/*
* Project Dolwin: Some application and platform-specific defintions.
*/
#pragma once
/*
* Define Platform Here.
*/
#define WINDOWS
#define WINDOWS_X86 // Allow ASM
/*
* Compile-time triggers.
*/
#define APPDEBUG // Enable debugger features.
#define APPNAME "Dolwin"
#define APPDESC "Nintendo Gamecube Emulator for Windows"
#define APPVER "0.11"
/*
* General Data Types.
*/
typedef signed char s8;
typedef signed short s16;
typedef signed long s32;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned long u32;
typedef float f32;
typedef double f64;
#ifdef WINDOWS
typedef unsigned __int64 u64;
typedef signed __int64 s64;
#endif
#ifndef __cplusplus
typedef enum { false = 0, true } bool;
#endif
#define FASTCALL __fastcall
#define INLINE __inline