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From: SourceForge.net <no...@so...> - 2011-12-06 13:21:58
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Bugs item #3452385, was opened at 2011-12-06 05:21 Message generated for change (Tracker Item Submitted) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3452385&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: Windows Popups with 2 Screens not working correctly Initial Comment: I just want to report that I was not able to run the game on my second monitor without having popups on my first monitor all the time. I tried the "Choose Screen for Info Windows" Option but it doesn't help. Whenever I recruit something it ALWAYS opens the window on my first monitor regardless what I set. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3452385&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-12-06 12:55:52
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Feature Requests item #3441181, was opened at 2011-11-22 10:08 Message generated for change (Settings changed) made by dripton You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3441181&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Deleted Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Release Colossus as a Browser Extension Initial Comment: It would be great to see Colossus released as a browser extension or add on. It would make it even easier to play. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-12-05 21:06 Message: SuwAAX <a href="http://uabqskzuempx.com/">uabqskzuempx</a>, [url=http://ykpxbrzvzyhy.com/]ykpxbrzvzyhy[/url], [link=http://fmbvhkdwlhln.com/]fmbvhkdwlhln[/link], http://zcbobmghnlnt.com/ ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3441181&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-12-06 05:06:15
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Feature Requests item #3441181, was opened at 2011-11-22 10:08 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3441181&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Release Colossus as a Browser Extension Initial Comment: It would be great to see Colossus released as a browser extension or add on. It would make it even easier to play. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-12-05 21:06 Message: SuwAAX <a href="http://uabqskzuempx.com/">uabqskzuempx</a>, [url=http://ykpxbrzvzyhy.com/]ykpxbrzvzyhy[/url], [link=http://fmbvhkdwlhln.com/]fmbvhkdwlhln[/link], http://zcbobmghnlnt.com/ ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3441181&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-12-05 03:17:52
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Bugs item #3433918, was opened at 2011-11-05 11:13 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Odd result notice for strikes in rev 5033 Initial Comment: When displaying attack results there is a (x of x) string where the two x's are always the same number. The number increases by one for each strike in the battle. I think this is supposed to be printing the number of hits out of however many dice were rolled. The code is the following from core/src/main/java/net/sf/colossus/gui/BattleDice.java: diceBoxTitledBorder.setTitle("(" + currentEntry + " of " + (diceResults.size() - 1) + ") " + strikerDesc() + " attacks " + targetDesc() + " (target number is " + targetNumber() + ")"); This is from rev 5033. -- Bruno ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-12-04 19:17 Message: EDfjmx <a href="http://lokoigdgkiqe.com/">lokoigdgkiqe</a>, [url=http://lxubxojijpjd.com/]lxubxojijpjd[/url], [link=http://lklvettmdztj.com/]lklvettmdztj[/link], http://yemiqhdcnxmw.com/ ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-11-06 10:11 Message: Yes that's what I meant. I apparently misunderstood what this line meant. I haven't used the scrollback feature and didn't konw it was related to that. I thought it was some information about the results of the current strike rather than which strike it was. Probably you can just close this. But perhaps saying (strike 4 of 4) would make it more apparent that it is referring to a strike instance rather than result. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-11-06 09:10 Message: You mean the e.g. (4 of 4) in front of the whole line? I believe this is meant/useful for the scrollback possibility; so while it builds it up, it's always "N of N". But if somebody scrolls back it can show (4 of 15). What is your proposal how it should be displayed instead? (x of y) when x < y, but if at the newest item treat it specially? Not sure whether it's worth it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-22 18:08:36
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Feature Requests item #3441181, was opened at 2011-11-22 10:08 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3441181&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Release Colossus as a Browser Extension Initial Comment: It would be great to see Colossus released as a browser extension or add on. It would make it even easier to play. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3441181&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-09 06:36:08
