/* Li gestisco tramite makefile!
*
* #define DEBUG_DISABLED
*/
#ifndef ETW_MENU_H
#define ETW_MENU_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "mytypes.h"
#include "lists.h"
#include "os_defs.h"
#include "version.h"
#include "gfx.h"
// #include "anim.h"
#include "tactics.h"
#include "sound.h"
#include "freq.h"
#include "teamsetup.h"
#include "mymacros.h"
#include "network.h"
#define RangeRand(v) (rand()%v)
#define BIG_FONT "newgfx/eat2.font"
#define TITLE_FONT "newgfx/eatinfo.font"
#define SMALL_FONT "newgfx/eat.font"
#define FIRST_ARCADE 3
#define NUMERO_CAMPI 6
#define NUMERO_LOOPS 15
#define ARCADE_TEAMS 10
#define NUMERO_SUONI_MENU ARCADE_TEAMS+5+FIRST_ARCADE
#define NUMERO_INTRO 6
#define FAKE_TEAM 127
#define NO_BUTTON -1
#define ID_QUIT_GAME -127
#define MAX_PLAYERS 2
/* AC: some day we need to reorder this figures. */
#define MENU_MAIN_MENU 0
#define MENU_PREFS 1
#define MENU_HIGHLIGHT 2
#define MENU_TEAMS 3
#define MENU_GAME_START 4
#define MENU_ARCADE 5
#define MENU_SIMULATION 6
#define MENU_CAREER 7
#define MENU_TRAINING 8
#define MENU_TEAM_SELECTION 9
#define MENU_SCORES 10
#define MENU_TEAM_SETTINGS 11
#define MENU_GAME_PREFS 12
#define MENU_VIDEO_PREFS 13
#define MENU_AUDIO_PREFS 14
#define MENU_WORLD_CUP 15
#define MENU_MATCHES 16
#define MENU_LEAGUE 17
#define MENU_SELECTION_TYPE 18
#define MENU_ARCADE_SELECTION 19
#define MENU_CHALLENGE 20
#define MENU_WORLD_CUP_END 21
#define MENU_MATCH_RESULT 22
#define MENU_VIEW_SCORES 23
#define MENU_HIGH_SELECTION 24
#define MENU_SYSTEM_PREFS 25
#define MENU_KEYCFG 26
#define MENU_JOYCFG 27
#define MENU_PAUSE 28
#define MENU_MOBILE_PREFS 29
#define MENU_SUBSTITUTIONS 30
#define MENUS MENU_SUBSTITUTIONS+1
#define NUMERO_SFONDI 12
// Defines per teamselection, the mobile version support max 32 teams for set
#ifdef MOBILE_VERSION
#define TS_RIGHE 8
#else
#define TS_RIGHE 16
#endif
#define TS_COLONNE 4
struct EasyStruct
{
const char *es_Title, *es_TextFormat, *es_GadgetFormat;
};
struct Button
{
int16_t X1, Y1, X2, Y2, ID;
uint8_t Color, Highlight;
char *Text;
};
struct Match
{
uint8_t t1, t2;
};
struct GfxMenu
{
char *Title;
struct Button *Button;
struct Button *Pannello;
int16_t NumeroBottoni, NumeroPannelli, ID;
int16_t X, Y;
int8_t Immagine;
uint8_t Color, Highlight;
APTR SpecialFunction;
};
// Palette pens of the MENUs
#ifndef SOUND_C
#define P_VERDE0 0
#define P_BIANCO 1
#define P_GRIGIO4 2
#define P_VERDE1 3
#define P_NERO 4
#define P_GRIGIO3 5
#define P_BLU2 6
#define P_ROSSO1 7
#define P_BLU1 8
#define P_ROSSO0 9
#define P_GRIGIO2 10
#define P_ARANCIO 11
#define P_GIALLO 12
#define P_GRIGIO0 13
#define P_GRIGIO1 14
#define P_BLU0 15
#endif
#define COLOR_UNSELECTED P_GRIGIO1
#define COLOR_TEAM_A P_BLU1
#define COLOR_TEAM_B P_ROSSO1
#define COLOR_COMPUTER P_GRIGIO0
#define COLOR_TATTICA_NON_SELEZIONATA P_GRIGIO1
#define COLOR_TATTICA_SELEZIONATA P_BLU2
// Tipi di controlli
#include "control_types.h"
// Per detail_level (bits)
#define USA_RADAR 1
#define USA_ARBITRO 2
#define USA_POLIZIOTTI 4
#define USA_FOTOGRAFI 8
#define USA_NOMI 16
#define USA_RISULTATO 32
#define USA_GUARDALINEE 64
/*
#ifdef __SASC
#define min(a,b) __builtin_min(a,b)
#define max(a,b) __builtin_max(a,b)
#else
#ifndef min
#define min(a,b) ((a)>(b) ? (b) : (a))
#endif
#ifndef MIN
#define MIN(a,b) min(a,b)
#endif
#ifndef max
#define max(a,b) ((a)<(b) ? (b) : (a) )
#endif
#ifndef MAX
#define MAX(a,b) max(a,b)
#endif
#endif
*/
#include "menu_externs.h"
#endif