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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from piece import PieceType
from board import BoardType
from board import Board
import math
class Rules(object):
def __init__(self, board):
self.board = board
def init_none(self, offset_width, offset_height, size):
pass
def _init_pawns(self, offset_width, offset_height, size):
w = size # self.board.get_width()
h = size # self.board.get_height()
h_light = offset_height + 1
h_dark = offset_height + h - 2
for i in xrange(w):
self.board.set_piece(offset_width + i, h_light, PieceType(PieceType.Pawn))
self.board.set_piece(offset_width + i, h_dark, PieceType(-PieceType.Pawn))
def init_classic(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(PieceType.Rook)),
(offset_width + 0, h_1, PieceType(-PieceType.Rook)),
(offset_width + 1, h_0, PieceType(PieceType.Knight)),
(offset_width + 1, h_1, PieceType(-PieceType.Knight)),
(offset_width + 2, h_0, PieceType(PieceType.Bishop)),
(offset_width + 2, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 3, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 3, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 3 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 3 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 4 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 4 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 5 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 5 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 6 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 6 + offset, h_1, PieceType(-PieceType.Rook))])
def init_croatian_ties(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(PieceType.Rook)),
(offset_width + 0, h_1, PieceType(-PieceType.Rook)),
(offset_width + 1, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 1, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 2, h_0, PieceType(PieceType.Knight)),
(offset_width + 2, h_1, PieceType(-PieceType.Knight)),
(offset_width + 3, h_0, PieceType(PieceType.Bishop)),
(offset_width + 3, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 4, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 4, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 4 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 4 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 5 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 5 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 6 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 6 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 7 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 7 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 8 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 8 + offset, h_1, PieceType(-PieceType.Rook))])
def init_mayan_ascendancy(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(PieceType.Rook)),
(offset_width + 0, h_1, PieceType(-PieceType.Rook)),
(offset_width + 1, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 1, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 2, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 2, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 3, h_0, PieceType(PieceType.Knight)),
(offset_width + 3, h_1, PieceType(-PieceType.Knight)),
(offset_width + 4, h_0, PieceType(PieceType.Bishop)),
(offset_width + 4, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 5, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 5, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 5 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 5 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 6 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 6 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 7 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 7 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 8 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 8 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 9 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 9 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 10 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 10 + offset, h_1, PieceType(-PieceType.Rook))])
def init_age_of_aquarius(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(PieceType.Rook)),
(offset_width + 0, h_1, PieceType(-PieceType.Rook)),
(offset_width + 1, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 1, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 2, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 2, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 3, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 3, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 4, h_0, PieceType(PieceType.Knight)),
(offset_width + 4, h_1, PieceType(-PieceType.Knight)),
(offset_width + 5, h_0, PieceType(PieceType.Bishop)),
(offset_width + 5, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 6, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 6, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 6 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 6 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 7 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 7 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 8 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 8 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 9 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 9 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 10 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 10 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 11 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Rook))])
def init_mirandas_veil(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(PieceType.Rook)),
(offset_width + 0, h_1, PieceType(-PieceType.Rook)),