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Bugs item #3434232, was opened at 2011-11-06 17:10 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 2 Private: No Submitted By: BrentNZ (salient) Assigned to: Clemens Katzer (cleka) Summary: Exception after quit Initial Comment: During a battle (offline versus AI) I quit from the battle after the opponent summoned their angel making a 7 stack, so that they would be unable to get an angel (and be unable to recruit). An exception occurred reporting : | Woooah! An exception was caught while processing from client Experi the input line: | === doBattleMove ~ 235 ~ C1 === | | Stack trace: | java.lang.NullPointerException | at net.sf.colossus.server.ClientHandler.resolveBattleHex(ClientHandler.java:663) | at net.sf.colossus.server.ClientHandler.callMethod(ClientHandler.java:512) | at net.sf.colossus.server.ClientHandler.doCallMethodInTryBlock(ClientHandler.java:356) | at net.sf.colossus.server.ClientHandler.processInput(ClientHandler.java:159) | at net.sf.colossus.server.Server.handleSelectedKeys(Server.java:528) | at net.sf.colossus.server.Server.waitOnSelector(Server.java:399) | at net.sf.colossus.server.Server.run(Server.java:227) | | Game might be unstable or hang from now on... The game continued on and finished successfully. Build details : | Colossus Version 0.12.1 | Build: 2011-03-04T19:13:45 by katzer from revision 5003 | java.version: 1.5.0_09 ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-11-08 22:36 Message: Ooops. How unbeautiful, that that happens even then. ok, need to take a look... ---------------------------------------------------------------------- Comment By: BrentNZ (salient) Date: 2011-11-08 17:48 Message: No, I didn't close the window. I chose "Concede" from the menu. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-11-06 23:08 Message: I assume you "quit" by closing the battle window? Well, that's brutal, and not too long ago doing so would have destroyed or hung whole game. (The battle window goes away, while messages from "server" (the core part which controls game flow) still arrive to the clients, and some of them want to call methods in the battle window to do something). If you'd done "Concede" there would probably be no error messages. Probably this could be fixed, e.g. by putting all "handle something from server which goes to battle window"-calls into a checking "if window is still there...", but I am not sure is it worth it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-09 01:48:06
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Bugs item #3434232, was opened at 2011-11-06 17:10 Message generated for change (Comment added) made by salient You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 2 Private: No Submitted By: BrentNZ (salient) Assigned to: Clemens Katzer (cleka) Summary: Exception after quit Initial Comment: During a battle (offline versus AI) I quit from the battle after the opponent summoned their angel making a 7 stack, so that they would be unable to get an angel (and be unable to recruit). An exception occurred reporting : | Woooah! An exception was caught while processing from client Experi the input line: | === doBattleMove ~ 235 ~ C1 === | | Stack trace: | java.lang.NullPointerException | at net.sf.colossus.server.ClientHandler.resolveBattleHex(ClientHandler.java:663) | at net.sf.colossus.server.ClientHandler.callMethod(ClientHandler.java:512) | at net.sf.colossus.server.ClientHandler.doCallMethodInTryBlock(ClientHandler.java:356) | at net.sf.colossus.server.ClientHandler.processInput(ClientHandler.java:159) | at net.sf.colossus.server.Server.handleSelectedKeys(Server.java:528) | at net.sf.colossus.server.Server.waitOnSelector(Server.java:399) | at net.sf.colossus.server.Server.run(Server.java:227) | | Game might be unstable or hang from now on... The game continued on and finished successfully. Build details : | Colossus Version 0.12.1 | Build: 2011-03-04T19:13:45 by katzer from revision 5003 | java.version: 1.5.0_09 ---------------------------------------------------------------------- >Comment By: BrentNZ (salient) Date: 2011-11-08 17:48 Message: No, I didn't close the window. I chose "Concede" from the menu. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-11-06 23:08 Message: I assume you "quit" by closing the battle window? Well, that's brutal, and not too long ago doing so would have destroyed or hung whole game. (The battle window goes away, while messages from "server" (the core part which controls game flow) still arrive to the clients, and some of them want to call methods in the battle window to do something). If you'd done "Concede" there would probably be no error messages. Probably this could be fixed, e.g. by putting all "handle something from server which goes to battle window"-calls into a checking "if window is still there...", but I am not sure is it worth it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-07 07:08:24
