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From: SourceForge.net <no...@so...> - 2007-12-27 09:01:37
|
Bugs item #1813362, was opened at 2007-10-14 14:53 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1813362&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Steven Zwanger (szwanger) Assigned to: Clemens Katzer (cleka) Summary: Battle hangs game, perhaps due to Java 1.5 ? Initial Comment: I've been playing the Beelzebub variant, and frequently when I start a combat, I can't move any pieces onto the battleboard; when I click on a piece, I just get the error chime (I'm using Windows). Saving and loading the game doesn't work; it just quits when I try that, though I am attaching such a saved game. So far I've only noticed this when the location is Ruins or Tower. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-27 01:01 Message: Logged In: NO I'm still having problems with battles hanging. This time I'm using Kubuntu 7.10 with Java 1.6.0_03 and the 12/24 build. The battle window shows up with the new turn markers at the top ( which are a nice ), but none of the creatures appear. The log window shows nothing interesting( which you might want to fix ), but the Java console gives the following error: INFO: Phase advances to Fight Dec 27, 2007 8:49:35 AM net.sf.colossus.server.Battle <init> INFO: Bk10 (Skull) (augustinku) attacks Rd11 (Sword) (Red) in Brush hex 113 Exception in thread "Client Brown" java.lang.NullPointerException at net.sf.colossus.client.BattleChit.getCreatureName(BattleChit.java:148 ) at net.sf.colossus.client.BattleChit.getName(BattleChit.java:157) at com.sun.java.swing.plaf.gtk.GTKStyle.getInsets(GTKStyle.java:274) at javax.swing.plaf.synth.SynthStyle.installDefaults(SynthStyle.java:876 ) at javax.swing.plaf.synth.SynthLookAndFeel.updateStyle(SynthLookAndFeel. java:256) at javax.swing.plaf.synth.SynthPanelUI.updateStyle(SynthPanelUI.java:70) at javax.swing.plaf.synth.SynthPanelUI.installDefaults(SynthPanelUI.java :57) at javax.swing.plaf.basic.BasicPanelUI.installUI(BasicPanelUI.java:39) at javax.swing.plaf.synth.SynthPanelUI.installUI(SynthPanelUI.java:37) at javax.swing.JComponent.setUI(JComponent.java:673) at javax.swing.JPanel.setUI(JPanel.java:136) at javax.swing.JPanel.updateUI(JPanel.java:109) at javax.swing.JPanel.<init>(JPanel.java:69) at javax.swing.JPanel.<init>(JPanel.java:92) at javax.swing.JPanel.<init>(JPanel.java:100) at net.sf.colossus.client.Chit.<init>(Chit.java:79) at net.sf.colossus.client.Chit.<init>(Chit.java:68) at net.sf.colossus.client.BattleChit.<init>(BattleChit.java:58) at net.sf.colossus.client.Client.addBattleChit(Client.java:1926) at net.sf.colossus.client.Client.placeNewChit(Client.java:1892) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThre ad.java:226) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThrea d.java:117) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java :88) Exception in thread "Client Blue" java.lang.NullPointerException at net.sf.colossus.client.BattleChit.getCreatureName(BattleChit.java:148 ) at net.sf.colossus.client.BattleChit.getName(BattleChit.java:157) at com.sun.java.swing.plaf.gtk.GTKStyle.getInsets(GTKStyle.java:274) at javax.swing.plaf.synth.SynthStyle.installDefaults(SynthStyle.java:876 ) at javax.swing.plaf.synth.SynthLookAndFeel.updateStyle(SynthLookAndFeel. java:256) at javax.swing.plaf.synth.SynthPanelUI.updateStyle(SynthPanelUI.java:70) at javax.swing.plaf.synth.SynthPanelUI.installDefaults(SynthPanelUI.java :57) at javax.swing.plaf.basic.BasicPanelUI.installUI(BasicPanelUI.java:39) at javax.swing.plaf.synth.SynthPanelUI.installUI(SynthPanelUI.java:37) at javax.swing.JComponent.setUI(JComponent.java:673) at javax.swing.JPanel.setUI(JPanel.java:136) at javax.swing.JPanel.updateUI(JPanel.java:109) at javax.swing.JPanel.<init>(JPanel.java:69) at javax.swing.JPanel.<init>(JPanel.java:92) at javax.swing.JPanel.<init>(JPanel.java:100) at net.sf.colossus.client.Chit.<init>(Chit.java:79) at net.sf.colossus.client.Chit.<init>(Chit.java:68) at net.sf.colossus.client.BattleChit.<init>(BattleChit.java:58) at net.sf.colossus.client.Client.addBattleChit(Client.java:1926) at net.sf.colossus.client.Client.placeNewChit(Client.java:1892) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThre ad.java:226) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThrea d.java:117) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java :88) Exception in thread "Client Gold" java.lang.NullPointerException at net.sf.colossus.client.BattleChit.getCreatureName(BattleChit.java:148 ) at net.sf.colossus.client.BattleChit.getName(BattleChit.java:157) at com.sun.java.swing.plaf.gtk.GTKStyle.getInsets(GTKStyle.java:274) at javax.swing.plaf.synth.SynthStyle.installDefaults(SynthStyle.java:876 ) at javax.swing.plaf.synth.SynthLookAndFeel.updateStyle(SynthLookAndFeel. java:256) at javax.swing.plaf.synth.SynthPanelUI.updateStyle(SynthPanelUI.java:70) at javax.swing.plaf.synth.SynthPanelUI.installDefaults(SynthPanelUI.java :57) at javax.swing.plaf.basic.BasicPanelUI.installUI(BasicPanelUI.java:39) at javax.swing.plaf.synth.SynthPanelUI.installUI(SynthPanelUI.java:37) at javax.swing.JComponent.setUI(JComponent.java:673) at javax.swing.JPanel.setUI(JPanel.java:136) at javax.swing.JPanel.updateUI(JPanel.java:109) at javax.swing.JPanel.<init>(JPanel.java:69) at javax.swing.JPanel.<init>(JPanel.java:92) at javax.swing.JPanel.<init>(JPanel.java:100) at net.sf.colossus.client.Chit.<init>(Chit.java:79) at net.sf.colossus.client.Chit.<init>(Chit.java:68) at net.sf.colossus.client.BattleChit.<init>(BattleChit.java:58) at net.sf.colossus.client.Client.addBattleChit(Client.java:1926) at net.sf.colossus.client.Client.placeNewChit(Client.java:1892) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThre ad.java:226) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThrea d.java:117) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java :88) Exception in thread "Client Green" java.lang.NullPointerException at net.sf.colossus.client.BattleChit.getCreatureName(BattleChit.java:148 ) at net.sf.colossus.client.BattleChit.getName(BattleChit.java:157) at com.sun.java.swing.plaf.gtk.GTKStyle.getInsets(GTKStyle.java:274) at javax.swing.plaf.synth.SynthStyle.installDefaults(SynthStyle.java:876 ) at javax.swing.plaf.synth.SynthLookAndFeel.updateStyle(SynthLookAndFeel. java:256) at javax.swing.plaf.synth.SynthPanelUI.updateStyle(SynthPanelUI.java:70) at javax.swing.plaf.synth.SynthPanelUI.installDefaults(SynthPanelUI.java :57) at javax.swing.plaf.basic.BasicPanelUI.installUI(BasicPanelUI.java:39) at javax.swing.plaf.synth.SynthPanelUI.installUI(SynthPanelUI.java:37) at javax.swing.JComponent.setUI(JComponent.java:673) at javax.swing.JPanel.setUI(JPanel.java:136) at javax.swing.JPanel.updateUI(JPanel.java:109) at javax.swing.JPanel.<init>(JPanel.java:69) at javax.swing.JPanel.<init>(JPanel.java:92) at javax.swing.JPanel.<init>(JPanel.java:100) at net.sf.colossus.client.Chit.<init>(Chit.java:79) at net.sf.colossus.client.Chit.<init>(Chit.java:68) at net.sf.colossus.client.BattleChit.<init>(BattleChit.java:58) at net.sf.colossus.client.Client.addBattleChit(Client.java:1926) at net.sf.colossus.client.Client.placeNewChit(Client.java:1892) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThre ad.java:226) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThrea d.java:117) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java :88) Exception in thread "Client Red" java.lang.NullPointerException at net.sf.colossus.client.BattleChit.getCreatureName(BattleChit.java:148 ) at net.sf.colossus.client.BattleChit.getName(BattleChit.java:157) at com.sun.java.swing.plaf.gtk.GTKStyle.getInsets(GTKStyle.java:274) at javax.swing.plaf.synth.SynthStyle.installDefaults(SynthStyle.java:876 ) at javax.swing.plaf.synth.SynthLookAndFeel.updateStyle(SynthLookAndFeel. java:256) at javax.swing.plaf.synth.SynthPanelUI.updateStyle(SynthPanelUI.java:70) at javax.swing.plaf.synth.SynthPanelUI.installDefaults(SynthPanelUI.java :57) at javax.swing.plaf.basic.BasicPanelUI.installUI(BasicPanelUI.java:39) at javax.swing.plaf.synth.SynthPanelUI.installUI(SynthPanelUI.java:37) at javax.swing.JComponent.setUI(JComponent.java:673) at javax.swing.JPanel.setUI(JPanel.java:136) at javax.swing.JPanel.updateUI(JPanel.java:109) at javax.swing.JPanel.<init>(JPanel.java:69) at javax.swing.JPanel.<init>(JPanel.java:92) at javax.swing.JPanel.<init>(JPanel.java:100) at net.sf.colossus.client.Chit.<init>(Chit.java:79) at net.sf.colossus.client.Chit.<init>(Chit.java:68) at net.sf.colossus.client.BattleChit.<init>(BattleChit.java:58) at net.sf.colossus.client.Client.addBattleChit(Client.java:1926) at net.sf.colossus.client.Client.placeNewChit(Client.java:1892) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThre ad.java:226) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThrea d.java:117) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java :88) Exception in thread "Client augustinku" java.lang.NullPointerException at net.sf.colossus.client.BattleChit.getCreatureName(BattleChit.java:148 ) at net.sf.colossus.client.BattleChit.getName(BattleChit.java:157) at com.sun.java.swing.plaf.gtk.GTKStyle.getInsets(GTKStyle.java:274) at javax.swing.plaf.synth.SynthStyle.installDefaults(SynthStyle.java:876 ) at javax.swing.plaf.synth.SynthLookAndFeel.updateStyle(SynthLookAndFeel. java:256) at javax.swing.plaf.synth.SynthPanelUI.updateStyle(SynthPanelUI.java:70) at javax.swing.plaf.synth.SynthPanelUI.installDefaults(SynthPanelUI.java :57) at javax.swing.plaf.basic.BasicPanelUI.installUI(BasicPanelUI.java:39) at javax.swing.plaf.synth.SynthPanelUI.installUI(SynthPanelUI.java:37) at javax.swing.JComponent.setUI(JComponent.java:673) at javax.swing.JPanel.setUI(JPanel.java:136) at javax.swing.JPanel.updateUI(JPanel.java:109) at javax.swing.JPanel.<init>(JPanel.java:69) at javax.swing.JPanel.<init>(JPanel.java:92) at javax.swing.JPanel.<init>(JPanel.java:100) at net.sf.colossus.client.Chit.<init>(Chit.java:79) at net.sf.colossus.client.Chit.<init>(Chit.java:68) at net.sf.colossus.client.BattleChit.<init>(BattleChit.java:58) at net.sf.colossus.client.Client.addBattleChit(Client.java:1926) at net.sf.colossus.client.Client.placeNewChit(Client.java:1892) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThre ad.java:226) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThrea d.java:117) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java :88) ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-14 04:21 Message: Logged In: YES user_id=1717697 Originator: NO Hi, could you do some experiment whether your fault is related to changing the focus to some other window, as in this one: [ 824435 ] Unable to resolve battles in network games http://sourceforge.net/tracker/index.php?func=detail&aid=824435&group_id=1939&atid=101939 -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-01 02:29 Message: Logged In: YES user_id=1717697 Originator: NO So, unless someone where it fails can run it from commandline and submit a copy paste of whats printed there, or use Java Web Start Console to get that output, there's not much we can do. The person who submitted as nobody: if you don't want to post your name or email here, or have no login id on sourceforge, you could also mail me directly -- my id and after that the "at" and the domain users.sourceforge.net - then we could discuss this more easily -- if you wish so. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-01 02:26 Message: Logged In: YES user_id=1717697 Originator: NO As said earlier: saving during battle and restore I don't expect to work properly. I have taken the saved game from other bug, and cleaned it (remove the line 1214, about the battle), and then I can load it, and the AIs happily fight. I have attached that cleaned xml file. I tried it with: newest SVN sources in Java 1.4.2, with last public build (20070906) with JRE 1.5.0_07, with last public build (20070906) with JRE 1.6.0 (cmdline it says: C:\Temp>java -version java version "1.6.0" Java(TM) SE Runtime Environment (build 1.6.0-b105) Java HotSpot(TM) Client VM (build 1.6.0-b105, mixed mode) ) - and all of them start nicely fighting, battle cleans up and it's augustinku's turn to split stacks. As said, attached the cleaned saved file. File Added: battlehangscleaned.xml ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-01 02:11 Message: Logged In: YES user_id=1717697 Originator: NO copying an update from the duplicate bug report to here: ---clip--- I've attached a save game file that hangs my machine. If I try to load the save game from the initial dialog, nothing happens. If I start a new game and then load the save game, it loads and hangs on the battle between two AIs. ---clap--- File Added: battlehangs.xml ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-01 02:05 Message: Logged In: YES user_id=1717697 Originator: NO ** Someone else ("nobody") reported in a new bug report ** "[ 1823753 ] Battle Hangs on Linux" the probably same issue: I've fought a few battles successfully, but once I ran into the battle hang, I keep getting it consistently. When the battle window opens, it asks me whether I want to concede and then nothing happens. The contents of both legions aren't displayed as usual. The cursor in the main window is spinning and the cursor in the battle window is normal. The log window didn't show anything interesting. I think it said battle started. I'm guessing it's some type of deadlock or race condition, since I've fought a few battles successfully. It's a single player game with 5 AIs. I tried against all human hater AIs and against all Milvang AIs and the bug still hapens. I've also tried playing without any of the additional windows like the caretaker and log window, but the bug remains. I'm running the 2007-09-06 build using Kubuntu 7.04 and Java 1.5.09. Linux ubuntu 2.6.20-16-generic #2 SMP Sun Sep 23 18:31:23 UTC 2007 x86_64 GNU/Linux ** Somewhat later: If I attack, I get the concede dialog. Then the game hangs. If I'm attacked, I don't get a flee dialog and the game hangs. If an AI attacks an AI the battle window appears and the game hangs. *** I am closing the other as duplicate. ---------------------------------------------------------------------- Comment By: Steven Zwanger (szwanger) Date: 2007-10-17 06:37 Message: Logged In: YES user_id=1913099 Originator: YES This problem hasn't happened again since my last post, but as soon as it does, I'll report what I find. >Did you get the usual "Flee" or "Propose/Fight" dialogs and >answer them? Yes. I have played Colossus earlier -- in fact, this version (20070906) is the only version I've played. I haven't reinstalled Java or upgraded anything on the PC. >Is it a difference whether you attack or are attacked? I think it's happened both ways, but I'm not positive. >I suppose you are playing against AIs ? Yes ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-17 01:19 Message: Logged In: YES user_id=1717697 Originator: NO Maybe the first thing to try is whether something is told in log window. During game startup, mark the checkbox "Log debug messages" (in Game Setup, Options tab, top middle checkbox). Then, when game started, in "Window" menu select "Log Window". A log window should appear somewhere. (it must be open before the problem happens; messages are not added there while it's closed...). So, next time when you can't move it in, let's see whether there is something printed in log window indicating why. What puzzles me is, that I normally don't get the error sound when I click wrong location or something; rather, only then, when I click on one window, while some other modal dialog ( i.e. one which demands response before anything else may continue) is still open and waiting for an answer. Did you get the usual "Flee" or "Propose/Fight" dialogs and answer them? Have you played Colossus earlier and now it stopped working due to new Colossus version, or changes on the PC (upgrades, reinstall, different java version than before, ...) - what is different now? Or is this the first time you try it at all ? Is it a difference whether you attack or are attacked? I suppose you are playing against AIs ? -Clemens ---------------------------------------------------------------------- Comment By: Steven Zwanger (szwanger) Date: 2007-10-16 15:41 Message: Logged In: YES user_id=1913099 Originator: YES I will try this with Autosave. I have since noticed this happening with other variants, and other battleboards such as Brush. I think it's always my first battle in the game. I am using Win98, Java 1.5.0_02, Colossus build 20070906, 128 MB RAM, and I run Colossus from a .jnlp file. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-16 01:10 Message: Logged In: YES user_id=1717697 Originator: NO Hmmm, interesting case... Well, saving during the middle of a battle is not working well anyway, as far as I know. You say "frequently" - so it's kind of semi-reproducible :) Well, once you have that, that game is broken, i.e. you can't continue it anyway, right? Is it the first battle in Ruins or Tower, or sometimes the first and sometime the third? It might be "if there has been a battle in some other land type before, it goes ok, otherwise not" or vice versa? Could you play in future with auto-save on (in the Game Setup is a checkbox). (you should clean the auto-save directory then every then and now ;-) (if you don't know, you can find out what the auto-save directory is on your disk, just when you use the Load game functionality - in the top of the dialog box is a directory pulldown combobox, so there you can see the directory tree....) This auto-save on creates an automatic save file at the begin of each phase (or something like that). And when the problem now happens again: Quit the game. Start Colossus again. NOW: PUT AUTOSAVE OFF NOW. Otherwise it creates always more, so it's hard to remember which was the "original last one" ... Next try to reload the last file, previous last file, third last file, etc, until you have found the one where you are just in "select first engagement now" phase. When the battle starts then, does it now hang too? If so, would be great -- then it would be a reproducible situation. Also, please tell which OS (Win 95, 98, 2000, XP) and which Java version (and Colossus build - I guess the latest?) you use (In Colossus, "Help => About" tells Java and Colossus version - and the "home directory" - the autosaves are in that directory, under .colossus/saves/ ... ), And how much memory you have? Do you use the WebStart or run from commandline? -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1813362&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-26 21:22:28
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Feature Requests item #1858628, was opened at 2007-12-26 13:22 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1858628&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Allow inefficient range strikes Initial Comment: I noticed that when I should have had a choice of rangestrikes with different strike numbers there was no (obvious to me at least) to choose a higher strike number. This came up where there were two alternate paths where one included a bramble and the other didn't. This is hardly a big deal as I haven't had a real case of wanting to use the higher strike number (as opposed to not wanting to take the rangestrike at all) come up. But for completeness it would be nice if there was a way to do this. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1858628&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 19:15:03
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Bugs item #1857543, was opened at 2007-12-24 15:49 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: Fixed Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-12-24 21:14 Message: Logged In: YES user_id=1717697 Originator: NO New, corrected version uploaded (now signed by me, not David). Give it a try. In case the Done button is still sometimes erronously disabled, there is now a "Force Done" menu item to get the game continued. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 19:13 Message: Logged In: YES user_id=1717697 Originator: NO Fix committed. Waiting if David can make the build (easier), otherwise I do it somewhat later this evening. _Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 19:03 Message: Logged In: NO Yep, Got the same thing. The new build is VERY nice btw, I really really like the changes to combat. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 18:04 Message: Logged In: YES user_id=1717697 Originator: NO I have now fixed one issue which might have caused this effect (a race condition); additionally I added a "Forced Done" to the phase menu with which one can override Client's (= MasterBoard's) idea "whether it's ok to be done right now or not". In worst case the server recjects it and a popup message dialog will tell you that. I am trying to make a public build now... -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 17:54 Message: Logged In: NO Beating the dead horse. Same issue here. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 16:54 Message: Logged In: NO same ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 16:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 17:14:00
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Bugs item #1857543, was opened at 2007-12-24 15:49 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open >Resolution: Fixed Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Clemens Katzer (cleka) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-12-24 19:13 Message: Logged In: YES user_id=1717697 Originator: NO Fix committed. Waiting if David can make the build (easier), otherwise I do it somewhat later this evening. _Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 19:03 Message: Logged In: NO Yep, Got the same thing. The new build is VERY nice btw, I really really like the changes to combat. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 18:04 Message: Logged In: YES user_id=1717697 Originator: NO I have now fixed one issue which might have caused this effect (a race condition); additionally I added a "Forced Done" to the phase menu with which one can override Client's (= MasterBoard's) idea "whether it's ok to be done right now or not". In worst case the server recjects it and a popup message dialog will tell you that. I am trying to make a public build now... -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 17:54 Message: Logged In: NO Beating the dead horse. Same issue here. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 16:54 Message: Logged In: NO same ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 16:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 17:03:29
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Bugs item #1857543, was opened at 2007-12-24 05:49 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Peter Becker (peterbecker) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 09:03 Message: Logged In: NO Yep, Got the same thing. The new build is VERY nice btw, I really really like the changes to combat. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 08:04 Message: Logged In: YES user_id=1717697 Originator: NO I have now fixed one issue which might have caused this effect (a race condition); additionally I added a "Forced Done" to the phase menu with which one can override Client's (= MasterBoard's) idea "whether it's ok to be done right now or not". In worst case the server recjects it and a popup message dialog will tell you that. I am trying to make a public build now... -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 07:54 Message: Logged In: NO Beating the dead horse. Same issue here. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 06:54 Message: Logged In: NO same ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 06:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 16:04:47
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Bugs item #1857543, was opened at 2007-12-24 15:49 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Peter Becker (peterbecker) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-12-24 18:04 Message: Logged In: YES user_id=1717697 Originator: NO I have now fixed one issue which might have caused this effect (a race condition); additionally I added a "Forced Done" to the phase menu with which one can override Client's (= MasterBoard's) idea "whether it's ok to be done right now or not". In worst case the server recjects it and a popup message dialog will tell you that. I am trying to make a public build now... -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 17:54 Message: Logged In: NO Beating the dead horse. Same issue here. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 16:54 Message: Logged In: NO same ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 16:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 15:54:43
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Bugs item #1857543, was opened at 2007-12-24 05:49 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Peter Becker (peterbecker) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 07:54 Message: Logged In: NO Beating the dead horse. Same issue here. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 06:54 Message: Logged In: NO same ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 06:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 14:54:33
