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From: SourceForge.net <no...@so...> - 2008-09-07 05:27:37
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Bugs item #2097824, was opened at 2008-09-07 04:52 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2097824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) >Assigned to: Clemens Katzer (cleka) Summary: Great error message. Initial Comment: So the game hung with a battle mat open (see other bug report). So I started a new game, but the battle mat still didn't close when the game setup dialogue box opened. So I thought, I'll just close the battle mat and carry on. Well, I clicked on the X in the upper right corner and tried quit, nothing, tried close, nothing, so I tried something else and then got this interesting error message: Arggh!! Seems the standard Quit procedure does not work. Doing System.exit() now the hard way. OK This was such a great error message I had to post it. After clicking OK the game shut down, including the new game setup dialogue. Oh well, I just start a new game. The Aug 22 build seems to have introduced a lot of bugs. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-07 08:27 Message: Logged In: YES user_id=1717697 Originator: NO Yeah, it's a nice message, isn't it? Whatever it is worth, here what it means: Earlier (2 or 3 public builds ago), upon starting a new game, Colossus did not clean up much of the current game - threads did stay running, thus all the memory they referenced kept used; it just created more objects and more threads. So with every new game inside an once started Colossus application, the used memory grew and grew. When user did Quit, it just did "System.exit()" - tell the Java Virtual machine to exit no matter what. And, for multiboard games (hot seat), if one player was dead, you still could not close his masterboard - doing so, the whole Colossus application terminated - game gone. I rewrote that to the following: When user selects new or load or quit, it stores somehwere what to do next, and then initiated a clean shutdown phase. The client which owns the board where you used the menu, did send a message to the server, so that that one initiated the shutdown. It informed all clients to go down, close their boards (if there were, e.g. hot seat games), then theu close their sockets, and exit their "wait until something comes from server" loop. Out of their loop, those threads cede to exist. The server thread did some more cleanup, closed it's own sockets (play & file serving), freed some static variables, and exited it's loop. This made him return to it's main loop, where it found what next to do: new, load, or quit. On load or new, it would do now same way, and basically same preconditions as if done fresh after game start; for quit, it would just quit it's own main loop and cease to exist. No user thread running any more, the Java Virtual Machine would peacefully just terminate itself. No System.exit() needed at all. I consider this to be a clean exit, and a good thing. And when in a hot seat game one board does "close", it can cleanly close, leave the rest of game intact; if this is the last board, the server will do same as if one did "new game" - back to the game setup. Now, the message above: You say on client side once you want to exit. It sets a flag for that, and then initiates the "normal" shutdown as said above. As you noticed, this clean shutdown depends on the fact, that client can still send to and receive from server. If somewhat later you have opportunity to use this menu option again, it implies, the first attempt failed - it sees you tried it because the flag is set. Not much use to try again, is there? So, you want quit, clean way does not work, so it does it the hard way, just as earlier. But it tells about it. Well mostly this message was for me, when I implemented and made this working nicely, and, under normal circumstances, the standard user is not supposed to see it. Yes, then it kicks you totally out, have to start Colossus again. As earlier. Without that (e.g. if started via web start), would have to go for task list or ps -ef on unix cmdline, find which java ws process it might be, and kill it with tasks manager or kill command. (otherwise it stays running, using memory and perhaps blocking the port. Wouldn't do good to anyone, now would it?). And I think, this was working well when I committed it. Didn't get that for a long time... Around that time, Peter initiated some architectural cleanup, re-using code from server on client side instead of duplicating, work more straight with objects instead of everywhere lookup by markerId, for() instead of iterators, which lead to eventually change to Java 1.5, and some more. A good goal, but risky... Especially this "instead of always lookup by ID" has broken many things; I have fixed quite a number of those in recent months (the load game problem is caused by it too), but it seems there are still some left. Now, if such lookup problems occur, it might lead to exceptions which throw the client thread out of it's read loop - and then the client-server communication is broken. ((ah, and one thing: this clean shutodwn is also needed, and in fact I started it due to it, because of the "Web Client" thing. I wanted it to be possible to discard the current game and clean board and all, but the web client stays up. i.e. had to get rid off all the system.exit(). *Sigh*, noone is using WebServer and WebClient since we don't run a server, but perhaps one day... )) I hope someone agrees with me that this exit procedure is an improvement against the old way... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2097824&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-07 03:50:44
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 20:50 Message: Logged In: YES user_id=2202652 Originator: YES Sorry, log window was closed. Here is the saved game. File Added: zerostackengaged.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 20:48 Message: Logged In: YES user_id=2202652 Originator: YES New game. Human vs 5 AI. Blue's turn. Green 7 stack engagement with Brown 0 stack in Tower. Message for Blue : Resolve Engagements. Can use Force Done to make the game proceed. On Green's turn he will be able to move the stack out of the tower, maybe. Here is the log. I'll upload the image of the board and the saved game at that point. File Added: emptystack.JPG ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 18:14 Message: Logged In: YES user_id=2202652 Originator: YES File Added: zerostackwithsplitlegion.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:56 Message: Logged In: YES user_id=2202652 Originator: YES Opps, that was a zero stack for brown not gold as per the image file name. I've saved this game and will upload it next. File Added: zerostack.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:50 Message: Logged In: YES user_id=2202652 Originator: YES Here is the game log from the new game I am playing right now. Taken at the same time as I sent the images. I don't save and reload any games. I play them straight through. Also re: "Next turn can move unit off the stack counter if the game isn't hung." What I meant was that the following turn I can move my normal stack off the other AI player's zero size stack. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 ... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 03:48:35
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 20:48 Message: Logged In: YES user_id=2202652 Originator: YES New game. Human vs 5 AI. Blue's turn. Green 7 stack engagement with Brown 0 stack in Tower. Message for Blue : Resolve Engagements. Can use Force Done to make the game proceed. On Green's turn he will be able to move the stack out of the tower, maybe. Here is the log. I'll upload the image of the board and the saved game at that point. File Added: emptystack.JPG ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 18:14 Message: Logged In: YES user_id=2202652 Originator: YES File Added: zerostackwithsplitlegion.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:56 Message: Logged In: YES user_id=2202652 Originator: YES Opps, that was a zero stack for brown not gold as per the image file name. I've saved this game and will upload it next. File Added: zerostack.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:50 Message: Logged In: YES user_id=2202652 Originator: YES Here is the game log from the new game I am playing right now. Taken at the same time as I sent the images. I don't save and reload any games. I play them straight through. Also re: "Next turn can move unit off the stack counter if the game isn't hung." What I meant was that the following turn I can move my normal stack off the other AI player's zero size stack. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 with strike number 5, rolling: 42266256: 4 hits Critter Lion in Plains hex B1: 2 + 4 => 5; 1 excess Critter Lion in Plains hex B1 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, roll... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 01:52:27
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Bugs item #2097824, was opened at 2008-09-06 18:52 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2097824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Nobody/Anonymous (nobody) Summary: Great error message. Initial Comment: So the game hung with a battle mat open (see other bug report). So I started a new game, but the battle mat still didn't close when the game setup dialogue box opened. So I thought, I'll just close the battle mat and carry on. Well, I clicked on the X in the upper right corner and tried quit, nothing, tried close, nothing, so I tried something else and then got this interesting error message: Arggh!! Seems the standard Quit procedure does not work. Doing System.exit() now the hard way. OK This was such a great error message I had to post it. After clicking OK the game shut down, including the new game setup dialogue. Oh well, I just start a new game. The Aug 22 build seems to have introduced a lot of bugs. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2097824&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-07 01:47:10
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Bugs item #2097773, was opened at 2008-09-06 18:08 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2097773&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Nobody/Anonymous (nobody) Summary: Battlemat fails to close Initial Comment: After a battle, the battle mat fails to close. I'll attach 2 screen shots. The battle took place several turns before. I won, killing the Brown Titan. Here is the log Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 with strike number 5, rolling: 42266256: 4 hits Critter Lion in Plains hex B1: 2 + 4 => 5; 1 excess Critter Lion in Plains hex B1 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 31221: 1 hit Critter Troll in Plains (1) hex C1: 7 + 1 => 8; 0 excess Critter Troll in Plains (1) hex C1 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Angel moves from A1 to C1 Angel moves from D3 to A1 Lion moves from E2 to D3 Troll moves from E3 to D2 Lion moves from F1 to E1 Battle phase advances to Fight Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 334364: 1 hit Critter Titan in Plains (1) hex D1: 0 + 1 => 1; 0 excess Troll in Plains hex D2 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 15464413: 1 hit Critter Titan in Plains (1) hex D1: 1 + 1 => 2; 0 excess Lion in Brambles (1) hex E1 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 13145: 0 hits Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains (1) hex C1 with strike number 3, rolling: 532131: 3 hits Critter Angel in Plains (1) hex C1: 0 + 3 => 3; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Titan in Plains (1) hex D1 strikes Angel in Plains (1) hex C1 with strike number 3, rolling: 135523: 4 hits Critter Angel in Plains (1) hex C1: 3 + 4 => 6; 1 excess Critter Angel in Plains (1) hex C1 is now dead: (hits=6 > power=6) 1 carry available Critter Troll in Plains hex D2: 0 + 1 => 1; 0 excess 1 hit carries to Troll in Plains hex D2 Battle phase advances to Strikeback Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 153324: 1 hit Critter Titan in Plains (1) hex D1: 2 + 1 => 3; 0 excess Troll in Plains hex D2 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 46415136: 2 hits Critter Titan in Plains (1) hex D1: 3 + 2 => 5; 0 excess ... 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From: SourceForge.net <no...@so...> - 2008-09-07 01:37:13
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Bugs item #2090148, was opened at 2008-09-02 18:56 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090148&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Size Overflow Initial Comment: Aug 22/08 build allows stacks greater than 7. Have seen stacks up to 11. Additional units do not show up on the battle mat. Didn't notice if they were included in the points when on the losing side of a battle. Don't know if the stack wins with the off board pieces if all pieces deleted from both sides. Extra pieces seem to be a cross link to another stack. Green had two stacks with a Green Titan in each one. Thus the crosslinking seems to be the best explanation. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 18:37 Message: Logged In: YES user_id=2202652 Originator: YES File Added: 8stack.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 18:36 Message: Logged In: YES user_id=2202652 Originator: YES Playing another game today. Here is an 8 piece stack. Here is the log. Image from right clicking attached. Game had not been saved yet. I have saved it now and will upload the saved game. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Gold Setting for "<By type>4" new name: Hater4 Hater4 chooses color Brown Setting for "<By type>1" new name: Rational1 Rational1 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Black Hater2 selects initial marker Rational3 selects initial marker Rational1 selects initial marker Babbling Balrog selects initial marker Hater4 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Bk06 into new legion Bk08 Phase advances to Move Hater2 rolls a 6 for movement Legion Bk08 (Rose) in Tower hex 600 tower teleports (Titan) to Brush hex 38 entering on Bottom Legion Bk06 (Lightning) in Tower hex 600 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Troll - now there are 27 left. Legion Bk06 in Marsh hex 131 recruits Troll with 2 Ogres Added Cyclops - now there are 27 left. Legion Bk08 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 1 4 creatures are split off from legion Gr03 into new legion Gr06 Phase advances to Move Rational3 rolls a 2 for movement Rational3 takes a mulligan Rational3 rolls a 4 for movement Rational3 takes a mulligan and rolls 4 Legion Gr06 (Frog) in Tower hex 500 moves to Plains hex 34 entering on Right Legion Gr03 (Diamond) in Tower hex 500 moves to Marsh hex 126 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Gr03 in Marsh hex 126 recruits Troll with 2 Ogres Added Centaur - now there are 12 left. Legion Gr06 in Plains hex 34 recruits Centaur with 1 Centaur Rational1's turn, number 1 4 creatures are split off from legion Rd02 into new legion Rd10 Phase advances to Move Rational1 rolls a 5 for movement Rational1 takes a mulligan Rational1 rolls a 3 for movement Rational1 takes a mulligan and rolls 3 Legion Rd02 (Eagle) in Tower hex 400 moves to Marsh hex 22 entering on Right Legion Rd10 (Star) in Tower hex 400 moves to Brush hex 120 entering on Left Phase advances to Fight Phase advances to Muster Added Troll - now there are 25 left. Legion Rd02 in Marsh hex 22 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Rd10 in Brush hex 120 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu02 Phase advances to Move Babbling Balrog rolls a 4 for movement Babbling Balrog takes a mulligan Babbling Balrog rolls a 3 for movement Babbling Balrog takes a mulligan and rolls 3 Legion Bu05 (Egg) in Tower hex 300 moves to Brush hex 113 entering on Left Legion Bu02 (Bat) in Tower hex 300 moves to Plains hex 15 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bu02 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 25 left. Legion Bu05 in Brush hex 113 recruits Cyclops with 2 Gargoyles Hater4's turn, number 1 4 creatures are split off from legion Br03 into new legion Br04 Phase advances to Move Hater4 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 200 moves to Marsh hex 13 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Br03 in Marsh hex 13 recruits Ogre with 1 Ogre Milvang5's turn, number 1 4 creatures are split off from legion Gd02 into new legion Gd03 Phase advances to Move Milvang5 rolls a 2 for movement Milvang5 takes a mulligan Milvang5 rolls a 2 for movement Milvang5 takes a mulligan and rolls 2 Legion Gd02 (Claw) in Tower hex 100 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Gd02 in Hills hex 4 recruits Ogre with 1 Ogre Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 5 for movement Legion Bk08 (Rose) in Brush hex 38 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Bk08 in Plains hex 133 recruits Centaur with 1 Centaur Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 4 for movement Legion Gr03 (Diamond) in Marsh hex 126 moves to Marsh hex 122 entering on Left Legion Gr06 (Frog) in Plains hex 34 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gr03 in Marsh hex 122 recruits Troll with 1 Troll Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 5 for movement Legion Rd10 (Star) in Brush hex 120 moves to Plains hex 115 entering on Left Legion Rd02 (Eagle) in Marsh hex 22 moves to Marsh hex 27 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Rd02 in Marsh hex 27 recruits Troll with 1 Troll Added Centaur - now there are 10 left. Legion Rd10 in Plains hex 115 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Brush hex 113 moves to Abyss hex 12 entering on Bottom Legion Bu02 (Bat) in Plains hex 15 moves to Mountains hex 3000 entering on Bottom Phase advances to Fight Phase advances to Muster Added Druid - now there are 17 left. Legion Bu05 in Abyss hex 12 recruits Druid with 1 Titan Added Lion - now there are 26 left. Legion Bu02 in Mountains hex 3000 recruits Lion with 1 Lion Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 1 for movement Legion Br04 (Figurehead) in Tower hex 200 moves to Brush hex 10 entering on Right Legion Br03 (Chest) in Marsh hex 13 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 23 left. Legion Br04 in Brush hex 10 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 4 for movement Legion Gd03 (Coins) in Tower hex 100 moves to Marsh hex 140 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gd03 in Marsh hex 140 recruits Ogre with 1 Ogre Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 3 for movement Legion Bk08 (Rose) in Plains hex 133 moves to Brush hex 130 entering on Right Legion Bk06 (Lightning) in Marsh hex 131 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bk06 in Plains hex 34 recruits Centaur with 1 Centaur Added Cyclops - now there are 22 left. Legion Bk08 in Brush hex 130 recruits Cyclops with 1 Cyclops Rational3's turn, number 3 2 creatures are split off from legion Gr03 into new legion Gr08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gr08 (Harp) in Marsh hex 122 moves to Brush hex 24 entering on Right Legion Gr03 (Diamond) in Marsh hex 122 moves to Plains hex 20 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr03 in Plains hex 20 recruits Centaur with 1 Centaur Rational1's turn, number 3 2 creatures are split off from legion Rd02 into new legion Rd12 Phase advances to Move Rational1 rolls a 4 for movement Legion Rd10 (Star) in Plains hex 115 moves to Jungle hex 111 entering on Right Legion Rd12 (Torch) in Marsh hex 27 moves to Brush hex 31 entering on Bottom Legion Rd02 (Eagle) in Marsh hex 27 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 21 left. Legion Rd10 in Jungle hex 111 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu02 (Bat) in Mountains hex 3000 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 9 left. Legion Bu02 in Hills hex 18 recruits Ogre with 1 Ogre Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 5 for movement Legion Br04 (Figurehead) in Brush hex 10 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Br03 (Hater4) attacks Bu05 (Babbling Balrog) in Abyss hex 12 Titan moves from X0 to D5 Cyclops moves from X0 to E4 Druid moves from X0 to D4 Gargoyle moves from X0 to C4 Gargoyle moves from X0 to E3 Ogre moves from X0 to D3 Battle phase advances to Fight Critter Titan in Drift (1) hex D5: 0 + 1 => 1; 0 excess Titan in Drift (1) hex D5 takes Hex damage Critter Cyclops in Drift (1) hex E4: 0 + 1 => 1; 0 excess Cyclops in Drift (1) hex E4 takes Hex damage Critter Gargoyle in Drift (1) hex C4: 0 + 1 => 1; 0 excess Gargoyle in Drift (1) hex C4 takes Hex damage Critter Gargoyle in Drift (1) hex E3: 0 + 1 => 1; 0 excess Gargoyle in Drift (1) hex E3 takes Hex damage Critter Ogre in Drift (1) hex D3: 0 + 1 => 1; 0 excess Ogre in Drift (1) hex D3 takes Hex damage Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to C3 Centaur moves from X3 to B3 Centaur moves from X3 to B4 Ogre moves from X3 to D2 Ogre moves from X3 to C2 Battle phase advances to Fight Critter Titan in Drift (1) hex D5: 1 + 1 => 2; 0 excess Titan in Drift (1) hex D5 takes Hex damage Critter Cyclops in Drift (1) hex E4: 1 + 1 => 2; 0 excess Cyclops in Drift (1) hex E4 takes Hex damage Critter Gargoyle in Drift (1) hex C4: 1 + 1 => 2; 0 excess Gargoyle in Drift (1) hex C4 takes Hex damage Critter Gargoyle in Drift (1) hex E3: 1 + 1 => 2; 0 excess Gargoyle in Drift (1) hex E3 takes Hex damage Critter Ogre in Drift (1) hex D3: 1 + 1 => 2; 0 excess Ogre in Drift (1) hex D3 takes Hex damage Critter Angel in Drift (1) hex C3: 0 + 1 => 1; 0 excess Angel in Drift (1) hex C3 takes Hex damage Centaur in Tower (2) hex B3 strikes Gargoyle in Drift (1) hex C4 with strike number 2, rolling: 232: 3 hits Critter Gargoyle in Drift (1) hex C4: 2 + 3 => 4; 1 excess Critter Gargoyle in Drift (1) hex C4 is now dead: (hits=4 > power=4) Ogre in Tower (2) hex D2 strikes Ogre in Drift (1) hex D3 with strike number 3, rolling: 133343: 5 hits Critter Ogre in Drift (1) hex D3: 2 + 5 => 6; 1 excess Critter Ogre in Drift (1) hex D3 is now dead: (hits=6 > power=6) Angel in Drift (1) hex C3 strikes Druid in Drift hex D4 with strike number 4, rolling: 214536: 3 hits Critter Druid in Drift hex D4: 0 + 3 => 3; 0 excess Critter Druid in Drift hex D4 is now dead: (hits=3 > power=3) Battle phase advances to Strikeback Druid in Drift hex D4 strikes Angel in Drift (1) hex C3 with strike number 4, rolling: 652: 2 hits Critter Angel in Drift (1) hex C3: 1 + 2 => 3; 0 excess Gargoyle in Drift (1) hex C4 strikes Angel in Drift (1) hex C3 with strike number 5, rolling: 6663: 3 hits Critter Angel in Drift (1) hex C3: 3 + 3 => 6; 0 excess Critter Angel in Drift (1) hex C3 is now dead: (hits=6 > power=6) Ogre in Drift (1) hex D3 strikes Ogre in Tower (2) hex D2 with strike number 5, rolling: 226246: 2 hits Critter Ogre in Tower (2) hex D2: 0 + 2 => 2; 0 excess Babbling Balrog's battle turn, number 2 Battle phase advances to Move Titan moves from D5 to F4 Cyclops moves from E4 to E5 Gargoyle moves from E3 to F3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 2 Battle phase advances to Move Centaur moves from B4 to D6 Ogre moves from D2 to F2 Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Cyclops in Tower (2) hex E5 with strike number 2, rolling: 522: 3 hits Critter Cyclops in Tower (2) hex E5: 2 + 3 => 5; 0 excess Ogre in Tower (2) hex F2 strikes Gargoyle in Tower (2) hex F3 with strike number 5, rolling: 622331: 1 hit Critter Gargoyle in Tower (2) hex F3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Cyclops in Tower (2) hex E5 strikes Centaur in Tower (2) hex D6 with strike number 6, rolling: 361112566: 3 hits Critter Centaur in Tower (2) hex D6: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Gargoyle in Tower (2) hex F3 strikes Ogre in Tower (2) hex F2 with strike number 3, rolling: 5665: 4 hits Critter Ogre in Tower (2) hex F2: 2 + 4 => 6; 0 excess Critter Ogre in Tower (2) hex F2 is now dead: (hits=6 > power=6) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 3 Battle phase advances to Move Centaur moves from B3 to D6 Ogre moves from C2 to E2 Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Cyclops in Tower (2) hex E5 with strike number 2, rolling: 213: 2 hits Critter Cyclops in Tower (2) hex E5: 5 + 2 => 7; 0 excess Battle phase advances to Strikeback Cyclops in Tower (2) hex E5 strikes Centaur in Tower (2) hex D6 with strike number 6, rolling: 452351122: 0 hits Babbling Balrog's battle turn, number 4 Added Druid - now there are 16 left. Legion Bu05 in Abyss hex 12 recruits Druid with 1 Titan Battle phase advances to Move Gargoyle moves from F3 to C5 Titan moves from F4 to E1 Druid moves from X0 to F1 Battle phase advances to Fight Titan in Tower (2) hex E1 strikes Ogre in Tower (2) hex E2 with strike number 1, rolling: 543321: 6 hits Critter Ogre in Tower (2) hex E2: 0 + 6 => 6; 0 excess Critter Ogre in Tower (2) hex E2 is now dead: (hits=6 > power=6) Cyclops in Tower (2) hex E5 strikes Centaur in Tower (2) hex D6 with strike number 6, rolling: 465424543: 1 hit Critter Centaur in Tower (2) hex D6: 0 + 1 => 1; 0 excess Gargoyle in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 5454: 2 hits Critter Centaur in Tower (2) hex D6: 1 + 2 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Battle phase advances to Strikeback Ogre in Tower (2) hex E2 strikes Titan in Tower (2) hex E1 with strike number 6, rolling: 621155: 1 hit Critter Titan in Tower (2) hex E1: 2 + 1 => 3; 0 excess Centaur in Tower (2) hex D6 strikes Cyclops in Tower (2) hex E5 with strike number 2, rolling: 642: 3 hits Critter Cyclops in Tower (2) hex E5: 7 + 3 => 9; 1 excess Critter Cyclops in Tower (2) hex E5 is now dead: (hits=9 > power=9) Babbling Balrog earns 72.0 points (0.0 + 72.0 => 72.0) Legion Br03[] is eliminated Phase advances to Muster Added Ogre - now there are 8 left. Legion Br04 in Hills hex 9 recruits Ogre with 1 Ogre Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 2 for movement tellEngagementResultHandling, winner = Bu05 Legion Gd02 (Claw) in Hills hex 4 moves to Brush hex 102 entering on Right Phase advances to Fight Phase advances to Muster Hater2's turn, number 4 2 creatures are split off from legion Bk06 into new legion Bk02 2 creatures are split off from legion Bk08 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk08 Phase advances to Move Hater2 rolls a 6 for movement Legion Bk06 (Lightning) in Plains hex 34 moves to Swamp hex 132 