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Bugs item #3434232, was opened at 2011-11-06 17:10 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None >Priority: 2 Private: No Submitted By: BrentNZ (salient) Assigned to: Clemens Katzer (cleka) Summary: Exception after quit Initial Comment: During a battle (offline versus AI) I quit from the battle after the opponent summoned their angel making a 7 stack, so that they would be unable to get an angel (and be unable to recruit). An exception occurred reporting : | Woooah! An exception was caught while processing from client Experi the input line: | === doBattleMove ~ 235 ~ C1 === | | Stack trace: | java.lang.NullPointerException | at net.sf.colossus.server.ClientHandler.resolveBattleHex(ClientHandler.java:663) | at net.sf.colossus.server.ClientHandler.callMethod(ClientHandler.java:512) | at net.sf.colossus.server.ClientHandler.doCallMethodInTryBlock(ClientHandler.java:356) | at net.sf.colossus.server.ClientHandler.processInput(ClientHandler.java:159) | at net.sf.colossus.server.Server.handleSelectedKeys(Server.java:528) | at net.sf.colossus.server.Server.waitOnSelector(Server.java:399) | at net.sf.colossus.server.Server.run(Server.java:227) | | Game might be unstable or hang from now on... The game continued on and finished successfully. Build details : | Colossus Version 0.12.1 | Build: 2011-03-04T19:13:45 by katzer from revision 5003 | java.version: 1.5.0_09 ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-11-06 23:08 Message: I assume you "quit" by closing the battle window? Well, that's brutal, and not too long ago doing so would have destroyed or hung whole game. (The battle window goes away, while messages from "server" (the core part which controls game flow) still arrive to the clients, and some of them want to call methods in the battle window to do something). If you'd done "Concede" there would probably be no error messages. Probably this could be fixed, e.g. by putting all "handle something from server which goes to battle window"-calls into a checking "if window is still there...", but I am not sure is it worth it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-07 07:00:34
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Feature Requests item #3434233, was opened at 2011-11-06 17:14 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3434233&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: BrentNZ (salient) Assigned to: Nobody/Anonymous (nobody) Summary: Allow copy from About box Initial Comment: It would be useful to be able to highlight and copy information from the about box to the clipboard to easily report on the build information when reporting bugs. You might wish to include the name of the variant being played in the about box as well. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-11-06 23:00 Message: I agree, I had same idea already myself some time ago : http://sourceforge.net/tracker/?func=detail&aid=2835559&group_id=1939&atid=351939 :o) Adding variant sounds like a good idea. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3434233&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-07 01:14:50
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Feature Requests item #3434233, was opened at 2011-11-06 17:14 Message generated for change (Tracker Item Submitted) made by salient You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3434233&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: BrentNZ (salient) Assigned to: Nobody/Anonymous (nobody) Summary: Allow copy from About box Initial Comment: It would be useful to be able to highlight and copy information from the about box to the clipboard to easily report on the build information when reporting bugs. You might wish to include the name of the variant being played in the about box as well. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3434233&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-07 01:10:42
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Bugs item #3434232, was opened at 2011-11-06 17:10 Message generated for change (Tracker Item Submitted) made by salient You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: BrentNZ (salient) Assigned to: Clemens Katzer (cleka) Summary: Exception after quit Initial Comment: During a battle (offline versus AI) I quit from the battle after the opponent summoned their angel making a 7 stack, so that they would be unable to get an angel (and be unable to recruit). An exception occurred reporting : | Woooah! An exception was caught while processing from client Experi the input line: | === doBattleMove ~ 235 ~ C1 === | | Stack trace: | java.lang.NullPointerException | at net.sf.colossus.server.ClientHandler.resolveBattleHex(ClientHandler.java:663) | at net.sf.colossus.server.ClientHandler.callMethod(ClientHandler.java:512) | at net.sf.colossus.server.ClientHandler.doCallMethodInTryBlock(ClientHandler.java:356) | at net.sf.colossus.server.ClientHandler.processInput(ClientHandler.java:159) | at net.sf.colossus.server.Server.handleSelectedKeys(Server.java:528) | at net.sf.colossus.server.Server.waitOnSelector(Server.java:399) | at net.sf.colossus.server.Server.run(Server.java:227) | | Game might be unstable or hang from now on... The game continued on and finished successfully. Build details : | Colossus Version 0.12.1 | Build: 2011-03-04T19:13:45 by katzer from revision 5003 | java.version: 1.5.0_09 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3434232&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-06 18:11:41
