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// Clock.h : main header file for the CLOCK application
//
#if !defined(AFX_CLOCK_H__EEC688C4_28E7_11D1_813A_0020AF337325__INCLUDED_)
#define AFX_CLOCK_H__EEC688C4_28E7_11D1_813A_0020AF337325__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CClockApp:
// See Clock.cpp for the implementation of this class
//
class CClockApp : public CWinApp
{
public:
CClockApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClockApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CClockApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLOCK_H__EEC688C4_28E7_11D1_813A_0020AF337325__INCLUDED_)