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Bk06 in Swamp hex 132 recruits Troll with 1 Troll Rational3's turn, number 4 Phase advances to Move Rational3 rolls a 5 for movement Legion Gr08 (Harp) in Brush hex 24 moves to Hills hex 23 entering on Left Legion Gr06 (Frog) in Brush hex 38 moves to Plains hex 1 entering on Right Legion Gr03 (Diamond) in Plains hex 20 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Added Lion - now there are 25 left. Legion Gr06 in Plains hex 1 recruits Lion with 2 Centaurs Added Ogre - now there are 7 left. Legion Gr08 in Hills hex 23 recruits Ogre with 1 Ogre Rational1's turn, number 4 2 creatures are split off from legion Rd10 into new legion Rd01 Phase advances to Move Rational1 rolls a 4 for movement Legion Rd02 (Eagle) in Brush hex 127 moves to Plains hex 29 entering on Right Legion Rd01 (Cross) in Jungle hex 111 moves to Desert hex 107 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Rd02 in Plains hex 29 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 2 creatures are split off from legion Bu02 into new legion Bu12 Phase advances to Move Babbling Balrog rolls a 2 for movement Legion Bu02 (Bat) in Hills hex 18 moves to Brush hex 116 entering on Right Legion Bu05 (Egg) in Abyss hex 12 moves to Marsh hex 112 entering on Right Phase advances to Fight Phase advances to Muster Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 2 for movement Legion Br04 (Figurehead) in Hills hex 9 moves to Plains hex 15 entering on Right Phase advances to Fight Phase advances to Muster Milvang5's turn, number 4 Phase advances to Move Milvang5 rolls a 1 for movement Legion Gd02 (Claw) in Brush hex 102 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Gd02 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Bk08 into new legion Bk04 Phase advances to Move Hater2 rolls a 2 for movement Legion Bk04 (Feather) in Brush hex 130 moves to Jungle hex 128 entering on Right Legion Bk02 (Eye) in Plains hex 34 moves to Marsh hex 136 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Bk02 in Marsh hex 136 recruits Troll with 2 Ogres Added Cyclops - now there are 20 left. Legion Bk04 in Jungle hex 128 recruits Cyclops with 2 Gargoyles Rational3's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr07 Legion Gr07[Centaur, Centaur] is eliminated Legion Gr07 recombined into legion Gr06 Phase advances to Move Rational3 rolls a 6 for movement Legion Gr06 (Frog) in Plains hex 1 moves to Desert hex 7 entering on Bottom Phase advances to Fight Phase advances to Muster Rational1's turn, number 5 Phase advances to Move Rational1 rolls a 3 for movement Legion Rd10 (Star) in Jungle hex 111 moves to Marsh hex 108 entering on Left Legion Rd02 (Eagle) in Plains hex 29 moves to Mountains hex 3000 entering on Right Legion Rd01 (Cross) in Desert hex 107 moves to Jungle hex 104 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 19 left. Legion Rd01 in Jungle hex 104 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 5 Phase advances to Move Babbling Balrog rolls a 2 for movement Legion Bu05 (Egg) in Marsh hex 112 moves to Plains hex 110 entering on Left Legion Bu02 (Bat) in Brush hex 116 moves to Desert hex 114 entering on Right Legion Bu12 (Trident) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Bu02 in Desert hex 114 recruits Lion with 1 Lion Hater4's turn, number 5 Phase advances to Move Hater4 rolls a 5 for movement Legion Br04 (Figurehead) in Plains hex 15 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Gd02 (Claw) in Plains hex 101 moves to Plains hex 6 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Gd02 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 6 Phase advances to Move Hater2 rolls a 5 for movement Legion Bk08 (Rose) in Brush hex 130 moves to Desert hex 125 entering on Right Legion Bk04 (Feather) in Jungle hex 128 moves to Brush hex 123 entering on Right Legion Bk02 (Eye) in Marsh hex 136 moves to Marsh hex 131 entering on Left Legion Bk06 (Lightning) in Swamp hex 132 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Troll - now there are 20 left. Legion Bk02 in Marsh hex 131 recruits Troll with 1 Troll Added Cyclops - now there are 18 left. Legion Bk04 in Brush hex 123 recruits Cyclops with 1 Cyclops Rational3's turn, number 6 2 creatures are split off from legion Gr06 into new legion Gr12 Legion Gr12[Centaur, Centaur] is eliminated Legion Gr12 recombined into legion Gr06 Phase advances to Move Rational3 rolls a 1 for movement Legion Gr06 (Frog) in Desert hex 7 moves to Marsh hex 8 entering on Right Legion Gr03 (Diamond) in Woods hex 25 moves to Plains hex 124 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Gr03 in Plains hex 124 recruits Lion with 2 Centaurs Rational1's turn, number 6 Phase advances to Move Rational1 rolls a 6 for movement Legion Rd10 (Star) in Marsh hex 108 moves to Brush hex 102 entering on Right Legion Rd02 (Eagle) in Mountains hex 3000 moves to Plains hex 20 entering on Right Legion Rd12 (Torch) in Brush hex 31 moves to Hills hex 37 entering on Left Phase advances to Fight Rd02 (Rational1) attacks Br04 (Hater4) in Plains hex 20 Titan moves from X4 to A1 Ogre moves from X4 to B2 Cyclops moves from X4 to A2 Ogre moves from X4 to B3 Gargoyle moves from X4 to A3 Gargoyle moves from X4 to C3 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 1 Battle phase advances to Move Angel moves from X1 to C4 Troll moves from X1 to E3 Troll moves from X1 to E4 Centaur moves from X1 to D4 Centaur moves from X1 to D3 Battle phase advances to Fight Centaur in Plains hex D3 strikes Gargoyle in Plains hex C3 with strike number 3, rolling: 241: 1 hit Critter Gargoyle in Plains hex C3: 0 + 1 => 1; 0 excess Centaur in Plains hex D4 strikes Gargoyle in Plains hex C3 with strike number 3, rolling: 433: 3 hits Critter Gargoyle in Plains hex C3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex C3 is now dead: (hits=4 > power=4) Angel in Plains hex C4 strikes Ogre in Plains hex B3 with strike number 2, rolling: 461223: 5 hits Critter Ogre in Plains hex B3: 0 + 5 => 5; 0 excess Battle phase advances to Strikeback Ogre in Plains hex B3 strikes Angel in Plains hex C4 with strike number 6, rolling: 156263: 2 hits Critter Angel in Plains hex C4: 0 + 2 => 2; 0 excess Gargoyle in Plains hex C3 strikes Centaur in Plains hex D4 with strike number 5, rolling: 6546: 3 hits Critter Centaur in Plains hex D4: 0 + 3 => 3; 0 excess Critter Centaur in Plains hex D4 is now dead: (hits=3 > power=3) Hater4's battle turn, number 2 Battle phase advances to Move Gargoyle moves from A3 to B1 Battle phase advances to Fight Ogre in Plains hex B3 strikes Angel in Plains hex C4 with strike number 6, rolling: 554152: 0 hits Battle phase advances to Strikeback Angel in Plains hex C4 strikes Ogre in Plains hex B3 with strike number 2, rolling: 661321: 4 hits Critter Ogre in Plains hex B3: 5 + 4 => 6; 3 excess Critter Ogre in Plains hex B3 is now dead: (hits=6 > power=6) Rational1's battle turn, number 2 Battle phase advances to Move Angel moves from C4 to C2 Troll moves from E3 to C3 Troll moves from E4 to D4 Centaur moves from D3 to C1 Battle phase advances to Fight Troll in Plains hex C3 strikes Ogre in Plains hex B2 with strike number 4, rolling: 41151515: 4 hits Critter Ogre in Plains hex B2: 0 + 4 => 4; 0 excess Centaur in Plains hex C1 strikes Gargoyle in Plains hex B1 with strike number 3, rolling: 216: 1 hit Critter Gargoyle in Plains hex B1: 0 + 1 => 1; 0 excess Angel in Plains hex C2 strikes Gargoyle in Plains hex B1 with strike number 3, rolling: 443552: 5 hits Critter Gargoyle in Plains hex B1: 1 + 5 => 4; 2 excess Critter Gargoyle in Plains hex B1 is now dead: (hits=4 > power=4) 2 carries available Critter Ogre in Plains hex B2: 4 + 2 => 6; 0 excess Critter Ogre in Plains hex B2 is now dead: (hits=6 > power=6) 2 hits carry to Ogre in Plains hex B2 Battle phase advances to Strikeback Ogre in Plains hex B2 strikes Troll in Plains hex C3 with strike number 4, rolling: 333123: 0 hits Gargoyle in Plains hex B1 strikes Centaur in Plains hex C1 with strike number 5, rolling: 2121: 0 hits Hater4's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 3 Battle phase advances to Move Angel moves from C2 to A3 Troll moves from C3 to B1 Troll moves from D4 to B3 Centaur moves from C1 to B2 Battle phase advances to Fight Angel in Plains (1) hex A3 strikes Cyclops in Plains (1) hex A2 with strike number 2, rolling: 111615: 2 hits Critter Cyclops in Plains (1) hex A2: 0 + 2 => 2; 0 excess Troll in Plains hex B1 strikes Titan in Plains (1) hex A1 with strike number 6, rolling: 64641651: 3 hits Critter Titan in Plains (1) hex A1: 0 + 3 => 3; 0 excess Troll in Plains hex B3 strikes Cyclops in Plains (1) hex A2 with strike number 5, rolling: 15633565: 5 hits Critter Cyclops in Plains (1) hex A2: 2 + 5 => 7; 0 excess Centaur in Plains hex B2 strikes Titan in Plains (1) hex A1 with strike number 6, rolling: 526: 1 hit Critter Titan in Plains (1) hex A1: 3 + 1 => 4; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex A1 strikes Troll in Plains hex B1 with strike number 1, rolling: 532424: 6 hits Critter Troll in Plains hex B1: 0 + 6 => 6; 0 excess Cyclops in Plains (1) hex A2 strikes Centaur in Plains hex B2 with strike number 6, rolling: 532246165: 2 hits Critter Centaur in Plains hex B2: 0 + 2 => 2; 0 excess Hater4's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Titan in Plains (1) hex A1 strikes Troll in Plains hex B1 with strike number 1, rolling: 241151: 6 hits Critter Troll in Plains hex B1: 6 + 6 => 8; 4 excess Critter Troll in Plains hex B1 is now dead: (hits=8 > power=8) Cyclops in Plains (1) hex A2 strikes Centaur in Plains hex B2 with strike number 6, rolling: 465245266: 3 hits Critter Centaur in Plains hex B2: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex B2 is now dead: (hits=3 > power=3) 2 carries available Critter Angel in Plains (1) hex A3: 2 + 2 => 4; 0 excess 2 hits carry to Angel in Plains (1) hex A3 Battle phase advances to Strikeback Angel in Plains (1) hex A3 strikes Cyclops in Plains (1) hex A2 with strike number 2, rolling: 166465: 5 hits Critter Cyclops in Plains (1) hex A2: 7 + 5 => 9; 3 excess Critter Cyclops in Plains (1) hex A2 is now dead: (hits=9 > power=9) Troll in Plains hex B1 strikes Titan in Plains (1) hex A1 with strike number 6, rolling: 61435246: 2 hits Critter Titan in Plains (1) hex A1: 4 + 2 => 6; 0 excess Critter Titan in Plains (1) hex A1 is now dead: (hits=6 > power=6) Rational1 earns 96.0 points (0.0 + 96.0 => 96.0) Player 'Hater4' is dying, killed by Rational1 Legion Br04[] is eliminated Hater4 is dead, telling everyone about it Phase advances to Muster Added Gorgon - now there are 24 left. Legion Rd10 in Brush hex 102 recruits Gorgon with 2 Cyclopes Added Ogre - now there are 6 left. Legion Rd12 in Hills hex 37 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 6 tellEngagementResultHandling, winner = Rd02 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Woods hex 16 entering on Left Legion Bu02 (Bat) in Desert hex 114 moves to Marsh hex 108 entering on Left Legion Bu12 (Trident) in Brush hex 116 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 20 left. Legion Bu12 in Plains hex 110 recruits Lion with 2 Centaurs Legion Bu12 (Trident) undoes its recruit Added Centaur - now there are 5 left. Legion Bu12 in Plains hex 110 recruits Centaur with 1 Centaur Added Troll - now there are 19 left. Legion Bu02 in Marsh hex 108 recruits Troll with 2 Ogres Milvang5's turn, number 6 2 creatures are split off from legion Gd02 into new legion Gd05 Phase advances to Move Milvang5 rolls a 5 for movement Legion Gd02 (Claw) in Plains hex 6 moves to Marsh hex 13 entering on Right Legion Gd03 (Coins) in Marsh hex 140 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 5 left. Legion Gd02 in Marsh hex 13 recruits Ogre with 1 Ogre Added Cyclops - now there are 17 left. Legion Gd03 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Hater2's turn, number 7 Phase advances to Move Hater2 rolls a 1 for movement Legion Bk06 (Lightning) in Brush hex 127 moves to Abyss hex 26 entering on Bottom Legion Bk02 (Eye) in Marsh hex 131 moves to Hills hex 32 entering on Bottom Legion Bk04 (Feather) in Brush hex 123 moves to Marsh hex 122 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 4 left. Legion Bk02 in Hills hex 32 recruits Ogre with 1 Ogre Rational3's turn, number 7 3 creatures are split off from legion Gr03 into new legion Gr09 Legion Gr09[Centaur, Centaur, Centaur] is eliminated Legion Gr09 recombined into legion Gr03 2 creatures are split off from legion Gr06 into new legion Gr01 Phase advances to Move Rational3 rolls a 2 for movement Legion Gr08 (Harp) in Hills hex 23 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Marsh hex 8 moves to Mountains hex 3000 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Marsh hex 122 entering on Left Legion Gr01 (Cauldron) in Marsh hex 8 moves to Mountains hex 1000 entering on Right Phase advances to Fight Legion Bk04 flees from legion Gr03 Rational3 earns 30.0 half-points (0.0 + 30.0 => 30.0) Legion Bk04[Cyclops, Cyclops, Gargoyle, Gargoyle] is eliminated tellEngagementResultHandling, winner = Gr03 Phase advances to Muster Added Lion - now there are 20 left. Legion Gr06 in Mountains hex 3000 recruits Lion with 1 Lion Rational1's turn, number 7 Phase advances to Move Rational1 rolls a 5 for movement Legion Rd01 (Cross) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Rd12 (Torch) in Hills hex 37 moves to Hills hex 4 entering on Left Legion Rd02 (Eagle) in Plains hex 20 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd12 in Hills hex 4 recruits Minotaur with 3 Ogres Added Cyclops - now there are 16 left. Legion Rd01 in Brush hex 141 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu02 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Woods hex 16 moves to Abyss hex 19 entering on Bottom Legion Bu02 (Bat) in Marsh hex 108 moves to Plains hex 6 entering on Left Legion Bu10 (Padlock) in Marsh hex 108 moves to Plains hex 105 entering on Right Phase advances to Fight Legion Gd05 flees from legion Bu02 Babbling Balrog earns 12.0 half-points (72.0 + 12.0 => 84.0) Legion Gd05[Centaur, Ogre] is eliminated tellEngagementResultHandling, winner = Bu02 Phase advances to Muster Added Druid - now there are 16 left. Legion Bu05 in Abyss hex 19 recruits Druid with 1 Titan Added Ranger - now there are 27 left. Legion Bu02 in Plains hex 6 recruits Ranger with 2 Lions Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Gd02 (Claw) in Marsh hex 13 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 4 left. Legion Gd02 in Woods hex 16 recruits Centaur with 1 Centaur Hater2's turn, number 8 Phase advances to Move Hater2 rolls a 6 for movement Legion Bk06 (Lightning) in Abyss hex 26 tower teleports (Angel) to Brush hex 120 entering on Bottom Legion Bk02 (Eye) in Hills hex 32 moves to Marsh hex 126 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk02 in Marsh hex 126 recruits Ranger with 2 Trolls Rational3's turn, number 8 3 creatures are split off from legion Gr03 into new legion Gr07 Legion Gr07[Centaur, Centaur, Centaur] is eliminated Legion Gr07 recombined into legion Gr03 Phase advances to Move Rational3 rolls a 4 for movement Legion Gr03 (Diamond) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Gr03 (Rational3) attacks Rd02 (Rational1) in Woods hex 25 Angel moves from X2 to F1 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to C2 Angel moves from X5 to F3 Centaur moves from X5 to F4 Centaur moves from X5 to E3 Lion moves from X5 to E4 Troll moves from X5 to D5 Troll moves from X5 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E3 to D2 Angel moves from F3 to E2 Troll moves from C4 to B2 Battle phase advances to Fight Centaur in Plains hex D2 strikes Troll in Plains hex E1 with strike number 2, rolling: 432: 3 hits Critter Troll in Plains hex E1: 0 + 3 => 3; 0 excess Angel in Plains hex E2 strikes Troll in Plains hex E1 with strike number 2, rolling: 622452: 6 hits Critter Troll in Plains hex E1: 3 + 6 => 8; 1 excess Critter Troll in Plains hex E1 is now dead: (hits=8 > power=8) Battle phase advances to Strikeback Angel in Plains hex F1 strikes Angel in Plains hex E2 with strike number 4, rolling: 265624: 4 hits Critter Angel in Plains hex E2: 0 + 4 => 4; 0 excess Troll in Plains hex E1 strikes Centaur in Plains hex D2 with strike number 6, rolling: 14136652: 2 hits Critter Centaur in Plains hex D2: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains hex F1 strikes Angel in Plains hex E2 with strike number 4, rolling: 662261: 3 hits Critter Angel in Plains hex E2: 4 + 3 => 6; 1 excess Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Angel in Plains hex E2 strikes Angel in Plains hex F1 with strike number 4, rolling: 454314: 4 hits Critter Angel in Plains hex F1: 0 + 4 => 4; 0 excess Rational3's battle turn, number 3 Battle phase advances to Move Troll moves from D5 to B3 Lion moves from E4 to E2 Centaur moves from F4 to E3 Battle phase advances to Fight Lion in Plains hex E2 strikes Angel in Plains hex F1 with strike number 5, rolling: 14242: 0 hits Battle phase advances to Strikeback Angel in Plains hex F1 strikes Lion in Plains hex E2 with strike number 3, rolling: 256552: 4 hits Critter Lion in Plains hex E2: 0 + 4 => 4; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Angel in Plains hex F1 strikes Lion in Plains hex E2 with strike number 3, rolling: 111264: 2 hits Critter Lion in Plains hex E2: 4 + 2 => 5; 1 excess Critter Lion in Plains hex E2 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex E2 strikes Angel in Plains hex F1 with strike number 5, rolling: 43416: 1 hit Critter Angel in Plains hex F1: 4 + 1 => 5; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Troll moves from B3 to A2 Centaur moves from E3 to E2 Centaur moves from D2 to E1 Battle phase advances to Fight Centaur in Plains hex E2 strikes Angel in Plains hex F1 with strike number 4, rolling: 335: 1 hit Critter Angel in Plains hex F1: 5 + 1 => 6; 0 excess Critter Angel in Plains hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Angel in Plains hex F1 strikes Centaur in Plains hex E1 with strike number 4, rolling: 145113: 2 hits Critter Centaur in Plains hex E1: 2 + 2 => 3; 1 excess Critter Centaur in Plains hex E1 is now dead: (hits=3 > power=3) 1 carry available Critter Centaur in Plains hex E2: 0 + 1 => 1; 0 excess 1 hit carries to Centaur in Plains hex E2 Rational3 earns 40.0 points (30.0 + 40.0 => 70.0) Legion Rd02[] is eliminated Phase advances to Muster Added Centaur - now there are 3 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Rational1's turn, number 8 Phase advances to Move Rational1 rolls a 3 for movement tellEngagementResultHandling, winner = Gr03 Legion Rd01 (Cross) in Brush hex 141 moves to Swamp hex 42 entering on Bottom Legion Rd12 (Torch) in Hills hex 4 moves to Plains hex 101 entering on Left Legion Rd10 (Star) in Brush hex 102 moves to Brush hex 141 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Rd10 in Brush hex 141 recruits Gorgon with 1 Gorgon Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Abyss hex 19 moves to Brush hex 120 entering on Bottom Legion Bu02 (Bat) in Plains hex 6 moves to Desert hex 107 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk06 (Hater2) in Brush hex 120 Centaur moves from X0 to E4 Angel moves from X0 to D5 Troll moves from X0 to E5 Centaur moves from X0 to C5 Troll moves from X0 to D6 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Titan moves from X3 to F2 Gargoyle moves from X3 to D3 Druid moves from X3 to E2 Druid moves from X3 to F1 Battle phase advances to Fight Druid in Brambles hex F1 strikes Centaur in Plains hex E4 with strike number 3, rolling: 6: 1 hit Critter Centaur in Plains hex E4: 0 + 1 => 1; 0 excess Druid in Brambles hex E2 strikes Centaur in Plains hex E4 with strike number 3, rolling: 1: 0 hits Battle phase advances to Strikeback Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Druid in Brambles hex F1 strikes Centaur in Plains hex E4 with strike number 3, rolling: 2: 0 hits Druid in Brambles hex E2 strikes Centaur in Plains hex E4 with strike number 3, rolling: 1: 0 hits Battle phase advances to Strikeback Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Gargoyle moves from D3 to E3 Druid moves from E2 to D3 Druid moves from F1 to E2 Battle phase advances to Fight Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2265: 2 hits Critter Centaur in Plains hex E4: 1 + 2 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Druid in Brambles hex E2 strikes Angel in Brambles hex D5 with strike number 3, rolling: 3: 1 hit Critter Angel in Brambles hex D5: 0 + 1 => 1; 0 excess Druid in Brambles (1) hex D3 strikes Angel in Brambles hex D5 with strike number 3, rolling: 5: 1 hit Critter Angel in Brambles hex D5: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 421: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 4 One Angel is summoned from legion Bu02 into legion Bu05 Battle phase advances to Move Angel moves from X3 to B4 Gargoyle moves from E3 to F1 Druid moves from E2 to E3 Battle phase advances to Fight Angel in Plains hex B4 strikes Centaur in Plains hex C5 with strike number 4, rolling: 645342: 4 hits Critter Centaur in Plains hex C5: 0 + 4 => 3; 1 excess Critter Centaur in Plains hex C5 is now dead: (hits=3 > power=3) Druid in Brambles hex E3 strikes Angel in Brambles hex D5 with strike number 3, rolling: 6: 1 hit Critter Angel in Brambles hex D5: 2 + 1 => 3; 0 excess Druid in Brambles (1) hex D3 strikes Angel in Brambles hex D5 with strike number 3, rolling: 2: 0 hits Battle phase advances to Strikeback Centaur in Plains hex C5 strikes Angel in Plains hex B4 with strike number 4, rolling: 443: 2 hits Critter Angel in Plains hex B4: 0 + 2 => 2; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Angel moves from D5 to D4 Troll moves from E5 to E4 Battle phase advances to Fight Troll in Plains hex E4 strikes Druid in Brambles hex E3 with strike number 6, rolling: 56216532: 2 hits Critter Druid in Brambles hex E3: 0 + 2 => 2; 0 excess Angel in Brambles hex D4 strikes Druid in Brambles hex E3 with strike number 6, rolling: 621661: 3 hits Critter Druid in Brambles hex E3: 2 + 3 => 3; 2 excess Critter Druid in Brambles hex E3 is now dead: (hits=3 > power=3) 2 carries available Critter Druid in Brambles (1) hex D3: 0 + 2 => 2; 0 excess 2 hits carry to Druid in Brambles (1) hex D3 Battle phase advances to Strikeback Druid in Brambles (1) hex D3 strikes Angel in Brambles hex D4 with strike number 4, rolling: 146: 2 hits Critter Angel in Brambles hex D4: 3 + 2 => 5; 0 excess Druid in Brambles hex E3 strikes Angel in Brambles hex D4 with strike number 4, rolling: 256: 2 hits Critter Angel in Brambles hex D4: 5 + 2 => 6; 1 excess Critter Angel in Brambles hex D4 is now dead: (hits=6 > power=6) 1 carry available Critter Troll in Plains hex E4: 0 + 1 => 1; 0 excess 1 hit carries to Troll in Plains hex E4 Babbling Balrog's battle turn, number 5 Battle phase advances to Move Angel moves from B4 to C5 Druid moves from D3 to B4 Titan moves from F2 to B1 Gargoyle moves from F1 to C1 Battle phase advances to Fight Angel in Plains hex C5 strikes Troll in Brambles hex D6 with strike number 2, rolling: 112663: 4 hits Critter Troll in Brambles hex D6: 0 + 4 => 4; 0 excess Druid in Plains hex B4 strikes Troll in Plains hex E4 with strike number 1, rolling: 3: 1 hit Critter Troll in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Troll in Brambles hex D6 strikes Angel in Plains hex C5 with strike number 6, rolling: 65562342: 2 hits Critter Angel in Plains hex C5: 2 + 2 => 4; 0 excess Hater2's battle turn, number 6 Battle phase advances to Move Troll moves from E4 to E5 Battle phase advances to Fight Troll in Brambles hex D6 strikes Angel in Plains hex C5 with strike number 6, rolling: 63314453: 1 hit Critter Angel in Plains hex C5: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Angel in Plains hex C5 strikes Troll in Brambles hex D6 with strike number 2, rolling: 551654: 5 hits Critter Troll in Brambles hex D6: 4 + 5 => 8; 1 excess Critter Troll in Brambles hex D6 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 6 Battle phase advances to Move Titan moves from B1 to C3 Angel moves from C5 to A2 Druid moves from B4 to B3 Gargoyle moves from C1 to D3 Battle phase advances to Fight Druid in Plains hex B3 strikes Troll in Plains hex E5 with strike number 1, rolling: 6: 1 hit Critter Troll in Plains hex E5: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Hater2's battle turn, number 7 Battle phase advances to Move Troll moves from E5 to D5 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 7 Battle phase advances to Move Titan moves from C3 to E5 Gargoyle moves from D3 to D4 Battle phase advances to Fight Titan in Plains hex E5 strikes Troll in Brambles hex D5 with strike number 1, rolling: 144251: 6 hits Critter Troll in Brambles hex D5: 3 + 6 => 8; 1 excess Critter Troll in Brambles hex D5 is now dead: (hits=8 > power=8) Battle phase advances to Strikeback Troll in Brambles hex D5 strikes Titan in Plains hex E5 with strike number 6, rolling: 45541443: 0 hits Babbling Balrog earns 80.0 points (84.0 + 80.0 => 164.0) Legion Bk06[] is eliminated Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 15 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Bu05 in Brush hex 120 recruits Gargoyle with 1 Gargoyle Added Griffon - now there are 17 left. Legion Bu02 in Desert hex 107 recruits Griffon with 3 Lions Milvang5's turn, number 8 2 creatures are split off from legion Gd02 into new legion Gd05 Phase advances to Move Milvang5 rolls a 1 for movement Legion Gd05 (Horn) in Woods hex 16 moves to Desert hex 21 entering on Left Legion Gd03 (Coins) in Jungle hex 135 moves to Brush hex 134 entering on Left Legion Gd02 (Claw) in Woods hex 16 moves to Brush hex 17 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd03 in Brush hex 134 recruits Cyclops with 1 Cyclops Hater2's turn, number 9 3 creatures are split off from legion Bk02 into new legion Bk06 Legion Bk06[Ogre, Ogre, Ogre] is eliminated Legion Bk06 recombined into legion Bk02 Phase advances to Move Hater2 rolls a 3 for movement Legion Bk08 (Rose) in Desert hex 125 moves to Marsh hex 122 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 4 for movement Legion Gr03 (Diamond) in Woods hex 25 moves to Marsh hex 122 entering on Left Legion Gr06 (Frog) in Mountains hex 3000 moves to Brush hex 17 entering on Bottom Legion Gr08 (Harp) in Plains hex 29 moves to Tundra hex 2000 entering on Left Phase advances to Fight Gr06 (Rational3) attacks Gd02 (Milvang5) in Brush hex 17 Ogre moves from X0 to E5 Angel moves from X0 to D5 Lion moves from X0 to E4 Centaur moves from X0 to C5 Lion moves from X0 to D6 Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 1 Battle phase advances