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Bugs item #3433918, was opened at 2011-11-05 11:13 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Odd result notice for strikes in rev 5033 Initial Comment: When displaying attack results there is a (x of x) string where the two x's are always the same number. The number increases by one for each strike in the battle. I think this is supposed to be printing the number of hits out of however many dice were rolled. The code is the following from core/src/main/java/net/sf/colossus/gui/BattleDice.java: diceBoxTitledBorder.setTitle("(" + currentEntry + " of " + (diceResults.size() - 1) + ") " + strikerDesc() + " attacks " + targetDesc() + " (target number is " + targetNumber() + ")"); This is from rev 5033. -- Bruno ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-11-06 10:11 Message: Yes that's what I meant. I apparently misunderstood what this line meant. I haven't used the scrollback feature and didn't konw it was related to that. I thought it was some information about the results of the current strike rather than which strike it was. Probably you can just close this. But perhaps saying (strike 4 of 4) would make it more apparent that it is referring to a strike instance rather than result. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-11-06 09:10 Message: You mean the e.g. (4 of 4) in front of the whole line? I believe this is meant/useful for the scrollback possibility; so while it builds it up, it's always "N of N". But if somebody scrolls back it can show (4 of 15). What is your proposal how it should be displayed instead? (x of y) when x < y, but if at the newest item treat it specially? Not sure whether it's worth it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-06 17:10:29
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Bugs item #3433918, was opened at 2011-11-05 11:13 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Odd result notice for strikes in rev 5033 Initial Comment: When displaying attack results there is a (x of x) string where the two x's are always the same number. The number increases by one for each strike in the battle. I think this is supposed to be printing the number of hits out of however many dice were rolled. The code is the following from core/src/main/java/net/sf/colossus/gui/BattleDice.java: diceBoxTitledBorder.setTitle("(" + currentEntry + " of " + (diceResults.size() - 1) + ") " + strikerDesc() + " attacks " + targetDesc() + " (target number is " + targetNumber() + ")"); This is from rev 5033. -- Bruno ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-11-06 09:10 Message: You mean the e.g. (4 of 4) in front of the whole line? I believe this is meant/useful for the scrollback possibility; so while it builds it up, it's always "N of N". But if somebody scrolls back it can show (4 of 15). What is your proposal how it should be displayed instead? (x of y) when x < y, but if at the newest item treat it specially? Not sure whether it's worth it. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-11-05 18:13:13
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Bugs item #3433918, was opened at 2011-11-05 11:13 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Odd result notice for strikes in rev 5033 Initial Comment: When displaying attack results there is a (x of x) string where the two x's are always the same number. The number increases by one for each strike in the battle. I think this is supposed to be printing the number of hits out of however many dice were rolled. The code is the following from core/src/main/java/net/sf/colossus/gui/BattleDice.java: diceBoxTitledBorder.setTitle("(" + currentEntry + " of " + (diceResults.size() - 1) + ") " + strikerDesc() + " attacks " + targetDesc() + " (target number is " + targetNumber() + ")"); This is from rev 5033. -- Bruno ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3433918&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-10-31 21:16:03
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Feature Requests item #3429154, was opened at 2011-10-27 05:42 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3429154&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: must make a move in 15 minutes Initial Comment: Some Titan players refuse to move, leave, are AFK, or fall asleep. At that point the game stalls and the other players can't play. After some amount of inactivity the player should be forced to withdraw from the game. I suggested 15 minutes as a default, but you can make it a game option. It would make playing on the server a lot more fun. Most online games have this problem. Some type of timer is usually the fix. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-10-31 21:16 Message: When this happens it feels like the game is hung. But the hung game is caused by humans instead of code. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-10-27 12:27 Message: Hm, right. I have heard of such cases, but didn't think it's a frequent problem. Good you brought it up! ... it might give me a boost to find a solution for it... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3429154&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-10-27 12:27:42
