| Commit | Date | |
|---|---|---|
| 2015-06-14 10:44:13 | Tree | |
|
[r3507]
by
kypd
Update : SpellHandler now handle EffectAdd EffectRemove in addition to EffectStart EffectExpires, this is needed for disabled effect that need to keep Event Listening running even when effect is not working. |
2015-06-14 09:48:08 | Tree |
| 2015-06-13 21:13:39 | Tree | |
| 2015-06-13 19:10:35 | Tree | |
|
[r3504]
by
kypd
Update : Use Own "Cancellable" Spell Effect Comparison |
2015-06-13 16:04:22 | Tree |
|
[r3503]
by
kypd
Update: adding "OverwriteDisabled" methods for easier handling of Replacement of GameSpellEffect. |
2015-06-11 05:50:34 | Tree |
|
[r3502]
by
kypd
Update: GameSpellEffect Overwrite disabled if was disabled. |
2015-06-08 06:04:31 | Tree |
|
[r3501]
by
hunabku94
- MODIFIED : Corrected GameServer/gameutils/StatPrint.cs but show error if data is null |
2015-06-06 17:05:10 | Tree |
|
[r3500]
by
kypd
Update : Improve SpellHandler ApplyEffectOnTarget Check for Overwrite/Failed/Cancellable |
2015-06-04 06:26:33 | Tree |
| 2015-06-03 14:54:08 | Tree |