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Bugs item #1857543, was opened at 2007-12-24 05:49 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Peter Becker (peterbecker) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-12-24 06:54 Message: Logged In: NO same ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-24 06:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 14:44:48
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Bugs item #1857543, was opened at 2007-12-24 15:49 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None >Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Peter Becker (peterbecker) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-12-24 16:44 Message: Logged In: YES user_id=1717697 Originator: NO Raised priority because this is quite a showstopper for playing. Assigned to Peter because he touched this Done thing :) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 13:49:57
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Bugs item #1857543, was opened at 2007-12-24 05:49 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: "Done" option not available Initial Comment: Downloaded the latest build and it seemed to work fine for a few turns but then the "Done" option was not available after a recruitment, neither the button or the menu drop down. On following game starts it was unavailable from the begining. bre...@NO... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1857543&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 02:31:29
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Bugs item #1856650, was opened at 2007-12-23 13:20 Message generated for change (Comment added) made by peterbecker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1856650&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GUI Group: None Status: Open Resolution: None Priority: 3 Private: No Submitted By: Peter Becker (peterbecker) Assigned to: David Ripton (dripton) Summary: Game does not end if Titan dies on attack Initial Comment: If your Titan dies during one of your attacks, the game does not end automatically, even if that is set in the options. The client is still in the "Resolve Engagements" phase without any further notice, the Done action causes the "All humans eliminated" message to appear but doesn't end the game. ---------------------------------------------------------------------- >Comment By: Peter Becker (peterbecker) Date: 2007-12-24 12:31 Message: Logged In: YES user_id=41603 Originator: YES The behaviour is actually not as bad as I thought -- the way I had the client configured no more than the message was expected anyway. It should appear earlier, though: not after the Done action, but once the battle is lost. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1856650&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 02:30:23
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Bugs item #1702874, was opened at 2007-04-18 21:48 Message generated for change (Comment added) made by peterbecker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1702874&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GUI Group: None Status: Open Resolution: None >Priority: 6 Private: No Submitted By: Clemens Katzer (cleka) Assigned to: David Ripton (dripton) >Summary: Done action not necessarily in right state after game load Initial Comment: 1) they are not always in sync Only the Done button is (during normal playing) always en- or disabled properly according to whether it would be ok to be "done" in that moment or not. Menu item and D action key are mostly all the time active; using them would in most cases cause a client messages, perhaps even a nak. 2) after reloading a saved game All three of them might not be right directly after loading a saved game. This is because the state of them is modified based on messages coming from server. Example: Move one legion and save. Quit, reload saved game. Done button is disabled, eventhough the one legion had been moved (and you can't move it any more, nor undo that). Doing one move, and undo that - you are back to "Done disabled". "Luckily", right now the "D" can still be used if button is (falsely) disabled, so one is not stuck forever. But one needs to know that :) ---------------------------------------------------------------------- >Comment By: Peter Becker (peterbecker) Date: 2007-12-24 12:30 Message: Logged In: YES user_id=41603 Originator: NO The first part of this issue should be fixed -- the only thing that gets enabled/disabled is the action now, which means everything should be in sync. I haven't looked into the second part of the issue yet -- its severity could be worse now that the different ways of calling "Done" are in sync, I'll increase the priority due to that. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1702874&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-24 02:27:32
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Bugs item #1387993, was opened at 2005-12-22 22:42 Message generated for change (Comment added) made by peterbecker You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1387993&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) >Summary: RationalAI too agressive in attacking with Titan stack Initial Comment: I think the Rational AI is too quick to attack a Titan stack with its own Titan when there are other players around. This makes it easier to win as you just try to defend your own Titan and wit for all the T on T battles to resolve. Also have seen situations where the AI (Rational again, I believe) will attack Titan on Titan, but be too conservative as the attacker and let the round time out, with the Titan sitting unengaged. Rog...@gm... ---------------------------------------------------------------------- >Comment By: Peter Becker (peterbecker) Date: 2007-12-24 12:27 Message: Logged In: YES user_id=41603 Originator: NO The second part is a duplicate of #1176818, I changed the summary to match the first part of the report. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-07-01 02:04 Message: Logged In: NO I confirm the second point; it will let the turn limit kill its Titan, rather than attack, even if it's in a *very* advantageous position (it has 4 characters, you only have a Titan). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1387993&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-23 03:20:35
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Bugs item #1856650, was opened at 2007-12-23 13:20 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1856650&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GUI Group: None Status: Open Resolution: None Priority: 3 Private: No Submitted By: Peter Becker (peterbecker) Assigned to: David Ripton (dripton) Summary: Game does not end if Titan dies on attack Initial Comment: If your Titan dies during one of your attacks, the game does not end automatically, even if that is set in the options. The client is still in the "Resolve Engagements" phase without any further notice, the Done action causes the "All humans eliminated" message to appear but doesn't end the game. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1856650&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-20 17:54:59
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Feature Requests item #1855066, was opened at 2007-12-20 17:54 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1855066&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Dranathi (dranathi) Assigned to: Nobody/Anonymous (nobody) Summary: BattlePatch V4Final Initial Comment: Attached is Version 4 of the improvements to the battle map. If you don't want to wait for it to be committed, you can apply the patch and unzip the dice images to the /variants/default/images/ directory. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1855066&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-16 05:34:35
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Bugs item #1851678, was opened at 2007-12-16 05:34 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1851678&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Dranathi (dranathi) Assigned to: Romain Dolbeau (dolbeau) Summary: Summonables Initial Comment: Trying ExtTitan variant. There is no in-game documentation on how to acquire Elementals. Perhaps add S:100 "XXX Elemental" to the appropriate columns on the Full Recruit Tree window. Also need to add to the Caretakers window (Details). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1851678&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-13 17:42:29
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Bugs item #1849971, was opened at 2007-12-13 12:14 Message generated for change (Comment added) made by entzor You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1849971&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: Reinforments skipped Initial Comment: The reinforments are skipped for stacks with 7 units. This does not happen until the first angel has been added to a stack either by summoning or by getting a new angel. After that, any stack with 7 creatures is automatically skipped in the reinforcements phase. /ent ---------------------------------------------------------------------- Comment By: EntZor (entzor) Date: 2007-12-13 18:42 Message: Logged In: YES user_id=1959089 Originator: NO I saw your comment, and therefore tried again. I reinstalled my java client, and now i cannot reproduce it. So it may have been something with my java installation. Sorry if you wasted a lot of time on this. Great game by the way. It is my favorite board game, so many thanks for making this pc version. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-13 16:12 Message: Logged In: YES user_id=1717697 Originator: NO I cannot confirm that. Is the point of your bug report that 1) it is not skipped before first summon or acquire, or 2) that it is skipped after that? I guess you mean 2). In 2) Do you mean "(after that, ) any stack which has 7 creatures _when_the_battle_starts is automatically skipped in the reinforcements phase in turn 4" ? That would be a bug. If they have 7 creatures in round 4, naturally they have to be skipped. ( do you target only to turn 4 reinforcement or also the defender-after-battle-reinforcement?) I tried it right now - 2 humans playing against each other, one angel was summoned, later I attack with a 4 stack a 7 stack (lions etc. in plains), kill 1 creature of the defender, press done until turn 4 is reached ... and it offers me whether to take centaur, lion or ranger. First I had tried it with a saved and reloadded game, and got reinforcement there too, so I tried explicitly to play from start, Colossus freshly started, until that point. (the only thing is, I did not summon myself, I did let the 2 players in Autoplay play some while to grow the stacks, and the acquire happened in battles during that autoplay-phase.) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1849971&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-13 15:12:35
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Bugs item #1849971, was opened at 2007-12-13 13:14 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1849971&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: Reinforments skipped Initial Comment: The reinforments are skipped for stacks with 7 units. This does not happen until the first angel has been added to a stack either by summoning or by getting a new angel. After that, any stack with 7 creatures is automatically skipped in the reinforcements phase. /ent ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-12-13 17:12 Message: Logged In: YES user_id=1717697 Originator: NO I cannot confirm that. Is the point of your bug report that 1) it is not skipped before first summon or acquire, or 2) that it is skipped after that? I guess you mean 2). In 2) Do you mean "(after that, ) any stack which has 7 creatures _when_the_battle_starts is automatically skipped in the reinforcements phase in turn 4" ? That would be a bug. If they have 7 creatures in round 4, naturally they have to be skipped. ( do you target only to turn 4 reinforcement or also the defender-after-battle-reinforcement?) I tried it right now - 2 humans playing against each other, one angel was summoned, later I attack with a 4 stack a 7 stack (lions etc. in plains), kill 1 creature of the defender, press done until turn 4 is reached ... and it offers me whether to take centaur, lion or ranger. First I had tried it with a saved and reloadded game, and got reinforcement there too, so I tried explicitly to play from start, Colossus freshly started, until that point. (the only thing is, I did not summon myself, I did let the 2 players in Autoplay play some while to grow the stacks, and the acquire happened in battles during that autoplay-phase.) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1849971&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-13 11:15:01
