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Update: GameSpellEffect Overwrite disabled if was disabled.

Update: Player Effect Display use "Immunity" Byte for Disabled state.
Update: Implement Coexisting Flag for SpellHandler
Update: First try of Coexisting effect in ApplyEffectOnTarget and OnEffectExpires methods.

kypd 2015-06-08

changed /DOLSharp/branch/GameEffectRevamp/effects/GameSpellEffect.cs
changed /DOLSharp/branch/GameEffectRevamp/packets/Server/PacketLib1110.cs
changed /DOLSharp/branch/GameEffectRevamp/packets/Server/PacketLib173.cs
changed /DOLSharp/branch/GameEffectRevamp/packets/Server/PacketLib190.cs
changed /DOLSharp/branch/GameEffectRevamp/spells/ISpellHandler.cs
changed /DOLSharp/branch/GameEffectRevamp/spells/SpeedEnhancementSpellHandler.cs
changed /DOLSharp/branch/GameEffectRevamp/spells/Spell.cs
changed /DOLSharp/branch/GameEffectRevamp/spells/SpellHandler.cs