to Move Lion moves from X3 to A2 Titan moves from X3 to A1 Cyclops moves from X3 to C2 Lion moves from X3 to B2 Gargoyle moves from X3 to C3 Gargoyle moves from X3 to B3 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from D5 to B1 Battle phase advances to Fight Angel in Plains hex B1 strikes Titan in Brambles hex A1 with strike number 5, rolling: 542566: 4 hits Critter Titan in Brambles hex A1: 0 + 4 => 4; 0 excess Battle phase advances to Strikeback Titan in Brambles hex A1 strikes Angel in Plains hex B1 with strike number 4, rolling: 264254: 4 hits Critter Angel in Plains hex B1: 0 + 4 => 4; 0 excess Cyclops in Brambles hex C2 strikes Angel in Plains hex B1 with strike number 6, rolling: 666425465: 4 hits Critter Angel in Plains hex B1: 4 + 4 => 6; 2 excess Critter Angel in Plains hex B1 is now dead: (hits=6 > power=6) Rational3's battle turn, number 2 Battle phase advances to Move Cyclops moves from C2 to B1 Lion moves from A2 to B4 Gargoyle moves from C3 to C4 Gargoyle moves from B3 to D4 Battle phase advances to Fight Lion in Plains hex B4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 26413: 1 hit Critter Centaur in Plains hex C5: 0 + 1 => 1; 0 excess Gargoyle in Brambles hex C4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 3632: 1 hit Critter Centaur in Plains hex C5: 1 + 1 => 2; 0 excess Gargoyle in Brambles hex D4 strikes Lion in Plains hex E4 with strike number 4, rolling: 6146: 3 hits Critter Lion in Plains hex E4: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex E4 strikes Gargoyle in Brambles hex D4 with strike number 5, rolling: 11512: 1 hit Critter Gargoyle in Brambles hex D4: 0 + 1 => 1; 0 excess Centaur in Plains hex C5 strikes Lion in Plains hex B4 with strike number 3, rolling: 415: 2 hits Critter Lion in Plains hex B4: 0 + 2 => 2; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Ogre moves from E5 to D5 Battle phase advances to Fight Lion in Plains hex E4 strikes Gargoyle in Brambles hex D4 with strike number 5, rolling: 41341: 0 hits Centaur in Plains hex C5 strikes Lion in Plains hex B4 with strike number 3, rolling: 416: 2 hits Critter Lion in Plains hex B4: 2 + 2 => 4; 0 excess Ogre in Brambles hex D5 strikes Gargoyle in Brambles hex D4 with strike number 6, rolling: 551223: 0 hits Battle phase advances to Strikeback Lion in Plains hex B4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 14421: 0 hits Gargoyle in Brambles hex D4 strikes Lion in Plains hex E4 with strike number 4, rolling: 6552: 3 hits Critter Lion in Plains hex E4: 3 + 3 => 5; 1 excess Critter Lion in Plains hex E4 is now dead: (hits=5 > power=5) 1 carry available Critter Ogre in Brambles hex D5: 0 + 1 => 1; 0 excess 1 hit carries to Ogre in Brambles hex D5 Gargoyle in Brambles hex C4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 2152: 1 hit Critter Centaur in Plains hex C5: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to A2 Battle phase advances to Fight Gargoyle in Brambles hex C4 strikes Ogre in Brambles hex D5 with strike number 3, rolling: 5442: 3 hits Critter Ogre in Brambles hex D5: 1 + 3 => 4; 0 excess Gargoyle in Brambles hex D4 strikes Ogre in Brambles hex D5 with strike number 3, rolling: 1443: 3 hits Critter Ogre in Brambles hex D5: 4 + 3 => 6; 1 excess Critter Ogre in Brambles hex D5 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Brambles hex D5 strikes Gargoyle in Brambles hex D4 with strike number 6, rolling: 622144: 1 hit Critter Gargoyle in Brambles hex D4: 1 + 1 => 2; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 4 Battle phase advances to Move Gargoyle moves from D4 to D5 Gargoyle moves from C4 to E5 Lion moves from B2 to C5 Lion moves from A2 to B4 Battle phase advances to Fight Lion in Plains hex C5 strikes Lion in Brambles hex D6 with strike number 4, rolling: 36552: 3 hits Critter Lion in Brambles hex D6: 0 + 3 => 3; 0 excess Gargoyle in Plains hex E5 strikes Lion in Brambles hex D6 with strike number 4, rolling: 4241: 2 hits Critter Lion in Brambles hex D6: 3 + 2 => 5; 0 excess Critter Lion in Brambles hex D6 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Brambles hex D6 strikes Lion in Plains hex C5 with strike number 5, rolling: 45213: 1 hit Critter Lion in Plains hex C5: 0 + 1 => 1; 0 excess Rational3 earns 78.0 points (70.0 + 78.0 => 148.0) Legion Gd02[] is eliminated Legion Gr06 (Frog) is going to call addCreature() to add one acquired Angel Added Angel - now there are 15 left. Legion Gr06 (Frog) acquired one Angel Gr03 (Rational3) attacks Bk08 (Hater2) in Marsh hex 122 Centaur moves from X2 to F2 Centaur moves from X2 to E2 Cyclops moves from X2 to E1 Cyclops moves from X2 to C1 Titan moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 1 Battle phase advances to Move tellEngagementResultHandling, winner = Gr06 Troll moves from X5 to A2 Centaur moves from X5 to C2 Troll moves from X5 to B3 Centaur moves from X5 to E3 Centaur moves from X5 to F3 Battle phase advances to Fight Centaur in Plains hex F3 strikes Centaur in Plains hex F2 with strike number 4, rolling: 123: 0 hits Centaur in Plains hex C2 strikes Cyclops in Plains hex C1 with strike number 2, rolling: 322: 3 hits Critter Cyclops in Plains hex C1: 0 + 3 => 3; 0 excess Centaur in Plains hex E3 strikes Centaur in Plains hex F2 with strike number 4, rolling: 341: 1 hit Critter Centaur in Plains hex F2: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Cyclops in Plains hex C1 strikes Centaur in Plains hex C2 with strike number 6, rolling: 161222163: 2 hits Critter Centaur in Plains hex C2: 0 + 2 => 2; 0 excess Centaur in Plains hex E2 strikes Centaur in Plains hex E3 with strike number 4, rolling: 351: 1 hit Critter Centaur in Plains hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex F2 strikes Centaur in Plains hex F3 with strike number 4, rolling: 254: 2 hits Critter Centaur in Plains hex F3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Cyclops in Plains hex C1 strikes Centaur in Plains hex C2 with strike number 6, rolling: 646163242: 3 hits Critter Centaur in Plains hex C2: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C2 is now dead: (hits=3 > power=3) Centaur in Plains hex E2 strikes Centaur in Plains hex E3 with strike number 4, rolling: 214: 1 hit Critter Centaur in Plains hex E3: 1 + 1 => 2; 0 excess Centaur in Plains hex F2 strikes Centaur in Plains hex F3 with strike number 4, rolling: 664: 3 hits Critter Centaur in Plains hex F3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex F3 is now dead: (hits=3 > power=3) 2 carries available Critter Centaur in Plains hex E3: 2 + 2 => 3; 1 excess Critter Centaur in Plains hex E3 is now dead: (hits=3 > power=3) 1 hit carries to Centaur in Plains hex E3 Battle phase advances to Strikeback Centaur in Plains hex F3 strikes Centaur in Plains hex F2 with strike number 4, rolling: 562: 2 hits Critter Centaur in Plains hex F2: 1 + 2 => 3; 0 excess Critter Centaur in Plains hex F2 is now dead: (hits=3 > power=3) Centaur in Plains hex E3 strikes Centaur in Plains hex E2 with strike number 4, rolling: 524: 2 hits Critter Centaur in Plains hex E2: 0 + 2 => 2; 0 excess Centaur in Plains hex C2 strikes Cyclops in Plains hex C1 with strike number 2, rolling: 225: 3 hits Critter Cyclops in Plains hex C1: 3 + 3 => 6; 0 excess Rational3's battle turn, number 2 One Angel is summoned from legion Gr06 into legion Gr03 Battle phase advances to Move Troll moves from A2 to C2 Troll moves from B3 to B1 Angel moves from X5 to E3 Battle phase advances to Fight Troll in Plains hex C2 strikes Cyclops in Plains hex C1 with strike number 4, rolling: 36356236: 4 hits Critter Cyclops in Plains hex C1: 6 + 4 => 9; 1 excess Critter Cyclops in Plains hex C1 is now dead: (hits=9 > power=9) Angel in Plains hex E3 strikes Centaur in Plains hex E2 with strike number 4, rolling: 434123: 2 hits Critter Centaur in Plains hex E2: 2 + 2 => 3; 1 excess Critter Centaur in Plains hex E2 is now dead: (hits=3 > power=3) Battle phase advances to Strikeback Centaur in Plains hex E2 strikes Angel in Plains hex E3 with strike number 4, rolling: 335: 1 hit Critter Angel in Plains hex E3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C1 strikes Troll in Bog hex B1 with strike number 4, rolling: 636155454: 7 hits Critter Troll in Bog hex B1: 0 + 7 => 7; 0 excess Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 3 Battle phase advances to Move Troll moves from C2 to C1 Troll moves from B1 to D2 Angel moves from E3 to E2 Battle phase advances to Fight Troll in Plains hex C1 strikes Titan in Plains hex D1 with strike number 6, rolling: 64525666: 4 hits Critter Titan in Plains hex D1: 0 + 4 => 4; 0 excess Angel in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 2, rolling: 415164: 4 hits Critter Cyclops in Plains hex E1: 0 + 4 => 4; 0 excess Troll in Bog hex D2 strikes Titan in Plains hex D1 with strike number 6, rolling: 13611443: 1 hit Critter Titan in Plains hex D1: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Cyclops in Plains hex E1 strikes Angel in Plains hex E2 with strike number 6, rolling: 335335651: 1 hit Critter Angel in Plains hex E2: 1 + 1 => 2; 0 excess Titan in Plains hex D1 strikes Troll in Plains hex C1 with strike number 1, rolling: 322313: 6 hits Critter Troll in Plains hex C1: 0 + 6 => 6; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Cyclops in Plains hex E1 strikes Angel in Plains hex E2 with strike number 6, rolling: 526546145: 2 hits Critter Angel in Plains hex E2: 2 + 2 => 4; 0 excess Titan in Plains hex D1 strikes Troll in Plains hex C1 with strike number 1, rolling: 322226: 6 hits Critter Troll in Plains hex C1: 6 + 6 => 8; 4 excess Critter Troll in Plains hex C1 is now dead: (hits=8 > power=8) 4 carries available Critter Troll in Bog hex D2: 7 + 4 => 8; 3 excess Critter Troll in Bog hex D2 is now dead: (hits=8 > power=8) 1 hit carries to Troll in Bog hex D2 Battle phase advances to Strikeback Troll in Plains hex C1 strikes Titan in Plains hex D1 with strike number 6, rolling: 13521215: 0 hits Angel in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 2, rolling: 334362: 6 hits Critter Cyclops in Plains hex E1: 4 + 6 => 9; 1 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Troll in Bog hex D2 strikes Titan in Plains hex D1 with strike number 6, rolling: 63423165: 2 hits Critter Titan in Plains hex D1: 5 + 2 => 6; 1 excess Critter Titan in Plains hex D1 is now dead: (hits=6 > power=6) Rational3 earns 90.0 points (148.0 + 90.0 => 238.0) Player 'Hater2' is dying, killed by Rational3 Legion Bk08[] is eliminated Rational3 earns 42.0 half-points (238.0 + 42.0 => 280.0) Legion Bk02[Ranger, Troll, Troll, Ogre, Ogre, Ogre] is eliminated Hater2 is dead, telling everyone about it Legion Gr03 (Diamond) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Gr03 (Diamond) acquired one Angel Phase advances to Muster Added Cyclops - now there are 14 left. Legion Gr06 in Brush hex 17 recruits Cyclops with 1 Cyclops Rational1's turn, number 9 2 creatures are split off from legion Rd10 into new legion Rd09 Phase advances to Move Rational1 rolls a 6 for movement tellEngagementResultHandling, winner = Gr03 Legion Rd12 (Torch) in Plains hex 101 moves to Desert hex 7 entering on Bottom Legion Rd01 (Cross) in Swamp hex 42 moves to Plains hex 6 entering on Right Legion Rd10 (Star) in Brush hex 141 moves to Brush hex 3 entering on Bottom Legion Rd09 (Spiral) in Brush hex 141 moves to Jungle hex 135 entering on Right No legion with markerId 'Rd09' (for player Rational1) Phase advances to Fight ++++++ SCT SocketClientThread Client Babbling Balrog, parseLine(): got Exception java.lang.NullPointerException null line=didMove ~ Rd09 ~ 141 ~ 135 ~ Right ~ false ~ null ~ false Phase advances to Muster Added Gorgon - now there are 22 left. Legion Rd10 in Brush hex 3 recruits Gorgon with 1 Gorgon Added Cyclops - now there are 13 left. Legion Rd09 in Jungle hex 135 recruits Cyclops with 1 Cyclops No legion with markerId 'Rd09' (for player Rational1) Babbling Balrog's turn, number 9 ++++++ SCT SocketClientThread Client Babbling Balrog, parseLine(): got Exception java.lang.NullPointerException null line=didRecruit ~ Rd09 ~ Cyclops ~ Cyclops ~ 1 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu12 (Trident) in Plains hex 110 moves to Woods hex 11 entering on Bottom Phase advances to Fight Phase advances to Muster Added Warbear - now there are 20 left. Legion Bu12 in Woods hex 11 recruits Warbear with 3 Centaurs Milvang5's turn, n... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 01:36:27
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Bugs item #2090148, was opened at 2008-09-02 18:56 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090148&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Size Overflow Initial Comment: Aug 22/08 build allows stacks greater than 7. Have seen stacks up to 11. Additional units do not show up on the battle mat. Didn't notice if they were included in the points when on the losing side of a battle. Don't know if the stack wins with the off board pieces if all pieces deleted from both sides. Extra pieces seem to be a cross link to another stack. Green had two stacks with a Green Titan in each one. Thus the crosslinking seems to be the best explanation. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 18:36 Message: Logged In: YES user_id=2202652 Originator: YES Playing another game today. Here is an 8 piece stack. Here is the log. Image from right clicking attached. Game had not been saved yet. I have saved it now and will upload the saved game. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Gold Setting for "<By type>4" new name: Hater4 Hater4 chooses color Brown Setting for "<By type>1" new name: Rational1 Rational1 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Black Hater2 selects initial marker Rational3 selects initial marker Rational1 selects initial marker Babbling Balrog selects initial marker Hater4 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Bk06 into new legion Bk08 Phase advances to Move Hater2 rolls a 6 for movement Legion Bk08 (Rose) in Tower hex 600 tower teleports (Titan) to Brush hex 38 entering on Bottom Legion Bk06 (Lightning) in Tower hex 600 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Troll - now there are 27 left. Legion Bk06 in Marsh hex 131 recruits Troll with 2 Ogres Added Cyclops - now there are 27 left. Legion Bk08 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 1 4 creatures are split off from legion Gr03 into new legion Gr06 Phase advances to Move Rational3 rolls a 2 for movement Rational3 takes a mulligan Rational3 rolls a 4 for movement Rational3 takes a mulligan and rolls 4 Legion Gr06 (Frog) in Tower hex 500 moves to Plains hex 34 entering on Right Legion Gr03 (Diamond) in Tower hex 500 moves to Marsh hex 126 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Gr03 in Marsh hex 126 recruits Troll with 2 Ogres Added Centaur - now there are 12 left. Legion Gr06 in Plains hex 34 recruits Centaur with 1 Centaur Rational1's turn, number 1 4 creatures are split off from legion Rd02 into new legion Rd10 Phase advances to Move Rational1 rolls a 5 for movement Rational1 takes a mulligan Rational1 rolls a 3 for movement Rational1 takes a mulligan and rolls 3 Legion Rd02 (Eagle) in Tower hex 400 moves to Marsh hex 22 entering on Right Legion Rd10 (Star) in Tower hex 400 moves to Brush hex 120 entering on Left Phase advances to Fight Phase advances to Muster Added Troll - now there are 25 left. Legion Rd02 in Marsh hex 22 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Rd10 in Brush hex 120 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu02 Phase advances to Move Babbling Balrog rolls a 4 for movement Babbling Balrog takes a mulligan Babbling Balrog rolls a 3 for movement Babbling Balrog takes a mulligan and rolls 3 Legion Bu05 (Egg) in Tower hex 300 moves to Brush hex 113 entering on Left Legion Bu02 (Bat) in Tower hex 300 moves to Plains hex 15 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bu02 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 25 left. Legion Bu05 in Brush hex 113 recruits Cyclops with 2 Gargoyles Hater4's turn, number 1 4 creatures are split off from legion Br03 into new legion Br04 Phase advances to Move Hater4 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 200 moves to Marsh hex 13 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Br03 in Marsh hex 13 recruits Ogre with 1 Ogre Milvang5's turn, number 1 4 creatures are split off from legion Gd02 into new legion Gd03 Phase advances to Move Milvang5 rolls a 2 for movement Milvang5 takes a mulligan Milvang5 rolls a 2 for movement Milvang5 takes a mulligan and rolls 2 Legion Gd02 (Claw) in Tower hex 100 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Gd02 in Hills hex 4 recruits Ogre with 1 Ogre Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 5 for movement Legion Bk08 (Rose) in Brush hex 38 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Bk08 in Plains hex 133 recruits Centaur with 1 Centaur Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 4 for movement Legion Gr03 (Diamond) in Marsh hex 126 moves to Marsh hex 122 entering on Left Legion Gr06 (Frog) in Plains hex 34 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gr03 in Marsh hex 122 recruits Troll with 1 Troll Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 5 for movement Legion Rd10 (Star) in Brush hex 120 moves to Plains hex 115 entering on Left Legion Rd02 (Eagle) in Marsh hex 22 moves to Marsh hex 27 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Rd02 in Marsh hex 27 recruits Troll with 1 Troll Added Centaur - now there are 10 left. Legion Rd10 in Plains hex 115 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Brush hex 113 moves to Abyss hex 12 entering on Bottom Legion Bu02 (Bat) in Plains hex 15 moves to Mountains hex 3000 entering on Bottom Phase advances to Fight Phase advances to Muster Added Druid - now there are 17 left. Legion Bu05 in Abyss hex 12 recruits Druid with 1 Titan Added Lion - now there are 26 left. Legion Bu02 in Mountains hex 3000 recruits Lion with 1 Lion Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 1 for movement Legion Br04 (Figurehead) in Tower hex 200 moves to Brush hex 10 entering on Right Legion Br03 (Chest) in Marsh hex 13 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 23 left. Legion Br04 in Brush hex 10 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 4 for movement Legion Gd03 (Coins) in Tower hex 100 moves to Marsh hex 140 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gd03 in Marsh hex 140 recruits Ogre with 1 Ogre Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 3 for movement Legion Bk08 (Rose) in Plains hex 133 moves to Brush hex 130 entering on Right Legion Bk06 (Lightning) in Marsh hex 131 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bk06 in Plains hex 34 recruits Centaur with 1 Centaur Added Cyclops - now there are 22 left. Legion Bk08 in Brush hex 130 recruits Cyclops with 1 Cyclops Rational3's turn, number 3 2 creatures are split off from legion Gr03 into new legion Gr08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gr08 (Harp) in Marsh hex 122 moves to Brush hex 24 entering on Right Legion Gr03 (Diamond) in Marsh hex 122 moves to Plains hex 20 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr03 in Plains hex 20 recruits Centaur with 1 Centaur Rational1's turn, number 3 2 creatures are split off from legion Rd02 into new legion Rd12 Phase advances to Move Rational1 rolls a 4 for movement Legion Rd10 (Star) in Plains hex 115 moves to Jungle hex 111 entering on Right Legion Rd12 (Torch) in Marsh hex 27 moves to Brush hex 31 entering on Bottom Legion Rd02 (Eagle) in Marsh hex 27 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 21 left. Legion Rd10 in Jungle hex 111 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu02 (Bat) in Mountains hex 3000 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 9 left. Legion Bu02 in Hills hex 18 recruits Ogre with 1 Ogre Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 5 for movement Legion Br04 (Figurehead) in Brush hex 10 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Br03 (Hater4) attacks Bu05 (Babbling Balrog) in Abyss hex 12 Titan moves from X0 to D5 Cyclops moves from X0 to E4 Druid moves from X0 to D4 Gargoyle moves from X0 to C4 Gargoyle moves from X0 to E3 Ogre moves from X0 to D3 Battle phase advances to Fight Critter Titan in Drift (1) hex D5: 0 + 1 => 1; 0 excess Titan in Drift (1) hex D5 takes Hex damage Critter Cyclops in Drift (1) hex E4: 0 + 1 => 1; 0 excess Cyclops in Drift (1) hex E4 takes Hex damage Critter Gargoyle in Drift (1) hex C4: 0 + 1 => 1; 0 excess Gargoyle in Drift (1) hex C4 takes Hex damage Critter Gargoyle in Drift (1) hex E3: 0 + 1 => 1; 0 excess Gargoyle in Drift (1) hex E3 takes Hex damage Critter Ogre in Drift (1) hex D3: 0 + 1 => 1; 0 excess Ogre in Drift (1) hex D3 takes Hex damage Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to C3 Centaur moves from X3 to B3 Centaur moves from X3 to B4 Ogre moves from X3 to D2 Ogre moves from X3 to C2 Battle phase advances to Fight Critter Titan in Drift (1) hex D5: 1 + 1 => 2; 0 excess Titan in Drift (1) hex D5 takes Hex damage Critter Cyclops in Drift (1) hex E4: 1 + 1 => 2; 0 excess Cyclops in Drift (1) hex E4 takes Hex damage Critter Gargoyle in Drift (1) hex C4: 1 + 1 => 2; 0 excess Gargoyle in Drift (1) hex C4 takes Hex damage Critter Gargoyle in Drift (1) hex E3: 1 + 1 => 2; 0 excess Gargoyle in Drift (1) hex E3 takes Hex damage Critter Ogre in Drift (1) hex D3: 1 + 1 => 2; 0 excess Ogre in Drift (1) hex D3 takes Hex damage Critter Angel in Drift (1) hex C3: 0 + 1 => 1; 0 excess Angel in Drift (1) hex C3 takes Hex damage Centaur in Tower (2) hex B3 strikes Gargoyle in Drift (1) hex C4 with strike number 2, rolling: 232: 3 hits Critter Gargoyle in Drift (1) hex C4: 2 + 3 => 4; 1 excess Critter Gargoyle in Drift (1) hex C4 is now dead: (hits=4 > power=4) Ogre in Tower (2) hex D2 strikes Ogre in Drift (1) hex D3 with strike number 3, rolling: 133343: 5 hits Critter Ogre in Drift (1) hex D3: 2 + 5 => 6; 1 excess Critter Ogre in Drift (1) hex D3 is now dead: (hits=6 > power=6) Angel in Drift (1) hex C3 strikes Druid in Drift hex D4 with strike number 4, rolling: 214536: 3 hits Critter Druid in Drift hex D4: 0 + 3 => 3; 0 excess Critter Druid in Drift hex D4 is now dead: (hits=3 > power=3) Battle phase advances to Strikeback Druid in Drift hex D4 strikes Angel in Drift (1) hex C3 with strike number 4, rolling: 652: 2 hits Critter Angel in Drift (1) hex C3: 1 + 2 => 3; 0 excess Gargoyle in Drift (1) hex C4 strikes Angel in Drift (1) hex C3 with strike number 5, rolling: 6663: 3 hits Critter Angel in Drift (1) hex C3: 3 + 3 => 6; 0 excess Critter Angel in Drift (1) hex C3 is now dead: (hits=6 > power=6) Ogre in Drift (1) hex D3 strikes Ogre in Tower (2) hex D2 with strike number 5, rolling: 226246: 2 hits Critter Ogre in Tower (2) hex D2: 0 + 2 => 2; 0 excess Babbling Balrog's battle turn, number 2 Battle phase advances to Move Titan moves from D5 to F4 Cyclops moves from E4 to E5 Gargoyle moves from E3 to F3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 2 Battle phase advances to Move Centaur moves from B4 to D6 Ogre moves from D2 to F2 Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Cyclops in Tower (2) hex E5 with strike number 2, rolling: 522: 3 hits Critter Cyclops in Tower (2) hex E5: 2 + 3 => 5; 0 excess Ogre in Tower (2) hex F2 strikes Gargoyle in Tower (2) hex F3 with strike number 5, rolling: 622331: 1 hit Critter Gargoyle in Tower (2) hex F3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Cyclops in Tower (2) hex E5 strikes Centaur in Tower (2) hex D6 with strike number 6, rolling: 361112566: 3 hits Critter Centaur in Tower (2) hex D6: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Gargoyle in Tower (2) hex F3 strikes Ogre in Tower (2) hex F2 with strike number 3, rolling: 5665: 4 hits Critter Ogre in Tower (2) hex F2: 2 + 4 => 6; 0 excess Critter Ogre in Tower (2) hex F2 is now dead: (hits=6 > power=6) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 3 Battle phase advances to Move Centaur moves from B3 to D6 Ogre moves from C2 to E2 Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Cyclops in Tower (2) hex E5 with strike number 2, rolling: 213: 2 hits Critter Cyclops in Tower (2) hex E5: 5 + 2 => 7; 0 excess Battle phase advances to Strikeback Cyclops in Tower (2) hex E5 strikes Centaur in Tower (2) hex D6 with strike number 6, rolling: 452351122: 0 hits Babbling Balrog's battle turn, number 4 Added Druid - now there are 16 left. Legion Bu05 in Abyss hex 12 recruits Druid with 1 Titan Battle phase advances to Move Gargoyle moves from F3 to C5 Titan moves from F4 to E1 Druid moves from X0 to F1 Battle phase advances to Fight Titan in Tower (2) hex E1 strikes Ogre in Tower (2) hex E2 with strike number 1, rolling: 543321: 6 hits Critter Ogre in Tower (2) hex E2: 0 + 6 => 6; 0 excess Critter Ogre in Tower (2) hex E2 is now dead: (hits=6 > power=6) Cyclops in Tower (2) hex E5 strikes Centaur in Tower (2) hex D6 with strike number 6, rolling: 465424543: 1 hit Critter Centaur in Tower (2) hex D6: 0 + 1 => 1; 0 excess Gargoyle in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 5454: 2 hits Critter Centaur in Tower (2) hex D6: 1 + 2 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Battle phase advances to Strikeback Ogre in Tower (2) hex E2 strikes Titan in Tower (2) hex E1 with strike number 6, rolling: 621155: 1 hit Critter Titan in Tower (2) hex E1: 2 + 1 => 3; 0 excess Centaur in Tower (2) hex D6 strikes Cyclops in Tower (2) hex E5 with strike number 2, rolling: 642: 3 hits Critter Cyclops in Tower (2) hex E5: 7 + 3 => 9; 1 excess Critter Cyclops in Tower (2) hex E5 is now dead: (hits=9 > power=9) Babbling Balrog earns 72.0 points (0.0 + 72.0 => 72.0) Legion Br03[] is eliminated Phase advances to Muster Added Ogre - now there are 8 left. Legion Br04 in Hills hex 9 recruits Ogre with 1 Ogre Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 2 for movement tellEngagementResultHandling, winner = Bu05 Legion Gd02 (Claw) in Hills hex 4 moves to Brush hex 102 entering on Right Phase advances to Fight Phase advances to Muster Hater2's turn, number 4 2 creatures are split off from legion Bk06 into new legion Bk02 2 creatures are split off from legion Bk08 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk08 Phase advances to Move Hater2 rolls a 6 for movement Legion Bk06 (Lightning) in Plains hex 34 moves to Swamp hex 132 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Bk06 in Swamp hex 132 recruits Troll with 1 Troll Rational3's turn, number 4 Phase advances to Move Rational3 rolls a 5 for movement Legion Gr08 (Harp) in Brush hex 24 moves to Hills hex 23 entering on Left Legion