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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from piece import PieceType
from board import BoardType
from board import Board
class Scene(object):
def __init__(self, board=None):
self.board = board
def intro_wave(self, bt):
self.board = Board(bt, 4, 4)
self.board.clear()
self.board.set_pieces([(1, 1, PieceType(PieceType.Wave)),
(2, 1, PieceType(PieceType.Wave)),
(1, 2, PieceType(-PieceType.Wave)),
(2, 2, PieceType(-PieceType.Wave))])
def intro_shaman(self, bt):
self.board = Board(bt, 4, 4)
self.board.clear()
self.board.set_pieces([(1, 1, PieceType(PieceType.Shaman)),
(2, 1, PieceType(PieceType.Shaman)),
(1, 2, PieceType(-PieceType.Shaman)),
(2, 2, PieceType(-PieceType.Shaman))])
def intro_monolith(self, bt):
self.board = Board(bt, 4, 4)
self.board.clear()
self.board.set_pieces([(1, 1, PieceType(PieceType.Monolith)),
(2, 1, PieceType(PieceType.Monolith)),
(1, 2, PieceType(-PieceType.Monolith)),
(2, 2, PieceType(-PieceType.Monolith))])
def intro_starchild(self, bt):
self.board = Board(bt, 4, 4)
self.board.clear()
self.board.set_pieces([(1, 1, PieceType(PieceType.Starchild)),
(2, 1, PieceType(PieceType.Starchild)),
(1, 2, PieceType(-PieceType.Starchild)),
(2, 2, PieceType(-PieceType.Starchild))])
def move_shaman(self, bt):
self.board = Board(bt, 11, 11)
self.board.clear()
self.board.set_piece(5, 5, PieceType(-PieceType.Shaman))
def move_shaman_2(self, bt):
self.board = Board(bt, 15, 15)
self.board.clear()
self.board.set_piece(7, 7, PieceType(PieceType.Shaman))
def move_monolith(self, bt):
self.board = Board(bt, 9, 9)
self.board.clear()
self.board.set_piece(4, 4, PieceType(PieceType.Monolith))
def move_monolith_2(self, bt):
self.board = Board(bt, 9, 9)
self.board.clear()
self.board.set_piece(4, 4, PieceType(PieceType.Monolith))
self.board.set_piece(3, 4, PieceType(PieceType.Pawn))
self.board.set_piece(5, 5, PieceType(-PieceType.Rook))
def move_starchild(self, bt):
self.board = Board(bt, 9, 9)
self.board.clear()
self.board.set_piece(4, 4, PieceType(PieceType.Starchild))
def move_starchild_2(self, bt):
self.board = Board(bt, 9, 9)
self.board.clear()
self.board.set_piece(4, 4, PieceType(PieceType.Starchild))
self.board.set_piece(3, 4, PieceType(PieceType.Pawn))
self.board.set_piece(5, 5, PieceType(-PieceType.Rook))
def set_mirandas_veil_1(self, bt):
self.board = Board(bt, 6, 6)
self.board.clear()
self.board.set_pieces([(0, 0, PieceType(PieceType.Wave)),
(0, 2, PieceType(PieceType.King)),
(2, 0, PieceType(PieceType.Queen)),
(2, 2, PieceType(PieceType.Bishop)),
(2, 4, PieceType(PieceType.Rook)),
(4, 2, PieceType(PieceType.Rook)),
(4, 4, PieceType(PieceType.Wave)),
(0, 4, PieceType(-PieceType.Wave)),
(4, 0, PieceType(-PieceType.Wave))])
def set_example_1(self, bt):
self.board = Board(bt, 16, 5)
self.board.clear()
self.board.set_pieces([(0, 0, PieceType(PieceType.Wave)),
(3, 3, PieceType(PieceType.Queen)),
(12, 0, PieceType(PieceType.Bishop)),
(14, 1, PieceType(PieceType.King)),
(15, 2, PieceType(-PieceType.Rook)),
(15, 0, PieceType(-PieceType.Queen)),
(9, 0, PieceType(-PieceType.King))])
def set_star_journey(self, bt):
self.board = Board(bt, 8, 8)
self.board.clear()
self.board.set_pieces([(0, 0, PieceType(-PieceType.Star)),
(1, 2, PieceType(PieceType.Monolith)),
(5, 3, PieceType(PieceType.Knight)),
(6, 4, PieceType(PieceType.Monolith)),
(3, 5, PieceType(PieceType.Starchild))])