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Bugs item #1849971, was opened at 2007-12-13 03:14 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1849971&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: Reinforments skipped Initial Comment: The reinforments are skipped for stacks with 7 units. This does not happen until the first angel has been added to a stack either by summoning or by getting a new angel. After that, any stack with 7 creatures is automatically skipped in the reinforcements phase. /ent ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1849971&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-11-27 15:01:22
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Bugs item #1837822, was opened at 2007-11-25 02:24 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1837822&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Documentation Group: None Status: Open >Resolution: Fixed >Priority: 1 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: How to submit documentation typo? Initial Comment: When I come across a typo, mispelling, grammatical error, etc how to report it? Might as well work on the documentation as well the program. Also, how does on submit contributions to the documentation - ie I found it hard to figure this out, I want to make it easier for the next guy. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-11-27 17:01 Message: Logged In: YES user_id=1717697 Originator: NO Bug type Documentation can be used for things wrong in documentation. If it's some texts in the game itself, I suggest you rather put it to e.g. "GUI". ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-26 10:00 Message: Logged In: YES user_id=1717697 Originator: NO Just submit a bug report for them. If others don't mind, I'd propose I could create a category "Documentation" in the bug tracker. Until then, just put them to General. Typos or similar in the program ... well, General or GUI ? Does not really matter, I'd say. If it's small things, few words or so, describing it in the tracker entry is enough. If it's several lines or paragraphs, you can attach the modified file directly to the bug report. (But PLEASE, if you edit it, edit them with some decent editor like Notepad, Editpad, Emacs, VI, so that in the new file really only the changed lines and words are changed, and NOT with Frontpage or Word or similar which rewrite a totally different file, all cells different/own formatting etc. ... ) -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1837822&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-11-27 07:37:55
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Bugs item #1737239, was opened at 2007-06-14 17:41 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1737239&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Illegal Move Initial Comment: Hello, Playing the June 2007 update I encountered an "Illegal Move" message box when trying to move on a die 4 from plains #29 to the tundra. I've never seen this before, but it happened twice in this game. When I click on the group it shows what they should be able to build in the tundra, but won't let me move. It will allow me to move to the abyss (by the way we were playing the Abyss6 version). I've only seen it in this one game, so maybe it is just a fluke. Thanks, Bill waw...@ho... ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-11-27 09:37 Message: Logged In: YES user_id=1717697 Originator: NO Yes, I believe it does not depend on the map. As said, my last changes to it (revision 2717, 04.10.2007) should fix that, but we do not have a public build yet. There's some stuff ongoing with the battle map, not sure if we wait for that to complete or do a build soon nevertheless... I'll ask. -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-27 07:04 Message: Logged In: YES user_id=1902564 Originator: NO I have seen a similar error on the regular map. when rolling a 4 on an up square to the top circle. Game complains that entry is Right but I can only enter to the Left, or perhaps vice versa. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-04 10:05 Message: Logged In: YES user_id=1717697 Originator: NO While ago I modified the sources so that they tell more concrete reason why the server considers this illegal. Now Bill got the error again, and server rejects it because of the entry side: "Illegal move: EntrySide 'Left' is not valid, valid are [Right]" See attached picture. In the code, there is some optimization, "if the target hex is free", then don't bother to find all sides, just take the first. This is done both on client and server side. The list which sides would be valid is calculated based on in iterator over a HashSet of moves. Now, my suspicion is, that different java versions (or implementation, or memory situation, ...) make it happen that the one hashmap stores the elements in a different order than the other one, so it is kind of random which is choosen as the first. This theory is confirmed by the fact that this happened in a networked game. I will now remove the "optimization" on the server side, so it will always give back to the method which compare the entry side, all valid sides, not just the first one (if target is free). If my theory is right, the error should not happen afterwards anymore. -Clemens File Added: IllegalMove-EntrySides.jpg ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1737239&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-11-27 05:04:39
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Bugs item #1737239, was opened at 2007-06-14 07:41 Message generated for change (Comment added) made by general_lom You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1737239&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Illegal Move Initial Comment: Hello, Playing the June 2007 update I encountered an "Illegal Move" message box when trying to move on a die 4 from plains #29 to the tundra. I've never seen this before, but it happened twice in this game. When I click on the group it shows what they should be able to build in the tundra, but won't let me move. It will allow me to move to the abyss (by the way we were playing the Abyss6 version). I've only seen it in this one game, so maybe it is just a fluke. Thanks, Bill waw...@ho... ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 21:04 Message: Logged In: YES user_id=1902564 Originator: NO I have seen a similar error on the regular map. when rolling a 4 on an up square to the top circle. Game complains that entry is Right but I can only enter to the Left, or perhaps vice versa. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-04 00:05 Message: Logged In: YES user_id=1717697 Originator: NO While ago I modified the sources so that they tell more concrete reason why the server considers this illegal. Now Bill got the error again, and server rejects it because of the entry side: "Illegal move: EntrySide 'Left' is not valid, valid are [Right]" See attached picture. In the code, there is some optimization, "if the target hex is free", then don't bother to find all sides, just take the first. This is done both on client and server side. The list which sides would be valid is calculated based on in iterator over a HashSet of moves. Now, my suspicion is, that different java versions (or implementation, or memory situation, ...) make it happen that the one hashmap stores the elements in a different order than the other one, so it is kind of random which is choosen as the first. This theory is confirmed by the fact that this happened in a networked game. I will now remove the "optimization" on the server side, so it will always give back to the method which compare the entry side, all valid sides, not just the first one (if target is free). If my theory is right, the error should not happen afterwards anymore. -Clemens File Added: IllegalMove-EntrySides.jpg ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1737239&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-11-27 04:54:09
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Bugs item #1804635, was opened at 2007-09-29 00:55 Message generated for change (Comment added) made by general_lom You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1804635&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Game ends after first engagement Initial Comment: In playing a two-human networked game, at the end of an early engagement (usually the first) the game ends with the legions of the non-host player being removed as if his Titan were defeated. Still trying to reproduce the exact situation -- whether it can happen to the host player, if it is always the first. It seems to happen on flees and on fights. ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 20:54 Message: Logged In: YES user_id=1902564 Originator: NO >Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? Yes. >Or did you configure Web Start to store log to a file? (How?) The Java Web Start Console can disappear, but in the Flee scenario both consoles remain. But I log my console output to a file. Once I figured out that that Java Web Start Application Manager was different than the javaws.exe that ships with Java, it was easy :) Download it from Sun if necessary (http://java.sun.com/products/javawebstart/download.jsp), install and run it, then File/Preferences, Advanced. Then check the box and provide a log file location. I am assuming that JWSAM is fine to use with Java 1.6+ though it looks very old. Note: I encountered this bug before using JWSAM. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-26 02:11 Message: Logged In: YES user_id=1717697 Originator: NO OK, that are very good informations. I'll try to reproduce it with two computers using Java 1.6, when I can. Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? If so, how do you get the log? As soon as Colossus is gone the Java console is gone, too :-/ Or did you configure Web Start to store log to a file? (How?) (Actually, when I use JRE1.6, I do not have a "Java Web Start" configuration, only thing I find is javacpl (control panel), and this has something for "Java console: Show console, Hide console, do not start console" but nothing for to configure a log file, like Java Web Start Application Manager in Java 1.4.2 has... -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-25 14:56 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-25 14:55 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-25 14:54 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-05 02:48 Message: Logged In: YES user_id=1717697 Originator: NO Very strange. From the logs it basically looks as if both sides get the "the network connection was ended from the other side". I.e. a network problem, e.g. firewall or similar closed connection because it thinks the session is over. One thing makes me suspicious, that in client side the optionTrigger for board and battleboard location are run just before it ends (see below). Those are usually done when the board is closed due to user request. Is it possible that the other user (the client) has closed his battlemap when the battle was nearly over? Because, if one does so, this closes both battle and main board (after a confirmation window "do you really want to quit?") If he just did "let's close the board, battle is mostly over" (e.g. instead of a strikeback which can't effect anything anyway) and did not read the dialog carefully, this indeed would cause a somewhat similar behavior. Although, when I tried that now, I did not get the reset message in the client. But this does not mean this can't be the reason - the order in which things are shutdown is random, sometimes one gets the exception and sometimes not. If, at the other hand, I kill my server, my client ONLY gets the exception, no "save location" triggers. >From the client log you submitted: Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset --- Does it happen only if you play against that particular player? (=> does it happen if you play with someone else? does it happen if he plays with someone else?) One detail which does not fit into the puzzle is, that you mentioned once "happens also in flee situations" - and there the scenario of above does not apply)-: The flee or concede dialogs should not cause the "big boards" to die. Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-04 01:27 Message: Logged In: YES user_id=1902564 Originator: NO Here is a fresh server log / client log pair. It looks somewhat different from the first server log (no illegally leaving carry mode etc.) maybe because in this game the client player won. Client is named Bllyboy in this log, not Owner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ server log Java Web Start Console, started Sat Nov 03 21:30:41 PDT 2007 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194150642843 Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Starting new game Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 600 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Bllyboy gets tower 300 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Nov 3, 2007 9:32:40 PM net.sf.colossus.util.Log event INFO: Bllyboy chooses color Red Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 29 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Titan recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Angel recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Bllyboy selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu05 (Egg) Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:33:17 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 600 moves to Swamp hex 42 entering on Bottom Nov 3, 2007 9:33:23 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 600 moves to Brush hex 38 entering on Bottom Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Brush hex 38 recruits Gargoyle with 1 Gargoyle Nov 3, 2007 9:33:28 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 1 Nov 3, 2007 9:33:39 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Rd07 (Salamander) into new legion Rd08 (Shield) Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 6 for movement Nov 3, 2007 9:33:51 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 300 tower teleports (Angel) to Tower hex 600 entering on Bottom Nov 3, 2007 9:33:55 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 300 moves to Plains hex 110 entering on Left Nov 3, 2007 9:33:57 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:58 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:59 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tower hex 600 recruits Ogre with nothing Nov 3, 2007 9:34:05 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Plains hex 110 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:09 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 2 Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:34:25 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 42 moves to Marsh hex 41 entering on Right Nov 3, 2007 9:34:28 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 38 moves to Plains hex 1 entering on Right Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:32 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Marsh hex 41 recruits Ogre with 1 Ogre Nov 3, 2007 9:34:33 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Plains hex 1 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:34 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 2 Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:34:44 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 600 moves to Marsh hex 36 entering on Right Nov 3, 2007 9:34:47 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 110 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:34:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:49 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: First Troll recruited Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Marsh hex 36 recruits Troll with 2 Ogres Nov 3, 2007 9:34:52 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 3 Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:17 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 1 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 3 Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:35:26 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 13 moves to Woods hex 16 entering on Left Nov 3, 2007 9:35:36 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 36 moves to Tundra hex 2000 entering on Left Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:42 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tundra hex 2000 recruits Troll with 1 Troll Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: First Warbear recruited Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Woods hex 16 recruits Warbear with 3 Centaurs Nov 3, 2007 9:35:45 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 4 Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:55 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 7 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:36:00 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 41 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:06 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Nov 3, 2007 9:36:08 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 4 Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:36:14 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 2000 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:15 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 16 moves to Hills hex 23 entering on Left Nov 3, 2007 9:36:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 5 Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Blue rolls a 3 for movement Nov 3, 2007 9:36:23 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 7 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:26 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation X : 335 Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation X : 354 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: Bu02 (Bat) (Blue) attacks Rd07 (Salamander) (Bllyboy) in Brush hex 10 Nov 3, 2007 9:36:41 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to F2 Nov 3, 2007 9:36:53 PM net.sf.colossus.util.Log event INFO: Gargoyle undoes move and returns to X0 Nov 3, 2007 9:36:55 PM net.sf.colossus.util.Log event INFO: Angel moves from X0 to F2 Nov 3, 2007 9:36:57 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to E3 Nov 3, 2007 9:36:59 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to E4 Nov 3, 2007 9:37:01 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to C5 Nov 3, 2007 9:37:02 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to D6 Nov 3, 2007 9:37:03 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to E5 Nov 3, 2007 9:37:04 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to F4 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 1 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:19 PM net.sf.colossus.util.Log event INFO: Angel moves from X3 to E2 Nov 3, 2007 9:37:23 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X3 to D3 Nov 3, 2007 9:37:27 PM net.sf.colossus.util.Log event INFO: Centaur moves from X3 to C2 Nov 3, 2007 9:37:29 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to A2 Nov 3, 2007 9:37:31 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to B1 Nov 3, 2007 9:37:33 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Gargoyle in Brambles hex E3 with strike number 4 : 2134: 1 hit Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Angel in Plains hex F2 with strike number 4 : 666315: 4 hits Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 3612: 1 hit Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 521532: 2 hits Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 1 + 2 => 3; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 2 Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:44 PM net.sf.colossus.util.Log event INFO: Troll moves from C5 to B3 Nov 3, 2007 9:37:47 PM net.sf.colossus.util.Log event INFO: Troll moves from E4 to D4 Nov 3, 2007 9:37:49 PM net.sf.colossus.util.Log event INFO: Ogre moves from F4 to E4 Nov 3, 2007 9:37:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from D6 to B4 Nov 3, 2007 9:37:53 PM net.sf.colossus.util.Log event INFO: Ogre moves from E5 to D5 Nov 3, 2007 9:37:56 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 623622: 2 hits Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 3 + 2 => 5; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 6412: 1 hit Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 5 + 1 => 6; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 5 : 36223353: 2 hits Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 0 + 2 => 2; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Plains hex A2 with strike number 4 : 14136255: 4 hits Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 252333: 1 hit Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2333: 3 hits Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Gargoyle in Brambles hex E3 with strike number 4 : 666412: 4 hits Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 1 + 4 => 4; 1 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: 1 carry available Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 558 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 473 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: 1 hit carries to Angel in Plains hex F2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:17 PM net.sf.colossus.util.Log event INFO: Ogre moves from B1 to B2 Nov 3, 2007 9:38:21 PM net.sf.colossus.util.Log event INFO: Centaur moves from C2 to C3 Nov 3, 2007 9:38:27 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 566211: 3 hits Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 1 + 3 => 4; 0 excess Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Ogre in B2 strikes Troll in Plains hex B3 with strike number 5 : 316242: 1 hit Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Troll in Plains hex D4 with strike number 2 : 432: 3 hits Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 3 + 3 => 6; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2661: 2 hits Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 6 + 2 => 8; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4 is now dead: (hits=8 > power=8) Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 6 : 56425426: 2 hits Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 2 + 2 => 4; 0 excess Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 53433636: 4 hits Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 3 Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:50 PM net.sf.colossus.util.Log event INFO: Angel moves from F2 to D3 Nov 3, 2007 9:38:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from E4 to D4 Nov 3, 2007 9:38:52 PM net.sf.colossus.util.Log event INFO: Ogre moves from D5 to C4 Nov 3, 2007 9:38:57 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Angel in D3 strikes Centaur in Plains hex C3 with strike number 4 : 366135: 3 hits Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 14432424: 4 hits Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 4 + 4 => 6; 2 excess Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: 2 carries available Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 4 + 2 => 6; 0 excess Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: 2 hits carry to Ogre in Plains hex A2 Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 521443: 3 hits Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 5 + 3 => 8; 0 excess Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3 is now dead: (hits=8 > power=8) Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Ogre in Plains hex D4 with strike number 2 : 541: 2 hits Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex D4: 0 + 2 => 2; 0 excess Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Bllyboy earns 72.0 points Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Legion Bu02[] is eliminated Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 222 Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 4 Nov 3, 2007 9:39:32 PM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Rd07 Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Legion Rd07[Angel, Ogre, Ogre, Ogre] is eliminated Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Legion Rd08[Titan, Gargoyle, Centaur, Centaur, Centaur, Warbear] is eliminated Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Bllyboy dies Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1194151209937 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Java Web Start Console, started Sat Nov 03 21:31:11 GMT-06:00 2007 Java 2 Runtime Environment: Version 1.5.0_11 by Sun Microsystems Inc. Logging to file: c:\javalog Nov 3, 2007 9:31:28 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194147088966 Nov 3, 2007 9:31:29 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-server.cfg Nov 3, 2007 9:32:22 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Owner.cfg Nov 3, 2007 9:32:22 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Owner.