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Commit Date  
[r433] by merry75

Removed old 480X320 resolution.

2017-01-17 13:28:05 Tree
[r432] by merry75

Fixed scaling issues in the desktop version of the game.

2017-01-17 13:27:17 Tree
[r431] by merry75

Defined function DumpAnimHeader only with SUPER_DEBUG define. Cleaned up UnloadFrame code indentation.

2017-01-17 10:26:51 Tree
[r430] by merry75

Fixed compilation issues with MinGW under Windows.

2017-01-17 10:23:05 Tree
[r429] by merry75

Changed include file SDL_config.h with SDL_stdinc.h

2017-01-17 10:20:25 Tree
[r428] by merry75

Fixed pitch type button reactivation.

2017-01-16 09:10:42 Tree
[r427] by merry75

Fixed ALIGN_LONG and ALIGN_QUADLONG macro definitions for 64bit systems (actually the 64 bit version seems to works flawlessy also on 32 bit, at least on Windows).

2017-01-15 18:17:29 Tree
[r426] by merry75

Currently the GameCenter definition under MacOS X is not working correctly and still using deprecated method. Added preprocessor MACOSX control to allow compilation.

2017-01-15 18:15:27 Tree
[r425] by merry75

Replaced some long variables with int32_t definition.

2017-01-15 18:13:29 Tree
[r424] by merry75

Fixed 64 bit issue in field Handle definition of DIR structure.

2017-01-15 17:48:22 Tree
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