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From: SourceForge.net <no...@so...> - 2008-02-16 22:20:47
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Bugs item #1895129, was opened at 2008-02-16 14:20 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1895129&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: carryover gui issue Initial Comment: If when presented with the carryover prompt you click someplace outside of the prompt then you forgoe your carryover even if you click on a selection that requests it. This happens in current cvs, though has been going on for a long time. (When I first started suspecting this behavior, I wasn't sure that I had really clicked on the right menu item.) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1895129&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-29 08:00:21
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Bugs item #1881641, was opened at 2008-01-29 00:00 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1881641&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Game became stuck, but not totally locked 2 Initial Comment: I was not able to add an attachment to the previous bug, so I opened a new one. This was similar in that the game got stuck when I couldn't actually move any stacks, though clicking on them turned on and off the highlighting. In this case the rev was 3166. I also tried saving and reloading (the log file is from a reload attempt), but that didn't see to work either. There was at least one error message in the log file. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1881641&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-26 18:04:58
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Bugs item #1880366, was opened at 2008-01-26 10:04 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1880366&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Game became stuck, but not totally locked Initial Comment: I was playing a game and I became unable to move any of my stacks even though the ones that were allowed to move were highlighted and clicking on them changed the highlighting. The destinations were not highlighted. This happened in rev 3138. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1880366&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-23 03:20:09
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Feature Requests item #938348, was opened at 2004-04-19 22:20 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=938348&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Battle: Entry side? Initial Comment: Recently, I got attacked in the desert, with my speed 2 stack (3 ogr, 2 tro), and his brush/jungle stack (2 gar, 3 cyc, gor). I figured I would lose, but I'd do massive damage to him. I thought I figured out which side I'd be defending on. Turns out I got the defending side wrong; only 3 of my 5 could even enter the battle. Which side you are defending on needs to be much clearer. michael-colossus at stb04.nccom.com ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-01-22 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-01-08 13:26 Message: Logged In: YES user_id=1717697 Originator: NO This feature has now been implemented. Battle map preview in masterboard says for the neighbor lands e.g. Left: Tundra 4000 / Right: Tundra 6000 / Bottom: Plains 29 -Clemens ---------------------------------------------------------------------- Comment By: Kim Milvang-Jensen (milvang) Date: 2004-05-04 06:44 Message: Logged In: YES user_id=972236 Ideally you should put the hex numbers fo the neibors on a bettle map when you view it from the main board. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=938348&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-21 21:31:39
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Bugs item #1876771, was opened at 2008-01-21 13:31 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1876771&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: All screens gone! Initial Comment: Hi I have Colossus saved on my PC and it searches for updates regularly. I went on yesterday and although I can set up a new game and select opponents, all I get after that is the opportunity to select my marker. No board screen, nothing. I tried uninstalling and reinstalling from the website but same problem. Help! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1876771&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-21 21:02:48
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Bugs item #1876743, was opened at 2008-01-21 22:50 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1876743&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Clemens Katzer (cleka) Summary: All screens gone! Initial Comment: Hi I have Colossus saved on my PC and it searches for updates regularly. I went on yesterday and although I can set up a new game and select opponents, all I get after that is the opportunity to select my marker. No board screen, nothing. I tried uninstalling and reinstalling from the website but same problem. Help! ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-01-21 23:02 Message: Logged In: YES user_id=1717697 Originator: NO Hi, I'll be happy to help you, but it's very inconvenient to discuss with "anonymous". Thus, if you register as sourceforge user and comment to this bug as that user, --OR-- mail me directly (my sourceforge user id, then the at sign, and then users.sourgeforge.net), then I will see what I can do for you. Regards, Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1876743&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-21 20:50:09
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Bugs item #1876743, was opened at 2008-01-21 12:50 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1876743&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: All screens gone! Initial Comment: Hi I have Colossus saved on my PC and it searches for updates regularly. I went on yesterday and although I can set up a new game and select opponents, all I get after that is the opportunity to select my marker. No board screen, nothing. I tried uninstalling and reinstalling from the website but same problem. Help! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1876743&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-21 19:09:36
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Feature Requests item #1876686, was opened at 2008-01-21 11:09 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1876686&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Make it harder to take an Ang instead of an Arc Initial Comment: It seems to be really easy to grab an Ang instead of Arc with no way to back up. This should really bring up an are you sure dialog since it is extremely rare to to want to take an Ang instead of an Arc and a request to do so is almost certainly a clicko. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1876686&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-21 17:58:19
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Feature Requests item #1876650, was opened at 2008-01-21 09:58 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1876650&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Use negative recruiting inferences Initial Comment: Use the fact that a legion didn't recruit to improve split guesses. For example at the start of the game I am playing now, the original stacks of one opponent each recruited Cen for Cen. So the split guessed that one of the two stacks held Gar Gar and the other Ogr. However when the 5 high stack that was guessed to have Gar Gar moved to a Brush and didn't recruit, this guess should have been flipped flopped, but wasn't. While it is possible that a player may turn down a recruit, it is unlikely, and drawing inferences from this will give better split predictions than by doing it a random. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1876650&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-11 09:01:15
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Bugs item #1869100, was opened at 2008-01-11 01:01 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1869100&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Angel summoning after titan kill issue Initial Comment: When a titan is eliminated in a battle the battle needs to be finished before the other stacks owned by that player have been dealt with. You aren't supposed to be able to summon an angel from any of those stacks that were engaged. However that isn't how things currently work in Colossus (r3018). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1869100&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-11 03:20:08
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Bugs item #1769985, was opened at 2007-08-08 04:49 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1769985&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None >Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: Ben Bishop (benbishop) Assigned to: Nobody/Anonymous (nobody) Summary: Auto quit when game over never changes Initial Comment: I inadvertantly chose "Auto quit when game over" in options. Loading a saved game, however, seems to overwrite the option settings, at which point there is no way to switch back to it not auto quitting. Note that I didn't find the 'auto quit' option in the save file, but in the user profile; so it seems that if you change auto quit it doesn't immediately save the change to the profile. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-01-10 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-27 01:57 Message: Logged In: YES user_id=1717697 Originator: NO Public build is now available which contains correction to those, as discussed earlier. I will set this bug report to Pending, so if you don't report "the problem is still there!" within some while, the sourceforge robot will set this to Closed after a few weeks. Regards, Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-09-10 13:44 Message: Logged In: YES user_id=1717697 Originator: NO Interesting side effect... should now be fixed, but it might take a while to next public build :-/ ---------------------------------------------------------------------- Comment By: Ben Bishop (benbishop) Date: 2007-09-10 11:49 Message: Logged In: YES user_id=14669 Originator: YES Since this was added to the new public buiold, the list of player (and player types) on the start screen now default to 'none' rather than the prior values. It appears that information is not getting saved as part of the configuration. ---------------------------------------------------------------------- Comment By: Ben Bishop (benbishop) Date: 2007-09-10 11:49 Message: Logged In: YES user_id=14669 Originator: YES Since this was added to the new public buiold, the list of player (and player types) on the start screen now default to 'none' rather than the prior values. It appears that information is not getting saved as part of the configuration. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-08-14 13:51 Message: Logged In: YES user_id=1717697 Originator: NO Fixed with revision 2709. GetPlayers dialog saves server side options now back to cfg file when one loads a game (not only when starting a new game). ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-08-09 14:12 Message: Logged In: YES user_id=1717697 Originator: NO Yes, there is something fishy here, but you as user could see only half of the truth :) What actually happened here is: "When one _loads_ a game from GetPlayers menu, the changed options are in effect for the starting/loaded game, but they are not stored back to settings file, and thus, when one comes next time to that dialog (which initializes itself from the file), they are back to what they were before". A little bit more detailed explanation, for those who are interested.... : Changes to server side settings ( = the options in the GetPlayers dialog before starting the game) are stored to the settings file only when one presses "New Game"; but not when one presses "Load Game" ( = that is the actual bug here). Have you tried whether it actually quits when game over when the "did not take the change" happened ? Because it would not do so, I believe. I made some tests where I print the value of Auto quit to the screen when the actual game starts; what happens is, that when you e.g. change auto quit to false and then press load game, the auto quit false is indeed in effect for that game, but since it was not stored to the server cfg file, then when you try next time "New Game" (e.g. from File menu) there it is back to true again. So, to resolve your problem, you have to change it, press once "New Game" ( this write changes back), and when you after that next time come to the GetPlayers dialog where you can set the options, it's state has changed. BTW; when you press QUIT on that dialog it does not save any changed options either. And basically this behavior should be likewise for all other settings in that dialog, only in others it's more easy to notice what is the "actually in effect value" of that setting. (yes, I just tried it - for view mode and expire option happens just the same). BTW2, the value of "Auto quit when game over" in user profile ( = "Colossus-<playername>.cf") is totally bogus - there is nothing in client side that reads this setting. The actual place where this value is stored is the Colossus-server.cfg file. (why it is transferred then to the client, and that one saves it? Don't know ... just by accident, I guess... *shrug* ;-) Could be cleaned as well, when one is up to fix this here... Still, the behavior you describe is a bug - it's not reasonable that the changed options do not take effect when one presses Load, but one can have them effect by first New Game and then restart and press Load. -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1769985&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-11 03:20:08
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Bugs item #1341698, was opened at 2005-10-29 08:55 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1341698&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: Out of Date Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Defender disappears Initial Comment: I was attacked by an AI enemy's only stack (so it had their Titan) and I was successful in killing the Titan. Once back to the map screen, my legion had disappeared! ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-01-10 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-27 02:16 Message: Logged In: YES user_id=1717697 Originator: NO I have never seen cases like that before, there is a good chance that that what he saw was totally normal (mutual elimination on backstrike), and so much changed since then, so I suggest we close this if nobody speaks up against it. I put it to pending, so it will get closed after few weeks if nothing happens otherwise. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-06-08 06:35 Message: Logged In: YES user_id=1717697 Originator: NO well, this is totally possible - you might have killed that titan, and (or also not, does actually not matter) all of the other creatures in his legion. But if the AI on the backstrike did still kill all of your remaining creatures, this is a mutual and nothing of your legion would remain to go back to the masterboard. Are you sure that there was no chance that he killed all your creatures? ( too many creatures, some of them not in contact, or some of them more hitpoints left than all nearby creatures together in theory can sum up to, ...) The AI's backstrike happen so fast and then immediately the battle board disappears that it's hard to track. Anyway hard to say without log or something... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1341698&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-11 03:20:08
