81%
2007-11-22
UITextField works
2007-11-20
IMAGE structure type added and UIImage overhauled
UITextField is taking shape
2007-11-19
UIText hardcoded
2007-11-18
fixed a few bugs in new_character_screen.txt where functions were still assuming all parent displayed structures were visible
fixed the bug where updateChildren() would not tell the discarded DisplayedComponents to stop listening to the script objects they display
on_mouse_entered and on_mouse_exited events work
UIButtons work
updated the way event listeners are registered, to allow for functions which are hardcoded in the interface classes
2007-11-16
listening to arrays works (except for when delete() and insert() are used)
the new character screen displays correctly again
2007-11-15
remapping globals when changing ruleset works
2007-11-14
UIButton coordinates are now relative to its parent component
2007-11-07
fixed a bug in AbstractView.getColor(). the function returned last_color after generating a new color
2007-11-06
SCREEN_BACKGROUND.width = 100% correctly sets its width relative to the parent width
value changes are detected by the interface, unless they occur in an array entry or a global value
working on on_resize and related stuff
2007-11-05
on_resize now gets clled right after the DisplayedComponent of a component was created
events work again
2007-11-03
UIButton complete
2007-11-02
continued work on the display system. image and border are hard coded. working on button. idle button face displays and is centered horizontically if it has no x coordinate
2007-10-30
started to replace the display / eventhandler system with something fast
80%
2007-10-28
you can purchase everything at the shop
added the shop screen buttons
changed the chip image slightly
fixed a glitch in BORDER_BUTTON.on_draw
optimized the way hardware in the shop is sorted by rating
added "for i = 5 downto 0", changed "for i = 0 to 5" and applied the change to the scripts
2007-10-27
the sorting buttons for the shop now work by category
the shop screen now shows the current ratings, and offers all item types
the shop inventory now contains programs, and changes every 7 days
table columns can now be right aligned, with the resulting content column being centered horizontally in the column area
fixed the name of the image for Weaken programs
finished simplifying all scripts
monthly costs are now deduced
continued work on the shop screen
2007-10-24
simplified the engine scripts
fixed a bug in Function.print() related to hard coded functions, and added the missing "getStructureStack" to the list of hard coded function names in Global.java
added the missing linefeed in debug(<empty array>)
variables can now be created everywhere without an initial value
fixed the remaining problems with variables which contain global values
2007-10-23
the a = @b operator now puts the global Variable b in the place where a was, no more looking things up required
added the break command
2007-10-13
print() now omits the structure_type entry in Structures, puts " quotes around string constants, prints ARRAY values, prints function calls, and prints default values for function parameters
2007-10-12
all types of for loops work
2007-10-11
added the i++, ++i, i-- and --i commands. they work with all integer and real variables, but only as stand alone commands, outside mathematical expressions
removed the white padding around the program table on the deck screen to make selected rows look better
added SELECTED_ROW_BACKGROUND
added the "with" command
SCREEN_BACKGROUND can display two borders again
79%
2007-10-10
added the rest screen
finished up the layout of the deck screen
fixed lots of bugs
the event system now supports event consumption
screen overlays can process events
it's possible to delete programs and the deck screen has a confirmation popup for that
2007-10-05
some general code testing and debugging / optimizing
in the process of adding screen overlays (for tooltips and popups) (event forwarding not done yet, createPopup unfinished)
2007-10-03
added a trashcan image
deckscreen now has a trashcan button while a program is selected
2007-10-02
the status_off bitmap now uses an alpha channel. 32 bit .bmp files are now loadable, the pixel data is interpreted as aarrggbb
table rows can be dragged
the table sorting buttons on the deck screen work again
events get handed on to table cells
fixed a few small bugs in connection with event consumption
removed all repaint() calls, now input events don't slow down the game anymore
rows are now selectable in TABLE
2007-10-01
added the new "global" command that lets you add global values to a ruleset
changed @ to fetch "global" values from the ruleset (they sit in the GLOBAL_VALUES structure in the ruleset)
removed the whole trigger system
added the optional hardware display
removed some disused clutter from the scripts
2007-09-30
removed the disused wrapImage function
2007-09-24
fixed a lot of minor bugs and one fatal bug
2007-09-21
all screens except for the deck screen work again
BORDER drawing is now hard coded and accepts 1-4 colors instead of 2
decided to get rid of the .object entry of components, and to let the interface code accept a single STRUCTURE as a component (should help with table cells)
simplified and speeded up calls of hard coded functions
