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/*******************************************************************************
* GOAL.C *
* - Definition of goals. Tech for all players, others for AI *
* *
* FREE SPACE COLONISATION *
* Copyright (C) 2002 - 2007 Paul Mueller <pmtech@swissonline.ch> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
*******************************************************************************/
/*******************************************************************************
* INCLUDES *
*******************************************************************************/
#include <memory.h>
#include "code/goal.h"
/*******************************************************************************
* DEFINES *
*******************************************************************************/
#define GOAL_MAX 300
/*******************************************************************************
* DATA *
*******************************************************************************/
static GOAL Goal[GOAL_MAX + 1];
/*******************************************************************************
* CODE *
*******************************************************************************/
/* ========================================================================== */
/* ======================== PUBLIC FUNCTIONS ============================= */
/* ========================================================================== */
/*
* Name:
* goalGet
* Description:
* Returns a pointer on goal with given number
* Input:
* goal_no: Number of goal
* Output:
* Pointer on goal
*/
GOAL *goalGet(int goal_no)
{
if (goal_no > 0 && goal_no < GOAL_MAX) {
return &Goal[goal_no];
}
return &Goal[0]; /* Empty GOAL */
}
/*
* Name:
* goalGetList
* Description:
* Fills list with numbers of goals for given owner
* Returns the number of goals in list. The list is 0-terminated.
* Input:
* owner: Owner to get the list of goals for
* list *: Pointer on list to fill with number of goals
* Output:
* Number of goals in list
*/
int goalGetList(char owner, int *list)
{
int count, index;
index = 1;
count = 0;
while (Goal[index].owner != 0) {
if (Goal[index].owner == owner || owner == -1) {
*list = index;
list++;
count++;
}
index++;
}
*list = 0; /* terminate it */
return count;
}
/*
* Name:
* goalInit
* Description:
* Creates a new goal, if possible, else returns pointer on empty goal.
* Input:
* owner: For this owner
* who: Who should work on this one
* pgoal *: Pointer on struct to initialize
*/
void goalInit(char owner, char who, GOAL *pgoal)
{
memset(pgoal, 0, sizeof(GOAL)); /* Clear given buffer */
pgoal -> owner = owner;
pgoal -> who = who;
}
/*
* Name:
* goalSet
* Description:
* Adds given goal to the goal list, if an empty slot is available.
* Input:
* pgoal *: Pointer on goal to add to list
* Output:
* Number of goal (for SELF-goals in AI)
*/
int goalSet(GOAL *pgoal)
{
int i;
for (i = 1; i < (GOAL_MAX - 2); i++) {
if (Goal[i].owner <= 0) {
/* We found an empty slot */
memcpy(&Goal[i], pgoal, sizeof(GOAL));
return i;
}
}
return 0;
}
/*
* Name:
* goalDelete
* Description:
* Deletes given goal
* Input:
* goal_no: Number of goal to delete
*/
void goalDelete(int goal_no)
{
/* Remove the goal from the list of goals */
memset(&Goal[goal_no], 0, sizeof(GOAL));
/* ----- Sign it as unused ---- */
Goal[goal_no].owner = -1;
}