Gr06 (Frog) in Brush hex 38 moves to Plains hex 1 entering on Right Legion Gr03 (Diamond) in Plains hex 20 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Added Lion - now there are 25 left. Legion Gr06 in Plains hex 1 recruits Lion with 2 Centaurs Added Ogre - now there are 7 left. Legion Gr08 in Hills hex 23 recruits Ogre with 1 Ogre Rational1's turn, number 4 2 creatures are split off from legion Rd10 into new legion Rd01 Phase advances to Move Rational1 rolls a 4 for movement Legion Rd02 (Eagle) in Brush hex 127 moves to Plains hex 29 entering on Right Legion Rd01 (Cross) in Jungle hex 111 moves to Desert hex 107 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Rd02 in Plains hex 29 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 2 creatures are split off from legion Bu02 into new legion Bu12 Phase advances to Move Babbling Balrog rolls a 2 for movement Legion Bu02 (Bat) in Hills hex 18 moves to Brush hex 116 entering on Right Legion Bu05 (Egg) in Abyss hex 12 moves to Marsh hex 112 entering on Right Phase advances to Fight Phase advances to Muster Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 2 for movement Legion Br04 (Figurehead) in Hills hex 9 moves to Plains hex 15 entering on Right Phase advances to Fight Phase advances to Muster Milvang5's turn, number 4 Phase advances to Move Milvang5 rolls a 1 for movement Legion Gd02 (Claw) in Brush hex 102 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Gd02 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Bk08 into new legion Bk04 Phase advances to Move Hater2 rolls a 2 for movement Legion Bk04 (Feather) in Brush hex 130 moves to Jungle hex 128 entering on Right Legion Bk02 (Eye) in Plains hex 34 moves to Marsh hex 136 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Bk02 in Marsh hex 136 recruits Troll with 2 Ogres Added Cyclops - now there are 20 left. Legion Bk04 in Jungle hex 128 recruits Cyclops with 2 Gargoyles Rational3's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr07 Legion Gr07[Centaur, Centaur] is eliminated Legion Gr07 recombined into legion Gr06 Phase advances to Move Rational3 rolls a 6 for movement Legion Gr06 (Frog) in Plains hex 1 moves to Desert hex 7 entering on Bottom Phase advances to Fight Phase advances to Muster Rational1's turn, number 5 Phase advances to Move Rational1 rolls a 3 for movement Legion Rd10 (Star) in Jungle hex 111 moves to Marsh hex 108 entering on Left Legion Rd02 (Eagle) in Plains hex 29 moves to Mountains hex 3000 entering on Right Legion Rd01 (Cross) in Desert hex 107 moves to Jungle hex 104 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 19 left. Legion Rd01 in Jungle hex 104 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 5 Phase advances to Move Babbling Balrog rolls a 2 for movement Legion Bu05 (Egg) in Marsh hex 112 moves to Plains hex 110 entering on Left Legion Bu02 (Bat) in Brush hex 116 moves to Desert hex 114 entering on Right Legion Bu12 (Trident) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Bu02 in Desert hex 114 recruits Lion with 1 Lion Hater4's turn, number 5 Phase advances to Move Hater4 rolls a 5 for movement Legion Br04 (Figurehead) in Plains hex 15 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Gd02 (Claw) in Plains hex 101 moves to Plains hex 6 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Gd02 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 6 Phase advances to Move Hater2 rolls a 5 for movement Legion Bk08 (Rose) in Brush hex 130 moves to Desert hex 125 entering on Right Legion Bk04 (Feather) in Jungle hex 128 moves to Brush hex 123 entering on Right Legion Bk02 (Eye) in Marsh hex 136 moves to Marsh hex 131 entering on Left Legion Bk06 (Lightning) in Swamp hex 132 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Troll - now there are 20 left. Legion Bk02 in Marsh hex 131 recruits Troll with 1 Troll Added Cyclops - now there are 18 left. Legion Bk04 in Brush hex 123 recruits Cyclops with 1 Cyclops Rational3's turn, number 6 2 creatures are split off from legion Gr06 into new legion Gr12 Legion Gr12[Centaur, Centaur] is eliminated Legion Gr12 recombined into legion Gr06 Phase advances to Move Rational3 rolls a 1 for movement Legion Gr06 (Frog) in Desert hex 7 moves to Marsh hex 8 entering on Right Legion Gr03 (Diamond) in Woods hex 25 moves to Plains hex 124 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Gr03 in Plains hex 124 recruits Lion with 2 Centaurs Rational1's turn, number 6 Phase advances to Move Rational1 rolls a 6 for movement Legion Rd10 (Star) in Marsh hex 108 moves to Brush hex 102 entering on Right Legion Rd02 (Eagle) in Mountains hex 3000 moves to Plains hex 20 entering on Right Legion Rd12 (Torch) in Brush hex 31 moves to Hills hex 37 entering on Left Phase advances to Fight Rd02 (Rational1) attacks Br04 (Hater4) in Plains hex 20 Titan moves from X4 to A1 Ogre moves from X4 to B2 Cyclops moves from X4 to A2 Ogre moves from X4 to B3 Gargoyle moves from X4 to A3 Gargoyle moves from X4 to C3 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 1 Battle phase advances to Move Angel moves from X1 to C4 Troll moves from X1 to E3 Troll moves from X1 to E4 Centaur moves from X1 to D4 Centaur moves from X1 to D3 Battle phase advances to Fight Centaur in Plains hex D3 strikes Gargoyle in Plains hex C3 with strike number 3, rolling: 241: 1 hit Critter Gargoyle in Plains hex C3: 0 + 1 => 1; 0 excess Centaur in Plains hex D4 strikes Gargoyle in Plains hex C3 with strike number 3, rolling: 433: 3 hits Critter Gargoyle in Plains hex C3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex C3 is now dead: (hits=4 > power=4) Angel in Plains hex C4 strikes Ogre in Plains hex B3 with strike number 2, rolling: 461223: 5 hits Critter Ogre in Plains hex B3: 0 + 5 => 5; 0 excess Battle phase advances to Strikeback Ogre in Plains hex B3 strikes Angel in Plains hex C4 with strike number 6, rolling: 156263: 2 hits Critter Angel in Plains hex C4: 0 + 2 => 2; 0 excess Gargoyle in Plains hex C3 strikes Centaur in Plains hex D4 with strike number 5, rolling: 6546: 3 hits Critter Centaur in Plains hex D4: 0 + 3 => 3; 0 excess Critter Centaur in Plains hex D4 is now dead: (hits=3 > power=3) Hater4's battle turn, number 2 Battle phase advances to Move Gargoyle moves from A3 to B1 Battle phase advances to Fight Ogre in Plains hex B3 strikes Angel in Plains hex C4 with strike number 6, rolling: 554152: 0 hits Battle phase advances to Strikeback Angel in Plains hex C4 strikes Ogre in Plains hex B3 with strike number 2, rolling: 661321: 4 hits Critter Ogre in Plains hex B3: 5 + 4 => 6; 3 excess Critter Ogre in Plains hex B3 is now dead: (hits=6 > power=6) Rational1's battle turn, number 2 Battle phase advances to Move Angel moves from C4 to C2 Troll moves from E3 to C3 Troll moves from E4 to D4 Centaur moves from D3 to C1 Battle phase advances to Fight Troll in Plains hex C3 strikes Ogre in Plains hex B2 with strike number 4, rolling: 41151515: 4 hits Critter Ogre in Plains hex B2: 0 + 4 => 4; 0 excess Centaur in Plains hex C1 strikes Gargoyle in Plains hex B1 with strike number 3, rolling: 216: 1 hit Critter Gargoyle in Plains hex B1: 0 + 1 => 1; 0 excess Angel in Plains hex C2 strikes Gargoyle in Plains hex B1 with strike number 3, rolling: 443552: 5 hits Critter Gargoyle in Plains hex B1: 1 + 5 => 4; 2 excess Critter Gargoyle in Plains hex B1 is now dead: (hits=4 > power=4) 2 carries available Critter Ogre in Plains hex B2: 4 + 2 => 6; 0 excess Critter Ogre in Plains hex B2 is now dead: (hits=6 > power=6) 2 hits carry to Ogre in Plains hex B2 Battle phase advances to Strikeback Ogre in Plains hex B2 strikes Troll in Plains hex C3 with strike number 4, rolling: 333123: 0 hits Gargoyle in Plains hex B1 strikes Centaur in Plains hex C1 with strike number 5, rolling: 2121: 0 hits Hater4's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 3 Battle phase advances to Move Angel moves from C2 to A3 Troll moves from C3 to B1 Troll moves from D4 to B3 Centaur moves from C1 to B2 Battle phase advances to Fight Angel in Plains (1) hex A3 strikes Cyclops in Plains (1) hex A2 with strike number 2, rolling: 111615: 2 hits Critter Cyclops in Plains (1) hex A2: 0 + 2 => 2; 0 excess Troll in Plains hex B1 strikes Titan in Plains (1) hex A1 with strike number 6, rolling: 64641651: 3 hits Critter Titan in Plains (1) hex A1: 0 + 3 => 3; 0 excess Troll in Plains hex B3 strikes Cyclops in Plains (1) hex A2 with strike number 5, rolling: 15633565: 5 hits Critter Cyclops in Plains (1) hex A2: 2 + 5 => 7; 0 excess Centaur in Plains hex B2 strikes Titan in Plains (1) hex A1 with strike number 6, rolling: 526: 1 hit Critter Titan in Plains (1) hex A1: 3 + 1 => 4; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex A1 strikes Troll in Plains hex B1 with strike number 1, rolling: 532424: 6 hits Critter Troll in Plains hex B1: 0 + 6 => 6; 0 excess Cyclops in Plains (1) hex A2 strikes Centaur in Plains hex B2 with strike number 6, rolling: 532246165: 2 hits Critter Centaur in Plains hex B2: 0 + 2 => 2; 0 excess Hater4's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Titan in Plains (1) hex A1 strikes Troll in Plains hex B1 with strike number 1, rolling: 241151: 6 hits Critter Troll in Plains hex B1: 6 + 6 => 8; 4 excess Critter Troll in Plains hex B1 is now dead: (hits=8 > power=8) Cyclops in Plains (1) hex A2 strikes Centaur in Plains hex B2 with strike number 6, rolling: 465245266: 3 hits Critter Centaur in Plains hex B2: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex B2 is now dead: (hits=3 > power=3) 2 carries available Critter Angel in Plains (1) hex A3: 2 + 2 => 4; 0 excess 2 hits carry to Angel in Plains (1) hex A3 Battle phase advances to Strikeback Angel in Plains (1) hex A3 strikes Cyclops in Plains (1) hex A2 with strike number 2, rolling: 166465: 5 hits Critter Cyclops in Plains (1) hex A2: 7 + 5 => 9; 3 excess Critter Cyclops in Plains (1) hex A2 is now dead: (hits=9 > power=9) Troll in Plains hex B1 strikes Titan in Plains (1) hex A1 with strike number 6, rolling: 61435246: 2 hits Critter Titan in Plains (1) hex A1: 4 + 2 => 6; 0 excess Critter Titan in Plains (1) hex A1 is now dead: (hits=6 > power=6) Rational1 earns 96.0 points (0.0 + 96.0 => 96.0) Player 'Hater4' is dying, killed by Rational1 Legion Br04[] is eliminated Hater4 is dead, telling everyone about it Phase advances to Muster Added Gorgon - now there are 24 left. Legion Rd10 in Brush hex 102 recruits Gorgon with 2 Cyclopes Added Ogre - now there are 6 left. Legion Rd12 in Hills hex 37 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 6 tellEngagementResultHandling, winner = Rd02 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Woods hex 16 entering on Left Legion Bu02 (Bat) in Desert hex 114 moves to Marsh hex 108 entering on Left Legion Bu12 (Trident) in Brush hex 116 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 20 left. Legion Bu12 in Plains hex 110 recruits Lion with 2 Centaurs Legion Bu12 (Trident) undoes its recruit Added Centaur - now there are 5 left. Legion Bu12 in Plains hex 110 recruits Centaur with 1 Centaur Added Troll - now there are 19 left. Legion Bu02 in Marsh hex 108 recruits Troll with 2 Ogres Milvang5's turn, number 6 2 creatures are split off from legion Gd02 into new legion Gd05 Phase advances to Move Milvang5 rolls a 5 for movement Legion Gd02 (Claw) in Plains hex 6 moves to Marsh hex 13 entering on Right Legion Gd03 (Coins) in Marsh hex 140 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 5 left. Legion Gd02 in Marsh hex 13 recruits Ogre with 1 Ogre Added Cyclops - now there are 17 left. Legion Gd03 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Hater2's turn, number 7 Phase advances to Move Hater2 rolls a 1 for movement Legion Bk06 (Lightning) in Brush hex 127 moves to Abyss hex 26 entering on Bottom Legion Bk02 (Eye) in Marsh hex 131 moves to Hills hex 32 entering on Bottom Legion Bk04 (Feather) in Brush hex 123 moves to Marsh hex 122 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 4 left. Legion Bk02 in Hills hex 32 recruits Ogre with 1 Ogre Rational3's turn, number 7 3 creatures are split off from legion Gr03 into new legion Gr09 Legion Gr09[Centaur, Centaur, Centaur] is eliminated Legion Gr09 recombined into legion Gr03 2 creatures are split off from legion Gr06 into new legion Gr01 Phase advances to Move Rational3 rolls a 2 for movement Legion Gr08 (Harp) in Hills hex 23 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Marsh hex 8 moves to Mountains hex 3000 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Marsh hex 122 entering on Left Legion Gr01 (Cauldron) in Marsh hex 8 moves to Mountains hex 1000 entering on Right Phase advances to Fight Legion Bk04 flees from legion Gr03 Rational3 earns 30.0 half-points (0.0 + 30.0 => 30.0) Legion Bk04[Cyclops, Cyclops, Gargoyle, Gargoyle] is eliminated tellEngagementResultHandling, winner = Gr03 Phase advances to Muster Added Lion - now there are 20 left. Legion Gr06 in Mountains hex 3000 recruits Lion with 1 Lion Rational1's turn, number 7 Phase advances to Move Rational1 rolls a 5 for movement Legion Rd01 (Cross) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Rd12 (Torch) in Hills hex 37 moves to Hills hex 4 entering on Left Legion Rd02 (Eagle) in Plains hex 20 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd12 in Hills hex 4 recruits Minotaur with 3 Ogres Added Cyclops - now there are 16 left. Legion Rd01 in Brush hex 141 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu02 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Woods hex 16 moves to Abyss hex 19 entering on Bottom Legion Bu02 (Bat) in Marsh hex 108 moves to Plains hex 6 entering on Left Legion Bu10 (Padlock) in Marsh hex 108 moves to Plains hex 105 entering on Right Phase advances to Fight Legion Gd05 flees from legion Bu02 Babbling Balrog earns 12.0 half-points (72.0 + 12.0 => 84.0) Legion Gd05[Centaur, Ogre] is eliminated tellEngagementResultHandling, winner = Bu02 Phase advances to Muster Added Druid - now there are 16 left. Legion Bu05 in Abyss hex 19 recruits Druid with 1 Titan Added Ranger - now there are 27 left. Legion Bu02 in Plains hex 6 recruits Ranger with 2 Lions Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Gd02 (Claw) in Marsh hex 13 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 4 left. Legion Gd02 in Woods hex 16 recruits Centaur with 1 Centaur Hater2's turn, number 8 Phase advances to Move Hater2 rolls a 6 for movement Legion Bk06 (Lightning) in Abyss hex 26 tower teleports (Angel) to Brush hex 120 entering on Bottom Legion Bk02 (Eye) in Hills hex 32 moves to Marsh hex 126 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk02 in Marsh hex 126 recruits Ranger with 2 Trolls Rational3's turn, number 8 3 creatures are split off from legion Gr03 into new legion Gr07 Legion Gr07[Centaur, Centaur, Centaur] is eliminated Legion Gr07 recombined into legion Gr03 Phase advances to Move Rational3 rolls a 4 for movement Legion Gr03 (Diamond) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Gr03 (Rational3) attacks Rd02 (Rational1) in Woods hex 25 Angel moves from X2 to F1 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to C2 Angel moves from X5 to F3 Centaur moves from X5 to F4 Centaur moves from X5 to E3 Lion moves from X5 to E4 Troll moves from X5 to D5 Troll moves from X5 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E3 to D2 Angel moves from F3 to E2 Troll moves from C4 to B2 Battle phase advances to Fight Centaur in Plains hex D2 strikes Troll in Plains hex E1 with strike number 2, rolling: 432: 3 hits Critter Troll in Plains hex E1: 0 + 3 => 3; 0 excess Angel in Plains hex E2 strikes Troll in Plains hex E1 with strike number 2, rolling: 622452: 6 hits Critter Troll in Plains hex E1: 3 + 6 => 8; 1 excess Critter Troll in Plains hex E1 is now dead: (hits=8 > power=8) Battle phase advances to Strikeback Angel in Plains hex F1 strikes Angel in Plains hex E2 with strike number 4, rolling: 265624: 4 hits Critter Angel in Plains hex E2: 0 + 4 => 4; 0 excess Troll in Plains hex E1 strikes Centaur in Plains hex D2 with strike number 6, rolling: 14136652: 2 hits Critter Centaur in Plains hex D2: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains hex F1 strikes Angel in Plains hex E2 with strike number 4, rolling: 662261: 3 hits Critter Angel in Plains hex E2: 4 + 3 => 6; 1 excess Critter Angel in Plains hex E2 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Angel in Plains hex E2 strikes Angel in Plains hex F1 with strike number 4, rolling: 454314: 4 hits Critter Angel in Plains hex F1: 0 + 4 => 4; 0 excess Rational3's battle turn, number 3 Battle phase advances to Move Troll moves from D5 to B3 Lion moves from E4 to E2 Centaur moves from F4 to E3 Battle phase advances to Fight Lion in Plains hex E2 strikes Angel in Plains hex F1 with strike number 5, rolling: 14242: 0 hits Battle phase advances to Strikeback Angel in Plains hex F1 strikes Lion in Plains hex E2 with strike number 3, rolling: 256552: 4 hits Critter Lion in Plains hex E2: 0 + 4 => 4; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Angel in Plains hex F1 strikes Lion in Plains hex E2 with strike number 3, rolling: 111264: 2 hits Critter Lion in Plains hex E2: 4 + 2 => 5; 1 excess Critter Lion in Plains hex E2 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex E2 strikes Angel in Plains hex F1 with strike number 5, rolling: 43416: 1 hit Critter Angel in Plains hex F1: 4 + 1 => 5; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Troll moves from B3 to A2 Centaur moves from E3 to E2 Centaur moves from D2 to E1 Battle phase advances to Fight Centaur in Plains hex E2 strikes Angel in Plains hex F1 with strike number 4, rolling: 335: 1 hit Critter Angel in Plains hex F1: 5 + 1 => 6; 0 excess Critter Angel in Plains hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Angel in Plains hex F1 strikes Centaur in Plains hex E1 with strike number 4, rolling: 145113: 2 hits Critter Centaur in Plains hex E1: 2 + 2 => 3; 1 excess Critter Centaur in Plains hex E1 is now dead: (hits=3 > power=3) 1 carry available Critter Centaur in Plains hex E2: 0 + 1 => 1; 0 excess 1 hit carries to Centaur in Plains hex E2 Rational3 earns 40.0 points (30.0 + 40.0 => 70.0) Legion Rd02[] is eliminated Phase advances to Muster Added Centaur - now there are 3 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Rational1's turn, number 8 Phase advances to Move Rational1 rolls a 3 for movement tellEngagementResultHandling, winner = Gr03 Legion Rd01 (Cross) in Brush hex 141 moves to Swamp hex 42 entering on Bottom Legion Rd12 (Torch) in Hills hex 4 moves to Plains hex 101 entering on Left Legion Rd10 (Star) in Brush hex 102 moves to Brush hex 141 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Rd10 in Brush hex 141 recruits Gorgon with 1 Gorgon Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Abyss hex 19 moves to Brush hex 120 entering on Bottom Legion Bu02 (Bat) in Plains hex 6 moves to Desert hex 107 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk06 (Hater2) in Brush hex 120 Centaur moves from X0 to E4 Angel moves from X0 to D5 Troll moves from X0 to E5 Centaur moves from X0 to C5 Troll moves from X0 to D6 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Titan moves from X3 to F2 Gargoyle moves from X3 to D3 Druid moves from X3 to E2 Druid moves from X3 to F1 Battle phase advances to Fight Druid in Brambles hex F1 strikes Centaur in Plains hex E4 with strike number 3, rolling: 6: 1 hit Critter Centaur in Plains hex E4: 0 + 1 => 1; 0 excess Druid in Brambles hex E2 strikes Centaur in Plains hex E4 with strike number 3, rolling: 1: 0 hits Battle phase advances to Strikeback Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Druid in Brambles hex F1 strikes Centaur in Plains hex E4 with strike number 3, rolling: 2: 0 hits Druid in Brambles hex E2 strikes Centaur in Plains hex E4 with strike number 3, rolling: 1: 0 hits Battle phase advances to Strikeback Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Gargoyle moves from D3 to E3 Druid moves from E2 to D3 Druid moves from F1 to E2 Battle phase advances to Fight Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2265: 2 hits Critter Centaur in Plains hex E4: 1 + 2 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Druid in Brambles hex E2 strikes Angel in Brambles hex D5 with strike number 3, rolling: 3: 1 hit Critter Angel in Brambles hex D5: 0 + 1 => 1; 0 excess Druid in Brambles (1) hex D3 strikes Angel in Brambles hex D5 with strike number 3, rolling: 5: 1 hit Critter Angel in Brambles hex D5: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 421: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 4 One Angel is summoned from legion Bu02 into legion Bu05 Battle phase advances to Move Angel moves from X3 to B4 Gargoyle moves from E3 to F1 Druid moves from E2 to E3 Battle phase advances to Fight Angel in Plains hex B4 strikes Centaur in Plains hex C5 with strike number 4, rolling: 645342: 4 hits Critter Centaur in Plains hex C5: 0 + 4 => 3; 1 excess Critter Centaur in Plains hex C5 is now dead: (hits=3 > power=3) Druid in Brambles hex E3 strikes Angel in Brambles hex D5 with strike number 3, rolling: 6: 1 hit Critter Angel in Brambles hex D5: 2 + 1 => 3; 0 excess Druid in Brambles (1) hex D3 strikes Angel in Brambles hex D5 with strike number 3, rolling: 2: 0 hits Battle phase advances to Strikeback Centaur in Plains hex C5 strikes Angel in Plains hex B4 with strike number 4, rolling: 443: 2 hits Critter Angel in Plains hex B4: 0 + 2 => 2; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Angel moves from D5 to D4 Troll moves from E5 to E4 Battle phase advances to Fight Troll in Plains hex E4 strikes Druid in Brambles hex E3 with strike number 6, rolling: 56216532: 2 hits Critter Druid in Brambles hex E3: 0 + 2 => 2; 0 excess Angel in Brambles hex D4 strikes Druid in Brambles hex E3 with strike number 6, rolling: 621661: 3 hits Critter Druid in Brambles hex E3: 2 + 3 => 3; 2 excess Critter Druid in Brambles hex E3 is now dead: (hits=3 > power=3) 2 carries available Critter Druid in Brambles (1) hex D3: 0 + 2 => 2; 0 excess 2 hits carry to Druid in Brambles (1) hex D3 Battle phase advances to Strikeback Druid in Brambles (1) hex D3 strikes Angel in Brambles hex D4 with strike number 4, rolling: 146: 2 hits Critter Angel in Brambles hex D4: 3 + 2 => 5; 0 excess Druid in Brambles hex E3 strikes Angel in Brambles hex D4 with strike number 4, rolling: 256: 2 hits Critter Angel in Brambles hex D4: 5 + 2 => 6; 1 excess Critter Angel in Brambles hex D4 is now dead: (hits=6 > power=6) 1 carry available Critter Troll in Plains hex E4: 0 + 1 => 1; 0 excess 1 hit carries to Troll in Plains hex E4 Babbling Balrog's battle turn, number 5 Battle phase advances to Move Angel moves from B4 to C5 Druid moves from D3 to B4 Titan moves from F2 to B1 Gargoyle moves from F1 to C1 Battle phase advances to Fight Angel in Plains hex C5 strikes Troll in Brambles hex D6 with strike number 2, rolling: 112663: 4 hits Critter Troll in Brambles hex D6: 0 + 4 => 4; 0 excess Druid in Plains hex B4 strikes Troll in Plains hex E4 with strike number 1, rolling: 3: 1 hit Critter Troll in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Troll in Brambles hex D6 strikes Angel in Plains hex C5 with strike number 6, rolling: 65562342: 2 hits Critter Angel in Plains hex C5: 2 + 2 => 4; 0 excess Hater2's battle turn, number 6 Battle phase advances to Move Troll moves from E4 to E5 Battle phase advances to Fight Troll in Brambles hex D6 strikes Angel in Plains hex C5 with strike number 6, rolling: 63314453: 1 hit Critter Angel in Plains hex C5: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Angel in Plains hex C5 strikes Troll in Brambles hex D6 with strike number 2, rolling: 551654: 5 hits Critter Troll in Brambles hex D6: 4 + 5 => 8; 1 excess Critter Troll in Brambles hex D6 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 6 Battle phase advances to Move Titan moves from B1 to C3 Angel moves from C5 to A2 Druid moves from B4 to B3 Gargoyle moves from C1 to D3 Battle phase advances to Fight Druid in Plains hex B3 strikes Troll in Plains hex E5 with strike number 1, rolling: 6: 1 hit Critter Troll in Plains hex E5: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Hater2's battle turn, number 7 Battle phase advances to Move Troll moves from E5 to D5 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 7 Battle phase advances to Move Titan moves from C3 to E5 Gargoyle moves from D3 to D4 Battle phase advances to Fight Titan in Plains hex E5 strikes Troll in Brambles hex D5 with strike number 1, rolling: 144251: 6 hits Critter Troll in Brambles hex D5: 3 + 6 => 8; 1 excess Critter Troll in Brambles hex D5 is now dead: (hits=8 > power=8) Battle phase advances to Strikeback Troll in Brambles hex D5 strikes Titan in Plains hex E5 with strike number 6, rolling: 45541443: 0 hits Babbling Balrog earns 80.0 points (84.0 + 80.0 => 164.0) Legion Bk06[] is eliminated Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 15 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Bu05 in Brush hex 120 recruits Gargoyle with 1 Gargoyle Added Griffon - now there are 17 left. Legion Bu02 in Desert hex 107 recruits Griffon with 3 Lions Milvang5's turn, number 8 2 creatures are split off from legion Gd02 into new legion Gd05 Phase advances to Move Milvang5 rolls a 1 for movement Legion Gd05 (Horn) in Woods hex 16 moves to Desert hex 21 entering on Left Legion Gd03 (Coins) in Jungle hex 135 moves to Brush hex 134 entering on Left Legion Gd02 (Claw) in Woods hex 16 moves to Brush hex 17 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd03 in Brush hex 134 recruits Cyclops with 1 Cyclops Hater2's turn, number 9 3 creatures are split off from legion Bk02 into new legion Bk06 Legion Bk06[Ogre, Ogre, Ogre] is eliminated Legion Bk06 recombined into legion Bk02 Phase advances to Move Hater2 rolls a 3 for movement Legion Bk08 (Rose) in Desert hex 125 moves to Marsh hex 122 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 4 for movement Legion Gr03 (Diamond) in Woods hex 25 moves to Marsh hex 122 entering on Left Legion Gr06 (Frog) in Mountains hex 3000 moves to Brush hex 17 entering on Bottom Legion Gr08 (Harp) in Plains hex 29 moves to Tundra hex 2000 entering on Left Phase advances to Fight Gr06 (Rational3) attacks Gd02 (Milvang5) in Brush hex 17 Ogre moves from X0 to E5 Angel moves from X0 to D5 Lion moves from X0 to E4 Centaur moves from X0 to C5 Lion moves from X0 to D6 Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 1 Battle phase advances to Move Lion moves from X3 to A2 Titan moves from X3 to A1 Cyclops moves from X3 to C2 Lion moves from X3 to B2 Gargoyle moves from X3 to C3 Gargoyle moves from X3 to B3 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from