When starting the Game, the Color Correction is actually applied correctly.
However, as soon as you start the game or load a savegame the colors will be reset once you enter the game (loading screen is still colored correctly).
Stalker is a x32 Application which supports both DX8 for static Lightning and DX9 for dynamic Lightning. I'm using Dynamic Lightning so I use the cclutch_ix.dll
The Stalker SoC Version I'm using is 1.0004
I'm using this on an nVidia 470 with Forceware 285.62 on Windows 7 x64
Log
Color Clutch v0.3 debug log opened on 11/01/2011 @ 12:57:49
Success: Redirecting CreateProcessA() [0x6C769124] to detour [0x6C76100F]
Success: Redirecting CreateProcessW() [0x6C769330] to detour [0x6C76100A]
Success: Redirecting CreateProcessAsUserA() [0x6C769334] to detour [0x6C76102D]
Success: Redirecting CreateProcessAsUserW() [0x6C769338] to detour [0x6C761028]
Success: Redirecting CreateProcessWithLogonW() [0x6C76933C] to detour [0x6C761032]
Success: Redirecting CreateProcessWithTokenW() [0x6C769340] to detour [0x6C76103C]
Success: Redirecting ID3D9::CreateDevice() [0x6BCA2E0E] to detour [0x6C761050]
Success: Redirecting ID3D9::CreateDeviceEx() [0x6BC9D7EB] to detour [0x6C761023]
Success: Redirecting SetGammaRamp() in ID3D9::CreateDevice() [inst: 0x0349BF9C]
Success: SetGammaRamp() called with parameters <swp: 0x00000000 flg: 0x00000000 pRmp: 0x0028CDB0>
This is all debug Information, from Start of the game, loading a savegame and then quitting. If anymore information are needed I'll try to provide them..
Thanks for the log. It appears Color Clutch is intercepting at least one problematic call, but I know there are other problematic situations that cause loss of color calibration similar to what you are experiencing. I'm still trying to hunt down exactly what causes it.