(offset_width + 1, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 1, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 2, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 2, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 3, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 3, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 4, h_0, PieceType(PieceType.Wave)),
(offset_width + 4, h_1, PieceType(-PieceType.Wave)),
(offset_width + 5, h_0, PieceType(PieceType.Knight)),
(offset_width + 5, h_1, PieceType(-PieceType.Knight)),
(offset_width + 6, h_0, PieceType(PieceType.Bishop)),
(offset_width + 6, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 7, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 7, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 7 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 7 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 8 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 8 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 9 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 9 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 10 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 10 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 11 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Rook))])
def init_nineteen(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(-PieceType.Star)),
(offset_width + 0, h_1, PieceType(PieceType.Star)),
(offset_width + 1, h_0, PieceType(PieceType.Rook)),
(offset_width + 1, h_1, PieceType(-PieceType.Rook)),
(offset_width + 2, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 2, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 3, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 3, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 4, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 4, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 5, h_0, PieceType(PieceType.Wave)),
(offset_width + 5, h_1, PieceType(-PieceType.Wave)),
(offset_width + 6, h_0, PieceType(PieceType.Knight)),
(offset_width + 6, h_1, PieceType(-PieceType.Knight)),
(offset_width + 7, h_0, PieceType(PieceType.Bishop)),
(offset_width + 7, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 8, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 8, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 8 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 8 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 9 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 9 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 10 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 10 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 11 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 15 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 15 + offset, h_1, PieceType(-PieceType.Rook)),
(offset_width + 16 + offset, h_0, PieceType(PieceType.Star)),
(offset_width + 16 + offset, h_1, PieceType(-PieceType.Star))])
def init_hemeras_dawn(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(-PieceType.Star)),
(offset_width + 0, h_1, PieceType(PieceType.Star)),
(offset_width + 1, h_0, PieceType(PieceType.Rook)),
(offset_width + 1, h_1, PieceType(-PieceType.Rook)),
(offset_width + 2, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 2, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 3, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 3, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 4, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 4, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 5, h_0, PieceType(PieceType.Wave)),
(offset_width + 5, h_1, PieceType(-PieceType.Wave)),
(offset_width + 6, h_0, PieceType(PieceType.Centaur)),
(offset_width + 6, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 7, h_0, PieceType(PieceType.Knight)),
(offset_width + 7, h_1, PieceType(-PieceType.Knight)),
(offset_width + 8, h_0, PieceType(PieceType.Bishop)),
(offset_width + 8, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 9, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 9, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 9 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 9 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 10 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 10 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 11 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Centaur)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 15 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 15 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 16 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 16 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 17 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 17 + offset, h_1, PieceType(-PieceType.Rook)),
(offset_width + 18 + offset, h_0, PieceType(PieceType.Star)),
(offset_width + 18 + offset, h_1, PieceType(-PieceType.Star))])
def init_tamoanchan_revisited(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(-PieceType.Star)),
(offset_width + 0, h_1, PieceType(PieceType.Star)),
(offset_width + 1, h_0, PieceType(PieceType.Rook)),
(offset_width + 1, h_1, PieceType(-PieceType.Rook)),
(offset_width + 2, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 2, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 3, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 3, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 4, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 4, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 5, h_0, PieceType(PieceType.Wave)),
(offset_width + 5, h_1, PieceType(-PieceType.Wave)),
(offset_width + 6, h_0, PieceType(PieceType.Centaur)),
(offset_width + 6, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 7, h_0, PieceType(PieceType.Serpent)),
(offset_width + 7, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 8, h_0, PieceType(PieceType.Knight)),
(offset_width + 8, h_1, PieceType(-PieceType.Knight)),
(offset_width + 9, h_0, PieceType(PieceType.Bishop)),
