the distance in Col1 but I don't want to pay hundreds to build roads across huge native territories.
@robinpattersonIn: 2025 it is often very hard to build within wagon-train distance of a native settlement because their initial territories are enormous. If I remember correctly: The tiles you need to buy should be from 1 tile (Tupi ordinary settlement) up to 3 tiles away (Inca capital). In addition to this, tension/alarm gets generated for twice this distance. Please do try the classic ruleset and compare to the original if you have the time :-) @misiulo: I am so glad to see sommeone is still alive...
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with that map scale IMHO.
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the wagon train distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with those distances IMHO.
I am so glad to see sommeone is still alive here except me 8) I try to build roads. Then the distance increases to 6 squares... Never thogh about this frankly. And even more frankly (we're entering a dangerous area now) I am not the greatest fan of the large map because the moves, the radiuses etc really don't work so well with those distances IMHO.
What do you consider wagon train distance ? On america large map starting in the south (buenos aires area) I usually have 6+ indian villages within 7 squares .
Well, anyone is welcome to add an explanation to any of the playing guides that are around. https://civilization.fandom.com/wiki/Category:Guides_(FreeCol) perhaps
Thanks for that detail. A believable explanation. Is it possible that FreeCol could be changed so that it gives downloaders a choice? AND/OR: Is there a good reason why the save files can't be added to a subfolder of where the game is installed instead of "\Documents"? (OK, you'll tell me to post on https://sourceforge.net/p/freecol/improvement-requests/ to join the other 147 requests. Fair enough.) I'll see what happens if I move the offending OneDrive\Documents folder then try another download....
Yeah everyone I know disables the my documents Ondrive connection rubbish in windows, and you should too, especially if you're into retro games and fan games. Just asking for trouble..
Freecol just asks windows for the location of Documents for your user and creates freecol/save under that location . On systems where onedrive is used MS redirects all standard locations to that . ADDED: Run freecol --help from a commandline prompt, there are several options to change the directories used by freecol. one of them may work for you.