D5 to B1 Battle phase advances to Fight Angel in Plains hex B1 strikes Titan in Brambles hex A1 with strike number 5, rolling: 542566: 4 hits Critter Titan in Brambles hex A1: 0 + 4 => 4; 0 excess Battle phase advances to Strikeback Titan in Brambles hex A1 strikes Angel in Plains hex B1 with strike number 4, rolling: 264254: 4 hits Critter Angel in Plains hex B1: 0 + 4 => 4; 0 excess Cyclops in Brambles hex C2 strikes Angel in Plains hex B1 with strike number 6, rolling: 666425465: 4 hits Critter Angel in Plains hex B1: 4 + 4 => 6; 2 excess Critter Angel in Plains hex B1 is now dead: (hits=6 > power=6) Rational3's battle turn, number 2 Battle phase advances to Move Cyclops moves from C2 to B1 Lion moves from A2 to B4 Gargoyle moves from C3 to C4 Gargoyle moves from B3 to D4 Battle phase advances to Fight Lion in Plains hex B4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 26413: 1 hit Critter Centaur in Plains hex C5: 0 + 1 => 1; 0 excess Gargoyle in Brambles hex C4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 3632: 1 hit Critter Centaur in Plains hex C5: 1 + 1 => 2; 0 excess Gargoyle in Brambles hex D4 strikes Lion in Plains hex E4 with strike number 4, rolling: 6146: 3 hits Critter Lion in Plains hex E4: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex E4 strikes Gargoyle in Brambles hex D4 with strike number 5, rolling: 11512: 1 hit Critter Gargoyle in Brambles hex D4: 0 + 1 => 1; 0 excess Centaur in Plains hex C5 strikes Lion in Plains hex B4 with strike number 3, rolling: 415: 2 hits Critter Lion in Plains hex B4: 0 + 2 => 2; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Ogre moves from E5 to D5 Battle phase advances to Fight Lion in Plains hex E4 strikes Gargoyle in Brambles hex D4 with strike number 5, rolling: 41341: 0 hits Centaur in Plains hex C5 strikes Lion in Plains hex B4 with strike number 3, rolling: 416: 2 hits Critter Lion in Plains hex B4: 2 + 2 => 4; 0 excess Ogre in Brambles hex D5 strikes Gargoyle in Brambles hex D4 with strike number 6, rolling: 551223: 0 hits Battle phase advances to Strikeback Lion in Plains hex B4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 14421: 0 hits Gargoyle in Brambles hex D4 strikes Lion in Plains hex E4 with strike number 4, rolling: 6552: 3 hits Critter Lion in Plains hex E4: 3 + 3 => 5; 1 excess Critter Lion in Plains hex E4 is now dead: (hits=5 > power=5) 1 carry available Critter Ogre in Brambles hex D5: 0 + 1 => 1; 0 excess 1 hit carries to Ogre in Brambles hex D5 Gargoyle in Brambles hex C4 strikes Centaur in Plains hex C5 with strike number 5, rolling: 2152: 1 hit Critter Centaur in Plains hex C5: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to A2 Battle phase advances to Fight Gargoyle in Brambles hex C4 strikes Ogre in Brambles hex D5 with strike number 3, rolling: 5442: 3 hits Critter Ogre in Brambles hex D5: 1 + 3 => 4; 0 excess Gargoyle in Brambles hex D4 strikes Ogre in Brambles hex D5 with strike number 3, rolling: 1443: 3 hits Critter Ogre in Brambles hex D5: 4 + 3 => 6; 1 excess Critter Ogre in Brambles hex D5 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Brambles hex D5 strikes Gargoyle in Brambles hex D4 with strike number 6, rolling: 622144: 1 hit Critter Gargoyle in Brambles hex D4: 1 + 1 => 2; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 4 Battle phase advances to Move Gargoyle moves from D4 to D5 Gargoyle moves from C4 to E5 Lion moves from B2 to C5 Lion moves from A2 to B4 Battle phase advances to Fight Lion in Plains hex C5 strikes Lion in Brambles hex D6 with strike number 4, rolling: 36552: 3 hits Critter Lion in Brambles hex D6: 0 + 3 => 3; 0 excess Gargoyle in Plains hex E5 strikes Lion in Brambles hex D6 with strike number 4, rolling: 4241: 2 hits Critter Lion in Brambles hex D6: 3 + 2 => 5; 0 excess Critter Lion in Brambles hex D6 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Brambles hex D6 strikes Lion in Plains hex C5 with strike number 5, rolling: 45213: 1 hit Critter Lion in Plains hex C5: 0 + 1 => 1; 0 excess Rational3 earns 78.0 points (70.0 + 78.0 => 148.0) Legion Gd02[] is eliminated Legion Gr06 (Frog) is going to call addCreature() to add one acquired Angel Added Angel - now there are 15 left. Legion Gr06 (Frog) acquired one Angel Gr03 (Rational3) attacks Bk08 (Hater2) in Marsh hex 122 Centaur moves from X2 to F2 Centaur moves from X2 to E2 Cyclops moves from X2 to E1 Cyclops moves from X2 to C1 Titan moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 1 Battle phase advances to Move tellEngagementResultHandling, winner = Gr06 Troll moves from X5 to A2 Centaur moves from X5 to C2 Troll moves from X5 to B3 Centaur moves from X5 to E3 Centaur moves from X5 to F3 Battle phase advances to Fight Centaur in Plains hex F3 strikes Centaur in Plains hex F2 with strike number 4, rolling: 123: 0 hits Centaur in Plains hex C2 strikes Cyclops in Plains hex C1 with strike number 2, rolling: 322: 3 hits Critter Cyclops in Plains hex C1: 0 + 3 => 3; 0 excess Centaur in Plains hex E3 strikes Centaur in Plains hex F2 with strike number 4, rolling: 341: 1 hit Critter Centaur in Plains hex F2: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Cyclops in Plains hex C1 strikes Centaur in Plains hex C2 with strike number 6, rolling: 161222163: 2 hits Critter Centaur in Plains hex C2: 0 + 2 => 2; 0 excess Centaur in Plains hex E2 strikes Centaur in Plains hex E3 with strike number 4, rolling: 351: 1 hit Critter Centaur in Plains hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex F2 strikes Centaur in Plains hex F3 with strike number 4, rolling: 254: 2 hits Critter Centaur in Plains hex F3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Cyclops in Plains hex C1 strikes Centaur in Plains hex C2 with strike number 6, rolling: 646163242: 3 hits Critter Centaur in Plains hex C2: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C2 is now dead: (hits=3 > power=3) Centaur in Plains hex E2 strikes Centaur in Plains hex E3 with strike number 4, rolling: 214: 1 hit Critter Centaur in Plains hex E3: 1 + 1 => 2; 0 excess Centaur in Plains hex F2 strikes Centaur in Plains hex F3 with strike number 4, rolling: 664: 3 hits Critter Centaur in Plains hex F3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex F3 is now dead: (hits=3 > power=3) 2 carries available Critter Centaur in Plains hex E3: 2 + 2 => 3; 1 excess Critter Centaur in Plains hex E3 is now dead: (hits=3 > power=3) 1 hit carries to Centaur in Plains hex E3 Battle phase advances to Strikeback Centaur in Plains hex F3 strikes Centaur in Plains hex F2 with strike number 4, rolling: 562: 2 hits Critter Centaur in Plains hex F2: 1 + 2 => 3; 0 excess Critter Centaur in Plains hex F2 is now dead: (hits=3 > power=3) Centaur in Plains hex E3 strikes Centaur in Plains hex E2 with strike number 4, rolling: 524: 2 hits Critter Centaur in Plains hex E2: 0 + 2 => 2; 0 excess Centaur in Plains hex C2 strikes Cyclops in Plains hex C1 with strike number 2, rolling: 225: 3 hits Critter Cyclops in Plains hex C1: 3 + 3 => 6; 0 excess Rational3's battle turn, number 2 One Angel is summoned from legion Gr06 into legion Gr03 Battle phase advances to Move Troll moves from A2 to C2 Troll moves from B3 to B1 Angel moves from X5 to E3 Battle phase advances to Fight Troll in Plains hex C2 strikes Cyclops in Plains hex C1 with strike number 4, rolling: 36356236: 4 hits Critter Cyclops in Plains hex C1: 6 + 4 => 9; 1 excess Critter Cyclops in Plains hex C1 is now dead: (hits=9 > power=9) Angel in Plains hex E3 strikes Centaur in Plains hex E2 with strike number 4, rolling: 434123: 2 hits Critter Centaur in Plains hex E2: 2 + 2 => 3; 1 excess Critter Centaur in Plains hex E2 is now dead: (hits=3 > power=3) Battle phase advances to Strikeback Centaur in Plains hex E2 strikes Angel in Plains hex E3 with strike number 4, rolling: 335: 1 hit Critter Angel in Plains hex E3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C1 strikes Troll in Bog hex B1 with strike number 4, rolling: 636155454: 7 hits Critter Troll in Bog hex B1: 0 + 7 => 7; 0 excess Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Rational3's battle turn, number 3 Battle phase advances to Move Troll moves from C2 to C1 Troll moves from B1 to D2 Angel moves from E3 to E2 Battle phase advances to Fight Troll in Plains hex C1 strikes Titan in Plains hex D1 with strike number 6, rolling: 64525666: 4 hits Critter Titan in Plains hex D1: 0 + 4 => 4; 0 excess Angel in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 2, rolling: 415164: 4 hits Critter Cyclops in Plains hex E1: 0 + 4 => 4; 0 excess Troll in Bog hex D2 strikes Titan in Plains hex D1 with strike number 6, rolling: 13611443: 1 hit Critter Titan in Plains hex D1: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Cyclops in Plains hex E1 strikes Angel in Plains hex E2 with strike number 6, rolling: 335335651: 1 hit Critter Angel in Plains hex E2: 1 + 1 => 2; 0 excess Titan in Plains hex D1 strikes Troll in Plains hex C1 with strike number 1, rolling: 322313: 6 hits Critter Troll in Plains hex C1: 0 + 6 => 6; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Cyclops in Plains hex E1 strikes Angel in Plains hex E2 with strike number 6, rolling: 526546145: 2 hits Critter Angel in Plains hex E2: 2 + 2 => 4; 0 excess Titan in Plains hex D1 strikes Troll in Plains hex C1 with strike number 1, rolling: 322226: 6 hits Critter Troll in Plains hex C1: 6 + 6 => 8; 4 excess Critter Troll in Plains hex C1 is now dead: (hits=8 > power=8) 4 carries available Critter Troll in Bog hex D2: 7 + 4 => 8; 3 excess Critter Troll in Bog hex D2 is now dead: (hits=8 > power=8) 1 hit carries to Troll in Bog hex D2 Battle phase advances to Strikeback Troll in Plains hex C1 strikes Titan in Plains hex D1 with strike number 6, rolling: 13521215: 0 hits Angel in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 2, rolling: 334362: 6 hits Critter Cyclops in Plains hex E1: 4 + 6 => 9; 1 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Troll in Bog hex D2 strikes Titan in Plains hex D1 with strike number 6, rolling: 63423165: 2 hits Critter Titan in Plains hex D1: 5 + 2 => 6; 1 excess Critter Titan in Plains hex D1 is now dead: (hits=6 > power=6) Rational3 earns 90.0 points (148.0 + 90.0 => 238.0) Player 'Hater2' is dying, killed by Rational3 Legion Bk08[] is eliminated Rational3 earns 42.0 half-points (238.0 + 42.0 => 280.0) Legion Bk02[Ranger, Troll, Troll, Ogre, Ogre, Ogre] is eliminated Hater2 is dead, telling everyone about it Legion Gr03 (Diamond) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Gr03 (Diamond) acquired one Angel Phase advances to Muster Added Cyclops - now there are 14 left. Legion Gr06 in Brush hex 17 recruits Cyclops with 1 Cyclops Rational1's turn, number 9 2 creatures are split off from legion Rd10 into new legion Rd09 Phase advances to Move Rational1 rolls a 6 for movement tellEngagementResultHandling, winner = Gr03 Legion Rd12 (Torch) in Plains hex 101 moves to Desert hex 7 entering on Bottom Legion Rd01 (Cross) in Swamp hex 42 moves to Plains hex 6 entering on Right Legion Rd10 (Star) in Brush hex 141 moves to Brush hex 3 entering on Bottom Legion Rd09 (Spiral) in Brush hex 141 moves to Jungle hex 135 entering on Right No legion with markerId 'Rd09' (for player Rational1) Phase advances to Fight ++++++ SCT SocketClientThread Client Babbling Balrog, parseLine(): got Exception java.lang.NullPointerException null line=didMove ~ Rd09 ~ 141 ~ 135 ~ Right ~ false ~ null ~ false Phase advances to Muster Added Gorgon - now there are 22 left. Legion Rd10 in Brush hex 3 recruits Gorgon with 1 Gorgon Added Cyclops - now there are 13 left. Legion Rd09 in Jungle hex 135 recruits Cyclops with 1 Cyclops No legion with markerId 'Rd09' (for player Rational1) Babbling Balrog's turn, number 9 ++++++ SCT SocketClientThread Client Babbling Balrog, parseLine(): got Exception java.lang.NullPointerException null line=didRecruit ~ Rd09 ~ Cyclops ~ Cyclops ~ 1 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu12 (Trident) in Plains hex 110 moves to Woods hex 11 entering on Bottom Phase advances to Fight Phase advances to Muster Added Warbear - now there are 20 left. Legion Bu12 in Woods hex 11 recruits Warbear with 3 Centaurs Milvang5's turn, number 9 2 creatures are split off from legion Gd03 into new legion Gd06 Phase advances to Move Milvang5 rolls a 6 for movement Legion Gd03 (Coins) in Brush hex 134 moves to Brush hex 38 entering on Bottom Legion Gd06 ... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 01:14:20
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 18:14 Message: Logged In: YES user_id=2202652 Originator: YES File Added: zerostackwithsplitlegion.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:56 Message: Logged In: YES user_id=2202652 Originator: YES Opps, that was a zero stack for brown not gold as per the image file name. I've saved this game and will upload it next. File Added: zerostack.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:50 Message: Logged In: YES user_id=2202652 Originator: YES Here is the game log from the new game I am playing right now. Taken at the same time as I sent the images. I don't save and reload any games. I play them straight through. Also re: "Next turn can move unit off the stack counter if the game isn't hung." What I meant was that the following turn I can move my normal stack off the other AI player's zero size stack. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 with strike number 5, rolling: 42266256: 4 hits Critter Lion in Plains hex B1: 2 + 4 => 5; 1 excess Critter Lion in Plains hex B1 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 31221: 1 hit Critter Troll in Plains (1) hex C1: 7 + 1 => 8; 0 excess Critter Troll in Plains (1) hex C1 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Angel moves from A1 to C1 Angel moves from D3 to A1 Lion moves from E2 to D3 Troll moves from E3 to D2 Lion moves from F1 to E1 Battle phase advances to Fight Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 334364: 1 hit Critter Titan in Plains (1) hex D1: 0 + 1 => 1; 0 excess Troll in Plains hex D2 st... 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From: SourceForge.net <no...@so...> - 2008-09-07 01:08:41
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Bugs item #2097773, was opened at 2008-09-06 18:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2097773&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Nobody/Anonymous (nobody) Summary: Battlemat fails to close Initial Comment: After a battle, the battle mat fails to close. I'll attach 2 screen shots. The battle took place several turns before. I won, killing the Brown Titan. Here is the log Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 with strike number 5, rolling: 42266256: 4 hits Critter Lion in Plains hex B1: 2 + 4 => 5; 1 excess Critter Lion in Plains hex B1 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 31221: 1 hit Critter Troll in Plains (1) hex C1: 7 + 1 => 8; 0 excess Critter Troll in Plains (1) hex C1 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Angel moves from A1 to C1 Angel moves from D3 to A1 Lion moves from E2 to D3 Troll moves from E3 to D2 Lion moves from F1 to E1 Battle phase advances to Fight Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 334364: 1 hit Critter Titan in Plains (1) hex D1: 0 + 1 => 1; 0 excess Troll in Plains hex D2 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 15464413: 1 hit Critter Titan in Plains (1) hex D1: 1 + 1 => 2; 0 excess Lion in Brambles (1) hex E1 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 13145: 0 hits Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains (1) hex C1 with strike number 3, rolling: 532131: 3 hits Critter Angel in Plains (1) hex C1: 0 + 3 => 3; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Titan in Plains (1) hex D1 strikes Angel in Plains (1) hex C1 with strike number 3, rolling: 135523: 4 hits Critter Angel in Plains (1) hex C1: 3 + 4 => 6; 1 excess Critter Angel in Plains (1) hex C1 is now dead: (hits=6 > power=6) 1 carry available Critter Troll in Plains hex D2: 0 + 1 => 1; 0 excess 1 hit carries to Troll in Plains hex D2 Battle phase advances to Strikeback Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 153324: 1 hit Critter Titan in Plains (1) hex D1: 2 + 1 => 3; 0 excess Troll in Plains hex D2 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 46415136: 2 hits Critter Titan in Plains (1) hex D1: 3 + 2 ... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 00:58:21
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Bugs item #2090156, was opened at 2008-09-02 19:01 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090156&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Movement Fails Initial Comment: Occasionally get an illegal move even if the hex has been highlited as an option. The log says that the destination hex isn't in the list as a legal move. I suspect rather than computing each move based on the connection between hexes, the program has a table of the legal moves for each die roll. The table or the lookup into the table is messed up. Doesn't happen for all hexes although I have noticed a few. This may be related to the empty stack counter tops remaining on the board. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:58 Message: Logged In: YES user_id=2202652 Originator: YES The game was not saved or reloaded. All games played through from start to finish. Exact message not sure. Will submit it when it happens again. It says illegal move in some cases, and it just ignores the mouse clicks in others. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-02 22:39 Message: Logged In: YES user_id=1717697 Originator: NO The moves are calculated every time again when needed, even every time when you click on a creature to move it even if you clicked on it before in same turn with same dice number. (At least last time when I checked the code it was still done that way ;-) Same question: was this a game that had been saved and reloaded? What is the exact message why it refuses to move the legion there? Does it just not happen when you click, or comes there a popup message "illegal move: ...." ? If possible, please send a saved game and screen-snapshot where this problem is visible. Log and console output would be very helpful of course too... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090156&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-07 00:56:36
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:56 Message: Logged In: YES user_id=2202652 Originator: YES Opps, that was a zero stack for brown not gold as per the image file name. I've saved this game and will upload it next. File Added: zerostack.xml ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:50 Message: Logged In: YES user_id=2202652 Originator: YES Here is the game log from the new game I am playing right now. Taken at the same time as I sent the images. I don't save and reload any games. I play them straight through. Also re: "Next turn can move unit off the stack counter if the game isn't hung." What I meant was that the following turn I can move my normal stack off the other AI player's zero size stack. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 with strike number 5, rolling: 42266256: 4 hits Critter Lion in Plains hex B1: 2 + 4 => 5; 1 excess Critter Lion in Plains hex B1 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 31221: 1 hit Critter Troll in Plains (1) hex C1: 7 + 1 => 8; 0 excess Critter Troll in Plains (1) hex C1 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Angel moves from A1 to C1 Angel moves from D3 to A1 Lion moves from E2 to D3 Troll moves from E3 to D2 Lion moves from F1 to E1 Battle phase advances to Fight Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 334364: 1 hit Critter Titan in Plains (1) hex D1: 0 + 1 => 1; 0 excess Troll in Plains hex D2 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 15464413: 1 hit Critter Titan in Plains (1) hex D1: 1 + 1 => 2; 0 excess Lion in Brambles (1) hex E1 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 1314... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 00:53:26
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Bugs item #2090148, was opened at 2008-09-02 18:56 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090148&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Size Overflow Initial Comment: Aug 22/08 build allows stacks greater than 7. Have seen stacks up to 11. Additional units do not show up on the battle mat. Didn't notice if they were included in the points when on the losing side of a battle. Don't know if the stack wins with the off board pieces if all pieces deleted from both sides. Extra pieces seem to be a cross link to another stack. Green had two stacks with a Green Titan in each one. Thus the crosslinking seems to be the best explanation. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:53 Message: Logged In: YES user_id=2202652 Originator: YES I didn't save the game or reload it. I finished the game (best I can remember, sometimes the game hangs since the Aug 22 build). Showed up on right click of the stack. I didn't think of checking of the inspector. Will do next game I play. All the bugs I reported for the Aug 22 build showed up while I was playing 5 computer AI players. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-02 22:34 Message: Logged In: YES user_id=1717697 Originator: NO Where do you see them as "too big" - on right click and in Inspector, e.g. ? Green was an AI, I suppose? Had you saved, quit, and loaded the game later to continue? I am just working on a systematic bug in the save/load procedures, which messed up stack content / made creatures be (seem to be) in wrong stack on *client* side. Server knows right contents, thus they would not come to battlemap. Can you provide a saved game which has such problems? Can you provide log file and/or console output? (depends how you start the game: from java web start need to enable java console; if you downloaded whole zip and start it, in that directory, start it using the run.bat or run script and you get output to the DOS box. -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090148&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-07 00:50:30
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:50 Message: Logged In: YES user_id=2202652 Originator: YES Here is the game log from the new game I am playing right now. Taken at the same time as I sent the images. I don't save and reload any games. I play them straight through. Also re: "Next turn can move unit off the stack counter if the game isn't hung." What I meant was that the following turn I can move my normal stack off the other AI player's zero size stack. Babbling Balrog chooses color Blue Setting for "<By type>5" new name: Milvang5 Milvang5 chooses color Red Setting for "<By type>3" new name: Rational3 Rational3 chooses color Gold Setting for "<By type>1" new name: Rational1 Rational1 chooses color Black Setting for "<By type>4" new name: Hater4 Hater4 chooses color Green Setting for "<By type>2" new name: Hater2 Hater2 chooses color Brown Hater2 selects initial marker Hater4 selects initial marker Babbling Balrog selects initial marker Rational1 selects initial marker Rational3 selects initial marker Milvang5 selects initial marker 4 creatures are split off from legion Br01 into new legion Br03 Phase advances to Move Hater2 rolls a 4 for movement Legion Br03 (Chest) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Br01 (Antlers) in Tower hex 600 moves to Plains hex 133 entering on Right Phase advances to Fight Phase advances to Muster Added Centaur - now there are 12 left. Legion Br01 in Plains hex 133 recruits Centaur with 1 Centaur Added Troll - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Troll with 2 Ogres Hater4's turn, number 1 4 creatures are split off from legion Gr04 into new legion Gr06 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr04 (Fish) in Tower hex 500 moves to Plains hex 29 entering on Right Legion Gr06 (Frog) in Tower hex 500 moves to Brush hex 127 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 11 left. Legion Gr04 in Plains hex 29 recruits Centaur with 1 Centaur Added Cyclops - now there are 27 left. Legion Gr06 in Brush hex 127 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 1 4 creatures are split off from legion Bu05 into new legion Bu03 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Tower hex 400 moves to Brush hex 24 entering on Right Legion Bu03 (Candle) in Tower hex 400 moves to Marsh hex 122 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 26 left. Legion Bu03 in Marsh hex 122 recruits Troll with 2 Ogres Added Cyclops - now there are 26 left. Legion Bu05 in Brush hex 24 recruits Cyclops with 2 Gargoyles Rational1's turn, number 1 4 creatures are split off from legion Bk03 into new legion Bk05 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk05 (Hand) in Tower hex 300 tower teleports (Titan) to Tower hex 600 entering on Bottom Legion Bk03 (Die) in Tower hex 300 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 27 left. Legion Bk03 in Plains hex 110 recruits Lion with 2 Centaurs Added Warlock - now there are 5 left. Legion Bk05 in Tower hex 600 recruits Warlock with 1 Titan Rational3's turn, number 1 4 creatures are split off from legion Gd10 into new legion Gd08 Phase advances to Move Rational3 rolls a 5 for movement Rational3 takes a mulligan Rational3 rolls a 3 for movement Rational3 takes a mulligan and rolls 3 Legion Gd08 (Rings) in Tower hex 200 moves to Brush hex 106 entering on Left Legion Gd10 (Scimitars) in Tower hex 200 moves to Marsh hex 8 entering on Right Phase advances to Fight Phase advances to Muster Added Ogre - now there are 12 left. Legion Gd10 in Marsh hex 8 recruits Ogre with 1 Ogre Added Cyclops - now there are 25 left. Legion Gd08 in Brush hex 106 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 1 4 creatures are split off from legion Rd01 into new legion Rd09 Phase advances to Move Milvang5 rolls a 5 for movement Milvang5 takes a mulligan Milvang5 rolls a 1 for movement Milvang5 takes a mulligan and rolls 1 Legion Rd01 (Cross) in Tower hex 100 moves to Brush hex 3 entering on Right Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gargoyle - now there are 8 left. Legion Rd01 in Brush hex 3 recruits Gargoyle with 1 Gargoyle Added Lion - now there are 26 left. Legion Rd09 in Plains hex 101 recruits Lion with 2 Centaurs Hater2's turn, number 2 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Marsh hex 41 moves to Plains hex 1 entering on Right Legion Br01 (Antlers) in Plains hex 133 moves to Marsh hex 131 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 10 left. Legion Br03 in