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Bugs item #1737239, was opened at 2007-06-14 07:41 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1737239&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None >Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Illegal Move Initial Comment: Hello, Playing the June 2007 update I encountered an "Illegal Move" message box when trying to move on a die 4 from plains #29 to the tundra. I've never seen this before, but it happened twice in this game. When I click on the group it shows what they should be able to build in the tundra, but won't let me move. It will allow me to move to the abyss (by the way we were playing the Abyss6 version). I've only seen it in this one game, so maybe it is just a fluke. Thanks, Bill waw...@ho... ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-01-10 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-27 01:43 Message: Logged In: YES user_id=1717697 Originator: NO Now we have a new public build and this should be fixed. Please report in case you still get that error message. I set this to Pending, so the sourceforge tracker system will close it, if there is nothing else done to it in next 6 (?) weeks or so. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-26 23:37 Message: Logged In: YES user_id=1717697 Originator: NO Yes, I believe it does not depend on the map. As said, my last changes to it (revision 2717, 04.10.2007) should fix that, but we do not have a public build yet. There's some stuff ongoing with the battle map, not sure if we wait for that to complete or do a build soon nevertheless... I'll ask. -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 21:04 Message: Logged In: YES user_id=1902564 Originator: NO I have seen a similar error on the regular map. when rolling a 4 on an up square to the top circle. Game complains that entry is Right but I can only enter to the Left, or perhaps vice versa. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-10-04 00:05 Message: Logged In: YES user_id=1717697 Originator: NO While ago I modified the sources so that they tell more concrete reason why the server considers this illegal. Now Bill got the error again, and server rejects it because of the entry side: "Illegal move: EntrySide 'Left' is not valid, valid are [Right]" See attached picture. In the code, there is some optimization, "if the target hex is free", then don't bother to find all sides, just take the first. This is done both on client and server side. The list which sides would be valid is calculated based on in iterator over a HashSet of moves. Now, my suspicion is, that different java versions (or implementation, or memory situation, ...) make it happen that the one hashmap stores the elements in a different order than the other one, so it is kind of random which is choosen as the first. This theory is confirmed by the fact that this happened in a networked game. I will now remove the "optimization" on the server side, so it will always give back to the method which compare the entry side, all valid sides, not just the first one (if target is free). If my theory is right, the error should not happen afterwards anymore. -Clemens File Added: IllegalMove-EntrySides.jpg ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1737239&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-11 03:20:08
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Bugs item #949404, was opened at 2004-05-06 12:04 Message generated for change (Comment added) made by sf-robot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=949404&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GUI Group: None >Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Engagement Results screen won't appear Initial Comment: My email: ry...@fo... I'm running on WinXP Pro 2002 SP1 with Java Web Start 1.4.2_01. My screen resolution is 1280 x 1024 x 32bit with using an ATI Radeon 9800. Selecting the "Engagement Results" checkbox from the graphics window doesn't do anything except check the box in the menu. The bug showed up in the 3/16 build--the 2/24 build didn't have this problem. ---------------------------------------------------------------------- >Comment By: SourceForge Robot (sf-robot) Date: 2008-01-10 19:20 Message: Logged In: YES user_id=1312539 Originator: NO This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker). ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-27 02:05 Message: Logged In: YES user_id=1717697 Originator: NO This should now be working as expected: - It's visible when game starts (= was enabled, not matter hidden or not) in previous game with that user name; - you can hide it, it will come back on next engagement; - if it's hidden, you can get it back by from the menu first disable and then enable again; - and it collects all results from beginning on. I am setting this to Pending; i.e. if nobody speaks up in near future, sourceforge tracker robot will set it to Closed after a few weeks. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-04-16 04:51 Message: Logged In: YES user_id=1717697 Originator: NO Since r2643 (April 11, 2007) engagement result window is now initially shown, when enabled - even if it is empty. OK, if you "Done" it, it will disappear until next engagement (or it might be "until next own engagement"? - there is some logic in when it jumps to "last engagement" - this might play a role here - I didn't look into that). Not sure if it looks pretty this way, but this way it at least a) collects the eng. events from beginning on, even if own player is not involved in first battles, b) when you start, you notice whether or not you would have the engagement viewer, so you can turn it on if you want (not need to check from Graphics menu first whether you need to turn it on and when looking you notice "all right, it is checked but just not visible yet" ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2004-05-07 14:30 Message: Logged In: NO Oh, that must have been a change in the behavior... that actually seems to work... It seems to me that after an engagement has happened, selecting "show engagement results" should at least show the results of past engagements. -- ryan ---------------------------------------------------------------------- Comment By: Ben Bishop (benbishop) Date: 2004-05-07 10:05 Message: Logged In: YES user_id=14669 In my experience, selecting 'engagement results' just means that the next time there is an engagement the results will be displayed -- it doesn't appear to turn on.off display of result history, only from that point on (which I think is a flaw -- IMO it should just be a viewer on an engagements result list) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=949404&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-09 05:31:45
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Feature Requests item #1728712, was opened at 2007-05-31 06:25 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1728712&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Manual turn progression Initial Comment: I would love to see a toggle that let me advance every action via the spacebar (or some other key). This way, when I want to slow the action down, or speed it up for parts I don't care about, I can have direct control. It would also be extremely helpful to see a tracerline from the starting and ending point of a stack. Also, when a stack moves, it should have its marker turn an 1/8 turn to differentiate it from non-moved stacks. Is there a way during a battle to see the rules on terrain and native creatures? I have to pull my board game out to play the online version. Weird. I would love to see more graphics options, maybe users could submit them and be downloadable? I also vote for an obvious turn counter on the battleboards. Keep up the great work...I'm hooked! Bre...@gm... (remove dashes and "removeme") ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-01-09 07:31 Message: Logged In: YES user_id=1717697 Originator: NO Turn counter on the battleboards is now there, thanks to Ed. Rules on terrain and natives -- he has something under work / planned. So let's see. I don't know which kind of graphics options you have in mind? Examples? Turn on "Graphical overlays", that's already quite something. Apart from that -- for me Colossus does not need that. Colossus is (for me) meant to be abstract and symbolic. There's enough 3D shooters, virtual reality and naked babes games around *gggg* ;-) The controlling of progression is on the to do list already long, and one of the items on my private "I'd like to do that" list. Although it's not the first one there, and the list is not short ;-) Enjoy! -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-06-25 12:36 Message: Logged In: YES user_id=1717697 Originator: NO > I also vote for an obvious turn counter on the battleboards. too true, I have missed it more than once myself. (Actually even more I miss the done button...) However, did you notice that you can see the relevant information (battle turn number and phase) already from the "Game Status" window? (admittedly on battle board itself would be more handy, but at least the info *is* available). I was not aware of it myself for quite a while... The 1/8 turn -- that's the way how to memorize it in the board game, I know; Colossus has the relevant legions highlighted; so I do not see an overwhelming need to imitate the board game method; sooo many other things to do which are more important, I would say. The others of your suggestions - yes, all of them sound familiar, are on the (very old ;-) to-do-list or in other feature requests... - just noone time or energy to do anything. We'll see. Meanwhile: Hope you enjoy Colossus! I do, even if it's not perfect. -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1728712&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-08 21:26:08
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Feature Requests item #938348, was opened at 2004-04-20 08:20 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=938348&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Pending Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Clemens Katzer (cleka) Summary: Battle: Entry side? Initial Comment: Recently, I got attacked in the desert, with my speed 2 stack (3 ogr, 2 tro), and his brush/jungle stack (2 gar, 3 cyc, gor). I figured I would lose, but I'd do massive damage to him. I thought I figured out which side I'd be defending on. Turns out I got the defending side wrong; only 3 of my 5 could even enter the battle. Which side you are defending on needs to be much clearer. michael-colossus at stb04.nccom.com ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-01-08 23:26 Message: Logged In: YES user_id=1717697 Originator: NO This feature has now been implemented. Battle map preview in masterboard says for the neighbor lands e.g. Left: Tundra 4000 / Right: Tundra 6000 / Bottom: Plains 29 -Clemens ---------------------------------------------------------------------- Comment By: Kim Milvang-Jensen (milvang) Date: 2004-05-04 16:44 Message: Logged In: YES user_id=972236 Ideally you should put the hex numbers fo the neibors on a bettle map when you view it from the main board. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=938348&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-05 00:29:05
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Bugs item #1804635, was opened at 2007-09-29 10:55 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1804635&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Game ends after first engagement Initial Comment: In playing a two-human networked game, at the end of an early engagement (usually the first) the game ends with the legions of the non-host player being removed as if his Titan were defeated. Still trying to reproduce the exact situation -- whether it can happen to the host player, if it is always the first. It seems to happen on flees and on fights. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-01-05 02:29 Message: Logged In: YES user_id=1717697 Originator: NO One more idea: How is your firewall configured - on the server host. Do you have both ports open which Colossus is using (I guess you use the default settings; the Game Setup dialog tells which one is the "main" port) - then this would be 26567 and the following one, i.e. 26568. (the second one is used for file serving - the client will request certain files via that port from the server. If the firewall rejects that, perhaps that's the reason why it gets a Connection reset... The mirrored scenario (the other computer being the server) might really be interesting to see. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-01-05 02:13 Message: Logged In: YES user_id=1717697 Originator: NO I have made a debug build which prints especially much logging output related to the dying of players and removal of legions. Hopefully this will give some new insights. (although it looks the cause is the Connection Reset on client side, and what on earth causes that is a mystery. If this does not bring us further, I will make a debug build where every single string which is sent and which is received are logged :) Could you try the same scenario with the "Debug build" JNLP file (at the very bottom) from this page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds and post _both_ the server and the remote clients logging output. Not all, from the last INFO: <player name>'s turn, number 4 onwards until the end. --- I still can't imagine why this happens. Does it also happen when the other computer is the server? -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-01-04 05:27 Message: Logged In: NO I don't see any difference in behavior that's significant using the experimental build. Here's a fresh server log of a flee (of 2x Gargoyles) by the server player. -GeneralLom Java Web Start Console, started Thu Jan 03 18:32:39 PST 2008 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Jan 3, 2008 6:33:06 PM net.sf.colossus.server.Start main INFO: Start for Colossus version 20071230 at 1199413986640 Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-netclient.cfg Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Couldn't read options from C:\Documents and Settings\thomas/.colossus/Colossus-netclient.cfg Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game newGame INFO: Starting new game Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game addPlayersFromOptions INFO: Add Human player <By color>0 Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game addPlayersFromOptions INFO: Add Network player <By client>1 Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Server addClient INFO: Decremented waitingForClients to 1 Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Server addClient INFO: Decremented waitingForClients to 0 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Auto play : false Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Player type : net.sf.colossus.ai.Human Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger GetPlayersLocation Y : 35 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Run network client : false Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger GetPlayersLocation X : 490 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Log debug messages : true Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Autosave : true Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger EventExpire : 5 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Run server on port : 26567 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Variant : Default Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ViewMode : Only own legions Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Game assignTowers INFO: <By color>0 gets tower 200 Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Game assignTowers INFO: tomlee gets tower 400 Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Recruit events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Split events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Teleport events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Summon events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Acquire events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Engagement won events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Engagement lost events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Mulligans : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Movement rolls : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Turn change info : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Player change info : false Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Auto-scroll to end : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Hide undone events : false Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Maximum number of turns to display : 3 Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show inspector : null Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show log window : null Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show Caretaker's stacks : null Jan 3, 2008 6:37:04 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickColorLocation X : -6 Jan 3, 2008 6:37:04 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickColorLocation Y : 464 Jan 3, 2008 6:37:04 PM net.sf.colossus.server.Game assignColor INFO: Blue chooses color Blue Jan 3, 2008 6:37:05 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickMarkerLocation X : 276 Jan 3, 2008 6:37:05 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickMarkerLocation Y : 469 Jan 3, 2008 6:37:11 PM net.sf.colossus.server.Game assignColor INFO: tomlee chooses color Red Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Game placeInitialLegion INFO: tomlee selects initial marker Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Titan recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Angel recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Ogre recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Centaur recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Gargoyle recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Game placeInitialLegion INFO: Blue selects initial marker Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: Last Titan recruited Jan 3, 2008 6:37:35 PM net.sf.colossus.server.Legion split INFO: 4 creatures are split off from legion Rd05 (Heart) into new legion Rd02 (Eagle) Jan 3, 2008 6:37:38 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:37:38 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 2 for movement Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Player takeMulligan INFO: tomlee takes a mulligan Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 4 for movement Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Server mulligan INFO: tomlee takes a mulligan