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Feature Requests item #3429154, was opened at 2011-10-27 08:42 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3429154&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: must make a move in 15 minutes Initial Comment: Some Titan players refuse to move, leave, are AFK, or fall asleep. At that point the game stalls and the other players can't play. After some amount of inactivity the player should be forced to withdraw from the game. I suggested 15 minutes as a default, but you can make it a game option. It would make playing on the server a lot more fun. Most online games have this problem. Some type of timer is usually the fix. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-10-27 15:27 Message: Hm, right. I have heard of such cases, but didn't think it's a frequent problem. Good you brought it up! ... it might give me a boost to find a solution for it... -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3429154&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-10-27 05:42:50
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Feature Requests item #3429154, was opened at 2011-10-27 05:42 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3429154&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: must make a move in 15 minutes Initial Comment: Some Titan players refuse to move, leave, are AFK, or fall asleep. At that point the game stalls and the other players can't play. After some amount of inactivity the player should be forced to withdraw from the game. I suggested 15 minutes as a default, but you can make it a game option. It would make playing on the server a lot more fun. Most online games have this problem. Some type of timer is usually the fix. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3429154&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-09-27 17:05:48
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Bugs item #3414489, was opened at 2011-09-27 15:44 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3414489&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: beelzegods12 map has deadend Initial Comment: In beelzegods12 variant, the map has a deadened corner at the lower righthand corner. Itself is not a problem if a legion is not split in the deadened corridor. If the legend is split, the player cannot end turn and needs to reset game. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-09-27 17:05 Message: Can you specify which hexes (numbers) are the dead end? I don't see one. E.g. 655 ... 666 one can always go forward. Likewise 305 onwards, towards next number is always "can continue". True, 401-406 (in the bottom/middle) is a circle, but one could "break" out with first step at any of the hexes. If there is no way to go, one should be able to end the turn even if legion is set to split (if that fails, Done button grey "falsely", one can still try "Forced Done" from menu). ((the GUI might be too stupid to recognize the deadlock, but the game "core" which checks the moves would accept the "Done" if it is ok here.)) (CleKa) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3414489&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-09-27 15:44:31
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Bugs item #3414489, was opened at 2011-09-27 15:44 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3414489&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: beelzegods12 map has deadend Initial Comment: In beelzegods12 variant, the map has a deadened corner at the lower righthand corner. Itself is not a problem if a legion is not split in the deadened corridor. If the legend is split, the player cannot end turn and needs to reset game. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3414489&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-08-30 18:10:05
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Bugs item #3400933, was opened at 2011-08-30 18:10 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3400933&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Cannot remove game from computer Initial Comment: Because of the server side pocket issue that I posted previously, I decided to try to remove the programs on my computer (a test build and actual build) by using the add/remove feature in the control panel. When I click on "remove," I get a pop up asking if I want to remove the whole program and related files. I click "OK" and nothing happens. I have tried this several times with both builds, but cannot remove the programs from my computer. I have never seen anything like that. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3400933&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-08-02 19:25:05