(offset_width + 9, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 10, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 10, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 10 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 10 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 11 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Serpent)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Centaur)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 15 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 15 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 16 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 16 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 17 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 17 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 18 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 18 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 19 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 19 + offset, h_1, PieceType(-PieceType.Rook)),
(offset_width + 20 + offset, h_0, PieceType(PieceType.Star)),
(offset_width + 20 + offset, h_1, PieceType(-PieceType.Star))])
def init_conquest_of_tlalocan(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(-PieceType.Star)),
(offset_width + 0, h_1, PieceType(PieceType.Star)),
(offset_width + 1, h_0, PieceType(PieceType.Rook)),
(offset_width + 1, h_1, PieceType(-PieceType.Rook)),
(offset_width + 2, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 2, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 3, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 3, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 4, h_0, PieceType(PieceType.Shaman)),
(offset_width + 4, h_1, PieceType(-PieceType.Shaman)),
(offset_width + 5, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 5, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 6, h_0, PieceType(PieceType.Wave)),
(offset_width + 6, h_1, PieceType(-PieceType.Wave)),
(offset_width + 7, h_0, PieceType(PieceType.Centaur)),
(offset_width + 7, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 8, h_0, PieceType(PieceType.Serpent)),
(offset_width + 8, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 9, h_0, PieceType(PieceType.Knight)),
(offset_width + 9, h_1, PieceType(-PieceType.Knight)),
(offset_width + 10, h_0, PieceType(PieceType.Bishop)),
(offset_width + 10, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 11, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 11, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 11 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Serpent)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 15 + offset, h_0, PieceType(PieceType.Centaur)),
(offset_width + 15 + offset, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 16 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 16 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 17 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 17 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 18 + offset, h_0, PieceType(PieceType.Shaman)),
(offset_width + 18 + offset, h_1, PieceType(-PieceType.Shaman)),
(offset_width + 19 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 19 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 20 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 20 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 21 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 21 + offset, h_1, PieceType(-PieceType.Rook)),
(offset_width + 22 + offset, h_0, PieceType(PieceType.Star)),
(offset_width + 22 + offset, h_1, PieceType(-PieceType.Star))])
def _calc_monolith_init_pos(self, pt, offset_width, offset_height):
w = self.board.get_width()
dx = int(math.floor(w / 11.0))
h = self.board.get_height()
dy = int(math.ceil(7.0 * h / 22.0))
if pt.is_light_or_dark():
return (offset_width + dx - 1, offset_height + dy - 1)
else:
# return (offset_width + w - dx, offset_height + h - dy)
# return (w - dx, h - dy)
return (w - dx - offset_width, h - dy - offset_width)
def _init_monolith(self, pt, offset_width, offset_height):
pt = PieceType(pt)
i, j = self._calc_monolith_init_pos(pt, offset_width, offset_height)
self.board.set_piece(i, j, pt)
def init_discovery(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(-PieceType.Star)),
(offset_width + 0, h_1, PieceType(PieceType.Star)),
(offset_width + 1, h_0, PieceType(PieceType.Rook)),
(offset_width + 1, h_1, PieceType(-PieceType.Rook)),
(offset_width + 2, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 2, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 3, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 3, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 4, h_0, PieceType(PieceType.Shaman)),
(offset_width + 4, h_1, PieceType(-PieceType.Shaman)),
(offset_width + 5, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 5, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 6, h_0, PieceType(PieceType.Wave)),
(offset_width + 6, h_1, PieceType(-PieceType.Wave)),
(offset_width + 7, h_0, PieceType(PieceType.Centaur)),
(offset_width + 7, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 8, h_0, PieceType(PieceType.Serpent)),
(offset_width + 8, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 9, h_0, PieceType(PieceType.Knight)),
(offset_width + 9, h_1, PieceType(-PieceType.Knight)),
(offset_width + 10, h_0, PieceType(PieceType.Bishop)),
(offset_width + 10, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 11, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 11, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 11 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 11 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 12 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Serpent)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 15 + offset, h_0, PieceType(PieceType.Centaur)),
