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Commit Date  
[r3505] by kypd

Update : Add Effect Refresh when Overwriting Disabled

2015-06-13 19:10:35 Tree
[r3504] by kypd

Update : Use Own "Cancellable" Spell Effect Comparison
Update : Add Auto-Update Effect from Enable/Disable Method
Update : Use BeginChanges/CommitChanges When Overwriting Effect.

2015-06-13 16:04:22 Tree
[r3503] by kypd

Update: adding "OverwriteDisabled" methods for easier handling of Replacement of GameSpellEffect.
Update: Not Enabling effects anymore when replacing effects.

2015-06-11 05:50:34 Tree
[r3502] by kypd

Update: GameSpellEffect Overwrite disabled if was disabled.
Update: Player Effect Display use "Immunity" Byte for Disabled state.
Update: Implement Coexisting Flag for SpellHandler
Update: First try of Coexisting effect in ApplyEffectOnTarget and OnEffectExpires methods.

2015-06-08 06:04:31 Tree
[r3501] by hunabku94

- MODIFIED : Corrected GameServer/gameutils/StatPrint.cs but show error if data is null

2015-06-06 17:05:10 Tree
[r3500] by kypd

Update : Improve SpellHandler ApplyEffectOnTarget Check for Overwrite/Failed/Cancellable

2015-06-04 06:26:33 Tree
[r3499] by kypd

Update: Preparing Cancellable Effects

2015-06-03 14:54:08 Tree
[r3498] by kypd

Update : Fix default disabled state of GameSpellEffect
Update : Fix how the duration is reduced in GameSpellAndImmunityEffect

2015-06-03 06:21:05 Tree
[r3497] by kypd

Update : Locking System in GameEffectList, PlayerEffectList, ConcentrationList
Update : GameSpellEffect new Feature to handle Immunity from scratch, and allow disabling, enabling effect without removing or adding it anew to living effect list
Update : ImmunityEffect prune from most specific method that are now handled by GameSpellEffect

2015-06-02 17:22:36 Tree
[r3496] by kypd
2015-06-02 17:19:40 Tree
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