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Bugs item #3384824, was opened at 2011-08-02 19:17 Message generated for change (Settings changed) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open >Resolution: Fixed Priority: 3 Private: No Submitted By: Brian Smith (smithba) Assigned to: Clemens Katzer (cleka) Summary: Java 7 update breaks the code Initial Comment: After updating to Java 7, when the battle map comes up there are no units to move on. And java log has the following error WARNING: ++++++ SCT SocketClientThread Client cbasmith, parseLine(): got Exception java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable line=placeNewChit ~ Angel ~ false ~ 33 ~ X5 java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable at java.util.TreeMap.compare(Unknown Source) at java.util.TreeMap.put(Unknown Source) at java.util.TreeSet.add(Unknown Source) at net.sf.colossus.game.BattleUnit.addListener(BattleUnit.java:347) at net.sf.colossus.gui.GUIBattleChit.<init>(GUIBattleChit.java:56) at net.sf.colossus.gui.ClientGUI.actOnPlaceNewChit(ClientGUI.java:2481) at net.sf.colossus.client.Client.placeNewChit(Client.java:1193) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThread.java:771) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThread.java:633) at net.sf.colossus.client.SocketClientThread.readAndParseUntilDone(SocketClientThread.java:427) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:373) ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-08-02 22:25 Message: Good to know, thanks! (as usual, I leave this ticket open until the next official "real" release is done). ---------------------------------------------------------------------- Comment By: Brian Smith (smithba) Date: 2011-08-02 22:16 Message: Yes, the change solves the problem with the battle map I was seeing with the running in Java 7. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 21:01 Message: I made a public testing build that contains the correction; could you try that it works also for you? http://colossus.sourceforge.net/ => At the upper right corner. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:19 Message: As it turns out, at least this particular issue is (would be) easy to fix. Storing the battlechits into a HashMap instead of TreeMap then this does not happen. So the major step needed is to make a new release. Or at least a public test build. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:05 Message: Thanks for pointing out this! I've now installed a JRE7 and get pretty much the same error. Thus it should be doable to fix it, although I can't promise any schedule. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-08-02 19:16:52
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Bugs item #3384824, was opened at 2011-08-02 12:17 Message generated for change (Comment added) made by smithba You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 3 Private: No Submitted By: Brian Smith (smithba) Assigned to: Clemens Katzer (cleka) Summary: Java 7 update breaks the code Initial Comment: After updating to Java 7, when the battle map comes up there are no units to move on. And java log has the following error WARNING: ++++++ SCT SocketClientThread Client cbasmith, parseLine(): got Exception java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable line=placeNewChit ~ Angel ~ false ~ 33 ~ X5 java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable at java.util.TreeMap.compare(Unknown Source) at java.util.TreeMap.put(Unknown Source) at java.util.TreeSet.add(Unknown Source) at net.sf.colossus.game.BattleUnit.addListener(BattleUnit.java:347) at net.sf.colossus.gui.GUIBattleChit.<init>(GUIBattleChit.java:56) at net.sf.colossus.gui.ClientGUI.actOnPlaceNewChit(ClientGUI.java:2481) at net.sf.colossus.client.Client.placeNewChit(Client.java:1193) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThread.java:771) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThread.java:633) at net.sf.colossus.client.SocketClientThread.readAndParseUntilDone(SocketClientThread.java:427) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:373) ---------------------------------------------------------------------- >Comment By: Brian Smith (smithba) Date: 2011-08-02 15:16 Message: Yes, the change solves the problem with the battle map I was seeing with the running in Java 7. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 14:01 Message: I made a public testing build that contains the correction; could you try that it works also for you? http://colossus.sourceforge.net/ => At the upper right corner. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 13:19 Message: As it turns out, at least this particular issue is (would be) easy to fix. Storing the battlechits into a HashMap instead of TreeMap then this does not happen. So the major step needed is to make a new release. Or at least a public test build. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 13:05 Message: Thanks for pointing out this! I've now installed a JRE7 and get pretty much the same error. Thus it should be doable to fix it, although I can't promise any schedule. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-08-02 18:01:52