and rolls 4 Jan 3, 2008 6:37:59 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 400 moves to Plains hex 119 entering on Right Jan 3, 2008 6:38:02 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 400 moves to Marsh hex 27 entering on Right Jan 3, 2008 6:38:04 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:38:05 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:38:06 PM net.sf.colossus.server.Caretaker takeOne INFO: First Troll recruited Jan 3, 2008 6:38:06 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Marsh hex 27 recruits Troll with 2 Ogres Jan 3, 2008 6:38:09 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd02 (Eagle) in Plains hex 119 recruits Centaur with 1 Centaur Jan 3, 2008 6:38:10 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 1 Jan 3, 2008 6:38:22 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger SplitLegionLocation X : 359 Jan 3, 2008 6:38:22 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger SplitLegionLocation Y : 426 Jan 3, 2008 6:38:22 PM net.sf.colossus.server.Legion split INFO: 4 creatures are split off from legion Bu03 (Candle) into new legion Bu05 (Egg) Jan 3, 2008 6:38:25 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:38:25 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 5 for movement Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Player takeMulligan INFO: Blue takes a mulligan Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 4 for movement Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Server mulligan INFO: Blue takes a mulligan and rolls 4 Jan 3, 2008 6:38:42 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu03 (Candle) in 200 moves to Plains hex 105 entering on Right Jan 3, 2008 6:38:44 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu05 (Egg) in 200 moves to Marsh hex 13 entering on Right Jan 3, 2008 6:38:46 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:38:46 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:38:48 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickRecruitLocation X : 471 Jan 3, 2008 6:38:48 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickRecruitLocation Y : 421 Jan 3, 2008 6:38:48 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Jan 3, 2008 6:38:51 PM net.sf.colossus.server.Caretaker takeOne INFO: First Lion recruited Jan 3, 2008 6:38:51 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu03 (Candle) in Plains hex 105 recruits Lion with 2 Centaurs Jan 3, 2008 6:38:53 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 2 Jan 3, 2008 6:38:58 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:38:58 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 2 for movement Jan 3, 2008 6:39:03 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 27 moves to Plains hex 129 entering on Bottom Jan 3, 2008 6:39:05 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 119 moves to Marsh hex 117 entering on Left Jan 3, 2008 6:39:07 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:39:07 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:39:10 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Plains hex 129 recruits Centaur with 1 Centaur Jan 3, 2008 6:39:13 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 2 Jan 3, 2008 6:39:24 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:39:24 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 2 for movement Jan 3, 2008 6:39:31 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu05 (Egg) in 13 moves to Brush hex 17 entering on Right Jan 3, 2008 6:39:34 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu03 (Candle) in 105 moves to Marsh hex 103 entering on Left Jan 3, 2008 6:39:36 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:39:36 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:39:38 PM net.sf.colossus.server.Caretaker takeOne INFO: First Cyclops recruited Jan 3, 2008 6:39:38 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu05 (Egg) in Brush hex 17 recruits Cyclops with 2 Gargoyles Jan 3, 2008 6:39:40 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu03 (Candle) in Marsh hex 103 recruits Ogre with 1 Ogre Jan 3, 2008 6:39:42 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 3 Jan 3, 2008 6:39:45 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:39:45 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 1 for movement Jan 3, 2008 6:40:03 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 129 moves to Tower hex 500 entering on Bottom Jan 3, 2008 6:40:06 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:40:06 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:40:09 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Tower hex 500 recruits Ogre with nothing Jan 3, 2008 6:40:14 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 3 Jan 3, 2008 6:40:22 PM net.sf.colossus.server.Legion split INFO: 2 creatures are split off from legion Bu05 (Egg) into new legion Bu09 (Octopus) Jan 3, 2008 6:40:27 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:40:27 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 1 for movement Jan 3, 2008 6:40:33 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu09 (Octopus) in 17 moves to Hills hex 18 entering on Left Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 4 Jan 3, 2008 6:40:52 PM net.sf.colossus.server.Legion split INFO: 3 creatures are split off from legion Rd05 (Heart) into new legion Rd04 (Gong) Jan 3, 2008 6:40:54 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:40:54 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 3 for movement Jan 3, 2008 6:40:58 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 117 moves to Hills hex 18 entering on Bottom Jan 3, 2008 6:41:01 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 500 moves to Plains hex 29 entering on Right Jan 3, 2008 6:41:27 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:41:37 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ConcedeLocation X : 384 Jan 3, 2008 6:41:37 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ConcedeLocation Y : 421 Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Game handleConcession INFO: Legion Bu09 (Octopus) flees from legion Rd02 (Eagle) Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Player addPoints INFO: tomlee earns 12.0 points Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Bu09[Gargoyle, Gargoyle] is eliminated Jan 3, 2008 6:41:37 PM net.sf.colossus.client.EventViewer tellEngagementResults INFO: tellEngagementResultHandling, winner = Rd02 Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd05[Angel, Troll, Centaur, Centaur] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd02[Titan, Gargoyle, Gargoyle, Centaur, Centaur] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd04[Ogre, Ogre, Ogre] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Player die INFO: tomlee dies Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Game checkForVictory INFO: Game over -- Blue wins at 1199414548250 Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 4 ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-29 00:19 Message: Logged In: YES user_id=1717697 Originator: NO Well well. I still have no clue why that happens, but hey... there's hope! We have now "experimental builds" on our wiki page. I did recently quite some rework on how the sockets read/write data, and in particular which exceptions, error messages and such. This changes are not in the last public build, but in the experimental one. You could try whether this new version from our experimental build page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds suffers the same problem. (you could get to that page like this: http://sourceforge.net/projects/colossus/ => Wiki => Wiki home brings you to http://colossus.wiki.sourceforge.net/ => left side "ExperimentalBuilds" brings you to the needed page ... http://colossus.wiki.sourceforge.net/ExperimentalBuilds and there is under the heading "Trunk Builds" you find "We now have a separate JNLP file Colossus-head-trunk.jnlp for running ..." Click on the "Colossus-head-trunk.jnlp" - this will start the game with that newest build which contains my network changes. Perhaps it solves the problem ... perhaps it at least write some more stuff to the log. If that still does not give a clue, I will make a special build with extra much log debug output :)) Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-27 06:54 Message: Logged In: YES user_id=1902564 Originator: NO >Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? Yes. >Or did you configure Web Start to store log to a file? (How?) The Java Web Start Console can disappear, but in the Flee scenario both consoles remain. But I log my console output to a file. Once I figured out that that Java Web Start Application Manager was different than the javaws.exe that ships with Java, it was easy :) Download it from Sun if necessary (http://java.sun.com/products/javawebstart/download.jsp), install and run it, then File/Preferences, Advanced. Then check the box and provide a log file location. I am assuming that JWSAM is fine to use with Java 1.6+ though it looks very old. Note: I encountered this bug before using JWSAM. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-26 12:11 Message: Logged In: YES user_id=1717697 Originator: NO OK, that are very good informations. I'll try to reproduce it with two computers using Java 1.6, when I can. Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? If so, how do you get the log? As soon as Colossus is gone the Java console is gone, too :-/ Or did you configure Web Start to store log to a file? (How?) (Actually, when I use JRE1.6, I do not have a "Java Web Start" configuration, only thing I find is javacpl (control panel), and this has something for "Java console: Show console, Hide console, do not start console" but nothing for to configure a log file, like Java Web Start Application Manager in Java 1.4.2 has... -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:56 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:55 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:54 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-05 12:48 Message: Logged In: YES user_id=1717697 Originator: NO Very strange. From the logs it basically looks as if both sides get the "the network connection was ended from the other side". I.e. a network problem, e.g. firewall or similar closed connection because it thinks the session is over. One thing makes me suspicious, that in client side the optionTrigger for board and battleboard location are run just before it ends (see below). Those are usually done when the board is closed due to user request. Is it possible that the other user (the client) has closed his battlemap when the battle was nearly over? Because, if one does so, this closes both battle and main board (after a confirmation window "do you really want to quit?") If he just did "let's close the board, battle is mostly over" (e.g. instead of a strikeback which can't effect anything anyway) and did not read the dialog carefully, this indeed would cause a somewhat similar behavior. Although, when I tried that now, I did not get the reset message in the client. But this does not mean this can't be the reason - the order in which things are shutdown is random, sometimes one gets the exception and sometimes not. If, at the other hand, I kill my server, my client ONLY gets the exception, no "save location" triggers. >From the client log you submitted: Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset --- Does it happen only if you play against that particular player? (=> does it happen if you play with someone else? does it happen if he plays with someone else?) One detail which does not fit into the puzzle is, that you mentioned once "happens also in flee situations" - and there the scenario of above does not apply)-: The flee or concede dialogs should not cause the "big boards" to die. Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-04 10:27 Message: Logged In: YES user_id=1902564 Originator: NO Here is a fresh server log / client log pair. It looks somewhat different from the first server log (no illegally leaving carry mode etc.) maybe because in this game the client player won. Client is named Bllyboy in this log, not Owner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ server log Java Web Start Console, started Sat Nov 03 21:30:41 PDT 2007 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194150642843 Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Starting new game Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 600 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Bllyboy gets tower 300 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Nov 3, 2007 9:32:40 PM net.sf.colossus.util.Log event INFO: Bllyboy chooses color Red Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 29 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Titan recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Angel recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Bllyboy selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu05 (Egg) Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:33:17 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 600 moves to Swamp hex 42 entering on Bottom Nov 3, 2007 9:33:23 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 600 moves to Brush hex 38 entering on Bottom Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Brush hex 38 recruits Gargoyle with 1 Gargoyle Nov 3, 2007 9:33:28 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 1 Nov 3, 2007 9:33:39 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Rd07 (Salamander) into new legion Rd08 (Shield) Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 6 for movement Nov 3, 2007 9:33:51 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 300 tower teleports (Angel) to Tower hex 600 entering on Bottom Nov 3, 2007 9:33:55 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 300 moves to Plains hex 110 entering on Left Nov 3, 2007 9:33:57 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:58 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:59 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tower hex 600 recruits Ogre with nothing Nov 3, 2007 9:34:05 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Plains hex 110 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:09 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 2 Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:34:25 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 42 moves to Marsh hex 41 entering on Right Nov 3, 2007 9:34:28 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 38 moves to Plains hex 1 entering on Right Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:32 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Marsh hex 41 recruits Ogre with 1 Ogre Nov 3, 2007 9:34:33 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Plains hex 1 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:34 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 2 Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:34:44 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 600 moves to Marsh hex 36 entering on Right Nov 3, 2007 9:34:47 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 110 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:34:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:49 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: First Troll recruited Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Marsh hex 36 recruits Troll with 2 Ogres Nov 3, 2007 9:34:52 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 3 Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:17 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 1 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 3 Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:35:26 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 13 moves to Woods hex 16 entering on Left Nov 3, 2007 9:35:36 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 36 moves to Tundra hex 2000 entering on Left Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:42 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tundra hex 2000 recruits Troll with 1 Troll Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: First Warbear recruited Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Woods hex 16 recruits Warbear with 3 Centaurs Nov 3, 2007 9:35:45 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 4 Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:55 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 7 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:36:00 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 41 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:06 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Nov 3, 2007 9:36:08 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 4 Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:36:14 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 2000 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:15 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 16 moves to Hills hex 23 entering on Left Nov 3, 2007 9:36:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 5 Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Blue rolls a 3 for movement Nov 3, 2007 9:36:23 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 7 