<?xml version="1.0" encoding="utf-8"?>
<section name="356">
<p>
You have an uneasy feeling - a gnawing in the pit of your stomach. You feel your throat tighten - an avenging ghost, the hangman of the Shadar, has caught up with you after your desecration of the tombs in the Crags of the Long Homes! A tall shadow approaches you. You know that unless you lift this curse, this will not be the last time he attacks. You must fight.
</p>
<fight name="The Hangman" combat="10" defence="12" stamina="25"/>
<p>
<fightdamage type="replace">
Each time the hangman strikes you, do not lose Stamina - instead, subtract 1 point from one of your abilities permanently (<random dice="1" var="A">roll one die</random> to choose which one;
<if var="A" equals="1">1 -
<lose ability="charisma" amount="1" fatal="t">
CHARISMA
</lose></if>;
<if var="A" equals="2">2 -
<lose ability="combat" amount="1" fatal="t">
COMBAT
</lose></if>;
<if var="A" equals="3">3 -
<lose ability="magic" amount="1" fatal="t">
MAGIC
</lose></if>;
<if var="A" equals="4">4 -
<lose ability="scouting" amount="1" fatal="t">
SCOUTING
</lose></if>;
<if var="A" equals="5">5 -
<lose ability="sanctity" amount="1" fatal="t">
SANCTITY
</lose></if>;
<if var="A" equals="6">6 -
<lose ability="thievery" amount="1" fatal="t">
THIEVERY
</lose></if>).
If any ability falls to zero, you have paid the ultimate price - death - for your sacrilege.
</fightdamage>
</p>
<p>If you lose, <goto section="7" dead="t"/>.</p>
<p>
If you defeat the hangman, the tightening around your throat eases - but not fully. Will you ever be rid of the hangman? Now <return>turn back</return> to the paragraph you noted.
</p>
</section>