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Bugs item #3384824, was opened at 2011-08-02 19:17 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None >Priority: 3 Private: No Submitted By: Brian Smith (smithba) Assigned to: Clemens Katzer (cleka) Summary: Java 7 update breaks the code Initial Comment: After updating to Java 7, when the battle map comes up there are no units to move on. And java log has the following error WARNING: ++++++ SCT SocketClientThread Client cbasmith, parseLine(): got Exception java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable line=placeNewChit ~ Angel ~ false ~ 33 ~ X5 java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable at java.util.TreeMap.compare(Unknown Source) at java.util.TreeMap.put(Unknown Source) at java.util.TreeSet.add(Unknown Source) at net.sf.colossus.game.BattleUnit.addListener(BattleUnit.java:347) at net.sf.colossus.gui.GUIBattleChit.<init>(GUIBattleChit.java:56) at net.sf.colossus.gui.ClientGUI.actOnPlaceNewChit(ClientGUI.java:2481) at net.sf.colossus.client.Client.placeNewChit(Client.java:1193) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThread.java:771) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThread.java:633) at net.sf.colossus.client.SocketClientThread.readAndParseUntilDone(SocketClientThread.java:427) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:373) ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-08-02 21:01 Message: I made a public testing build that contains the correction; could you try that it works also for you? http://colossus.sourceforge.net/ => At the upper right corner. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:19 Message: As it turns out, at least this particular issue is (would be) easy to fix. Storing the battlechits into a HashMap instead of TreeMap then this does not happen. So the major step needed is to make a new release. Or at least a public test build. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:05 Message: Thanks for pointing out this! I've now installed a JRE7 and get pretty much the same error. Thus it should be doable to fix it, although I can't promise any schedule. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-08-02 17:19:13
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Bugs item #3384824, was opened at 2011-08-02 19:17 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Brian Smith (smithba) Assigned to: Clemens Katzer (cleka) Summary: Java 7 update breaks the code Initial Comment: After updating to Java 7, when the battle map comes up there are no units to move on. And java log has the following error WARNING: ++++++ SCT SocketClientThread Client cbasmith, parseLine(): got Exception java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable line=placeNewChit ~ Angel ~ false ~ 33 ~ X5 java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable at java.util.TreeMap.compare(Unknown Source) at java.util.TreeMap.put(Unknown Source) at java.util.TreeSet.add(Unknown Source) at net.sf.colossus.game.BattleUnit.addListener(BattleUnit.java:347) at net.sf.colossus.gui.GUIBattleChit.<init>(GUIBattleChit.java:56) at net.sf.colossus.gui.ClientGUI.actOnPlaceNewChit(ClientGUI.java:2481) at net.sf.colossus.client.Client.placeNewChit(Client.java:1193) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThread.java:771) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThread.java:633) at net.sf.colossus.client.SocketClientThread.readAndParseUntilDone(SocketClientThread.java:427) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:373) ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:19 Message: As it turns out, at least this particular issue is (would be) easy to fix. Storing the battlechits into a HashMap instead of TreeMap then this does not happen. So the major step needed is to make a new release. Or at least a public test build. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:05 Message: Thanks for pointing out this! I've now installed a JRE7 and get pretty much the same error. Thus it should be doable to fix it, although I can't promise any schedule. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2011-08-02 17:05:18
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Bugs item #3384824, was opened at 2011-08-02 19:17 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Brian Smith (smithba) Assigned to: Clemens Katzer (cleka) Summary: Java 7 update breaks the code Initial Comment: After updating to Java 7, when the battle map comes up there are no units to move on. And java log has the following error WARNING: ++++++ SCT SocketClientThread Client cbasmith, parseLine(): got Exception java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable line=placeNewChit ~ Angel ~ false ~ 33 ~ X5 java.lang.ClassCastException: net.sf.colossus.gui.GUIBattleChit$1 cannot be cast to java.lang.Comparable at java.util.TreeMap.compare(Unknown Source) at java.util.TreeMap.put(Unknown Source) at java.util.TreeSet.add(Unknown Source) at net.sf.colossus.game.BattleUnit.addListener(BattleUnit.java:347) at net.sf.colossus.gui.GUIBattleChit.<init>(GUIBattleChit.java:56) at net.sf.colossus.gui.ClientGUI.actOnPlaceNewChit(ClientGUI.java:2481) at net.sf.colossus.client.Client.placeNewChit(Client.java:1193) at net.sf.colossus.client.SocketClientThread.callMethod(SocketClientThread.java:771) at net.sf.colossus.client.SocketClientThread.parseLine(SocketClientThread.java:633) at net.sf.colossus.client.SocketClientThread.readAndParseUntilDone(SocketClientThread.java:427) at net.sf.colossus.client.SocketClientThread.run(SocketClientThread.java:373) ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2011-08-02 20:05 Message: Thanks for pointing out this! I've now installed a JRE7 and get pretty much the same error. Thus it should be doable to fix it, although I can't promise any schedule. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3384824&group_id=1939 |