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:26 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation X : 335 Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation X : 354 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: Bu02 (Bat) (Blue) attacks Rd07 (Salamander) (Bllyboy) in Brush hex 10 Nov 3, 2007 9:36:41 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to F2 Nov 3, 2007 9:36:53 PM net.sf.colossus.util.Log event INFO: Gargoyle undoes move and returns to X0 Nov 3, 2007 9:36:55 PM net.sf.colossus.util.Log event INFO: Angel moves from X0 to F2 Nov 3, 2007 9:36:57 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to E3 Nov 3, 2007 9:36:59 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to E4 Nov 3, 2007 9:37:01 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to C5 Nov 3, 2007 9:37:02 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to D6 Nov 3, 2007 9:37:03 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to E5 Nov 3, 2007 9:37:04 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to F4 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 1 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:19 PM net.sf.colossus.util.Log event INFO: Angel moves from X3 to E2 Nov 3, 2007 9:37:23 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X3 to D3 Nov 3, 2007 9:37:27 PM net.sf.colossus.util.Log event INFO: Centaur moves from X3 to C2 Nov 3, 2007 9:37:29 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to A2 Nov 3, 2007 9:37:31 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to B1 Nov 3, 2007 9:37:33 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Gargoyle in Brambles hex E3 with strike number 4 : 2134: 1 hit Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Angel in Plains hex F2 with strike number 4 : 666315: 4 hits Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 3612: 1 hit Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 521532: 2 hits Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 1 + 2 => 3; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 2 Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:44 PM net.sf.colossus.util.Log event INFO: Troll moves from C5 to B3 Nov 3, 2007 9:37:47 PM net.sf.colossus.util.Log event INFO: Troll moves from E4 to D4 Nov 3, 2007 9:37:49 PM net.sf.colossus.util.Log event INFO: Ogre moves from F4 to E4 Nov 3, 2007 9:37:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from D6 to B4 Nov 3, 2007 9:37:53 PM net.sf.colossus.util.Log event INFO: Ogre moves from E5 to D5 Nov 3, 2007 9:37:56 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 623622: 2 hits Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 3 + 2 => 5; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 6412: 1 hit Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 5 + 1 => 6; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 5 : 36223353: 2 hits Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 0 + 2 => 2; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Plains hex A2 with strike number 4 : 14136255: 4 hits Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 252333: 1 hit Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2333: 3 hits Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Gargoyle in Brambles hex E3 with strike number 4 : 666412: 4 hits Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 1 + 4 => 4; 1 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: 1 carry available Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 558 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 473 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: 1 hit carries to Angel in Plains hex F2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:17 PM net.sf.colossus.util.Log event INFO: Ogre moves from B1 to B2 Nov 3, 2007 9:38:21 PM net.sf.colossus.util.Log event INFO: Centaur moves from C2 to C3 Nov 3, 2007 9:38:27 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 566211: 3 hits Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 1 + 3 => 4; 0 excess Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Ogre in B2 strikes Troll in Plains hex B3 with strike number 5 : 316242: 1 hit Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Troll in Plains hex D4 with strike number 2 : 432: 3 hits Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 3 + 3 => 6; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2661: 2 hits Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 6 + 2 => 8; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4 is now dead: (hits=8 > power=8) Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 6 : 56425426: 2 hits Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 2 + 2 => 4; 0 excess Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 53433636: 4 hits Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 3 Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:50 PM net.sf.colossus.util.Log event INFO: Angel moves from F2 to D3 Nov 3, 2007 9:38:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from E4 to D4 Nov 3, 2007 9:38:52 PM net.sf.colossus.util.Log event INFO: Ogre moves from D5 to C4 Nov 3, 2007 9:38:57 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Angel in D3 strikes Centaur in Plains hex C3 with strike number 4 : 366135: 3 hits Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 14432424: 4 hits Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 4 + 4 => 6; 2 excess Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: 2 carries available Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 4 + 2 => 6; 0 excess Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: 2 hits carry to Ogre in Plains hex A2 Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 521443: 3 hits Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 5 + 3 => 8; 0 excess Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3 is now dead: (hits=8 > power=8) Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Ogre in Plains hex D4 with strike number 2 : 541: 2 hits Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex D4: 0 + 2 => 2; 0 excess Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Bllyboy earns 72.0 points Nov 3, 2007 9:39:31 PM net.sf.colossus.util.... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-01-05 00:13:16
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Bugs item #1804635, was opened at 2007-09-29 10:55 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1804635&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Game ends after first engagement Initial Comment: In playing a two-human networked game, at the end of an early engagement (usually the first) the game ends with the legions of the non-host player being removed as if his Titan were defeated. Still trying to reproduce the exact situation -- whether it can happen to the host player, if it is always the first. It seems to happen on flees and on fights. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-01-05 02:13 Message: Logged In: YES user_id=1717697 Originator: NO I have made a debug build which prints especially much logging output related to the dying of players and removal of legions. Hopefully this will give some new insights. (although it looks the cause is the Connection Reset on client side, and what on earth causes that is a mystery. If this does not bring us further, I will make a debug build where every single string which is sent and which is received are logged :) Could you try the same scenario with the "Debug build" JNLP file (at the very bottom) from this page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds and post _both_ the server and the remote clients logging output. Not all, from the last INFO: <player name>'s turn, number 4 onwards until the end. --- I still can't imagine why this happens. Does it also happen when the other computer is the server? -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-01-04 05:27 Message: Logged In: NO I don't see any difference in behavior that's significant using the experimental build. Here's a fresh server log of a flee (of 2x Gargoyles) by the server player. -GeneralLom Java Web Start Console, started Thu Jan 03 18:32:39 PST 2008 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Jan 3, 2008 6:33:06 PM net.sf.colossus.server.Start main INFO: Start for Colossus version 20071230 at 1199413986640 Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-netclient.cfg Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Couldn't read options from C:\Documents and Settings\thomas/.colossus/Colossus-netclient.cfg Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game newGame INFO: Starting new game Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game addPlayersFromOptions INFO: Add Human player <By color>0 Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game addPlayersFromOptions INFO: Add Network player <By client>1 Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Server addClient INFO: Decremented waitingForClients to 1 Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Server addClient INFO: Decremented waitingForClients to 0 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Auto play : false Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Player type : net.sf.colossus.ai.Human Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger GetPlayersLocation Y : 35 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Run network client : false Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger GetPlayersLocation X : 490 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Log debug messages : true Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Autosave : true Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger EventExpire : 5 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Run server on port : 26567 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Variant : Default Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ViewMode : Only own legions Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Game assignTowers INFO: <By color>0 gets tower 200 Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Game assignTowers INFO: tomlee gets tower 400 Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Recruit events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Split events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Teleport events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Summon events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Acquire events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Engagement won events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Engagement lost events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Mulligans : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Movement rolls : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Turn change info : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Player change info : false Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Auto-scroll to end : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Hide undone events : false Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Maximum number of turns to display : 3 Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show inspector : null Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show log window : null Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show Caretaker's stacks : null Jan 3, 2008 6:37:04 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickColorLocation X : -6 Jan 3, 2008 6:37:04 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickColorLocation Y : 464 Jan 3, 2008 6:37:04 PM net.sf.colossus.server.Game assignColor INFO: Blue chooses color Blue Jan 3, 2008 6:37:05 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickMarkerLocation X : 276 Jan 3, 2008 6:37:05 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickMarkerLocation Y : 469 Jan 3, 2008 6:37:11 PM net.sf.colossus.server.Game assignColor INFO: tomlee chooses color Red Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Game placeInitialLegion INFO: tomlee selects initial marker Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Titan recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Angel recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Ogre recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Centaur recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Gargoyle recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Game placeInitialLegion INFO: Blue selects initial marker Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: Last Titan recruited Jan 3, 2008 6:37:35 PM net.sf.colossus.server.Legion split INFO: 4 creatures are split off from legion Rd05 (Heart) into new legion Rd02 (Eagle) Jan 3, 2008 6:37:38 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:37:38 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 2 for movement Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Player takeMulligan INFO: tomlee takes a mulligan Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 4 for movement Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Server mulligan INFO: tomlee takes a mulligan and rolls 4 Jan 3, 2008 6:37:59 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 400 moves to Plains hex 119 entering on Right Jan 3, 2008 6:38:02 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 400 moves to Marsh hex 27 entering on Right Jan 3, 2008 6:38:04 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:38:05 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:38:06 PM net.sf.colossus.server.Caretaker takeOne INFO: First Troll recruited Jan 3, 2008 6:38:06 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Marsh hex 27 recruits Troll with 2 Ogres Jan 3, 2008 6:38:09 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd02 (Eagle) in Plains hex 119 recruits Centaur with 1 Centaur Jan 3, 2008 6:38:10 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 1 Jan 3, 2008 6:38:22 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger SplitLegionLocation X : 359 Jan 3, 2008 6:38:22 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger SplitLegionLocation Y : 426 Jan 3, 2008 6:38:22 PM net.sf.colossus.server.Legion split INFO: 4 creatures are split off from legion Bu03 (Candle) into new legion Bu05 (Egg) Jan 3, 2008 6:38:25 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:38:25 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 5 for movement Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Player takeMulligan INFO: Blue takes a mulligan Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 4 for movement Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Server mulligan INFO: Blue takes a mulligan and rolls 4 Jan 3, 2008 6:38:42 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu03 (Candle) in 200 moves to Plains hex 105 entering on Right Jan 3, 2008 6:38:44 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu05 (Egg) in 200 moves to Marsh hex 13 entering on Right Jan 3, 2008 6:38:46 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:38:46 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:38:48 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickRecruitLocation X : 471 Jan 3, 2008 6:38:48 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickRecruitLocation Y : 421 Jan 3, 2008 6:38:48 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Jan 3, 2008 6:38:51 PM net.sf.colossus.server.Caretaker takeOne INFO: First Lion recruited Jan 3, 2008 6:38:51 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu03 (Candle) in Plains hex 105 recruits Lion with 2 Centaurs Jan 3, 2008 6:38:53 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 2 Jan 3, 2008 6:38:58 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:38:58 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 2 for movement Jan 3, 2008 6:39:03 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 27 moves to Plains hex 129 entering on Bottom Jan 3, 2008 6:39:05 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 119 moves to Marsh hex 117 entering on Left Jan 3, 2008 6:39:07 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:39:07 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:39:10 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Plains hex 129 recruits Centaur with 1 Centaur Jan 3, 2008 6:39:13 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 2 Jan 3, 2008 6:39:24 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:39:24 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 2 for movement Jan 3, 2008 6:39:31 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu05 (Egg) in 13 moves to Brush hex 17 entering on Right Jan 3, 2008 6:39:34 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu03 (Candle) in 105 moves to Marsh hex 103 entering on Left Jan 3, 2008 6:39:36 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:39:36 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:39:38 PM net.sf.colossus.server.Caretaker takeOne INFO: First Cyclops recruited Jan 3, 2008 6:39:38 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu05 (Egg) in Brush hex 17 recruits Cyclops with 2 Gargoyles Jan 3, 2008 6:39:40 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu03 (Candle) in Marsh hex 103 recruits Ogre with 1 Ogre Jan 3, 2008 6:39:42 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 3 Jan 3, 2008 6:39:45 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:39:45 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 