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Couldn't read options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Couldn't read options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Network Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 284 Nov 3, 2007 9:32:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 14 Nov 3, 2007 9:32:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 340 Nov 3, 2007 9:32:49 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 244 Nov 3, 2007 9:32:49 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 345 Nov 3, 2007 9:33:47 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 305 Nov 3, 2007 9:33:47 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 310 Nov 3, 2007 9:34:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 383 Nov 3, 2007 9:34:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 305 Nov 3, 2007 9:38:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickStrikePenaltyLocation X : 131 Nov 3, 2007 9:38:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickStrikePenaltyLocation Y : 341 Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 431 Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder$CharsetSD.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder$CharsetSD.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:80) ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-10-24 23:58 Message: Logged In: YES user_id=1902564 Originator: NO >I have never seen the "illegally called leaveCarryMode() " message before. Well we wouldn't want this to be easy now would we :) >So it's a 2 player networked game, not an AI ? Is "Owner" the name of the other player? Yes, and I think so. Will confirm when I get a client log. >But you did run the server, player Player name "Blue" and color Blue and and he just a client, player named "Owner" and color "Black" ? Yes this is the server log, with player on server as Blue and client as Black. I'll confirm "Owner" was his name. >Would be good to get logfile from other side too. I'll get a log ASAP. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-23 23:50 Message: Logged In: YES user_id=1717697 Originator: NO ---clip--- INFO: Owner chooses color Black ... INFO: Blue chooses color Blue ... INFO: tellEngagementResultHandling, winner = Bk03 Oct 23, 2007 8:51:11 PM net.sf.colossus.util.Log error SEVERE: Owner illegally called leaveCarryMode() Oct 23, 2007 8:51:11 PM net.sf.colossus.util.Log error SEVERE: Owner illegally called doneWithStrikes() Oct 23, 2007 8:51:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:51:22 PM net.sf.colossus.util.Log error SEVERE: Owner illegally called doneWithStrikes() Oct 23, 2007 8:51:24 PM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ---clap--- Urghh. I have never seen the "illegally called leaveCarryMode() " message before. (in logs, I mean; of course I have seen it in the code). So it's a 2 player networked game, not an AI ? Is "Owner" the name of the other player? But you did run the server, player Player name "Blue" and color Blue and and he just a client, player named "Owner" and color "Black" ? Would be good to get logfile from other side too. -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-10-23 23:39 Message: Logged In: YES user_id=1902564 Originator: NO I had a strange Java/Java Web Start installation problem that was preventing any console output from appearing. I've fixed that, and have gotten a log of a full short game illustrating the problem. Your theory is correct -- client's connection is getting reset after some SEVERE errors, and a popup windos saying "Blue wins" on the server. Here's the full server log, thanks for your patience. Java Web Start 1.6.0_02 Using JRE version 1.6.0_02 Java HotSpot(TM) Client VM User home directory = C:\Documents and Settings\thomas ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message m: print memory usage o: trigger logging p: reload proxy configuration q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack 0-5: set trace level to <n> ---------------------------------------------------- Oct 23, 2007 8:44:13 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1193197453671 Oct 23, 2007 8:44:13 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Starting new game Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 210 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 576 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 300 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: Owner gets tower 600 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Oct 23, 2007 8:45:05 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : -6 Oct 23, 2007 8:45:05 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Oct 23, 2007 8:45:05 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Oct 23, 2007 8:45:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Oct 23, 2007 8:45:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Oct 23, 2007 8:45:10 PM net.sf.colossus.util.Log event INFO: Owner chooses color Black Oct 23, 2007 8:45:11 PM net.sf.colossus.util.Log event INFO: Owner selects initial marker Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Titan recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Angel recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Oct 23, 2007 8:45:23 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bk03 (Die) into new legion Bk02 (Eye) Oct 23, 2007 8:45:25 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:45:25 PM net.sf.colossus.util.Log event INFO: Owner rolls a 4 for movement Oct 23, 2007 8:45:38 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in 600 moves to Marsh hex 41 entering on Right Oct 23, 2007 8:45:39 PM net.sf.colossus.util.Log event INFO: Legion Bk03 (Die) in 600 moves to Plains hex 133 entering on Right Oct 23, 2007 8:45:40 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Oct 23, 2007 8:45:41 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:45:43 PM net.sf.colossus.util.Log event INFO: First Lion recruited Oct 23, 2007 8:45:43 PM net.sf.colossus.util.Log event INFO: Legion Bk03 (Die) in Plains hex 133 recruits Lion with 2 Centaurs Oct 23, 2007 8:45:45 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in Marsh hex 41 recruits Ogre with 1 Ogre Oct 23, 2007 8:45:46 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 1 Oct 23, 2007 8:45:56 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Oct 23, 2007 8:45:56 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Oct 23, 2007 8:45:56 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu09 (Octopus) Oct 23, 2007 8:46:00 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:46:00 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Oct 23, 2007 8:46:40 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 300 tower teleports (Angel) to Tower hex 500 entering on Bottom Oct 23, 2007 8:46:45 PM net.sf.colossus.util.Log event INFO: Legion Bu09 (Octopus) in 300 moves to Plains hex 110 entering on Left Oct 23, 2007 8:46:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Oct 23, 2007 8:46:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:46:54 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Oct 23, 2007 8:46:54 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Oct 23, 2007 8:46:54 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Tower hex 500 recruits Centaur with nothing Oct 23, 2007 8:46:57 PM net.sf.colossus.util.Log event INFO: Legion Bu09 (Octopus) in Plains hex 110 recruits Lion with 2 Centaurs Oct 23, 2007 8:46:58 PM net.sf.colossus.util.Log event INFO: Owner's turn, number 2 Oct 23, 2007 8:47:00 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:47:00 PM net.sf.colossus.util.Log event INFO: Owner rolls a 4 for movement Oct 23, 2007 8:47:02 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in 41 moves to Brush hex 3 en... 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From: SourceForge.net <no...@so...> - 2007-11-26 10:19:11
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Bugs item #1601387, was opened at 2006-11-22 22:44 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1601387&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Clemens Katzer (cleka) Summary: Cannot start network game... Initial Comment: A friend and I are having trouble getting a network game going. Here's what we do: I double-click the "Colossus.jar" file. The Game Setup dialog window displays. I select Player 1 to be "Human", Player 2 to be "Network" "<By client>", Player 3 and 4 to be "SimpleAI" "<By color>". I click "New game". The Game Setup dialog window disappears. No new window appears. My friend then starts colossus. The Game Setup dialog window displays. He clicks the "Run network client" button. The Game Setup dialog window disappears. No new window appears. And this is where we scratch our heads wondering what to do. Any suggestions? Thanks! Mr Wikko ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-11-26 12:19 Message: Logged In: YES user_id=1717697 Originator: NO Since a few months, at least on server side there is now a startup progress log window, which tells which clients have already connected. On the client side, I have implemented recently some timeouts and a message box if it fails to connect, but it's not available as public build yet. Anyway, this won't help here, since from your description the remote player does not even get the Network Client window where he should enter his name and server's IP adress, right? And as first thing, in such a situation one should (as described in earlier posting) try the approach "run both server and client on local machine" (= start Colossus application 2 times) to eliminate network/firewall problems and get to know how it should behave when it works OK. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-04-17 14:03 Message: Logged In: YES user_id=1717697 Originator: NO Things you can try: 1) Try to run both server and client locally on same machine: - click icon once, you get the player selection, select one human and one network, click Start game - click icon again, you get again a player selection, now click Run network client. Now you should get the client startup options dialog. Just adjust the name to something else and press Go. You should now get 2 masterboards. ===> Do the above on both hosts. (for trying, you could leave the AIs away). For further advice, need to know a little bit more about your environment. Questions: Q1) I am missing from your "what happens" list "the CLient startup options dialog box appears at his machine". Is that really not coming at all? (if that does NOT come, there is probably really something fishy; if it comes, but after that game does not start, it's most likely a "IP address not visible / firewall / NAT " problem. Hence: => Q2 Q2) Are you in same LAN/network, or each of you his home place behind a router/DSL box provided by your service provider? Even in same LAN, you need to open the port (26567) on your machine. If not in same network, there is easily trouble with the "local" vs. "global visible" IP-adress, firewall and such. Q3) If you are "remote", are you aware of the possible issues there? You say you click on the Colossus.jar file. Q4) Have you tried to use the official "build" from Colossus home page (i.e. click on the icon there)? ( = a jnlp file). Just to make sure your local files are not corrupt. You can try also to run it from commandline (for me on WIndows XP, just typing Colossus.jar + RETURN does that); this way you would see if the Client still prints error messages. Or use Java Web start (use the jnlp instead of jar file) and configure java web start to write all to some log; Check the commandline or that log files output for strange stuff. If there *are* weird messages, post the last 10-15 of them here. Once it failed to start server/client, you might need to kill the previously tried Colossus game server process. (On Windows: Ctrl-Alt-Del, "Task Manager", if you use Java Web start look javaws.exe). Or logoff and logon again. If you are on unix or linux, I suppose you know what to do :) Good luck. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2007-04-17 07:39 Message: Logged In: NO I am having the same problem. No suggestions, though. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1601387&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-11-26 10:11:45
