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2003-11-09:

The linux version is now working. After doing research
on how to solve the problem of getting mouse events
independantly from my dialog window I had to settle for
the third-best solution. There are severe limitations in
the X system, so I couldn't grab the mouse events with
XPointerGrab() because then I would get all events, but
I can't pass it on the proper window if the mouse is not at
the specified border, which makes the desktop unusable.
Next I tried to create a one pixel window on the border and
raise it as soon as it would be obscured by another window.
This also doesn't work because I didn't manage to get an
event when my window is obscured. So I settled for the
ugliest solution. A one pixel window is created and aligned
on the border. A timer raises twice a second the window to
the top. This is quite ugly, but if you know a better solution
I gladly implement it.
Apart from that I only changed the mouse message from BUTTON_UP
to BUTTON_DOWN. This doesn't really change the way how LaunchMenu
works on Windows, but on Linux, the menu behaves as expected.
When the button is pressed, the menu is shown and when it is 
released the menu goes away. I don't know how to solve this
on the Windows version as PopupMenu() has no way to destroy a 
menu once it is created.


2003-10-14:
The hookfunction is completely rewritten, as I 
figured now out how to do it properly. :) This means
that the basic functionality is now working for MS Windows
and Launchmenu is now actually usable on MS Windows.
Also there is now no longer the need for a callbackfunction
when an event is received via the hookfunction.

2003-10-01:
Since this is the first release, there are no changes. :)