1 for movement Jan 3, 2008 6:40:03 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 129 moves to Tower hex 500 entering on Bottom Jan 3, 2008 6:40:06 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:40:06 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:40:09 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Tower hex 500 recruits Ogre with nothing Jan 3, 2008 6:40:14 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 3 Jan 3, 2008 6:40:22 PM net.sf.colossus.server.Legion split INFO: 2 creatures are split off from legion Bu05 (Egg) into new legion Bu09 (Octopus) Jan 3, 2008 6:40:27 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:40:27 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 1 for movement Jan 3, 2008 6:40:33 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu09 (Octopus) in 17 moves to Hills hex 18 entering on Left Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 4 Jan 3, 2008 6:40:52 PM net.sf.colossus.server.Legion split INFO: 3 creatures are split off from legion Rd05 (Heart) into new legion Rd04 (Gong) Jan 3, 2008 6:40:54 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:40:54 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 3 for movement Jan 3, 2008 6:40:58 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 117 moves to Hills hex 18 entering on Bottom Jan 3, 2008 6:41:01 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 500 moves to Plains hex 29 entering on Right Jan 3, 2008 6:41:27 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:41:37 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ConcedeLocation X : 384 Jan 3, 2008 6:41:37 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ConcedeLocation Y : 421 Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Game handleConcession INFO: Legion Bu09 (Octopus) flees from legion Rd02 (Eagle) Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Player addPoints INFO: tomlee earns 12.0 points Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Bu09[Gargoyle, Gargoyle] is eliminated Jan 3, 2008 6:41:37 PM net.sf.colossus.client.EventViewer tellEngagementResults INFO: tellEngagementResultHandling, winner = Rd02 Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd05[Angel, Troll, Centaur, Centaur] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd02[Titan, Gargoyle, Gargoyle, Centaur, Centaur] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd04[Ogre, Ogre, Ogre] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Player die INFO: tomlee dies Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Game checkForVictory INFO: Game over -- Blue wins at 1199414548250 Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 4 ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-29 00:19 Message: Logged In: YES user_id=1717697 Originator: NO Well well. I still have no clue why that happens, but hey... there's hope! We have now "experimental builds" on our wiki page. I did recently quite some rework on how the sockets read/write data, and in particular which exceptions, error messages and such. This changes are not in the last public build, but in the experimental one. You could try whether this new version from our experimental build page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds suffers the same problem. (you could get to that page like this: http://sourceforge.net/projects/colossus/ => Wiki => Wiki home brings you to http://colossus.wiki.sourceforge.net/ => left side "ExperimentalBuilds" brings you to the needed page ... http://colossus.wiki.sourceforge.net/ExperimentalBuilds and there is under the heading "Trunk Builds" you find "We now have a separate JNLP file Colossus-head-trunk.jnlp for running ..." Click on the "Colossus-head-trunk.jnlp" - this will start the game with that newest build which contains my network changes. Perhaps it solves the problem ... perhaps it at least write some more stuff to the log. If that still does not give a clue, I will make a special build with extra much log debug output :)) Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-27 06:54 Message: Logged In: YES user_id=1902564 Originator: NO >Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? Yes. >Or did you configure Web Start to store log to a file? (How?) The Java Web Start Console can disappear, but in the Flee scenario both consoles remain. But I log my console output to a file. Once I figured out that that Java Web Start Application Manager was different than the javaws.exe that ships with Java, it was easy :) Download it from Sun if necessary (http://java.sun.com/products/javawebstart/download.jsp), install and run it, then File/Preferences, Advanced. Then check the box and provide a log file location. I am assuming that JWSAM is fine to use with Java 1.6+ though it looks very old. Note: I encountered this bug before using JWSAM. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-26 12:11 Message: Logged In: YES user_id=1717697 Originator: NO OK, that are very good informations. I'll try to reproduce it with two computers using Java 1.6, when I can. Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? If so, how do you get the log? As soon as Colossus is gone the Java console is gone, too :-/ Or did you configure Web Start to store log to a file? (How?) (Actually, when I use JRE1.6, I do not have a "Java Web Start" configuration, only thing I find is javacpl (control panel), and this has something for "Java console: Show console, Hide console, do not start console" but nothing for to configure a log file, like Java Web Start Application Manager in Java 1.4.2 has... -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:56 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:55 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 00:54 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-05 12:48 Message: Logged In: YES user_id=1717697 Originator: NO Very strange. From the logs it basically looks as if both sides get the "the network connection was ended from the other side". I.e. a network problem, e.g. firewall or similar closed connection because it thinks the session is over. One thing makes me suspicious, that in client side the optionTrigger for board and battleboard location are run just before it ends (see below). Those are usually done when the board is closed due to user request. Is it possible that the other user (the client) has closed his battlemap when the battle was nearly over? Because, if one does so, this closes both battle and main board (after a confirmation window "do you really want to quit?") If he just did "let's close the board, battle is mostly over" (e.g. instead of a strikeback which can't effect anything anyway) and did not read the dialog carefully, this indeed would cause a somewhat similar behavior. Although, when I tried that now, I did not get the reset message in the client. But this does not mean this can't be the reason - the order in which things are shutdown is random, sometimes one gets the exception and sometimes not. If, at the other hand, I kill my server, my client ONLY gets the exception, no "save location" triggers. >From the client log you submitted: Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset --- Does it happen only if you play against that particular player? (=> does it happen if you play with someone else? does it happen if he plays with someone else?) One detail which does not fit into the puzzle is, that you mentioned once "happens also in flee situations" - and there the scenario of above does not apply)-: The flee or concede dialogs should not cause the "big boards" to die. Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-04 10:27 Message: Logged In: YES user_id=1902564 Originator: NO Here is a fresh server log / client log pair. It looks somewhat different from the first server log (no illegally leaving carry mode etc.) maybe because in this game the client player won. Client is named Bllyboy in this log, not Owner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ server log Java Web Start Console, started Sat Nov 03 21:30:41 PDT 2007 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194150642843 Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Starting new game Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 600 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Bllyboy gets tower 300 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Nov 3, 2007 9:32:40 PM net.sf.colossus.util.Log event INFO: Bllyboy chooses color Red Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 29 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Titan recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Angel recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Bllyboy selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu05 (Egg) Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:33:17 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 600 moves to Swamp hex 42 entering on Bottom Nov 3, 2007 9:33:23 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 600 moves to Brush hex 38 entering on Bottom Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Brush hex 38 recruits Gargoyle with 1 Gargoyle Nov 3, 2007 9:33:28 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 1 Nov 3, 2007 9:33:39 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Rd07 (Salamander) into new legion Rd08 (Shield) Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 6 for movement Nov 3, 2007 9:33:51 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 300 tower teleports (Angel) to Tower hex 600 entering on Bottom Nov 3, 2007 9:33:55 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 300 moves to Plains hex 110 entering on Left Nov 3, 2007 9:33:57 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:58 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:59 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tower hex 600 recruits Ogre with nothing Nov 3, 2007 9:34:05 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Plains hex 110 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:09 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 2 Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:34:25 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 42 moves to Marsh hex 41 entering on Right Nov 3, 2007 9:34:28 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 38 moves to Plains hex 1 entering on Right Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:32 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Marsh hex 41 recruits Ogre with 1 Ogre Nov 3, 2007 9:34:33 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Plains hex 1 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:34 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 2 Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:34:44 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 600 moves to Marsh hex 36 entering on Right Nov 3, 2007 9:34:47 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 110 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:34:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:49 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: First Troll recruited Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Marsh hex 36 recruits Troll with 2 Ogres Nov 3, 2007 9:34:52 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 3 Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:17 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 1 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 3 Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:35:26 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 13 moves to Woods hex 16 entering on Left Nov 3, 2007 9:35:36 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 36 moves to Tundra hex 2000 entering on Left Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:42 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tundra hex 2000 recruits Troll with 1 Troll Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: First Warbear recruited Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Woods hex 16 recruits Warbear with 3 Centaurs Nov 3, 2007 9:35:45 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 4 Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:55 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 7 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:36:00 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 41 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:06 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Nov 3, 2007 9:36:08 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 4 Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:36:14 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 2000 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:15 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 16 moves to Hills hex 23 entering on Left Nov 3, 2007 9:36:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 5 Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Blue rolls a 3 for movement Nov 3, 2007 9:36:23 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 7 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:26 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation X : 335 Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation X : 354 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: Bu02 (Bat) (Blue) attacks Rd07 (Salamander) (Bllyboy) in Brush hex 10 Nov 3, 2007 9:36:41 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to F2 Nov 3, 2007 9:36:53 PM net.sf.colossus.util.Log event INFO: Gargoyle undoes move and returns to X0 Nov 3, 2007 9:36:55 PM net.sf.colossus.util.Log event INFO: Angel moves from X0 to F2 Nov 3, 2007 9:36:57 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to E3 Nov 3, 2007 9:36:59 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to E4 Nov 3, 2007 9:37:01 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to C5 Nov 3, 2007 9:37:02 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to D6 Nov 3, 2007 9:37:03 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to E5 Nov 3, 2007 9:37:04 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to F4 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 1 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:19 PM net.sf.colossus.util.Log event INFO: Angel moves from X3 to E2 Nov 3, 2007 9:37:23 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X3 to D3 Nov 3, 2007 9:37:27 PM net.sf.colossus.util.Log event INFO: Centaur moves from X3 to C2 Nov 3, 2007 9:37:29 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to A2 Nov 3, 2007 9:37:31 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to B1 Nov 3, 2007 9:37:33 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Gargoyle in Brambles hex E3 with strike number 4 : 2134: 1 hit Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Angel in Plains hex F2 with strike number 4 : 666315: 4 hits Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 3612: 1 hit Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 521532: 2 hits Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 1 + 2 => 3; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 2 Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:44 PM net.sf.colossus.util.Log event INFO: Troll moves from C5 to B3 Nov 3, 2007 9:37:47 PM net.sf.colossus.util.Log event INFO: Troll moves from E4 to D4 Nov 3, 2007 9:37:49 PM net.sf.colossus.util.Log event INFO: Ogre moves from F4 to E4 Nov 3, 2007 9:37:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from D6 to B4 Nov 3, 2007 9:37:53 PM net.sf.colossus.util.Log event INFO: Ogre moves from E5 to D5 Nov 3, 2007 9:37:56 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 623622: 2 hits Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 3 + 2 => 5; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 6412: 1 hit Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 5 + 1 => 6; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 5 : 36223353: 2 hits Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 0 + 2 => 2; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Plains hex A2 with strike number 4 : 14136255: 4 hits Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 252333: 1 hit Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2333: 3 hits Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Gargoyle in Brambles hex E3 with strike number 4 : 666412: 4 hits Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 1 + 4 => 4; 1 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: 1 carry available Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 558 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 473 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: 1 hit carries to Angel in Plains hex F2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:17 PM net.sf.colossus.util.Log event INFO: Ogre moves from B1 to B2 Nov 3, 2007 9:38:21 PM net.sf.colossus.util.Log event INFO: Centaur moves from C2 to C3 Nov 3, 2007 9:38:27 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 566211: 3 hits Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 1 + 3 => 4; 0 excess Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Ogre in B2 strikes Troll in Plains hex B3 with strike number 5 : 316242: 1 hit Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Troll in Plains hex D4 with strike number 2 : 432: 3 hits Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 3 + 3 => 6; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2661: 2 hits Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 6 + 2 => 8; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4 is now dead: (hits=8 > power=8) Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 6 : 56425426: 2 hits Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 2 + 2 => 4; 0 excess Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 53433636: 4 hits Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 3 Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:50 PM net.sf.colossus.util.Log event INFO: Angel moves from F2 to D3 Nov 3, 2007 9:38:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from E4 to D4 Nov 3, 2007 9:38:52 PM net.sf.colossus.util.Log event INFO: Ogre moves from D5 to C4 Nov 3, 2007 9:38:57 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Angel in D3 strikes Centaur in Plains hex C3 with strike number 4 : 366135: 3 hits Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 14432424: 4 hits Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 4 + 4 => 6; 2 excess Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: 2 carries available Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 4 + 2 => 6; 0 excess Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: 2 hits carry to Ogre in Plains hex A2 Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 521443: 3 hits Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 5 + 3 => 8; 0 excess Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3 is now dead: (hits=8 > power=8) Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Ogre in Plains hex D4 with strike number 2 : 541: 2 hits Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex D4: 0 + 2 => 2; 0 excess Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Bllyboy earns 72.0 points Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Legion Bu02[] is eliminated Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 222 Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 4 Nov 3, 2007 9:39:32 PM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Rd07 Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-01-04 21:03:55