Plains hex 1 recruits Centaur with 1 Centaur Hater4's turn, number 2 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 29 moves to Tundra hex 4000 entering on Left Legion Gr06 (Frog) in Brush hex 127 moves to Brush hex 31 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 24 left. Legion Gr06 in Brush hex 31 recruits Cyclops with 1 Cyclops Babbling Balrog's turn, number 2 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 24 moves to Jungle hex 121 entering on Right Legion Bu03 (Candle) in Marsh hex 122 moves to Woods hex 25 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 9 left. Legion Bu03 in Woods hex 25 recruits Centaur with 1 Centaur Added Cyclops - now there are 23 left. Legion Bu05 in Jungle hex 121 recruits Cyclops with 1 Cyclops Rational1's turn, number 2 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk03 (Die) in Plains hex 110 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 2 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Brush hex 106 moves to Plains hex 6 entering on Right Legion Gd10 (Scimitars) in Marsh hex 8 moves to Brush hex 10 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 2 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd01 (Cross) in Brush hex 3 moves to Hills hex 4 entering on Left Legion Rd09 (Spiral) in Plains hex 101 moves to Tower hex 100 entering on Bottom Phase advances to Fight Phase advances to Muster Added Ogre - now there are 11 left. Legion Rd01 in Hills hex 4 recruits Ogre with 1 Ogre Added Warlock - now there are 4 left. Legion Rd09 in Tower hex 100 recruits Warlock with 1 Titan Hater2's turn, number 3 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Marsh hex 131 moves to Plains hex 129 entering on Left Legion Br03 (Chest) in Plains hex 1 moves to Tundra hex 6000 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 25 left. Legion Br01 in Plains hex 129 recruits Lion with 2 Centaurs Added Troll - now there are 25 left. Legion Br03 in Tundra hex 6000 recruits Troll with 1 Troll Hater4's turn, number 3 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr06 (Frog) in Brush hex 31 moves to Marsh hex 27 entering on Left Legion Gr04 (Fish) in Tundra hex 4000 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 10 left. Legion Gr04 in Hills hex 23 recruits Ogre with 1 Ogre Babbling Balrog's turn, number 3 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Jungle hex 121 moves to Marsh hex 117 entering on Left Legion Bu03 (Candle) in Woods hex 25 moves to Jungle hex 121 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 3 Phase advances to Move Rational1 rolls a 1 for movement Legion Bk03 (Die) in Swamp hex 14 moves to Plains hex 15 entering on Right Legion Bk05 (Hand) in Tower hex 600 moves to Brush hex 38 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 24 left. Legion Bk03 in Plains hex 15 recruits Lion with 2 Centaurs Added Cyclops - now there are 22 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 2 Gargoyles Rational3's turn, number 3 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd10 (Scimitars) in Brush hex 10 moves to Marsh hex 108 entering on Bottom Legion Gd08 (Rings) in Plains hex 6 moves to Brush hex 10 entering on Right Phase advances to Fight Phase advances to Muster Added Troll - now there are 24 left. Legion Gd10 in Marsh hex 108 recruits Troll with 2 Ogres Added Cyclops - now there are 21 left. Legion Gd08 in Brush hex 10 recruits Cyclops with 1 Cyclops Milvang5's turn, number 3 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Tower hex 100 moves to Plains hex 1 entering on Right Legion Rd01 (Cross) in Hills hex 4 moves to Plains hex 101 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 23 left. Legion Rd09 in Plains hex 1 recruits Lion with 2 Centaurs Hater2's turn, number 4 2 creatures are split off from legion Br01 into new legion Br02 2 creatures are split off from legion Br03 into new legion Br09 Legion Br09[Ogre, Ogre] is eliminated Legion Br09 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br01 (Antlers) in Plains hex 129 moves to Brush hex 31 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 20 left. Legion Br01 in Brush hex 31 recruits Cyclops with 2 Gargoyles Hater4's turn, number 4 Phase advances to Move Hater4 rolls a 3 for movement Legion Gr06 (Frog) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Gr04 (Fish) in Hills hex 23 moves to Abyss hex 26 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 8 left. Legion Gr06 in Woods hex 30 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 4 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu05 (Egg) in Marsh hex 117 moves to Jungle hex 111 entering on Right Legion Bu03 (Candle) in Jungle hex 121 moves to Plains hex 115 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 22 left. Legion Bu03 in Plains hex 115 recruits Lion with 2 Centaurs Added Cyclops - now there are 19 left. Legion Bu05 in Jungle hex 111 recruits Cyclops with 1 Cyclops Rational1's turn, number 4 2 creatures are split off from legion Bk03 into new legion Bk04 Phase advances to Move Rational1 rolls a 6 for movement Legion Bk03 (Die) in Plains hex 15 moves to Desert hex 21 entering on Bottom Legion Bk05 (Hand) in Brush hex 38 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 21 left. Legion Bk03 in Desert hex 21 recruits Lion with 1 Lion Added Cyclops - now there are 18 left. Legion Bk05 in Brush hex 38 recruits Cyclops with 1 Cyclops Rational3's turn, number 4 2 creatures are split off from legion Gd10 into new legion Gd02 Phase advances to Move Rational3 rolls a 6 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Brush hex 10 entering on Bottom Legion Gd10 (Scimitars) in Marsh hex 108 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 23 left. Legion Gd10 in Swamp hex 14 recruits Troll with 1 Troll Added Gorgon - now there are 24 left. Legion Gd08 in Brush hex 10 recruits Gorgon with 2 Cyclopes Milvang5's turn, number 4 2 creatures are split off from legion Rd09 into new legion Rd11 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 1 moves to Plains hex 6 entering on Right Legion Rd09 (Spiral) in Plains hex 1 moves to Mountains hex 5000 entering on Left Phase advances to Fight Phase advances to Muster Added Minotaur - now there are 20 left. Legion Rd09 in Mountains hex 5000 recruits Minotaur with 2 Lions Added Lion - now there are 20 left. Legion Rd11 in Plains hex 6 recruits Lion with 2 Centaurs Hater2's turn, number 5 2 creatures are split off from legion Br03 into new legion Br07 Legion Br07[Ogre, Ogre] is eliminated Legion Br07 recombined into legion Br03 Phase advances to Move Hater2 rolls a 2 for movement Legion Br03 (Chest) in Tundra hex 6000 moves to Hills hex 37 entering on Left Legion Br02 (Bell) in Plains hex 129 moves to Marsh hex 27 entering on Left Legion Br01 (Antlers) in Brush hex 31 moves to Plains hex 129 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 19 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Hater4's turn, number 5 2 creatures are split off from legion Gr06 into new legion Gr11 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr04 (Fish) in Abyss hex 26 moves to Plains hex 124 entering on Left Legion Gr06 (Frog) in Woods hex 30 moves to Plains hex 34 entering on Right Phase advances to Fight Phase advances to Muster Added Lion - now there are 18 left. Legion Gr04 in Plains hex 124 recruits Lion with 2 Centaurs Added Lion - now there are 17 left. Legion Gr06 in Plains hex 34 recruits Lion with 2 Centaurs Babbling Balrog's turn, number 5 2 creatures are split off from legion Bu05 into new legion Bu12 2 creatures are split off from legion Bu03 into new legion Bu10 Phase advances to Move Babbling Balrog rolls a 1 for movement Legion Bu05 (Egg) in Jungle hex 111 moves to Plains hex 110 entering on Left Legion Bu03 (Candle) in Plains hex 115 moves to Desert hex 114 entering on Right Legion Bu10 (Padlock) in Plains hex 115 moves to Tower hex 300 entering on Bottom Phase advances to Fight Phase advances to Muster Added Centaur - now there are 7 left. Legion Bu05 in Plains hex 110 recruits Centaur with 1 Centaur Added Ogre - now there are 9 left. Legion Bu10 in Tower hex 300 recruits Ogre with nothing Added Lion - now there are 16 left. Legion Bu03 in Desert hex 114 recruits Lion with 1 Lion Rational1's turn, number 5 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 3 for movement Legion Bk05 (Hand) in Brush hex 38 moves to Marsh hex 41 entering on Right Legion Bk04 (Feather) in Plains hex 15 moves to Hills hex 18 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 5 2 creatures are split off from legion Gd08 into new legion Gd01 Legion Gd01[Gargoyle, Gargoyle] is eliminated Legion Gd01 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd02 (Claw) in Marsh hex 108 moves to Jungle hex 104 entering on Right Legion Gd10 (Scimitars) in Swamp hex 14 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 5 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 6 moves to Plains hex 105 entering on Right Legion Rd01 (Cross) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 15 left. Legion Rd11 in Plains hex 105 recruits Lion with 2 Centaurs Hater2's turn, number 6 2 creatures are split off from legion Br01 into new legion Br11 Legion Br11[Gargoyle, Gargoyle] is eliminated Legion Br11 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br09 Phase advances to Move Hater2 rolls a 5 for movement Legion Br09 (Scroll) in Hills hex 37 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 8 left. Legion Br09 in Hills hex 4 recruits Ogre with 1 Ogre Hater4's turn, number 6 2 creatures are split off from legion Gr04 into new legion Gr03 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr04 (Fish) in Plains hex 124 moves to Swamp hex 118 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 6 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Plains hex 110 moves to Brush hex 106 entering on Left Legion Bu12 (Trident) in Jungle hex 111 moves to Desert hex 107 entering on Right Legion Bu03 (Candle) in Desert hex 114 moves to Plains hex 110 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 23 left. Legion Bu05 in Brush hex 106 recruits Gorgon with 2 Cyclopes Added Lion - now there are 14 left. Legion Bu03 in Plains hex 110 recruits Lion with 2 Centaurs Rational1's turn, number 6 2 creatures are split off from legion Bk05 into new legion Bk11 Legion Bk11[Gargoyle, Gargoyle] is eliminated Legion Bk11 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk05 (Hand) in Marsh hex 41 moves to Plains hex 101 entering on Bottom Phase advances to Fight Phase advances to Muster Rational3's turn, number 6 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd08 (Rings) in Brush hex 10 moves to Swamp hex 14 entering on Bottom Phase advances to Fight Phase advances to Muster Milvang5's turn, number 6 Phase advances to Move Milvang5 rolls a 5 for movement Legion Rd11 (Sword) in Plains hex 105 moves to Jungle hex 104 entering on Right Phase advances to Fight Legion Gd02 flees from legion Rd11 Milvang5 earns 12.0 half-points (0.0 + 12.0 => 12.0) Legion Gd02[Ogre, Ogre] is eliminated tellEngagementResultHandling, winner = Rd11 Phase advances to Muster Hater2's turn, number 7 2 creatures are split off from legion Br01 into new legion Br07 Legion Br07[Gargoyle, Gargoyle] is eliminated Legion Br07 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Hills hex 37 moves to Swamp hex 42 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 22 left. Legion Br03 in Swamp hex 42 recruits Troll with 1 Troll Hater4's turn, number 7 Phase advances to Move Hater4 rolls a 6 for movement Legion Gr11 (Scales) in Woods hex 30 moves to Marsh hex 36 entering on Right Phase advances to Fight Phase advances to Muster Babbling Balrog's turn, number 7 2 creatures are split off from legion Bu05 into new legion Bu06 Phase advances to Move Babbling Balrog rolls a 4 for movement Legion Bu05 (Egg) in Brush hex 106 moves to Jungle hex 104 entering on Right Legion Bu03 (Candle) in Plains hex 110 moves to Abyss hex 12 entering on Bottom Phase advances to Fight Legion Rd11 flees from legion Bu05 Babbling Balrog earns 27.0 half-points (0.0 + 27.0 => 27.0) Legion Rd11[Lion, Lion, Centaur, Centaur] is eliminated tellEngagementResultHandling, winner = Bu05 Bu03 (Babbling Balrog) attacks Gd10 (Rational3) in Abyss hex 12 Angel moves from X0 to D5 Troll moves from X0 to C4 Troll moves from X0 to E3 Centaur moves from X0 to E4 Centaur moves from X0 to D4 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 0 + 1 => 1; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 0 + 1 => 1; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 0 + 1 => 1; 0 excess Centaur in Drift hex D4 takes Hex damage Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Angel moves from X3 to F2 Troll moves from X3 to B2 Lion moves from X3 to B3 Centaur moves from X3 to B4 Lion moves from X3 to E2 Lion moves from X3 to A3 Centaur moves from X3 to F1 Battle phase advances to Fight Critter Angel in Drift (1) hex D5: 1 + 1 => 2; 0 excess Angel in Drift (1) hex D5 takes Hex damage Critter Centaur in Drift (1) hex E4: 1 + 1 => 2; 0 excess Centaur in Drift (1) hex E4 takes Hex damage Critter Centaur in Drift hex D4: 1 + 1 => 2; 0 excess Centaur in Drift hex D4 takes Hex damage Angel in Tower (2) hex F2 strikes Troll in Drift (1) hex E3 with strike number 1, rolling: 515222: 6 hits Critter Troll in Drift (1) hex E3: 0 + 6 => 6; 0 excess Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 15612: 3 hits Critter Troll in Drift (1) hex C4: 0 + 3 => 3; 0 excess Lion in Tower (2) hex E2 strikes Troll in Drift (1) hex E3 with strike number 2, rolling: 34143: 4 hits Critter Troll in Drift (1) hex E3: 6 + 4 => 8; 2 excess Critter Troll in Drift (1) hex E3 is now dead: (hits=8 > power=8) Centaur in Tower (2) hex B4 strikes Troll in Drift (1) hex C4 with strike number 1, rolling: 454: 3 hits Critter Troll in Drift (1) hex C4: 3 + 3 => 6; 0 excess Battle phase advances to Strikeback Troll in Drift (1) hex E3 strikes Angel in Tower (2) hex F2 with strike number 6, rolling: 53546664: 3 hits Critter Angel in Tower (2) hex F2: 0 + 3 => 3; 0 excess Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 23554313: 0 hits Rational3's battle turn, number 2 Battle phase advances to Move Centaur moves from E4 to D6 Angel moves from D5 to E5 Battle phase advances to Fight Critter Centaur in Drift hex D4: 2 + 1 => 3; 0 excess Critter Centaur in Drift hex D4 is now dead: (hits=3 > power=3) Centaur in Drift hex D4 takes Hex damage Troll in Drift (1) hex C4 strikes Lion in Tower (2) hex B3 with strike number 6, rolling: 34661551: 2 hits Critter Lion in Tower (2) hex B3: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Lion in Tower (2) hex B3 strikes Troll in Drift (1) hex C4 with strike number 2, rolling: 62462: 5 hits Critter Troll in Drift (1) hex C4: 6 + 5 => 8; 3 excess Critter Troll in Drift (1) hex C4 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 Battle phase advances to Move Angel moves from F2 to D2 Centaur moves from F1 to F4 Centaur moves from B4 to C5 Lion moves from A3 to B4 Lion moves from B3 to A3 Troll moves from B2 to B3 Lion moves from E2 to F3 Battle phase advances to Fight Centaur in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 4, rolling: 312: 0 hits Centaur in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 4, rolling: 565: 3 hits Critter Angel in Tower (2) hex E5: 2 + 3 => 5; 0 excess Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Centaur in Tower (2) hex F4 with strike number 4, rolling: 125664: 4 hits Critter Centaur in Tower (2) hex F4: 0 + 4 => 3; 1 excess Critter Centaur in Tower (2) hex F4 is now dead: (hits=3 > power=3) Centaur in Tower (2) hex D6 strikes Centaur in Tower (2) hex C5 with strike number 4, rolling: 546: 3 hits Critter Centaur in Tower (2) hex C5: 0 + 3 => 3; 0 excess Critter Centaur in Tower (2) hex C5 is now dead: (hits=3 > power=3) Rational3's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Lion moves from B4 to C5 Lion moves from F3 to F4 Battle phase advances to Fight Lion in Tower (2) hex F4 strikes Angel in Tower (2) hex E5 with strike number 5, rolling: 62523: 2 hits Critter Angel in Tower (2) hex E5: 5 + 2 => 6; 1 excess Critter Angel in Tower (2) hex E5 is now dead: (hits=6 > power=6) Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 33433: 0 hits Battle phase advances to Strikeback Angel in Tower (2) hex E5 strikes Lion in Tower (2) hex F4 with strike number 3, rolling: 661661: 4 hits Critter Lion in Tower (2) hex F4: 0 + 4 => 4; 0 excess Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 546: 3 hits Critter Lion in Tower (2) hex C5: 0 + 3 => 3; 0 excess Rational3's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Centaur in Tower (2) hex D6 strikes Lion in Tower (2) hex C5 with strike number 3, rolling: 134: 2 hits Critter Lion in Tower (2) hex C5: 3 + 2 => 5; 0 excess Critter Lion in Tower (2) hex C5 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Tower (2) hex C5 strikes Centaur in Tower (2) hex D6 with strike number 5, rolling: 63233: 1 hit Critter Centaur in Tower (2) hex D6: 2 + 1 => 3; 0 excess Critter Centaur in Tower (2) hex D6 is now dead: (hits=3 > power=3) Babbling Balrog earns 80.0 points (27.0 + 80.0 => 107.0) Legion Gd10[] is eliminated Legion Bu03 (Candle) is going to call addCreature() to add one acquired Angel Added Angel - now there are 12 left. Legion Bu03 (Candle) acquired one Angel tellEngagementResultHandling, winner = Bu03 Phase advances to Muster Added Behemoth - now there are 17 left. Legion Bu05 in Jungle hex 104 recruits Behemoth with 3 Cyclopes Rational1's turn, number 7 2 creatures are split off from legion Bk05 into new legion Bk12 Legion Bk12[Gargoyle, Gargoyle] is eliminated Legion Bk12 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 2 for movement Legion Bk04 (Feather) in Hills hex 18 moves to Brush hex 116 entering on Right Phase advances to Fight Phase advances to Muster Rational3's turn, number 7 2 creatures are split off from legion Gd08 into new legion Gd05 Legion Gd05[Gargoyle, Gargoyle] is eliminated Legion Gd05 recombined into legion Gd08 Phase advances to Move Rational3 rolls a 2 for movement Legion Gd08 (Rings) in Swamp hex 14 moves to Woods hex 16 entering on Left Phase advances to Fight Phase advances to Muster Milvang5's turn, number 7 Phase advances to Move Milvang5 rolls a 3 for movement Legion Rd09 (Spiral) in Mountains hex 5000 moves to Brush hex 31 entering on Bottom Legion Rd01 (Cross) in Plains hex 138 moves to Jungle hex 135 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 17 left. Legion Rd01 in Jungle hex 135 recruits Cyclops with 2 Gargoyles Added Gargoyle - now there are 7 left. Legion Rd09 in Brush hex 31 recruits Gargoyle with 1 Gargoyle Hater2's turn, number 8 2 creatures are split off from legion Br01 into new legion Br12 Legion Br12[Gargoyle, Gargoyle] is eliminated Legion Br12 recombined into legion Br01 Phase advances to Move Hater2 rolls a 5 for movement Legion Br03 (Chest) in Swamp hex 42 moves to Marsh hex 41 entering on Right Phase advances to Fight Phase advances to Muster Added Ranger - now there are 27 left. Legion Br03 in Marsh hex 41 recruits Ranger with 2 Trolls Hater4's turn, number 8 Phase advances to Move Hater4 rolls a 2 for movement Legion Gr11 (Scales) in Marsh hex 36 moves to Brush hex 38 entering on Bottom Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 16 left. Legion Gr11 in Brush hex 38 recruits Cyclops with 2 Gargoyles Babbling Balrog's turn, number 8 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu03 (Candle) in Abyss hex 12 moves to Jungle hex 111 entering on Right Phase advances to Fight Phase advances to Muster Rational1's turn, number 8 2 creatures are split off from legion Bk05 into new legion Bk09 Legion Bk09[Gargoyle, Gargoyle] is eliminated Legion Bk09 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 5 for movement Legion Bk03 (Die) in Desert hex 21 moves to Abyss hex 26 entering on Bottom Legion Bk05 (Hand) in Plains hex 101 moves to Plains hex 138 entering on Left Phase advances to Fight Phase advances to Muster Rational3's turn, number 8 2 creatures are split off from legion Gd08 into new legion Gd09 Phase advances to Move Rational3 rolls a 4 for movement Legion Gd09 (Scarab) in Woods hex 16 moves to Brush hex 24 entering on Bottom Legion Gd08 (Rings) in Woods hex 16 moves to Plains hex 20 entering on Right Phase advances to Fight Phase advances to Muster Added Cyclops - now there are 15 left. Legion Gd09 in Brush hex 24 recruits Cyclops with 2 Gargoyles Milvang5's turn, number 8 2 creatures are split off from legion Rd01 into new legion Rd05 Legion Rd05[Gargoyle, Gargoyle] is eliminated Legion Rd05 recombined into legion Rd01 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd09 (Spiral) in Brush hex 31 moves to Tower hex 500 entering on Bottom Legion Rd01 (Cross) in Jungle hex 135 moves to Brush hex 134 entering on Left Phase advances to Fight Phase advances to Muster Hater2's turn, number 9 2 creatures are split off from legion Br01 into new legion Br06 Legion Br06[Gargoyle, Gargoyle] is eliminated Legion Br06 recombined into legion Br01 2 creatures are split off from legion Br03 into new legion Br10 Phase advances to Move Hater2 rolls a 3 for movement Legion Br02 (Bell) in Marsh hex 27 moves to Woods hex 30 entering on Left Legion Br10 (Spider) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Added Centaur - now there are 6 left. Legion Br02 in Woods hex 30 recruits Centaur with 1 Centaur Added Centaur - now there are 5 left. Legion Br10 in Woods hex 2 recruits Centaur with 1 Centaur Hater4's turn, number 9 Phase advances to Move Hater4 rolls a 1 for movement Legion Gr04 (Fish) in Swamp hex 118 moves to Marsh hex 117 entering on Left Legion Gr03 (Diamond) in Plains hex 124 moves to Woods hex 25 entering on Bottom Legion Gr06 (Frog) in Plains hex 34 moves to Tower hex 600 entering on Bottom Phase advances to Fight Phase advances to Muster Added Troll - now there are 21 left. Legion Gr04 in Marsh hex 117 recruits Troll with 2 Ogres Added Warlock - now there are 3 left. Legion Gr06 in Tower hex 600 recruits Warlock with 1 Titan Added Centaur - now there are 4 left. Legion Gr03 in Woods hex 25 recruits Centaur with 1 Centaur Babbling Balrog's turn, number 9 Phase advances to Move Babbling Balrog rolls a 5 for movement Legion Bu05 (Egg) in Jungle hex 104 moves to Brush hex 141 entering on Left Legion Bu12 (Trident) in Desert hex 107 moves to Brush hex 102 entering on Right Legion Bu06 (Foot) in Brush hex 106 moves to Plains hex 101 entering on Left Legion Bu03 (Candle) in Jungle hex 111 moves to Brush hex 106 entering on Left Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 22 left. Legion Bu05 in Brush hex 141 recruits Gorgon with 1 Gorgon Rational1's turn, number 9 2 creatures are split off from legion Bk05 into new legion Bk10 Legion Bk10[Gargoyle, Gargoyle] is eliminated Legion Bk10 recombined into legion Bk05 Phase advances to Move Rational1 rolls a 4 for movement Legion Bk04 (Feather) in Brush hex 116 moves to Marsh hex 112 entering on Right Legion Bk03 (Die) in Abyss hex 26 moves to Plains hex 124 entering on Left Phase advances to Fight Phase advances to Muster Added Ranger - now there are 26 left. Legion Bk03 in Plains hex 124 recruits Ranger with 2 Lions Rational3's turn, number 9 Phase advances to Move Rational3 rolls a 3 for movement Legion Gd08 (Rings) in Plains hex 20 moves to Hills hex 23 entering on Left Phase advances to Fight Phase advances to Muster Added Ogre - now there are 7 left. Legion Gd08 in Hills hex 23 recruits Ogre with 1 Ogre Milvang5's turn, number 9 2 creatures are split off from legion Rd01 into new legion Rd05 2 creatures are split off from legion Rd09 into new legion Rd04 Legion Rd04[Lion, Gargoyle] is eliminated Legion Rd04 recombined into legion Rd09 Phase advances to Move Milvang5 rolls a 6 for movement Legion Rd09 (Spiral) in Tower hex 500 tower teleports (Titan) to Brush hex 130 entering on Bottom Legion Rd01 (Cross) in Brush hex 134 moves to Plains hex 129 entering on Left Phase advances to Fight Rd01 (Milvang5) attacks Br01 (Hater2) in Plains hex 129 Lion moves from X2 to C1 Angel moves from X2 to F2 Lion moves from X2 to D3 Cyclops moves from X2 to E2 Gargoyle moves from X2 to F1 Gargoyle moves from X2 to D2 Battle phase advances to Fight Battle phase advances to Strikeback Milvang5's battle turn, number 1 Battle phase advances to Move Angel moves from X5 to C3 Cyclops moves from X5 to B3 Ogre moves from X5 to D5 Ogre moves from X5 to C4 Ogre moves from X5 to A3 Battle phase advances to Fight Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 525125: 3 hits Critter Lion in Plains hex D3: 0 + 3 => 3; 0 excess Battle phase advances to Strikeback Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 46152: 2 hits Critter Angel in Plains hex C3: 0 + 2 => 2; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Lion moves from C1 to E1 Battle phase advances to Fight Lion in Plains hex D3 strikes Angel in Plains hex C3 with strike number 5, rolling: 32631: 1 hit Critter Angel in Plains hex C3: 2 + 1 => 3; 0 excess Battle phase advances to Strikeback Angel in Plains hex C3 strikes Lion in Plains hex D3 with strike number 3, rolling: 514121: 2 hits Critter Lion in Plains hex D3: 3 + 2 => 5; 0 excess Critter Lion in Plains hex D3 is now dead: (hits=5 > power=5) Milvang5's battle turn, number 2 Battle phase advances to Move Angel moves from C3 to D3 Cyclops moves from B3 to C2 Ogre moves from D5 to F3 Ogre moves from C4 to D4 Ogre moves from A3 to B2 Battle phase advances to Fight Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 654434661: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Angel in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 2, rolling: 125351: 4 hits Critter Cyclops in Plains hex E2: 0 + 4 => 4; 0 excess Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 343266: 2 hits Critter Angel in Plains (1) hex F2: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 131343: 4 hits Critter Ogre in Plains (1) hex F3: 0 + 4 => 4; 0 excess Cyclops in Plains hex E2 strikes Angel in Plains hex D3 with strike number 6, rolling: 641241116: 2 hits Critter Angel in Plains hex D3: 3 + 2 => 5; 0 excess Gargoyle in Brambles hex D2 strikes Angel in Plains hex D3 with strike number 5, rolling: 3621: 1 hit Critter Angel in Plains hex D3: 5 + 1 => 6; 0 excess Critter Angel in Plains hex D3 is now dead: (hits=6 > power=6) Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Angel in Plains (1) hex F2 strikes Ogre in Plains (1) hex F3 with strike number 2, rolling: 163522: 5 hits Critter Ogre in Plains (1) hex F3: 4 + 5 => 6; 3 excess Critter Ogre in Plains (1) hex F3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 636651: 3 hits Critter Angel in