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Bugs item #1804635, was opened at 2007-09-29 10:55 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1804635&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Game ends after first engagement Initial Comment: In playing a two-human networked game, at the end of an early engagement (usually the first) the game ends with the legions of the non-host player being removed as if his Titan were defeated. Still trying to reproduce the exact situation -- whether it can happen to the host player, if it is always the first. It seems to happen on flees and on fights. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2007-11-26 12:11 Message: Logged In: YES user_id=1717697 Originator: NO OK, that are very good informations. I'll try to reproduce it with two computers using Java 1.6, when I can. Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? If so, how do you get the log? As soon as Colossus is gone the Java console is gone, too :-/ Or did you configure Web Start to store log to a file? (How?) (Actually, when I use JRE1.6, I do not have a "Java Web Start" configuration, only thing I find is javacpl (control panel), and this has something for "Java console: Show console, Hide console, do not start console" but nothing for to configure a log file, like Java Web Start Application Manager in Java 1.4.2 has... -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:56 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:55 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:54 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-05 12:48 Message: Logged In: YES user_id=1717697 Originator: NO Very strange. From the logs it basically looks as if both sides get the "the network connection was ended from the other side". I.e. a network problem, e.g. firewall or similar closed connection because it thinks the session is over. One thing makes me suspicious, that in client side the optionTrigger for board and battleboard location are run just before it ends (see below). Those are usually done when the board is closed due to user request. Is it possible that the other user (the client) has closed his battlemap when the battle was nearly over? Because, if one does so, this closes both battle and main board (after a confirmation window "do you really want to quit?") If he just did "let's close the board, battle is mostly over" (e.g. instead of a strikeback which can't effect anything anyway) and did not read the dialog carefully, this indeed would cause a somewhat similar behavior. Although, when I tried that now, I did not get the reset message in the client. But this does not mean this can't be the reason - the order in which things are shutdown is random, sometimes one gets the exception and sometimes not. If, at the other hand, I kill my server, my client ONLY gets the exception, no "save location" triggers. >From the client log you submitted: Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset --- Does it happen only if you play against that particular player? (=> does it happen if you play with someone else? does it happen if he plays with someone else?) One detail which does not fit into the puzzle is, that you mentioned once "happens also in flee situations" - and there the scenario of above does not apply)-: The flee or concede dialogs should not cause the "big boards" to die. Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-04 10:27 Message: Logged In: YES user_id=1902564 Originator: NO Here is a fresh server log / client log pair. It looks somewhat different from the first server log (no illegally leaving carry mode etc.) maybe because in this game the client player won. Client is named Bllyboy in this log, not Owner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ server log Java Web Start Console, started Sat Nov 03 21:30:41 PDT 2007 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194150642843 Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Starting new game Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 600 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Bllyboy gets tower 300 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Nov 3, 2007 9:32:40 PM net.sf.colossus.util.Log event INFO: Bllyboy chooses color Red Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 29 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Titan recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Angel recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Bllyboy selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu05 (Egg) Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:33:17 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 600 moves to Swamp hex 42 entering on Bottom Nov 3, 2007 9:33:23 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 600 moves to Brush hex 38 entering on Bottom Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Brush hex 38 recruits Gargoyle with 1 Gargoyle Nov 3, 2007 9:33:28 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 1 Nov 3, 2007 9:33:39 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Rd07 (Salamander) into new legion Rd08 (Shield) Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 6 for movement Nov 3, 2007 9:33:51 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 300 tower teleports (Angel) to Tower hex 600 entering on Bottom Nov 3, 2007 9:33:55 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 300 moves to Plains hex 110 entering on Left Nov 3, 2007 9:33:57 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:58 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:59 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tower hex 600 recruits Ogre with nothing Nov 3, 2007 9:34:05 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Plains hex 110 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:09 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 2 Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:34:25 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 42 moves to Marsh hex 41 entering on Right Nov 3, 2007 9:34:28 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 38 moves to Plains hex 1 entering on Right Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:32 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Marsh hex 41 recruits Ogre with 1 Ogre Nov 3, 2007 9:34:33 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Plains hex 1 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:34 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 2 Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:34:44 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 600 moves to Marsh hex 36 entering on Right Nov 3, 2007 9:34:47 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 110 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:34:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:49 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: First Troll recruited Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Marsh hex 36 recruits Troll with 2 Ogres Nov 3, 2007 9:34:52 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 3 Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:17 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 1 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 3 Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:35:26 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 13 moves to Woods hex 16 entering on Left Nov 3, 2007 9:35:36 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 36 moves to Tundra hex 2000 entering on Left Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:42 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tundra hex 2000 recruits Troll with 1 Troll Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: First Warbear recruited Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Woods hex 16 recruits Warbear with 3 Centaurs Nov 3, 2007 9:35:45 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 4 Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:55 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 7 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:36:00 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 41 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:06 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Nov 3, 2007 9:36:08 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 4 Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:36:14 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 2000 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:15 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 16 moves to Hills hex 23 entering on Left Nov 3, 2007 9:36:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 5 Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Blue rolls a 3 for movement Nov 3, 2007 9:36:23 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 7 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:26 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation X : 335 Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation X : 354 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: Bu02 (Bat) (Blue) attacks Rd07 (Salamander) (Bllyboy) in Brush hex 10 Nov 3, 2007 9:36:41 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to F2 Nov 3, 2007 9:36:53 PM net.sf.colossus.util.Log event INFO: Gargoyle undoes move and returns to X0 Nov 3, 2007 9:36:55 PM net.sf.colossus.util.Log event INFO: Angel moves from X0 to F2 Nov 3, 2007 9:36:57 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to E3 Nov 3, 2007 9:36:59 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to E4 Nov 3, 2007 9:37:01 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to C5 Nov 3, 2007 9:37:02 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to D6 Nov 3, 2007 9:37:03 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to E5 Nov 3, 2007 9:37:04 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to F4 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 1 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:19 PM net.sf.colossus.util.Log event INFO: Angel moves from X3 to E2 Nov 3, 2007 9:37:23 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X3 to D3 Nov 3, 2007 9:37:27 PM net.sf.colossus.util.Log event INFO: Centaur moves from X3 to C2 Nov 3, 2007 9:37:29 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to A2 Nov 3, 2007 9:37:31 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to B1 Nov 3, 2007 9:37:33 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Gargoyle in Brambles hex E3 with strike number 4 : 2134: 1 hit Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Angel in Plains hex F2 with strike number 4 : 666315: 4 hits Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 3612: 1 hit Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 521532: 2 hits Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 1 + 2 => 3; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 2 Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:44 PM net.sf.colossus.util.Log event INFO: Troll moves from C5 to B3 Nov 3, 2007 9:37:47 PM net.sf.colossus.util.Log event INFO: Troll moves from E4 to D4 Nov 3, 2007 9:37:49 PM net.sf.colossus.util.Log event INFO: Ogre moves from F4 to E4 Nov 3, 2007 9:37:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from D6 to B4 Nov 3, 2007 9:37:53 PM net.sf.colossus.util.Log event INFO: Ogre moves from E5 to D5 Nov 3, 2007 9:37:56 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 623622: 2 hits Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 3 + 2 => 5; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 6412: 1 hit Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 5 + 1 => 6; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 5 : 36223353: 2 hits Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 0 + 2 => 2; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Plains hex A2 with strike number 4 : 14136255: 4 hits Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 252333: 1 hit Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2333: 3 hits Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Gargoyle in Brambles hex E3 with strike number 4 : 666412: 4 hits Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 1 + 4 => 4; 1 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: 1 carry available Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 558 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 473 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: 1 hit carries to Angel in Plains hex F2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:17 PM net.sf.colossus.util.Log event INFO: Ogre moves from B1 to B2 Nov 3, 2007 9:38:21 PM net.sf.colossus.util.Log event INFO: Centaur moves from C2 to C3 Nov 3, 2007 9:38:27 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 566211: 3 