ARRAY is no longer a structure type, it's now a data type, like STRUCTURE, INTEGER, STRING, etc
78%
2007-09-16
deck screen displays current load info
finished up the program table sorting buttons
fixed a bug where structure type names in expressions were replaced with the structure type instead of a new instance of the structure type
changing the load / default state of programs works
2007-09-15
added half the program information to the deck screen
added cell layout to createTableRow()
created the program images from the C++ Decker program image file
added the images to the program types and have the deck screen display them
the program table can now be sorted by the first column
added on/off bulbs for the program status
the code for changing the program status is half done
2007-09-14
added the column buttons to the deck screen
fixed a bug where c.size would be interpreted as a single string instead of an expression with a member operator, in ScriptReader.java
added getRomanNumber(), createProgram() and createDeck()
added the hardware types
overhauled THING, THING_TYPE, the program type definitions. added ruleset functions for thing size and value
it's now possible to omit function call arguments. just leave the argument empty, and the default value will be used
function arguments can now have default values
f = FUNCTION (a=3,b=4,c=5)
debug(a*b*c)
f(1,,1) // this function call will print "4" to the debug console, because the default value is used for the omitted parameter b
2007-09-13
worked a bit on the deck screen
added all the program types to the JDecker scripts. there's no functionality defined for them yet
2007-09-12
SCROLLPANE works
fixed a bug in AssignmentCommand regarding LOCAL variables
started to assemble the deck_screen
2007-09-11
added optional structure type variables which do not get copied into each instantiated structure :
pixelwidth, pixelheight <- if these contain functions and the width / height isn't explicitly defined, they get called
expandable <- got copied into each structure instance in the past
fixed the window area turning white whenever the window size changed
continued work on SCROLLPANE
2007-09-10
separated the interface code from the decker scripts and made it global
scrollbars can now be horizontal
removed the remaining occurences of variablesSeeEachOther and variables_see_each_other
2007-09-09
SCROLLBAR works
getStackTrace() hardcoded function added
function calls in all mouse events can now see all enclosing displayed structures
2007-09-04
minor script fixes
working on the SCROLLBAR
fixed : a FUNCTION definition can now stand at the end of a script, even if it has no function body and no argument list
2007-09-03
added the & operator
changed the @ behaviour to execute implicitly again, unless the & operator is used
removed some clutter that had accumulated in the game scripts while I was trying out different implementations of the @ operator
2007-09-02
fixed the @ operator. it now works at least for colors
if A contains an @ operator, then B = A will put the @ operator in B too. the operator won't be evaluated
colors work again. looks like a few other things are botched now
2007-08-03
FunctionCall.java now produces a helpful error message if it gets called for a value that is not a function
fixed a number of places where script function calls didn't use the new function names
moved the static functions from FunctionCall.java to their own class StaticScriptFunctions.java
2007-05-09
DRAWING_BOUNDARY and a clipping mechanism added
2007-05-08
v_align and h_align added for easier placement of screen elements
TABLE type added. so far it displays a table. dragging rows doesn't work yet
2007-05-07
fps setting and mechanism added
2007-05-04
you can set REAL_EQUAL_RANGE to some value between 0.0 and 1.0 to set the maximum difference between two real numbers which are treated as equal. If no value is set or it is not a real number, 0.000000001 is used instead
the parser now recognizes real numbers. it rejects numbers like .5 and 5. there has to be at least one digit before and after the . like in 5.5
expressions work with real numbers
2007-05-01
variables can now store real numbers
77%
2007-04-27
AbstractView.reloadArtwork no longer looks for artwork in sub-folders generated by the subversion system (.svn folders)
2007-04-26
image names are no longer case sensitive
all images are loaded at program start
fixed insert() and added delete() hardcoded functions
added displayed screen history system
home button added
BORDER_BUTTON structure type added
all standard buttons turned into BORDER_BUTTONs and the button images changed accordingly
character screen finished
2007-04-25
character screen almost complete
a = FUNCTION b operator replaced with @b operator
integers in font descriptions are now interpreted as font sizes (in points), so "Arial;13" now describes the same font as "Arial;13pt"
date_day_of_month() and date_days_in_month() hardcoded functions added
2007-04-24
bug fixed : a = LINE would save the structure type LINE in a instead of a new LINE, if the type name wasn't followed by a definition body
SCREEN_BACKGROUND structure type added
finished replacing colors and fonts with functions that fetch the current values for them, for easy modding
background images of the new character screen and the home screen replaced with drawn backgrounds