Plains (1) hex F2: 2 + 3 => 5; 0 excess Milvang5's battle turn, number 3 Battle phase advances to Move Cyclops moves from C2 to E3 Ogre moves from D4 to F3 Ogre moves from B2 to D3 Battle phase advances to Fight Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 541453: 0 hits Ogre in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 512366: 3 hits Critter Cyclops in Plains hex E2: 4 + 3 => 7; 0 excess Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 341353222: 0 hits Battle phase advances to Strikeback Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 621444: 5 hits Critter Cyclops in Plains hex E3: 0 + 5 => 5; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 135632235: 3 hits Critter Cyclops in Plains hex E3: 5 + 3 => 8; 0 excess Hater2's battle turn, number 4 Added Lion - now there are 13 left. Legion Br01 in Plains hex 129 recruits Lion with 1 Lion Battle phase advances to Move Gargoyle moves from F1 to D2 Lion moves from X2 to D1 Battle phase advances to Fight Gargoyle in Brambles hex D2 strikes Ogre in Plains hex D3 with strike number 3, rolling: 5156: 3 hits Critter Ogre in Plains hex D3: 0 + 3 => 3; 0 excess Angel in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 331115: 3 hits Critter Cyclops in Plains hex E3: 8 + 3 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) 2 carries available Critter Ogre in Plains (1) hex F3: 0 + 2 => 2; 0 excess 2 hits carry to Ogre in Plains (1) hex F3 Cyclops in Plains hex E2 strikes Ogre in Plains hex D3 with strike number 4, rolling: 416155651: 6 hits Critter Ogre in Plains hex D3: 3 + 6 => 6; 3 excess Critter Ogre in Plains hex D3 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 251535: 0 hits Cyclops in Plains hex E3 strikes Angel in Plains (1) hex F2 with strike number 6, rolling: 166345126: 3 hits Critter Angel in Plains (1) hex F2: 5 + 3 => 6; 2 excess Critter Angel in Plains (1) hex F2 is now dead: (hits=6 > power=6) 2 carries available Critter Cyclops in Plains hex E2: 7 + 2 => 9; 0 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) 2 hits carry to Cyclops in Plains hex E2 Ogre in Plains hex D3 strikes Gargoyle in Brambles hex D2 with strike number 6, rolling: 645145: 1 hit Critter Gargoyle in Brambles hex D2: 0 + 1 => 1; 0 excess Milvang5's battle turn, number 4 Battle phase advances to Move Ogre moves from F3 to F1 Battle phase advances to Fight Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 2333441: 0 hits Battle phase advances to Strikeback Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 41212: 1 hit Critter Ogre in Plains (1) hex F1: 2 + 1 => 3; 0 excess Hater2's battle turn, number 5 Battle phase advances to Move Battle phase advances to Fight Lion in Plains hex E1 strikes Ogre in Plains (1) hex F1 with strike number 3, rolling: 55215: 3 hits Critter Ogre in Plains (1) hex F1: 3 + 3 => 6; 0 excess Critter Ogre in Plains (1) hex F1 is now dead: (hits=6 > power=6) Battle phase advances to Strikeback Ogre in Plains (1) hex F1 strikes Lion in Plains hex E1 with strike number 5, rolling: 4566261: 4 hits Critter Lion in Plains hex E1: 0 + 4 => 4; 0 excess Hater2 earns 78.0 points (0.0 + 78.0 => 78.0) Legion Rd01[] is eliminated Phase advances to Muster Hater2's turn, number 10 Phase advances to Move Hater2 rolls a 3 for movement tellEngagementResultHandling, winner = Br01 Legion Br02 (Bell) in Woods hex 30 moves to Hills hex 37 entering on Left Legion Br10 (Spider) in Woods hex 2 moves to Hills hex 9 entering on Left Legion Br03 (Chest) in Marsh hex 41 moves to Woods hex 2 entering on Left Phase advances to Fight Phase advances to Muster Hater4's turn, number 10 3 creatures are split off from legion Gr04 into new legion Gr08 Legion Gr08[Ogre, Ogre, Ogre] is eliminated Legion Gr08 recombined into legion Gr04 2 creatures are split off from legion Gr06 into new legion Gr10 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Tower hex 600 moves to Marsh hex 41 entering on Right Legion Gr04 (Fish) in Marsh hex 117 moves to Desert hex 21 entering on Bottom Phase advances to Fight Phase advances to Muster Added Lion - now there are 12 left. Legion Gr04 in Desert hex 21 recruits Lion with 1 Lion Babbling Balrog's turn, number 10 Phase advances to Move Babbling Balrog rolls a 3 for movement Legion Bu05 (Egg) in Brush hex 141 moves to Plains hex 138 entering on Left Legion Bu03 (Candle) in Brush hex 106 moves to Desert hex 7 entering on Bottom Legion Bu12 (Trident) in Brush hex 102 moves to Brush hex 141 entering on Left Legion Bu06 (Foot) in Plains hex 101 moves to Marsh hex 140 entering on Right Phase advances to Fight Bu05 (Babbling Balrog) attacks Bk05 (Rational1) in Plains hex 138 Titan moves from X2 to F1 Warlock moves from X2 to F2 Cyclops moves from X2 to E2 Cyclops moves from X2 to E1 Gargoyle moves from X2 to C1 Gargoyle moves from X2 to D2 Ogre moves from X2 to D1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Cyclops moves from X5 to A2 Cyclops moves from X5 to E5 Cyclops moves from X5 to B3 Gorgon moves from X5 to C4 Gorgon moves from X5 to A3 Behemoth moves from X5 to C5 Titan moves from X5 to B4 Battle phase advances to Fight Battle phase advances to Strikeback Rational1's battle turn, number 2 Battle phase advances to Move Gargoyle moves from C1 to D3 Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E5 with strike number 2, rolling: 51: 1 hit Critter Cyclops in Plains hex E5: 0 + 1 => 1; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 2 Battle phase advances to Move Cyclops moves from E5 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from C4 to E4 Gorgon undoes move and returns to Plains hex C4 Cyclops undoes move and returns to Plains (1) hex A2 Cyclops undoes move and returns to Plains hex B3 Cyclops undoes move and returns to Plains hex E5 Cyclops moves from E5 to E4 Gorgon moves from C4 to F4 Cyclops moves from B3 to D4 Cyclops moves from A2 to C3 Gorgon moves from A3 to A1 Titan moves from B4 to A2 Behemoth moves from C5 to B3 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 321: 0 hits Cyclops in Plains hex D4 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 542113424: 1 hit Critter Gargoyle in Plains hex D3: 0 + 1 => 1; 0 excess Cyclops in Plains hex C3 strikes Gargoyle in Plains hex D3 with strike number 5, rolling: 533544361: 3 hits Critter Gargoyle in Plains hex D3: 1 + 3 => 4; 0 excess Critter Gargoyle in Plains hex D3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Plains hex D3 strikes Cyclops in Plains hex D4 with strike number 3, rolling: 1451: 2 hits Critter Cyclops in Plains hex D4: 0 + 2 => 2; 0 excess Rational1's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E4 with strike number 2, rolling: 31: 1 hit Critter Cyclops in Plains hex E4: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Babbling Balrog's battle turn, number 3 Battle phase advances to Move Cyclops moves from E4 to E3 Cyclops moves from D4 to D3 Cyclops moves from C3 to C2 Gorgon moves from A1 to B1 Titan moves from A2 to A1 Behemoth moves from B3 to B2 Battle phase advances to Fight Gorgon in Plains (1) hex F4 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 642: 1 hit Critter Warlock in Plains (1) hex F2: 0 + 1 => 1; 0 excess Cyclops in Plains hex C2 strikes Gargoyle in Brambles hex D2 with strike number 5, rolling: 135566334: 4 hits Critter Gargoyle in Brambles hex D2: 0 + 4 => 4; 0 excess Critter Gargoyle in Brambles hex D2 is now dead: (hits=4 > power=4) Gorgon in Plains hex B1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 421: 1 hit Critter Ogre in Plains hex D1: 0 + 1 => 1; 0 excess Cyclops in Plains hex D3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 641335166: 5 hits Critter Cyclops in Plains hex E2: 0 + 5 => 5; 0 excess Cyclops in Plains hex E3 strikes Cyclops in Plains hex E2 with strike number 4, rolling: 454455521: 7 hits Critter Cyclops in Plains hex E2: 5 + 7 => 9; 3 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 12111: 1 hit Critter Cyclops in Plains hex E3: 2 + 1 => 3; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E3 with strike number 4, rolling: 412441142: 4 hits Critter Cyclops in Plains hex E3: 3 + 4 => 7; 0 excess Gargoyle in Brambles hex D2 strikes Cyclops in Plains hex D3 with strike number 3, rolling: 4416: 3 hits Critter Cyclops in Plains hex D3: 2 + 3 => 5; 0 excess Rational1's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Warlock in Plains (1) hex F2 strikes Cyclops in Plains hex E3 with strike number 2, rolling: 15335: 4 hits Critter Cyclops in Plains hex E3: 7 + 4 => 9; 2 excess Critter Cyclops in Plains hex E3 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Cyclops in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 414453116: 1 hit Critter Warlock in Plains (1) hex F2: 1 + 1 => 2; 0 excess Babbling Balrog's battle turn, number 4 Battle phase advances to Move Cyclops moves from D3 to E2 Cyclops moves from C2 to D2 Gorgon moves from F4 to F3 Gorgon moves from B1 to C1 Behemoth moves from B2 to E3 Battle phase advances to Fight Behemoth in Plains hex E3 strikes Warlock in Plains (1) hex F2 with strike number 6, rolling: 65142243: 1 hit Critter Warlock in Plains (1) hex F2: 2 + 1 => 3; 0 excess Gorgon in Plains hex C1 strikes Ogre in Plains hex D1 with strike number 3, rolling: 656661: 5 hits Critter Ogre in Plains hex D1: 1 + 5 => 6; 0 excess Critter Ogre in Plains hex D1 is now dead: (hits=6 > power=6) Gorgon in Plains (1) hex F3 strikes Warlock in Plains (1) hex F2 with strike number 5, rolling: 366324: 2 hits Critter Warlock in Plains (1) hex F2: 3 + 2 => 5; 0 excess Critter Warlock in Plains (1) hex F2 is now dead: (hits=5 > power=5) Cyclops in Brambles hex D2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 413566525: 6 hits Critter Cyclops in Plains hex E1: 0 + 6 => 6; 0 excess Cyclops in Plains hex E2 strikes Cyclops in Plains hex E1 with strike number 4, rolling: 565343226: 5 hits Critter Cyclops in Plains hex E1: 6 + 5 => 9; 2 excess Critter Cyclops in Plains hex E1 is now dead: (hits=9 > power=9) Battle phase advances to Strikeback Titan in Plains (1) hex F1 strikes Cyclops in Plains hex E2 with strike number 1, rolling: 341336: 6 hits Critter Cyclops in Plains hex E2: 5 + 6 => 9; 2 excess Critter Cyclops in Plains hex E2 is now dead: (hits=9 > power=9) Cyclops in Plains hex E1 strikes Cyclops in Brambles hex D2 with strike number 4, rolling: 264314423: 4 hits Critter Cyclops in Brambles hex D2: 0 + 4 => 4; 0 excess Warlock in Plains (1) hex F2 strikes Behemoth in Plains hex E3 with strike number 3, rolling: 16412: 2 hits Critter Behemoth in Plains hex E3: 0 + 2 => 2; 0 excess Ogre in Plains hex D1 strikes Gorgon in Plains hex C1 with strike number 5, rolling: 261442: 1 hit Critter Gorgon in Plains hex C1: 0 + 1 => 1; 0 excess Rational1's battle turn, number 5 Battle phase advances to Move Titan moves from F1 to C4 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 5 Battle phase advances to Move Cyclops moves from D2 to C3 Gorgon moves from C1 to D4 Gorgon moves from F3 to C5 Titan moves from A1 to B4 Battle phase advances to Fight Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1515211: 2 hits Critter Titan in Plains hex C4: 0 + 2 => 2; 0 excess Gorgon in Plains hex D4 strikes Titan in Plains hex C4 with strike number 6, rolling: 466435: 2 hits Critter Titan in Plains hex C4: 2 + 2 => 4; 0 excess Gorgon in Plains hex C5 strikes Titan in Plains hex C4 with strike number 6, rolling: 212523: 0 hits Cyclops in Plains hex C3 strikes Titan in Plains hex C4 with strike number 6, rolling: 344411216: 1 hit Critter Titan in Plains hex C4: 4 + 1 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 315551: 3 hits Critter Titan in Plains hex B4: 0 + 3 => 3; 0 excess Rational1's battle turn, number 6 Battle phase advances to Move Battle phase advances to Fight Titan in Plains hex C4 strikes Titan in Plains hex B4 with strike number 4, rolling: 356333: 2 hits Critter Titan in Plains hex B4: 3 + 2 => 5; 0 excess Battle phase advances to Strikeback Titan in Plains hex B4 strikes Titan in Plains hex C4 with strike number 4, rolling: 1263456: 4 hits Critter Titan in Plains hex C4: 5 + 4 => 6; 3 excess Critter Titan in Plains hex C4 is now dead: (hits=6 > power=6) Babbling Balrog earns 122.0 points (107.0 + 122.0 => 229.0) Player 'Rational1' is dying, killed by Babbling Balrog Babbling Balrog earns 48.5 half-points (229.0 + 48.5 => 277.5) Legion Bk03[Angel, Lion, Lion, Lion, Ogre, Ranger] is eliminated Legion Bk05[] is eliminated Babbling Balrog earns 12.0 half-points (277.5 + 12.0 => 289.5) Legion Bk04[Centaur, Centaur] is eliminated Rational1 is dead, telling everyone about it Legion Bu05 (Egg) is going to call addCreature() to add one acquired Angel Added Angel - now there are 14 left. Legion Bu05 (Egg) acquired one Angel tellEngagementResultHandling, winner = Bu05 Phase advances to Muster Added Lion - now there are 11 left. Legion Bu03 in Desert hex 7 recruits Lion with 1 Lion Rational3's turn, number 10 Phase advances to Move Rational3 rolls a 1 for movement Legion Gd09 (Scarab) in Brush hex 24 moves to Tower hex 400 entering on Bottom Legion Gd08 (Rings) in Hills hex 23 moves to Brush hex 24 entering on Bottom Phase advances to Fight Phase advances to Muster Added Gorgon - now there are 21 left. Legion Gd08 in Brush hex 24 recruits Gorgon with 1 Gorgon Added Ogre - now there are 6 left. Legion Gd09 in Tower hex 400 recruits Ogre with nothing Milvang5's turn, number 10 2 creatures are split off from legion Rd09 into new legion Rd10 Phase advances to Move Milvang5 rolls a 1 for movement Legion Rd05 (Heart) in Brush hex 134 moves to Plains hex 133 entering on Right Legion Rd09 (Spiral) in Brush hex 130 moves to Plains hex 129 entering on Left Phase advances to Fight Legion Br01 flees from legion Rd09 Milvang5 earns 21.0 half-points (12.0 + 21.0 => 33.0) Legion Br01[Lion, Lion, Gargoyle] is eliminated Phase advances to Muster tellEngagementResultHandling, winner = Rd09 Added Lion - now there are 10 left. Legion Rd09 in Plains hex 129 recruits Lion with 1 Lion Hater2's turn, number 11 Phase advances to Move Hater2 rolls a 2 for movement Legion Br10 (Spider) in Hills hex 9 moves to Woods hex 11 entering on Left Legion Br09 (Scroll) in Hills hex 4 moves to Brush hex 102 entering on Right Legion Br02 (Bell) in Hills hex 37 moves to Plains hex 1 entering on Right Legion Br03 (Chest) in Woods hex 2 moves to Hills hex 4 entering on Left Phase advances to Fight Phase advances to Muster Added Lion - now there are 9 left. Legion Br02 in Plains hex 1 recruits Lion with 2 Centaurs Added Warbear - now there are 20 left. Legion Br10 in Woods hex 11 recruits Warbear with 3 Centaurs Hater4's turn, number 11 3 creatures are split off from legion Gr04 into new legion Gr02 Phase advances to Move Hater4 rolls a 4 for movement Legion Gr10 (Laurel) in Marsh hex 41 moves to Brush hex 141 entering on Left Legion Gr04 (Fish) in Desert hex 21 moves to Abyss hex 19 entering on Bottom Phase advances to Fight Gr10 (Hater4) attacks Bu12 (Babbling Balrog) in Brush hex 141 Gargoyle moves from X2 to D3 Gargoyle moves from X2 to E3 Battle phase advances to Fight Battle phase advances to Strikeback Hater4's battle turn, number 1 Battle phase advances to Move Centaur moves from X5 to E4 Centaur moves from X5 to C3 Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 111: 0 hits Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 423: 0 hits Battle phase advances to Strikeback Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 6254: 2 hits Critter Centaur in Plains hex C3: 0 + 2 => 2; 0 excess Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2334: 0 hits Babbling Balrog's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Gargoyle in Brambles (1) hex D3 strikes Centaur in Plains hex C3 with strike number 5, rolling: 5553: 3 hits Critter Centaur in Plains hex C3: 2 + 3 => 3; 2 excess Critter Centaur in Plains hex C3 is now dead: (hits=3 > power=3) Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 5325: 2 hits Critter Centaur in Plains hex E4: 0 + 2 => 2; 0 excess Battle phase advances to Strikeback Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 521: 1 hit Critter Gargoyle in Brambles hex E3: 0 + 1 => 1; 0 excess Centaur in Plains hex C3 strikes Gargoyle in Brambles (1) hex D3 with strike number 5, rolling: 144: 0 hits Hater4's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Centaur in Plains hex E4 strikes Gargoyle in Brambles hex E3 with strike number 4, rolling: 556: 3 hits Critter Gargoyle in Brambles hex E3: 1 + 3 => 4; 0 excess Critter Gargoyle in Brambles hex E3 is now dead: (hits=4 > power=4) Battle phase advances to Strikeback Gargoyle in Brambles hex E3 strikes Centaur in Plains hex E4 with strike number 5, rolling: 2115: 1 hit Critter Centaur in Plains hex E4: 2 + 1 => 3; 0 excess Critter Centaur in Plains hex E4 is now dead: (hits=3 > power=3) Babbling Balrog earns 24.0 points (289.0 + 24.0 => 313.0) Legion Gr10[] is eliminated Added Gargoyle - now there are 6 left. Legion Bu12 in Brush hex 141 recruits Gargoyle with 1 Gargoyle Legion Bu12 (Trident) is going to call addCreature() to add one acquired Angel Added Angel - now there are 13 left. Legion Bu12 (Trident) acquired one Angel tellEngagementResultHandling, winner = Bu12 Phase advances to Muster Babbling Balrog's turn, number 11 Phase advances to Move Babbling Balrog rolls a 6 for movement Legion Bu03 (Candle) in Desert hex 7 moves to Hills hex 4 entering on Left Legion Bu05 (Egg) in Plains hex 138 moves to Plains hex 1 entering on Right Legion Bu12 (Trident) in Brush hex 141 moves to Jungle hex 135 entering on Right Legion Bu06 (Foot) in Marsh hex 140 moves to Brush hex 134 entering on Left Legion Bu10 (Padlock) in Tower hex 300 moves to Hills hex 18 entering on Left Phase advances to Fight Bu03 (Babbling Balrog) attacks Br03 (Hater2) in Hills hex 4 Troll moves from X2 to C1 Troll moves from X2 to D2 Titan moves from X2 to D1 Ranger moves from X2 to C2 Troll moves from X2 to E1 Battle phase advances to Fight Battle phase advances to Strikeback Babbling Balrog's battle turn, number 1 Battle phase advances to Move Lion moves from X5 to C3 Lion moves from X5 to B2 Lion moves from X5 to D4 Angel moves from X5 to D3 Angel moves from X5 to A1 Troll moves from X5 to E5 Battle phase advances to Fight Lion in Plains hex B2 strikes Ranger in Bog hex C2 with strike number 5, rolling: 42253: 1 hit Critter Ranger in Bog hex C2: 0 + 1 => 1; 0 excess Lion in Plains (1) hex C3 strikes Ranger in Bog hex C2 with strike number 5, rolling: 522361: 2 hits Critter Ranger in Bog hex C2: 1 + 2 => 3; 0 excess Angel in Plains (1) hex D3 strikes Ranger in Bog hex C2 with strike number 4, rolling: 653634: 4 hits Critter Ranger in Bog hex C2: 3 + 4 => 4; 3 excess Critter Ranger in Bog hex C2 is now dead: (hits=4 > power=4) 3 carries available Critter Troll in Plains hex D2: 0 + 3 => 3; 0 excess 3 hits carry to Troll in Plains hex D2 Battle phase advances to Strikeback Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 65434425: 1 hit Critter Angel in Plains (1) hex D3: 0 + 1 => 1; 0 excess Ranger in Bog hex C2 strikes Lion in Plains (1) hex C3 with strike number 4, rolling: 1632: 1 hit Critter Lion in Plains (1) hex C3: 0 + 1 => 1; 0 excess Hater2's battle turn, number 2 Battle phase advances to Move Battle phase advances to Fight Troll in Plains hex D2 strikes Angel in Plains (1) hex D3 with strike number 6, rolling: 44535436: 1 hit Critter Angel in Plains (1) hex D3: 1 + 1 => 2; 0 excess Battle phase advances to Strikeback Angel in Plains (1) hex D3 strikes Troll in Plains hex D2 with strike number 2, rolling: 416553: 5 hits Critter Troll in Plains hex D2: 3 + 5 => 8; 0 excess Critter Troll in Plains hex D2 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 2 One Angel is summoned from legion Bu12 into legion Bu03 Battle phase advances to Move Troll moves from E5 to E3 Troll undoes move and returns to Plains hex E5 Lion moves from B2 to B1 Lion moves from D4 to F1 Angel moves from D3 to D2 Lion moves from C3 to E2 Troll moves from E5 to E3 Angel moves from X5 to D3 Battle phase advances to Fight Lion in Plains hex F1 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 45655: 5 hits Critter Troll in Brambles (1) hex E1: 0 + 5 => 5; 0 excess Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 45141: 3 hits Critter Troll in Plains (1) hex C1: 0 + 3 => 3; 0 excess Lion in Plains hex E2 strikes Troll in Brambles (1) hex E1 with strike number 3, rolling: 36462: 4 hits Critter Troll in Brambles (1) hex E1: 5 + 4 => 8; 1 excess Critter Troll in Brambles (1) hex E1 is now dead: (hits=8 > power=8) Angel in Plains hex D2 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 614532: 4 hits Critter Troll in Plains (1) hex C1: 3 + 4 => 7; 0 excess Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains hex D2 with strike number 3, rolling: 152313: 3 hits Critter Angel in Plains hex D2: 2 + 3 => 5; 0 excess Troll in Plains (1) hex C1 strikes Angel in Plains hex D2 with strike number 6, rolling: 21646564: 3 hits Critter Angel in Plains hex D2: 5 + 3 => 6; 2 excess Critter Angel in Plains hex D2 is now dead: (hits=6 > power=6) 2 carries available Critter Lion in Plains hex B1: 0 + 2 => 2; 0 excess 2 hits carry to Lion in Plains hex B1 Troll in Brambles (1) hex E1 strikes Lion in Plains hex E2 with strike number 6, rolling: 15211332: 0 hits Hater2's battle turn, number 3 Battle phase advances to Move Battle phase advances to Fight Troll in Plains (1) hex C1 strikes Lion in Plains hex B1 with strike number 5, rolling: 42266256: 4 hits Critter Lion in Plains hex B1: 2 + 4 => 5; 1 excess Critter Lion in Plains hex B1 is now dead: (hits=5 > power=5) Battle phase advances to Strikeback Lion in Plains hex B1 strikes Troll in Plains (1) hex C1 with strike number 3, rolling: 31221: 1 hit Critter Troll in Plains (1) hex C1: 7 + 1 => 8; 0 excess Critter Troll in Plains (1) hex C1 is now dead: (hits=8 > power=8) Babbling Balrog's battle turn, number 3 Battle phase advances to Move Angel moves from A1 to C1 Angel moves from D3 to A1 Lion moves from E2 to D3 Troll moves from E3 to D2 Lion moves from F1 to E1 Battle phase advances to Fight Angel in Plains (1) hex C1 strikes Titan in Plains (1) hex D1 with strike number 5, rolling: 334364: 1 hit Critter Titan in Plains (1) hex D1: 0 + 1 => 1; 0 excess Troll in Plains hex D2 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 15464413: 1 hit Critter Titan in Plains (1) hex D1: 1 + 1 => 2; 0 excess Lion in Brambles (1) hex E1 strikes Titan in Plains (1) hex D1 with strike number 6, rolling: 13145: 0 hits Battle phase advances to Strikeback Titan in Plains (1) hex D1 strikes Angel in Plains (1) hex C1 with strike number 3, rolling: 532131: 3 hits Critter Angel in Plains (1) hex C1: 0 + 3 => 3; 0 excess Hater2's battle turn, number 4 Battle phase advances to Move Battle phase advances to Fight Titan in Plains (1) hex D1 strikes Ang... [truncated message content] |
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From: SourceForge.net <no...@so...> - 2008-09-07 00:47:47
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:47 Message: Logged In: YES user_id=2202652 Originator: YES File Added: Zero Stack 01.JPG ---------------------------------------------------------------------- Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:46 Message: Logged In: YES user_id=2202652 Originator: YES File Added: Zero Stack.JPG ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-02 22:46 Message: Logged In: YES user_id=1717697 Originator: NO The "Force Done" was meant/needed for the case when one moved something before save, and after loading one can't continue because one has not moved anything "yet" (it does not count the ones before the save, and one can't undo). I.e. the Forced Done is meant for cases when it would be by the rules legal to be Done, but the client for some reason "thinks" there's something that one cannot be done yet. > Next turn can move unit off the stack counter if the game isn't hung. I don't get this one. Which stack counter stays - that from attacker or defender, or is this a "mutual" case? I'd like to fix the save/load first and see whether it has something to do with it... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-07 00:47:03
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Bugs item #2090150, was opened at 2008-09-02 18:58 Message generated for change (Comment added) made by nsillito You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Babbling Balrog (nsillito) Assigned to: Clemens Katzer (cleka) Summary: Stack Counter left after a battle Initial Comment: Stack counter remains on the board with no units. Stack counter blocks movement. Can't resolve the battle. Only option is to use the new Force Done on the menu. That option doesn't always work. Next turn can move unit off the stack counter if the game isn't hung. ---------------------------------------------------------------------- >Comment By: Babbling Balrog (nsillito) Date: 2008-09-06 17:46 Message: Logged In: YES user_id=2202652 Originator: YES File Added: Zero Stack.JPG ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-02 22:46 Message: Logged In: YES user_id=1717697 Originator: NO The "Force Done" was meant/needed for the case when one moved something before save, and after loading one can't continue because one has not moved anything "yet" (it does not count the ones before the save, and one can't undo). I.e. the Forced Done is meant for cases when it would be by the rules legal to be Done, but the client for some reason "thinks" there's something that one cannot be done yet. > Next turn can move unit off the stack counter if the game isn't hung. I don't get this one. Which stack counter stays - that from attacker or defender, or is this a "mutual" case? I'd like to fix the save/load first and see whether it has something to do with it... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2090150&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-06 21:19:39