hits Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 1 + 3 => 4; 0 excess Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Ogre in B2 strikes Troll in Plains hex B3 with strike number 5 : 316242: 1 hit Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Troll in Plains hex D4 with strike number 2 : 432: 3 hits Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 3 + 3 => 6; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2661: 2 hits Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 6 + 2 => 8; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4 is now dead: (hits=8 > power=8) Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 6 : 56425426: 2 hits Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 2 + 2 => 4; 0 excess Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 53433636: 4 hits Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 3 Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:50 PM net.sf.colossus.util.Log event INFO: Angel moves from F2 to D3 Nov 3, 2007 9:38:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from E4 to D4 Nov 3, 2007 9:38:52 PM net.sf.colossus.util.Log event INFO: Ogre moves from D5 to C4 Nov 3, 2007 9:38:57 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Angel in D3 strikes Centaur in Plains hex C3 with strike number 4 : 366135: 3 hits Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 14432424: 4 hits Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 4 + 4 => 6; 2 excess Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: 2 carries available Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 4 + 2 => 6; 0 excess Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: 2 hits carry to Ogre in Plains hex A2 Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 521443: 3 hits Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 5 + 3 => 8; 0 excess Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3 is now dead: (hits=8 > power=8) Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Ogre in Plains hex D4 with strike number 2 : 541: 2 hits Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex D4: 0 + 2 => 2; 0 excess Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Bllyboy earns 72.0 points Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Legion Bu02[] is eliminated Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 222 Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 4 Nov 3, 2007 9:39:32 PM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Rd07 Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Legion Rd07[Angel, Ogre, Ogre, Ogre] is eliminated Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Legion Rd08[Titan, Gargoyle, Centaur, Centaur, Centaur, Warbear] is eliminated Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Bllyboy dies Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1194151209937 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Java Web Start Console, started Sat Nov 03 21:31:11 GMT-06:00 2007 Java 2 Runtime Environment: Version 1.5.0_11 by Sun Microsystems Inc. Logging to file: c:\javalog Nov 3, 2007 9:31:28 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194147088966 Nov 3, 2007 9:31:29 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-server.cfg Nov 3, 2007 9:32:22 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Owner.cfg Nov 3, 2007 9:32:22 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Owner.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Couldn't read options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:33 PM net.sf.colossus.util.Log event INFO: Couldn't read options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\Owner/.colossus/Colossus-Bllyboy.cfg Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Network Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:44 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 284 Nov 3, 2007 9:32:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 14 Nov 3, 2007 9:32:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 340 Nov 3, 2007 9:32:49 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 244 Nov 3, 2007 9:32:49 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 345 Nov 3, 2007 9:33:47 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 305 Nov 3, 2007 9:33:47 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 310 Nov 3, 2007 9:34:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 383 Nov 3, 2007 9:34:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 305 Nov 3, 2007 9:38:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickStrikePenaltyLocation X : 131 Nov 3, 2007 9:38:47 PM net.sf.colossus.util.Log event INFO: optionTrigger PickStrikePenaltyLocation Y : 341 Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 431 Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder$CharsetSD.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder$CharsetSD.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:80) ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-10-25 09:58 Message: Logged In: YES user_id=1902564 Originator: NO >I have never seen the "illegally called leaveCarryMode() " message before. Well we wouldn't want this to be easy now would we :) >So it's a 2 player networked game, not an AI ? Is "Owner" the name of the other player? Yes, and I think so. Will confirm when I get a client log. >But you did run the server, player Player name "Blue" and color Blue and and he just a client, player named "Owner" and color "Black" ? Yes this is the server log, with player on server as Blue and client as Black. I'll confirm "Owner" was his name. >Would be good to get logfile from other side too. I'll get a log ASAP. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-24 09:50 Message: Logged In: YES user_id=1717697 Originator: NO ---clip--- INFO: Owner chooses color Black ... INFO: Blue chooses color Blue ... INFO: tellEngagementResultHandling, winner = Bk03 Oct 23, 2007 8:51:11 PM net.sf.colossus.util.Log error SEVERE: Owner illegally called leaveCarryMode() Oct 23, 2007 8:51:11 PM net.sf.colossus.util.Log error SEVERE: Owner illegally called doneWithStrikes() Oct 23, 2007 8:51:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:51:22 PM net.sf.colossus.util.Log error SEVERE: Owner illegally called doneWithStrikes() Oct 23, 2007 8:51:24 PM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ---clap--- Urghh. I have never seen the "illegally called leaveCarryMode() " message before. (in logs, I mean; of course I have seen it in the code). So it's a 2 player networked game, not an AI ? Is "Owner" the name of the other player? But you did run the server, player Player name "Blue" and color Blue and and he just a client, player named "Owner" and color "Black" ? Would be good to get logfile from other side too. -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-10-24 09:39 Message: Logged In: YES user_id=1902564 Originator: NO I had a strange Java/Java Web Start installation problem that was preventing any console output from appearing. I've fixed that, and have gotten a log of a full short game illustrating the problem. Your theory is correct -- client's connection is getting reset after some SEVERE errors, and a popup windos saying "Blue wins" on the server. Here's the full server log, thanks for your patience. Java Web Start 1.6.0_02 Using JRE version 1.6.0_02 Java HotSpot(TM) Client VM User home directory = C:\Documents and Settings\thomas ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message m: print memory usage o: trigger logging p: reload proxy configuration q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack 0-5: set trace level to <n> ---------------------------------------------------- Oct 23, 2007 8:44:13 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1193197453671 Oct 23, 2007 8:44:13 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Starting new game Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Oct 23, 2007 8:44:30 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 210 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 576 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 300 Oct 23, 2007 8:44:58 PM net.sf.colossus.util.Log event INFO: Owner gets tower 600 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Oct 23, 2007 8:44:59 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Oct 23, 2007 8:45:05 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : -6 Oct 23, 2007 8:45:05 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Oct 23, 2007 8:45:05 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Oct 23, 2007 8:45:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Oct 23, 2007 8:45:07 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Oct 23, 2007 8:45:10 PM net.sf.colossus.util.Log event INFO: Owner chooses color Black Oct 23, 2007 8:45:11 PM net.sf.colossus.util.Log event INFO: Owner selects initial marker Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Titan recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Angel recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Oct 23, 2007 8:45:12 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Oct 23, 2007 8:45:23 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bk03 (Die) into new legion Bk02 (Eye) Oct 23, 2007 8:45:25 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:45:25 PM net.sf.colossus.util.Log event INFO: Owner rolls a 4 for movement Oct 23, 2007 8:45:38 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in 600 moves to Marsh hex 41 entering on Right Oct 23, 2007 8:45:39 PM net.sf.colossus.util.Log event INFO: Legion Bk03 (Die) in 600 moves to Plains hex 133 entering on Right Oct 23, 2007 8:45:40 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Oct 23, 2007 8:45:41 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:45:43 PM net.sf.colossus.util.Log event INFO: First Lion recruited Oct 23, 2007 8:45:43 PM net.sf.colossus.util.Log event INFO: Legion Bk03 (Die) in Plains hex 133 recruits Lion with 2 Centaurs Oct 23, 2007 8:45:45 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in Marsh hex 41 recruits Ogre with 1 Ogre Oct 23, 2007 8:45:46 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 1 Oct 23, 2007 8:45:56 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Oct 23, 2007 8:45:56 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Oct 23, 2007 8:45:56 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu09 (Octopus) Oct 23, 2007 8:46:00 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:46:00 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Oct 23, 2007 8:46:40 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 300 tower teleports (Angel) to Tower hex 500 entering on Bottom Oct 23, 2007 8:46:45 PM net.sf.colossus.util.Log event INFO: Legion Bu09 (Octopus) in 300 moves to Plains hex 110 entering on Left Oct 23, 2007 8:46:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Oct 23, 2007 8:46:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:46:54 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Oct 23, 2007 8:46:54 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Oct 23, 2007 8:46:54 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Tower hex 500 recruits Centaur with nothing Oct 23, 2007 8:46:57 PM net.sf.colossus.util.Log event INFO: Legion Bu09 (Octopus) in Plains hex 110 recruits Lion with 2 Centaurs Oct 23, 2007 8:46:58 PM net.sf.colossus.util.Log event INFO: Owner's turn, number 2 Oct 23, 2007 8:47:00 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:47:00 PM net.sf.colossus.util.Log event INFO: Owner rolls a 4 for movement Oct 23, 2007 8:47:02 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in 41 moves to Brush hex 3 entering on Bottom Oct 23, 2007 8:47:04 PM net.sf.colossus.util.Log event INFO: Legion Bk03 (Die) in 133 moves to Plains hex 129 entering on Left Oct 23, 2007 8:47:06 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Oct 23, 2007 8:47:06 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Oct 23, 2007 8:47:09 PM net.sf.colossus.util.Log event INFO: Legion Bk03 (Die) in Plains hex 129 recruits Lion with 1 Lion Oct 23, 2007 8:47:10 PM net.sf.colossus.util.Log event INFO: Legion Bk02 (Eye) in Brush hex 3 recruits Gargoyle with 1 Gargoyle Oct 23, 2007 8:47:11 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 2 Oct 23, 2007 8:47:16 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Oct 23, 2007 8:47:16 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Oct 23, 2007 8:47:18 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 500 moves to Plains hex 129 entering on Bottom Oct 23, 2007 8:47:24 PM net.sf.colossus.util.Log event INFO: Legion Bu09 (Octopus) in 110 moves to Woods hex 16 entering... 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