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/***********************************************************************************
This file is part of Clock Alert.
Clock Alert is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License version 3 as published by
the Free Software Foundation.
Clock Alert is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clock Alert. If not, see <http://www.gnu.org/licenses/>.
*************************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Media;
namespace Clock_Alert
{
/// <summary>
/// Audio player used for playing sounds
/// </summary>
class AudioPlayer
{
private SoundPlayer audioPlayer;
/// <summary>
/// Instantiates the audio player to play the default sound.
/// </summary>
public AudioPlayer()
{
audioPlayer = new SoundPlayer(Properties.Resources.sound);
}
/// <summary>
/// Instantiates the audio player to play the specified sound.
/// </summary>
/// <param name="soundResource">Name of the sound fiile resource.</param>
public AudioPlayer(System.IO.UnmanagedMemoryStream soundResource)
{
audioPlayer=new SoundPlayer(soundResource);
}
/// <summary>
/// Plays the specified sound file
/// </summary>
public void play()
{
audioPlayer.PlaySync(); ;
}
/// <summary>
/// Plays the specified sound file asynchronusly.
/// </summary>
public void playAsynch()
{
audioPlayer.Play();
}
/// <summary>
/// Stops the current playing music
/// </summary>
public void stop()
{
audioPlayer.Stop();
}
}
}