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Feature Requests item #2083312, was opened at 2008-08-29 21:08 Message generated for change (Comment added) made by bonniee_partiee You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=2083312&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: mjr (bonniee_partiee) Assigned to: Nobody/Anonymous (nobody) Summary: game type - pantheon 12 Initial Comment: - the Beezlbub 12 variant of Colossus is my favorite - and Pantheon is my second favorite. would it be possible to create a Pantheon 12 variant based off the Beez 12 maps? If you add in ONLY the deities as more unique creatures? thanks in advance for any advice/help Bonniee ---------------------------------------------------------------------- >Comment By: mjr (bonniee_partiee) Date: 2008-09-06 16:19 Message: Logged In: YES user_id=2198529 Originator: YES Thanks to Cleka/Clemens - the var game is running nice despite I'm still having trouble with saving prefs. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-08-30 02:32 Message: Logged In: YES user_id=1717697 Originator: NO Ah, this way. Another bastard variant. OK, I took a short look: One could add the gods; recruiting of them would be in hellmouth; the Titan-Druid-Knight-Priest-Estia recruit line would be dropped; so the only way to get gods are the "many X recruit god x in hellmouth"; Angels and Archangels not summonable. Something like that? I would call it ...hm, BeelzeGods12 ? Pantheon12 should stay reserved for a clean 12 player version of Pantheon. I can't promise any schedule but this way at least the "design" is clear and just needs to be put into files. BR, Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=2083312&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-06 08:17:43
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Bugs item #2095361, was opened at 2008-09-05 19:47 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Daniel (dmorenus) Assigned to: Clemens Katzer (cleka) Summary: Game hangs when AI Titan killed Initial Comment: This has happened in Default, Abyssal3, Unified, and possibly other variants, with MilvangAI and RationalAI. When an AI Titan stack attacks and the Titan is killed, the combat hangs. The remaining surviving units in the attacking stack remain on the combat board, and the losing player's stacks are not removed from the board, although they no longer display a unit count. Units still appear in the inspector window if you mouse over any of the losing player's stacks, including the doomed attacking stack. In one case I used the Phase -> Force Done menu item in the combat land menu to force the game to continue. The game crashed or hung again a short time later. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-06 11:17 Message: Logged In: YES user_id=1717697 Originator: NO What would be even more helpful would be a saved game file from shortly before the hang - sooo... Since you can't save after it hangs, only way is to save all the time. There is "Autosave" in the game startup menu. Simple... if you don't mind having several hundred save files created ;-) If you do mind, there is a cure, but it's not in the GUI. You can place a certain line in the Colossus-server.cfg file which tells how many those file may max. created during one game. OK, where is the cfg file... In Help=>About there it tells is user.home and Colossus-home (just .colossus under the user.home). In this Colossus-home are several Colossus-<somename>.cfg files. <somename> = server is the global config file, holding all the settings from the Game startup menu. (Tip: if there are many cf files, the -server is usually one of the most recent modified ones). All the other files are from the different players, so there will be - beside the name you choose - "Blue", "Red", ... "Simple1", "Simple4" etc. - depending whether you use "name by type" or "name by color" - that's obvious, I guess... Into this -server.cfg file, add a line (does not matter where) like this: Max\ autosave\ files=10 Note the backslashes before the spaces. The autosave files are in the directory "saves" in the Colossus home directory as told above. With that setting, when creating the 11th file, the first one is deleted again. For each game will remain 10 files. So every then and now should clean the directory anyway. But it's much better than having hundreds (during my stresstest rounds, and before I made this cfg file options, occasionally I had to delete 3000-5000 files there... Not fun with Explorer for an impatient guy as me. And even Cygwin bash gets in trouble with rm *.xml ... too long commandline eventually *g* ;-) Okay, if you could provide the few lastest autosave files before a hang would be cool. Attaching them here might be tricky, so you can send them directly to me by mail. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-06 11:01 Message: Logged In: YES user_id=1717697 Originator: NO I've done fixes to the cleanup at game over, and added server-to-client flow control (I suspect that in some cases messages got dropped because server sends them too quickly). Could you use the latest "Public Testing Build"? It is available on the our wiki page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds Don't be frightened by the word "experimental" ... ;-) ---- Which files I need: Mostly interested I would be in the Colossus<x>.log files, x being 0, 1 and 2. Colossus0.log is always the newest. A long game may span over more than one file, so it's best to send me all three files. In MasterBoard Help=>About I have now finally added that it tells you what is on your computer the Temp directory it uses. (Be aware, on windows: in my computer this is under some Local Settings directory which Explorer by default does NOT show. But if you type the path to the address line it goes there, or with a cmd prompt window cd command works also...). Java console additionally is helpful, exceptions are only shown there :-( -Clemens ---------------------------------------------------------------------- Comment By: Daniel (dmorenus) Date: 2008-09-06 09:46 Message: Logged In: YES user_id=2134184 Originator: YES * The defeated player turns red in the player status window. * The problem arises both when the defeated player was the attacker and when he was the defender. * It does not *always* arise. I was able to finish a game just now where two AI players eliminated each other and the game didn't hang until I defeated the last AI. This was the first time this week I was able to play a game to completion though. ---------------------------------------------------------------------- Comment By: Daniel (dmorenus) Date: 2008-09-06 09:43 Message: Logged In: YES user_id=2134184 Originator: YES * None of these occurrences is from a saved game. * My original report is wrong in that the loser's stacks cannot be inspected on the main board; I was mistaking the recruitment options for stack contents in the inspector. All that remains is the legion markers. The surviving creatures from the defeated side *do* remain on the battle board though. * The Save Game function does not work after the game has hung in this fashion. * If the combat leads to game over status then there is not a problem as the game has been played to completion. I can live without the "Game Over!" message. The real problem arises when the defeat does not lead to the game being over. * Do you want the Java Console contents, or the game log window, or both? I will try to capture both for you. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-05 21:59 Message: Logged In: YES user_id=1717697 Originator: NO 1) Is it possible that you saved and loaded later to continue? I know that this could cause such effects (and have fixed that now). 2) Can you provide log file and/or saved file? Without that, I don't see any chance to fix anything, because I've let the computer run literally hundreds of AI-only (or: AIs + one human in autoplay) games and this situation never happened. What I know what happens is, if the kill leads to Game over state (and if one has autoplay on, then one does not get the Game Over message), things might not get cleaned up properly, status window still shows them as alive and possibly even a player which is actually dead is yellow as being the active player now... so it looks it hangs but in fact game would be over (in recent changes I made it *clear* to see that it is really over). But well, for that change you have to wait to next public build, or use the Test Build from wiki page... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-06 08:01:42
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Bugs item #2095361, was opened at 2008-09-05 19:47 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Daniel (dmorenus) Assigned to: Clemens Katzer (cleka) Summary: Game hangs when AI Titan killed Initial Comment: This has happened in Default, Abyssal3, Unified, and possibly other variants, with MilvangAI and RationalAI. When an AI Titan stack attacks and the Titan is killed, the combat hangs. The remaining surviving units in the attacking stack remain on the combat board, and the losing player's stacks are not removed from the board, although they no longer display a unit count. Units still appear in the inspector window if you mouse over any of the losing player's stacks, including the doomed attacking stack. In one case I used the Phase -> Force Done menu item in the combat land menu to force the game to continue. The game crashed or hung again a short time later. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-06 11:01 Message: Logged In: YES user_id=1717697 Originator: NO I've done fixes to the cleanup at game over, and added server-to-client flow control (I suspect that in some cases messages got dropped because server sends them too quickly). Could you use the latest "Public Testing Build"? It is available on the our wiki page: http://colossus.wiki.sourceforge.net/ExperimentalBuilds Don't be frightened by the word "experimental" ... ;-) ---- Which files I need: Mostly interested I would be in the Colossus<x>.log files, x being 0, 1 and 2. Colossus0.log is always the newest. A long game may span over more than one file, so it's best to send me all three files. In MasterBoard Help=>About I have now finally added that it tells you what is on your computer the Temp directory it uses. (Be aware, on windows: in my computer this is under some Local Settings directory which Explorer by default does NOT show. But if you type the path to the address line it goes there, or with a cmd prompt window cd command works also...). Java console additionally is helpful, exceptions are only shown there :-( -Clemens ---------------------------------------------------------------------- Comment By: Daniel (dmorenus) Date: 2008-09-06 09:46 Message: Logged In: YES user_id=2134184 Originator: YES * The defeated player turns red in the player status window. * The problem arises both when the defeated player was the attacker and when he was the defender. * It does not *always* arise. I was able to finish a game just now where two AI players eliminated each other and the game didn't hang until I defeated the last AI. This was the first time this week I was able to play a game to completion though. ---------------------------------------------------------------------- Comment By: Daniel (dmorenus) Date: 2008-09-06 09:43 Message: Logged In: YES user_id=2134184 Originator: YES * None of these occurrences is from a saved game. * My original report is wrong in that the loser's stacks cannot be inspected on the main board; I was mistaking the recruitment options for stack contents in the inspector. All that remains is the legion markers. The surviving creatures from the defeated side *do* remain on the battle board though. * The Save Game function does not work after the game has hung in this fashion. * If the combat leads to game over status then there is not a problem as the game has been played to completion. I can live without the "Game Over!" message. The real problem arises when the defeat does not lead to the game being over. * Do you want the Java Console contents, or the game log window, or both? I will try to capture both for you. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-05 21:59 Message: Logged In: YES user_id=1717697 Originator: NO 1) Is it possible that you saved and loaded later to continue? I know that this could cause such effects (and have fixed that now). 2) Can you provide log file and/or saved file? Without that, I don't see any chance to fix anything, because I've let the computer run literally hundreds of AI-only (or: AIs + one human in autoplay) games and this situation never happened. What I know what happens is, if the kill leads to Game over state (and if one has autoplay on, then one does not get the Game Over message), things might not get cleaned up properly, status window still shows them as alive and possibly even a player which is actually dead is yellow as being the active player now... so it looks it hangs but in fact game would be over (in recent changes I made it *clear* to see that it is really over). But well, for that change you have to wait to next public build, or use the Test Build from wiki page... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-06 06:46:14
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Bugs item #2095361, was opened at 2008-09-05 09:47 Message generated for change (Comment added) made by dmorenus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Daniel (dmorenus) Assigned to: Clemens Katzer (cleka) Summary: Game hangs when AI Titan killed Initial Comment: This has happened in Default, Abyssal3, Unified, and possibly other variants, with MilvangAI and RationalAI. When an AI Titan stack attacks and the Titan is killed, the combat hangs. The remaining surviving units in the attacking stack remain on the combat board, and the losing player's stacks are not removed from the board, although they no longer display a unit count. Units still appear in the inspector window if you mouse over any of the losing player's stacks, including the doomed attacking stack. In one case I used the Phase -> Force Done menu item in the combat land menu to force the game to continue. The game crashed or hung again a short time later. ---------------------------------------------------------------------- >Comment By: Daniel (dmorenus) Date: 2008-09-05 23:46 Message: Logged In: YES user_id=2134184 Originator: YES * The defeated player turns red in the player status window. * The problem arises both when the defeated player was the attacker and when he was the defender. * It does not *always* arise. I was able to finish a game just now where two AI players eliminated each other and the game didn't hang until I defeated the last AI. This was the first time this week I was able to play a game to completion though. ---------------------------------------------------------------------- Comment By: Daniel (dmorenus) Date: 2008-09-05 23:43 Message: Logged In: YES user_id=2134184 Originator: YES * None of these occurrences is from a saved game. * My original report is wrong in that the loser's stacks cannot be inspected on the main board; I was mistaking the recruitment options for stack contents in the inspector. All that remains is the legion markers. The surviving creatures from the defeated side *do* remain on the battle board though. * The Save Game function does not work after the game has hung in this fashion. * If the combat leads to game over status then there is not a problem as the game has been played to completion. I can live without the "Game Over!" message. The real problem arises when the defeat does not lead to the game being over. * Do you want the Java Console contents, or the game log window, or both? I will try to capture both for you. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-05 11:59 Message: Logged In: YES user_id=1717697 Originator: NO 1) Is it possible that you saved and loaded later to continue? I know that this could cause such effects (and have fixed that now). 2) Can you provide log file and/or saved file? Without that, I don't see any chance to fix anything, because I've let the computer run literally hundreds of AI-only (or: AIs + one human in autoplay) games and this situation never happened. What I know what happens is, if the kill leads to Game over state (and if one has autoplay on, then one does not get the Game Over message), things might not get cleaned up properly, status window still shows them as alive and possibly even a player which is actually dead is yellow as being the active player now... so it looks it hangs but in fact game would be over (in recent changes I made it *clear* to see that it is really over). But well, for that change you have to wait to next public build, or use the Test Build from wiki page... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-06 06:43:12
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Bugs item #2095361, was opened at 2008-09-05 09:47 Message generated for change (Comment added) made by dmorenus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Daniel (dmorenus) Assigned to: Clemens Katzer (cleka) Summary: Game hangs when AI Titan killed Initial Comment: This has happened in Default, Abyssal3, Unified, and possibly other variants, with MilvangAI and RationalAI. When an AI Titan stack attacks and the Titan is killed, the combat hangs. The remaining surviving units in the attacking stack remain on the combat board, and the losing player's stacks are not removed from the board, although they no longer display a unit count. Units still appear in the inspector window if you mouse over any of the losing player's stacks, including the doomed attacking stack. In one case I used the Phase -> Force Done menu item in the combat land menu to force the game to continue. The game crashed or hung again a short time later. ---------------------------------------------------------------------- >Comment By: Daniel (dmorenus) Date: 2008-09-05 23:43 Message: Logged In: YES user_id=2134184 Originator: YES * None of these occurrences is from a saved game. * My original report is wrong in that the loser's stacks cannot be inspected on the main board; I was mistaking the recruitment options for stack contents in the inspector. All that remains is the legion markers. The surviving creatures from the defeated side *do* remain on the battle board though. * The Save Game function does not work after the game has hung in this fashion. * If the combat leads to game over status then there is not a problem as the game has been played to completion. I can live without the "Game Over!" message. The real problem arises when the defeat does not lead to the game being over. * Do you want the Java Console contents, or the game log window, or both? I will try to capture both for you. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-09-05 11:59 Message: Logged In: YES user_id=1717697 Originator: NO 1) Is it possible that you saved and loaded later to continue? I know that this could cause such effects (and have fixed that now). 2) Can you provide log file and/or saved file? Without that, I don't see any chance to fix anything, because I've let the computer run literally hundreds of AI-only (or: AIs + one human in autoplay) games and this situation never happened. What I know what happens is, if the kill leads to Game over state (and if one has autoplay on, then one does not get the Game Over message), things might not get cleaned up properly, status window still shows them as alive and possibly even a player which is actually dead is yellow as being the active player now... so it looks it hangs but in fact game would be over (in recent changes I made it *clear* to see that it is really over). But well, for that change you have to wait to next public build, or use the Test Build from wiki page... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-05 18:59:23
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Bugs item #2095361, was opened at 2008-09-05 19:47 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Daniel (dmorenus) >Assigned to: Clemens Katzer (cleka) Summary: Game hangs when AI Titan killed Initial Comment: This has happened in Default, Abyssal3, Unified, and possibly other variants, with MilvangAI and RationalAI. When an AI Titan stack attacks and the Titan is killed, the combat hangs. The remaining surviving units in the attacking stack remain on the combat board, and the losing player's stacks are not removed from the board, although they no longer display a unit count. Units still appear in the inspector window if you mouse over any of the losing player's stacks, including the doomed attacking stack. In one case I used the Phase -> Force Done menu item in the combat land menu to force the game to continue. The game crashed or hung again a short time later. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-05 21:59 Message: Logged In: YES user_id=1717697 Originator: NO 1) Is it possible that you saved and loaded later to continue? I know that this could cause such effects (and have fixed that now). 2) Can you provide log file and/or saved file? Without that, I don't see any chance to fix anything, because I've let the computer run literally hundreds of AI-only (or: AIs + one human in autoplay) games and this situation never happened. What I know what happens is, if the kill leads to Game over state (and if one has autoplay on, then one does not get the Game Over message), things might not get cleaned up properly, status window still shows them as alive and possibly even a player which is actually dead is yellow as being the active player now... so it looks it hangs but in fact game would be over (in recent changes I made it *clear* to see that it is really over). But well, for that change you have to wait to next public build, or use the Test Build from wiki page... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-05 16:47:06
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Bugs item #2095361, was opened at 2008-09-05 09:47 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Daniel (dmorenus) Assigned to: David Ripton (dripton) Summary: Game hangs when AI Titan killed Initial Comment: This has happened in Default, Abyssal3, Unified, and possibly other variants, with MilvangAI and RationalAI. When an AI Titan stack attacks and the Titan is killed, the combat hangs. The remaining surviving units in the attacking stack remain on the combat board, and the losing player's stacks are not removed from the board, although they no longer display a unit count. Units still appear in the inspector window if you mouse over any of the losing player's stacks, including the doomed attacking stack. In one case I used the Phase -> Force Done menu item in the combat land menu to force the game to continue. The game crashed or hung again a short time later. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2095361&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-04 13:09:12
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Bugs item #585329, was opened at 2002-07-23 13:12 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=585329&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open >Resolution: Fixed Priority: 7 Private: No Submitted By: Klint (khull) >Assigned to: Clemens Katzer (cleka) Summary: Net game lockup from negotiation window Initial Comment: During a 2-player networked game (Abyssal9), one of my legions (5 salamanders) attacked my opponent's one-angel stack. As a joke, my opponent sent an offer of killing his angel and none of my salamanders, but he started the battle before I had a chance to respond to the offer. After the battle, I was presented with the (unclosed) offer dialog. As a test, I clicked "accept", and then the game locked, with the report "called advance phase illegally" as the last output in the command prompt window. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-04 16:09 Message: Logged In: YES user_id=1717697 Originator: NO Now both type of dialogs (Negotiation and ReplyToProposal) are closed by the client when the actual battle starts, so this scenario cannot occur any more. I also tried what happens when both click nearly same time (one fight, other accept) ((simulated with 2 sec artificial delay in both cleanup() methods)) and nothing special came up - no output on console, no hang. So, marking this as fixed - leaving open until next public build... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=585329&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-04 11:51:46
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Bugs item #712052, was opened at 2003-03-30 06:28 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=712052&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None >Status: Closed >Resolution: Out of Date Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) >Assigned to: Clemens Katzer (cleka) Summary: No Scoring When AI Surrenders During a Battle Initial Comment: If the AI surrenders during the middle of a battle, it doesn't give you the points. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-04 14:51 Message: Logged In: YES user_id=1717697 Originator: NO There is no code which would make the AI surrender during battle - it would flee before, or fight till the end. I'd guess it was a TimeLoss situation (if attacker hasn't won in 7th round, defender has won); and in a time loss there is indeed no points for the winner. So, closing this. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=712052&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2008-09-04 11:04:05
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Bugs item #2044310, was opened at 2008-08-09 23:56 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2044310&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open >Resolution: Fixed Priority: 3 Private: No Submitted By: Clemens Katzer (cleka) Assigned to: Clemens Katzer (cleka) Summary: LoadGame: wrong legions existing/content/location Initial Comment: I reloaded a saved game, and even though it is my split turn, for Simple2 (blue) player two legions (bu07 and bu02) are on same hex (134) and worse, together they have 8 creatures. In the samed game xml file one can find that the legion had been split and merged (undone split) but it seems the merge info has not reached at least my client; (and since the legion gets created, create procedure creates it there where the parent is at that time) so it places both on 134. (in fact it was unsplit probably at 600 so there it ceased existing, so probably the actual bug is something like "client gets informed about existence of legion bu07 evenso legion was unsplit before proceeding to move phase...) Attached the saved game and a screenshot. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2008-09-04 14:04 Message: Logged In: YES user_id=1717697 Originator: YES With revision r3342/r3343 this problem seems to be solved - game loads nicely without problems, legions are at right place. Setting it to fixed, but leaving this open until next public build, as usual... -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2008-08-13 19:13 Message: Logged In: YES user_id=1717697 Originator: YES One note: I tried to force that problem it manually, and then this did not happen. Perhaps it happens only if the AI did a split and is implicitly unsplit if the DONE is allowed because the split legions can't move away? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=2044310&group_id=1939 |