|
Feature Requests item #1192575, was opened at 2005-04-29 18:05 Message generated for change (Comment added) made by dranathi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1192575&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: Suggestion: All my stacks view Initial Comment: How about an optional satellite window that shows the contents of all my stacks. (e.g. the trident is an angel, two lions, one ranger. the egg is two gargoyles and a cyclops, etc.) ---------------------------------------------------------------------- >Comment By: Dranathi (dranathi) Date: 2008-01-04 21:03 Message: Logged In: YES user_id=1735321 Originator: NO I think that this is also covered by the new Stack Flyouts. Press <shift> while viewing the mainboard. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-03-25 13:28 Message: Logged In: YES user_id=1717697 Originator: NO I guess one could consider this feature now be as fullfilled with the Inspector window? Or did this target to a solution that showed all own legions at once, each legion in one row... ? Only useful for people with dual screen (2 monitors ;-) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1192575&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-04 21:00:16
|
Feature Requests item #1855066, was opened at 2007-12-20 17:54 Message generated for change (Comment added) made by dranathi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1855066&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: Dranathi (dranathi) Assigned to: Nobody/Anonymous (nobody) Summary: BattlePatch V4Final Initial Comment: Attached is Version 4 of the improvements to the battle map. If you don't want to wait for it to be committed, you can apply the patch and unzip the dice images to the /variants/default/images/ directory. ---------------------------------------------------------------------- >Comment By: Dranathi (dranathi) Date: 2008-01-04 21:00 Message: Logged In: YES user_id=1735321 Originator: YES Integrated with December 2007 release. Closing item. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=1855066&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-01-04 03:27:32
|
Bugs item #1804635, was opened at 2007-09-29 00:55 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1804635&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: Game ends after first engagement Initial Comment: In playing a two-human networked game, at the end of an early engagement (usually the first) the game ends with the legions of the non-host player being removed as if his Titan were defeated. Still trying to reproduce the exact situation -- whether it can happen to the host player, if it is always the first. It seems to happen on flees and on fights. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2008-01-03 19:27 Message: Logged In: NO I don't see any difference in behavior that's significant using the experimental build. Here's a fresh server log of a flee (of 2x Gargoyles) by the server player. -GeneralLom Java Web Start Console, started Thu Jan 03 18:32:39 PST 2008 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Jan 3, 2008 6:33:06 PM net.sf.colossus.server.Start main INFO: Start for Colossus version 20071230 at 1199413986640 Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-netclient.cfg Jan 3, 2008 6:33:06 PM net.sf.colossus.util.Options loadOptions INFO: Couldn't read options from C:\Documents and Settings\thomas/.colossus/Colossus-netclient.cfg Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game newGame INFO: Starting new game Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game addPlayersFromOptions INFO: Add Human player <By color>0 Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Game addPlayersFromOptions INFO: Add Network player <By client>1 Jan 3, 2008 6:36:19 PM net.sf.colossus.server.Server addClient INFO: Decremented waitingForClients to 1 Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Server addClient INFO: Decremented waitingForClients to 0 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Auto play : false Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Player type : net.sf.colossus.ai.Human Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger GetPlayersLocation Y : 35 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Run network client : false Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger GetPlayersLocation X : 490 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Log debug messages : true Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Autosave : true Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger EventExpire : 5 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Run server on port : 26567 Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Variant : Default Jan 3, 2008 6:36:57 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ViewMode : Only own legions Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Game assignTowers INFO: <By color>0 gets tower 200 Jan 3, 2008 6:36:57 PM net.sf.colossus.server.Game assignTowers INFO: tomlee gets tower 400 Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Recruit events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Split events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Teleport events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Summon events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Acquire events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Engagement won events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Engagement lost events : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Mulligans : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Movement rolls : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Turn change info : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Player change info : false Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Auto-scroll to end : true Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Hide undone events : false Jan 3, 2008 6:36:58 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Maximum number of turns to display : 3 Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show inspector : null Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show log window : null Jan 3, 2008 6:36:59 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger Show Caretaker's stacks : null Jan 3, 2008 6:37:04 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickColorLocation X : -6 Jan 3, 2008 6:37:04 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickColorLocation Y : 464 Jan 3, 2008 6:37:04 PM net.sf.colossus.server.Game assignColor INFO: Blue chooses color Blue Jan 3, 2008 6:37:05 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickMarkerLocation X : 276 Jan 3, 2008 6:37:05 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickMarkerLocation Y : 469 Jan 3, 2008 6:37:11 PM net.sf.colossus.server.Game assignColor INFO: tomlee chooses color Red Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Game placeInitialLegion INFO: tomlee selects initial marker Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Titan recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Angel recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Ogre recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Centaur recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: First Gargoyle recruited Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Game placeInitialLegion INFO: Blue selects initial marker Jan 3, 2008 6:37:12 PM net.sf.colossus.server.Caretaker takeOne INFO: Last Titan recruited Jan 3, 2008 6:37:35 PM net.sf.colossus.server.Legion split INFO: 4 creatures are split off from legion Rd05 (Heart) into new legion Rd02 (Eagle) Jan 3, 2008 6:37:38 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:37:38 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 2 for movement Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Player takeMulligan INFO: tomlee takes a mulligan Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 4 for movement Jan 3, 2008 6:37:47 PM net.sf.colossus.server.Server mulligan INFO: tomlee takes a mulligan and rolls 4 Jan 3, 2008 6:37:59 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 400 moves to Plains hex 119 entering on Right Jan 3, 2008 6:38:02 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 400 moves to Marsh hex 27 entering on Right Jan 3, 2008 6:38:04 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:38:05 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:38:06 PM net.sf.colossus.server.Caretaker takeOne INFO: First Troll recruited Jan 3, 2008 6:38:06 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Marsh hex 27 recruits Troll with 2 Ogres Jan 3, 2008 6:38:09 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd02 (Eagle) in Plains hex 119 recruits Centaur with 1 Centaur Jan 3, 2008 6:38:10 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 1 Jan 3, 2008 6:38:22 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger SplitLegionLocation X : 359 Jan 3, 2008 6:38:22 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger SplitLegionLocation Y : 426 Jan 3, 2008 6:38:22 PM net.sf.colossus.server.Legion split INFO: 4 creatures are split off from legion Bu03 (Candle) into new legion Bu05 (Egg) Jan 3, 2008 6:38:25 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:38:25 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 5 for movement Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Player takeMulligan INFO: Blue takes a mulligan Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 4 for movement Jan 3, 2008 6:38:29 PM net.sf.colossus.server.Server mulligan INFO: Blue takes a mulligan and rolls 4 Jan 3, 2008 6:38:42 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu03 (Candle) in 200 moves to Plains hex 105 entering on Right Jan 3, 2008 6:38:44 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu05 (Egg) in 200 moves to Marsh hex 13 entering on Right Jan 3, 2008 6:38:46 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:38:46 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:38:48 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickRecruitLocation X : 471 Jan 3, 2008 6:38:48 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger PickRecruitLocation Y : 421 Jan 3, 2008 6:38:48 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Jan 3, 2008 6:38:51 PM net.sf.colossus.server.Caretaker takeOne INFO: First Lion recruited Jan 3, 2008 6:38:51 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu03 (Candle) in Plains hex 105 recruits Lion with 2 Centaurs Jan 3, 2008 6:38:53 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 2 Jan 3, 2008 6:38:58 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:38:58 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 2 for movement Jan 3, 2008 6:39:03 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 27 moves to Plains hex 129 entering on Bottom Jan 3, 2008 6:39:05 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 119 moves to Marsh hex 117 entering on Left Jan 3, 2008 6:39:07 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:39:07 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:39:10 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Plains hex 129 recruits Centaur with 1 Centaur Jan 3, 2008 6:39:13 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 2 Jan 3, 2008 6:39:24 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:39:24 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 2 for movement Jan 3, 2008 6:39:31 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu05 (Egg) in 13 moves to Brush hex 17 entering on Right Jan 3, 2008 6:39:34 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu03 (Candle) in 105 moves to Marsh hex 103 entering on Left Jan 3, 2008 6:39:36 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:39:36 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:39:38 PM net.sf.colossus.server.Caretaker takeOne INFO: First Cyclops recruited Jan 3, 2008 6:39:38 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu05 (Egg) in Brush hex 17 recruits Cyclops with 2 Gargoyles Jan 3, 2008 6:39:40 PM net.sf.colossus.server.Game doRecruit INFO: Legion Bu03 (Candle) in Marsh hex 103 recruits Ogre with 1 Ogre Jan 3, 2008 6:39:42 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 3 Jan 3, 2008 6:39:45 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:39:45 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 1 for movement Jan 3, 2008 6:40:03 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 129 moves to Tower hex 500 entering on Bottom Jan 3, 2008 6:40:06 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:40:06 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:40:09 PM net.sf.colossus.server.Game doRecruit INFO: Legion Rd05 (Heart) in Tower hex 500 recruits Ogre with nothing Jan 3, 2008 6:40:14 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 3 Jan 3, 2008 6:40:22 PM net.sf.colossus.server.Legion split INFO: 2 creatures are split off from legion Bu05 (Egg) into new legion Bu09 (Octopus) Jan 3, 2008 6:40:27 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:40:27 PM net.sf.colossus.server.Player rollMovement INFO: Blue rolls a 1 for movement Jan 3, 2008 6:40:33 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Bu09 (Octopus) in 17 moves to Hills hex 18 entering on Left Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Muster Jan 3, 2008 6:40:40 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: tomlee's turn, number 4 Jan 3, 2008 6:40:52 PM net.sf.colossus.server.Legion split INFO: 3 creatures are split off from legion Rd05 (Heart) into new legion Rd04 (Gong) Jan 3, 2008 6:40:54 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Move Jan 3, 2008 6:40:54 PM net.sf.colossus.server.Player rollMovement INFO: tomlee rolls a 3 for movement Jan 3, 2008 6:40:58 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd02 (Eagle) in 117 moves to Hills hex 18 entering on Bottom Jan 3, 2008 6:41:01 PM net.sf.colossus.server.Legion moveToHex INFO: Legion Rd05 (Heart) in 500 moves to Plains hex 29 entering on Right Jan 3, 2008 6:41:27 PM net.sf.colossus.server.Game$GamePhaseAdvancer advancePhaseInternal INFO: Phase advances to Fight Jan 3, 2008 6:41:37 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ConcedeLocation X : 384 Jan 3, 2008 6:41:37 PM net.sf.colossus.client.Client optionTrigger INFO: optionTrigger ConcedeLocation Y : 421 Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Game handleConcession INFO: Legion Bu09 (Octopus) flees from legion Rd02 (Eagle) Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Player addPoints INFO: tomlee earns 12.0 points Jan 3, 2008 6:41:37 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Bu09[Gargoyle, Gargoyle] is eliminated Jan 3, 2008 6:41:37 PM net.sf.colossus.client.EventViewer tellEngagementResults INFO: tellEngagementResultHandling, winner = Rd02 Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd05[Angel, Troll, Centaur, Centaur] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd02[Titan, Gargoyle, Gargoyle, Centaur, Centaur] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Legion prepareToRemove INFO: Legion Rd04[Ogre, Ogre, Ogre] is eliminated Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Player die INFO: tomlee dies Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Game checkForVictory INFO: Game over -- Blue wins at 1199414548250 Jan 3, 2008 6:42:28 PM net.sf.colossus.server.Game$GamePhaseAdvancer advanceTurn INFO: Blue's turn, number 4 ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-28 14:19 Message: Logged In: YES user_id=1717697 Originator: NO Well well. I still have no clue why that happens, but hey... there's hope! We have now "experimental builds" on our wiki page. I did recently quite some rework on how the sockets read/write data, and in particular which exceptions, error messages and such. This changes are not in the last public build, but in the experimental one. You could try whether this new version from our experimental build page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds suffers the same problem. (you could get to that page like this: http://sourceforge.net/projects/colossus/ => Wiki => Wiki home brings you to http://colossus.wiki.sourceforge.net/ => left side "ExperimentalBuilds" brings you to the needed page ... http://colossus.wiki.sourceforge.net/ExperimentalBuilds and there is under the heading "Trunk Builds" you find "We now have a separate JNLP file Colossus-head-trunk.jnlp for running ..." Click on the "Colossus-head-trunk.jnlp" - this will start the game with that newest build which contains my network changes. Perhaps it solves the problem ... perhaps it at least write some more stuff to the log. If that still does not give a clue, I will make a special build with extra much log debug output :)) Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-26 20:54 Message: Logged In: YES user_id=1902564 Originator: NO >Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? Yes. >Or did you configure Web Start to store log to a file? (How?) The Java Web Start Console can disappear, but in the Flee scenario both consoles remain. But I log my console output to a file. Once I figured out that that Java Web Start Application Manager was different than the javaws.exe that ships with Java, it was easy :) Download it from Sun if necessary (http://java.sun.com/products/javawebstart/download.jsp), install and run it, then File/Preferences, Advanced. Then check the box and provide a log file location. I am assuming that JWSAM is fine to use with Java 1.6+ though it looks very old. Note: I encountered this bug before using JWSAM. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-26 02:11 Message: Logged In: YES user_id=1717697 Originator: NO OK, that are very good informations. I'll try to reproduce it with two computers using Java 1.6, when I can. Right now, I tried it having both of them on same computer, but when I kill the server (to see how the client reacts, what would be in his log), immediately also the client is gone. Is that the case for you too? If so, how do you get the log? As soon as Colossus is gone the Java console is gone, too :-/ Or did you configure Web Start to store log to a file? (How?) (Actually, when I use JRE1.6, I do not have a "Java Web Start" configuration, only thing I find is javacpl (control panel), and this has something for "Java console: Show console, Hide console, do not start console" but nothing for to configure a log file, like Java Web Start Application Manager in Java 1.4.2 has... -Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-25 14:56 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-25 14:55 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-25 14:54 Message: Logged In: YES user_id=1902564 Originator: NO I have additional info: 1. This problem seems 100% reproducible. 2. It happens when the client player flees the first battle; this is easier to reproduce than an entire battle sequence, and eliminates numerous considerations. 3. I can reproduce it using two separate computers / IP addresses within my local home network. 4. I can *not* seem to reproduce it with two runs of Colossus from the same computer/IP. 5. It's clear that the connection between client and server gets lost, the question is exactly when and why. After the flee, the server's map is updated by removal of the legion that fled, and the Event Viewer window is similarly updated. On the client, these don't happen; the map still shows the two legions engaged on the battle location. 6. On one run in which there was a server muster pending after engagement resolution, the server error ("Connection reset") did not appear until after the one engagement was resolved and the muster was attempted, by clicking on the mustering legion. 7. Here's the server log tail from that case; the client log shows nothing except the "Connection reset" exception as well (source location is SocketClientThread:80): INFO: Phase advances to Fight Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10 (Laurel) flees from legion Bu08 (Moon) Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Blue earns 12.0 points Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: Legion Gr10[Gargoyle, Gargoyle] is eliminated Nov 25, 2007 1:20:13 AM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Bu08 Nov 25, 2007 1:21:05 AM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr07[Angel, Centaur, Ogre, Ogre, Ogre, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Legion Gr12[Titan, Cyclops, Centaur, Centaur] is eliminated Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: lom dies Nov 25, 2007 1:21:28 AM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1195982488765 8. To answer your questions below (which you answered yourself somewhat): No, the masterboard does not get closed explicitly from the GUI. The Flee dialog seems to terminate properly when the Flee button is clicked. 9. I've looked at some of the game code (I didn't mention I'm a java developer) and didn't see anything obvious to pursue. I'm not too familiar with what all could raise a SocketException - I assume if it were something like a malformed message between client and server, another exception would occur. Also, I suppose it could be improper thread synchronization, with the game phase or related date getting out of sync. Thanks, GL ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-11-05 02:48 Message: Logged In: YES user_id=1717697 Originator: NO Very strange. From the logs it basically looks as if both sides get the "the network connection was ended from the other side". I.e. a network problem, e.g. firewall or similar closed connection because it thinks the session is over. One thing makes me suspicious, that in client side the optionTrigger for board and battleboard location are run just before it ends (see below). Those are usually done when the board is closed due to user request. Is it possible that the other user (the client) has closed his battlemap when the battle was nearly over? Because, if one does so, this closes both battle and main board (after a confirmation window "do you really want to quit?") If he just did "let's close the board, battle is mostly over" (e.g. instead of a strikeback which can't effect anything anyway) and did not read the dialog carefully, this indeed would cause a somewhat similar behavior. Although, when I tried that now, I did not get the reset message in the client. But this does not mean this can't be the reason - the order in which things are shutdown is random, sometimes one gets the exception and sometimes not. If, at the other hand, I kill my server, my client ONLY gets the exception, no "save location" triggers. >From the client log you submitted: Nov 3, 2007 9:39:09 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 341 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 347 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 16 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation X : 294 Nov 3, 2007 9:42:05 PM net.sf.colossus.util.Log event INFO: optionTrigger MasterBoardScreenLocation Y : 27 java.net.SocketException: Connection reset --- Does it happen only if you play against that particular player? (=> does it happen if you play with someone else? does it happen if he plays with someone else?) One detail which does not fit into the puzzle is, that you mentioned once "happens also in flee situations" - and there the scenario of above does not apply)-: The flee or concede dialogs should not cause the "big boards" to die. Regards, Clemens ---------------------------------------------------------------------- Comment By: General Lom (general_lom) Date: 2007-11-04 01:27 Message: Logged In: YES user_id=1902564 Originator: NO Here is a fresh server log / client log pair. It looks somewhat different from the first server log (no illegally leaving carry mode etc.) maybe because in this game the client player won. Client is named Bllyboy in this log, not Owner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ server log Java Web Start Console, started Sat Nov 03 21:30:41 PDT 2007 Java 2 Runtime Environment: Version 1.6.0_02 by Sun Microsystems Inc. Logging to file: c:\Temp\javaws.log Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194150642843 Nov 3, 2007 9:30:42 PM net.sf.colossus.util.Log event INFO: Loading options from C:\Documents and Settings\thomas/.colossus/Colossus-server.cfg Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Starting new game Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Human player <By color>0 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Add Network player <By client>1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Got client connection from /127.0.0.1 Nov 3, 2007 9:31:05 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 1 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Got client connection from /70.171.171.158 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Decremented waitingForClients to 0 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto play : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Player type : net.sf.colossus.client.Human Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Variant : Default Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger EventExpire : 5 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Log debug messages : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger ViewMode : Only own legions Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Run network client : false Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger Autosave : true Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation Y : 35 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: optionTrigger GetPlayersLocation X : 490 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: <By color>0 gets tower 600 Nov 3, 2007 9:32:35 PM net.sf.colossus.util.Log event INFO: Bllyboy gets tower 300 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Recruit events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Split events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Teleport events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Summon events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Acquire events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement won events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Engagement lost events : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Mulligans : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Movement rolls : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Turn change info : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Player change info : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Auto-scroll to end : true Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Hide undone events : false Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Maximum number of turns to display : 3 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation X : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerLocation Y : 0 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize X : 228 Nov 3, 2007 9:32:36 PM net.sf.colossus.util.Log event INFO: optionTrigger Event ViewerSize Y : 277 Nov 3, 2007 9:32:40 PM net.sf.colossus.util.Log event INFO: Bllyboy chooses color Red Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation X : 29 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: optionTrigger PickColorLocation Y : 464 Nov 3, 2007 9:32:43 PM net.sf.colossus.util.Log event INFO: Blue chooses color Blue Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation X : 276 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: optionTrigger PickMarkerLocation Y : 469 Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Blue selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Titan recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Angel recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Ogre recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Centaur recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: First Gargoyle recruited Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Bllyboy selects initial marker Nov 3, 2007 9:32:45 PM net.sf.colossus.util.Log event INFO: Last Titan recruited Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation X : 359 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: optionTrigger SplitLegionLocation Y : 426 Nov 3, 2007 9:32:55 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Bu02 (Bat) into new legion Bu05 (Egg) Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:32:56 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:33:17 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 600 moves to Swamp hex 42 entering on Bottom Nov 3, 2007 9:33:23 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 600 moves to Brush hex 38 entering on Bottom Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:24 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation X : 471 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: optionTrigger PickRecruitLocation Y : 421 Nov 3, 2007 9:33:26 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Brush hex 38 recruits Gargoyle with 1 Gargoyle Nov 3, 2007 9:33:28 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 1 Nov 3, 2007 9:33:39 PM net.sf.colossus.util.Log event INFO: 4 creatures are split off from legion Rd07 (Salamander) into new legion Rd08 (Shield) Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:33:44 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 6 for movement Nov 3, 2007 9:33:51 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 300 tower teleports (Angel) to Tower hex 600 entering on Bottom Nov 3, 2007 9:33:55 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 300 moves to Plains hex 110 entering on Left Nov 3, 2007 9:33:57 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:33:58 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:33:59 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tower hex 600 recruits Ogre with nothing Nov 3, 2007 9:34:05 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Plains hex 110 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:09 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 2 Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:17 PM net.sf.colossus.util.Log event INFO: Blue rolls a 5 for movement Nov 3, 2007 9:34:25 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 42 moves to Marsh hex 41 entering on Right Nov 3, 2007 9:34:28 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 38 moves to Plains hex 1 entering on Right Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:30 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:32 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in Marsh hex 41 recruits Ogre with 1 Ogre Nov 3, 2007 9:34:33 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Plains hex 1 recruits Centaur with 1 Centaur Nov 3, 2007 9:34:34 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 2 Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:34:38 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:34:44 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 600 moves to Marsh hex 36 entering on Right Nov 3, 2007 9:34:47 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 110 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:34:48 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:34:49 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: First Troll recruited Nov 3, 2007 9:34:50 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Marsh hex 36 recruits Troll with 2 Ogres Nov 3, 2007 9:34:52 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 3 Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:04 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:17 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 1 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:18 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 3 Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:21 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:35:26 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 13 moves to Woods hex 16 entering on Left Nov 3, 2007 9:35:36 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 36 moves to Tundra hex 2000 entering on Left Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:35:38 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:35:42 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in Tundra hex 2000 recruits Troll with 1 Troll Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: First Warbear