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Patched ScriptMgr to choose if using Mono or not because when using it, the code actualy block the SriptLoaded event

- Added a ServerProperty named USE_MONO in ServerProperties.cs
- Modified ScriptMgr.cs for use old code if don't use Mono.

hunabku94 2015-10-13

changed /DOLSharp/trunk/GameServer/gameutils/ScriptMgr.cs
changed /DOLSharp/trunk/GameServer/serverproperty/ServerProperties.cs