(offset_width + 15 + offset, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 16 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 16 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 17 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 17 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 18 + offset, h_0, PieceType(PieceType.Shaman)),
(offset_width + 18 + offset, h_1, PieceType(-PieceType.Shaman)),
(offset_width + 19 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 19 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 20 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 20 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 21 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 21 + offset, h_1, PieceType(-PieceType.Rook)),
(offset_width + 22 + offset, h_0, PieceType(PieceType.Star)),
(offset_width + 22 + offset, h_1, PieceType(-PieceType.Star))])
self._init_monolith(PieceType.Monolith, offset_width, offset_height)
self._init_monolith(-PieceType.Monolith, offset_width, offset_height)
def init_one(self, offset_width, offset_height, size):
self.board.clear()
self._init_pawns(offset_width, offset_height, size)
h_dark = size - 1 # self.board.get_height() - 1
h_0 = offset_height + 0
h_1 = offset_height + h_dark
self.board.set_pieces([(offset_width + 0, h_0, PieceType(-PieceType.Star)),
(offset_width + 0, h_1, PieceType(PieceType.Star)),
(offset_width + 1, h_0, PieceType(PieceType.Rook)),
(offset_width + 1, h_1, PieceType(-PieceType.Rook)),
(offset_width + 2, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 2, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 3, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 3, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 4, h_0, PieceType(PieceType.Shaman)),
(offset_width + 4, h_1, PieceType(-PieceType.Shaman)),
(offset_width + 5, h_0, PieceType(PieceType.Starchild)),
(offset_width + 5, h_1, PieceType(-PieceType.Starchild)),
(offset_width + 6, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 6, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 7, h_0, PieceType(PieceType.Wave)),
(offset_width + 7, h_1, PieceType(-PieceType.Wave)),
(offset_width + 8, h_0, PieceType(PieceType.Centaur)),
(offset_width + 8, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 9, h_0, PieceType(PieceType.Serpent)),
(offset_width + 9, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 10, h_0, PieceType(PieceType.Knight)),
(offset_width + 10, h_1, PieceType(-PieceType.Knight)),
(offset_width + 11, h_0, PieceType(PieceType.Bishop)),
(offset_width + 11, h_1, PieceType(-PieceType.Bishop))])
offset = 0
if self.board.type.is_even_or_odd():
self.board.set_piece(offset_width + 12, h_0, PieceType(PieceType.Queen))
self.board.set_piece(offset_width + 12, h_1, PieceType(-PieceType.Queen))
offset = 1
self.board.set_pieces([(offset_width + 12 + offset, h_0, PieceType(PieceType.King)),
(offset_width + 12 + offset, h_1, PieceType(-PieceType.King)),
(offset_width + 13 + offset, h_0, PieceType(PieceType.Bishop)),
(offset_width + 13 + offset, h_1, PieceType(-PieceType.Bishop)),
(offset_width + 14 + offset, h_0, PieceType(PieceType.Knight)),
(offset_width + 14 + offset, h_1, PieceType(-PieceType.Knight)),
(offset_width + 15 + offset, h_0, PieceType(PieceType.Serpent)),
(offset_width + 15 + offset, h_1, PieceType(-PieceType.Serpent)),
(offset_width + 16 + offset, h_0, PieceType(PieceType.Centaur)),
(offset_width + 16 + offset, h_1, PieceType(-PieceType.Centaur)),
(offset_width + 17 + offset, h_0, PieceType(PieceType.Wave)),
(offset_width + 17 + offset, h_1, PieceType(-PieceType.Wave)),
(offset_width + 18 + offset, h_0, PieceType(PieceType.Unicorn)),
(offset_width + 18 + offset, h_1, PieceType(-PieceType.Unicorn)),
(offset_width + 19 + offset, h_0, PieceType(PieceType.Starchild)),
(offset_width + 19 + offset, h_1, PieceType(-PieceType.Starchild)),
(offset_width + 20 + offset, h_0, PieceType(PieceType.Shaman)),
(offset_width + 20 + offset, h_1, PieceType(-PieceType.Shaman)),
(offset_width + 21 + offset, h_0, PieceType(PieceType.Pyramid)),
(offset_width + 21 + offset, h_1, PieceType(-PieceType.Pyramid)),
(offset_width + 22 + offset, h_0, PieceType(PieceType.Pegasus)),
(offset_width + 22 + offset, h_1, PieceType(-PieceType.Pegasus)),
(offset_width + 23 + offset, h_0, PieceType(PieceType.Rook)),
(offset_width + 23 + offset, h_1, PieceType(-PieceType.Rook)),
(offset_width + 24 + offset, h_0, PieceType(PieceType.Star)),
(offset_width + 24 + offset, h_1, PieceType(-PieceType.Star))])
self._init_monolith(PieceType.Monolith, offset_width, offset_height)
self._init_monolith(-PieceType.Monolith, offset_width, offset_height)
def init_board(self, board_type=None):
bt = board_type or self.board.type
f = { BoardType.none: self.init_none,
BoardType.OddClassical: self.init_classic,
BoardType.Classical: self.init_classic,
BoardType.OddCroatianTies: self.init_croatian_ties,
BoardType.CroatianTies: self.init_croatian_ties,
BoardType.OddMayanAscendancy: self.init_mayan_ascendancy,
BoardType.MayanAscendancy: self.init_mayan_ascendancy,
BoardType.OddAgeOfAquarius: self.init_age_of_aquarius,
BoardType.AgeOfAquarius: self.init_age_of_aquarius,
BoardType.OddMirandasVeil: self.init_mirandas_veil,
BoardType.MirandasVeil: self.init_mirandas_veil,
BoardType.OddNineteen: self.init_nineteen,
BoardType.Nineteen: self.init_nineteen,
BoardType.OddHemerasDawn: self.init_hemeras_dawn,
BoardType.HemerasDawn: self.init_hemeras_dawn,
BoardType.OddTamoanchanRevisited: self.init_tamoanchan_revisited,
BoardType.TamoanchanRevisited: self.init_tamoanchan_revisited,
BoardType.OddConquestOfTlalocan: self.init_conquest_of_tlalocan,
BoardType.ConquestOfTlalocan: self.init_conquest_of_tlalocan,
BoardType.OddDiscovery: self.init_discovery,
BoardType.Discovery: self.init_discovery,
BoardType.OddOne: self.init_one,
BoardType.One: self.init_one }[bt]
offset_width = (self.board.get_width() - bt.get_size()) / 2
offset_height = (self.board.get_height() - bt.get_size()) / 2
size = bt.get_size()
f(offset_width, offset_height, size)