recruited Nov 3, 2007 9:35:44 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in Woods hex 16 recruits Warbear with 3 Centaurs Nov 3, 2007 9:35:45 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 4 Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:35:47 PM net.sf.colossus.util.Log event INFO: Blue rolls a 6 for movement Nov 3, 2007 9:35:55 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in 7 moves to Marsh hex 13 entering on Right Nov 3, 2007 9:36:00 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 41 moves to Desert hex 7 entering on Bottom Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:03 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:06 PM net.sf.colossus.util.Log event INFO: Legion Bu05 (Egg) in Marsh hex 13 recruits Ogre with 1 Ogre Nov 3, 2007 9:36:08 PM net.sf.colossus.util.Log event INFO: Bllyboy's turn, number 4 Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:12 PM net.sf.colossus.util.Log event INFO: Bllyboy rolls a 3 for movement Nov 3, 2007 9:36:14 PM net.sf.colossus.util.Log event INFO: Legion Rd07 (Salamander) in 2000 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:15 PM net.sf.colossus.util.Log event INFO: Legion Rd08 (Shield) in 16 moves to Hills hex 23 entering on Left Nov 3, 2007 9:36:17 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Phase advances to Muster Nov 3, 2007 9:36:18 PM net.sf.colossus.util.Log event INFO: Blue's turn, number 5 Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Phase advances to Move Nov 3, 2007 9:36:20 PM net.sf.colossus.util.Log event INFO: Blue rolls a 3 for movement Nov 3, 2007 9:36:23 PM net.sf.colossus.util.Log event INFO: Legion Bu02 (Bat) in 7 moves to Brush hex 10 entering on Bottom Nov 3, 2007 9:36:26 PM net.sf.colossus.util.Log event INFO: Phase advances to Fight Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation X : 335 Nov 3, 2007 9:36:29 PM net.sf.colossus.util.Log event INFO: optionTrigger ConcedeLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation X : 354 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: optionTrigger NegotiateLocation Y : 421 Nov 3, 2007 9:36:31 PM net.sf.colossus.util.Log event INFO: Bu02 (Bat) (Blue) attacks Rd07 (Salamander) (Bllyboy) in Brush hex 10 Nov 3, 2007 9:36:41 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to F2 Nov 3, 2007 9:36:53 PM net.sf.colossus.util.Log event INFO: Gargoyle undoes move and returns to X0 Nov 3, 2007 9:36:55 PM net.sf.colossus.util.Log event INFO: Angel moves from X0 to F2 Nov 3, 2007 9:36:57 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X0 to E3 Nov 3, 2007 9:36:59 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to E4 Nov 3, 2007 9:37:01 PM net.sf.colossus.util.Log event INFO: Troll moves from X0 to C5 Nov 3, 2007 9:37:02 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to D6 Nov 3, 2007 9:37:03 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to E5 Nov 3, 2007 9:37:04 PM net.sf.colossus.util.Log event INFO: Ogre moves from X0 to F4 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 1 Nov 3, 2007 9:37:11 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:19 PM net.sf.colossus.util.Log event INFO: Angel moves from X3 to E2 Nov 3, 2007 9:37:23 PM net.sf.colossus.util.Log event INFO: Gargoyle moves from X3 to D3 Nov 3, 2007 9:37:27 PM net.sf.colossus.util.Log event INFO: Centaur moves from X3 to C2 Nov 3, 2007 9:37:29 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to A2 Nov 3, 2007 9:37:31 PM net.sf.colossus.util.Log event INFO: Ogre moves from X3 to B1 Nov 3, 2007 9:37:33 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Gargoyle in Brambles hex E3 with strike number 4 : 2134: 1 hit Nov 3, 2007 9:37:36 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Angel in Plains hex F2 with strike number 4 : 666315: 4 hits Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:37:37 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 3612: 1 hit Nov 3, 2007 9:37:40 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 0 + 1 => 1; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 521532: 2 hits Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 1 + 2 => 3; 0 excess Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 2 Nov 3, 2007 9:37:41 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:37:44 PM net.sf.colossus.util.Log event INFO: Troll moves from C5 to B3 Nov 3, 2007 9:37:47 PM net.sf.colossus.util.Log event INFO: Troll moves from E4 to D4 Nov 3, 2007 9:37:49 PM net.sf.colossus.util.Log event INFO: Ogre moves from F4 to E4 Nov 3, 2007 9:37:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from D6 to B4 Nov 3, 2007 9:37:53 PM net.sf.colossus.util.Log event INFO: Ogre moves from E5 to D5 Nov 3, 2007 9:37:56 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Angel in F2 strikes Angel in Plains hex E2 with strike number 4 : 623622: 2 hits Nov 3, 2007 9:37:57 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 3 + 2 => 5; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Gargoyle in E3 strikes Angel in Plains hex E2 with strike number 5 : 6412: 1 hit Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2: 5 + 1 => 6; 0 excess Nov 3, 2007 9:37:58 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 5 : 36223353: 2 hits Nov 3, 2007 9:38:00 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 0 + 2 => 2; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Plains hex A2 with strike number 4 : 14136255: 4 hits Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:01 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 252333: 1 hit Nov 3, 2007 9:38:05 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 0 + 1 => 1; 0 excess Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2333: 3 hits Nov 3, 2007 9:38:10 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Angel in E2 strikes Gargoyle in Brambles hex E3 with strike number 4 : 666412: 4 hits Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3: 1 + 4 => 4; 1 excess Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:11 PM net.sf.colossus.util.Log event INFO: 1 carry available Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Critter Angel in Plains hex F2: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation X : 558 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: optionTrigger PickCarryLocation Y : 473 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: 1 hit carries to Angel in Plains hex F2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Blue's battle turn, number 2 Nov 3, 2007 9:38:13 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:17 PM net.sf.colossus.util.Log event INFO: Ogre moves from B1 to B2 Nov 3, 2007 9:38:21 PM net.sf.colossus.util.Log event INFO: Centaur moves from C2 to C3 Nov 3, 2007 9:38:27 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 566211: 3 hits Nov 3, 2007 9:38:28 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 1 + 3 => 4; 0 excess Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Ogre in B2 strikes Troll in Plains hex B3 with strike number 5 : 316242: 1 hit Nov 3, 2007 9:38:30 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 4 + 1 => 5; 0 excess Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Troll in Plains hex D4 with strike number 2 : 432: 3 hits Nov 3, 2007 9:38:31 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 3 + 3 => 6; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Gargoyle in D3 strikes Troll in Plains hex D4 with strike number 3 : 2661: 2 hits Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4: 6 + 2 => 8; 0 excess Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex D4 is now dead: (hits=8 > power=8) Nov 3, 2007 9:38:32 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Troll in D4 strikes Gargoyle in Plains hex D3 with strike number 6 : 56425426: 2 hits Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3: 2 + 2 => 4; 0 excess Nov 3, 2007 9:38:40 PM net.sf.colossus.util.Log event INFO: Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 53433636: 4 hits Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 0 + 4 => 4; 0 excess Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Bllyboy's battle turn, number 3 Nov 3, 2007 9:38:45 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Move Nov 3, 2007 9:38:50 PM net.sf.colossus.util.Log event INFO: Angel moves from F2 to D3 Nov 3, 2007 9:38:51 PM net.sf.colossus.util.Log event INFO: Ogre moves from E4 to D4 Nov 3, 2007 9:38:52 PM net.sf.colossus.util.Log event INFO: Ogre moves from D5 to C4 Nov 3, 2007 9:38:57 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Fight Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Angel in D3 strikes Centaur in Plains hex C3 with strike number 4 : 366135: 3 hits Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3: 0 + 3 => 3; 0 excess Nov 3, 2007 9:38:59 PM net.sf.colossus.util.Log event INFO: Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Troll in B3 strikes Ogre in Brambles hex B2 with strike number 4 : 14432424: 4 hits Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2: 4 + 4 => 6; 2 excess Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Brambles hex B2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:01 PM net.sf.colossus.util.Log event INFO: 2 carries available Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2: 4 + 2 => 6; 0 excess Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex A2 is now dead: (hits=6 > power=6) Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: 2 hits carry to Ogre in Plains hex A2 Nov 3, 2007 9:39:02 PM net.sf.colossus.util.Log event INFO: Battle phase advances to Strikeback Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Ogre in A2 strikes Troll in Plains hex B3 with strike number 4 : 521443: 3 hits Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3: 5 + 3 => 8; 0 excess Nov 3, 2007 9:39:27 PM net.sf.colossus.util.Log event INFO: Critter Troll in Plains hex B3 is now dead: (hits=8 > power=8) Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Centaur in C3 strikes Ogre in Plains hex D4 with strike number 2 : 541: 2 hits Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Critter Ogre in Plains hex D4: 0 + 2 => 2; 0 excess Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Bllyboy earns 72.0 points Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: Legion Bu02[] is eliminated Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation X : 222 Nov 3, 2007 9:39:31 PM net.sf.colossus.util.Log event INFO: optionTrigger BattleMapLocation Y : 4 Nov 3, 2007 9:39:32 PM net.sf.colossus.util.Log event INFO: tellEngagementResultHandling, winner = Rd07 Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log error SEVERE: Connection reset java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) at sun.nio.cs.StreamDecoder.implRead(Unknown Source) at sun.nio.cs.StreamDecoder.read(Unknown Source) at java.io.InputStreamReader.read(Unknown Source) at java.io.BufferedReader.fill(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at java.io.BufferedReader.readLine(Unknown Source) at net.sf.colossus.server.SocketServerThread.run(SocketServerThread.java:59) Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Legion Rd07[Angel, Ogre, Ogre, Ogre] is eliminated Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Legion Rd08[Titan, Gargoyle, Centaur, Centaur, Centaur, Warbear] is eliminated Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Bllyboy dies Nov 3, 2007 9:40:09 PM net.sf.colossus.util.Log event INFO: Game over -- Blue wins at 1194151209937 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Java Web Start Console, started Sat Nov 03 21:31:11 GMT-06:00 2007 Java 2 Runtime Environment: Version 1.5.0_11 by Sun Microsystems Inc. Logging to file: c:\javalog Nov 3, 2007 9:31:28 PM net.sf.colossus.util.Log event INFO: Start for Colossus version 20070906 at 1194147088966 Nov 3, 2007 9:31:29 PM net.sf.colos... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-01-01 18:08:26
|
Bugs item #1861750, was opened at 2008-01-01 10:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1861750&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: AI likes to suicide angels Initial Comment: That's a bit of an overstatement, but it does like to toss them unsupported into double teams. Generally this should only be done if you are in a hurry to get another angel into the battle. In many of the early battles I fight, this is a bonehead move, since getting three strikes from your angel is often the key to winning, and that doesn't happen often when they are placed in double teams. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1861750&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-31 02:06:30
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Bugs item #1861122, was opened at 2007-12-30 17:03 Message generated for change (Comment added) made by dripton You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1861122&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Java Group: None >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: David Ripton (dripton) Summary: cannot launch Initial Comment: Starting on 12/28/07, I got the same error on launch as the submitter in 1860866. For reference, that error was: [ An error occurred while launching/running the application. Title: Colossus Vendor: Colossus dev team Category: Download Error Unable to load resource: http://colossus.sf.net/libs/werken.opt.jar ] As of 12/30/07, I am getting a different error message: [ An error occurred while launching/running the application. Title: Colossus Vendor: Colossus dev team Category: Launch File Error JAR resources in JNLP file are not signed by same certificate ] ---------------------------------------------------------------------- >Comment By: David Ripton (dripton) Date: 2007-12-30 21:06 Message: Logged In: YES user_id=9425 Originator: NO Build problem. Game and libraries signed with different keys. I wiped the libs and reinstalled the build. Works for me now. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1861122&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-31 02:05:03
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Bugs item #1860866, was opened at 2007-12-30 07:18 Message generated for change (Settings changed) made by dripton You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1860866&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None >Status: Closed Resolution: Fixed Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: David Ripton (dripton) Summary: Cannot launch Initial Comment: I get this from Java Web Start 1.2: An error occurred while launching/running the application. Title: Colossus Vendor: Colossus dev team Category: Download Error Unable to load resource: http://colossus.sf.net/libs/werken.opt.jar This just happened on 12/29/07. Sir...@co... ---------------------------------------------------------------------- Comment By: David Ripton (dripton) Date: 2007-12-30 21:04 Message: Logged In: YES user_id=9425 Originator: NO I deleted the libs directory on the server and redid "ant clean jar signall remote-inst" Works for me now. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-30 08:48 Message: Logged In: YES user_id=1717697 Originator: NO I have copied back the libs from a backup copy, and on 2nd try it acceptet them (first try it game some weird error). Can you try again? -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-30 08:43 Message: Logged In: YES user_id=1717697 Originator: NO Right. I get the same. For some reason stuff was uploaded to ./libs/libs/werken.opt.jar instead of libs/werken.opt.jar. I have to rebuild and upload myself, since the file has even for me non-write permissions :-( -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1860866&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2007-12-31 02:04:16
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Bugs item #1860866, was opened at 2007-12-30 07:18 Message generated for change (Comment added) made by dripton You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1860866&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: Fixed Priority: 8 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: David Ripton (dripton) Summary: Cannot launch Initial Comment: I get this from Java Web Start 1.2: An error occurred while launching/running the application. Title: Colossus Vendor: Colossus dev team Category: Download Error Unable to load resource: http://colossus.sf.net/libs/werken.opt.jar This just happened on 12/29/07. Sir...@co... ---------------------------------------------------------------------- >Comment By: David Ripton (dripton) Date: 2007-12-30 21:04 Message: Logged In: YES user_id=9425 Originator: NO I deleted the libs directory on the server and redid "ant clean jar signall remote-inst" Works for me now. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-30 08:48 Message: Logged In: YES user_id=1717697 Originator: NO I have copied back the libs from a backup copy, and on 2nd try it acceptet them (first try it game some weird error). Can you try again? -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2007-12-30 08:43 Message: Logged In: YES user_id=1717697 Originator: NO Right. I get the same. For some reason stuff was uploaded to ./libs/libs/werken.opt.jar instead of libs/werken.opt.jar. I have to rebuild and upload myself, since the file has even for me non-write permissions :-( -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=1860866&group_id=1939 |