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From: SourceForge.net <no...@so...> - 2013-02-11 23:49:35
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Bugs item #3604000, was opened at 2013-02-10 03:09 Message generated for change (Comment added) made by bombasticus You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3604000&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Michael () Assigned to: Clemens Katzer (cleka) Summary: Battle Hangs When Trying to Carry Attack (Safari w/ Java 7) Initial Comment: Battle hangs when carrying over damage. The controls (e.g. concede battle) appear active but have no effect. Was working correctly before i upgraded to java 7. ---------------------------------------------------------------------- Comment By: bombasticus (bombasticus) Date: 2013-02-11 15:49 Message: Thanks -- this is the current build. I redownloaded to make sure. No Citrix or anything fancy. Plenty of RAM, although the game has started chewing 300-500 MB of RAM after the Java update. I'll report back on the "weird" non-carry hangs as they happen. One thing: every start generates two errors, a Socket Initialization Failed and a dummy An Error Occurred. They're non-fatal, so I've just been clicking through. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2013-02-11 02:36 Message: And I suppose both of you are using the latest official released build, i.e. 0.13.2 ? The public test build is known to have some "hanging" bug related to conceding. (That's why there's still no new release yet). Bombasticus. thanks for contributing here instead of creating a new one! -Cle. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2013-02-11 02:32 Message: Looks like it's the event dispatcher thread (the one which "listens" for mouse clicks and keyboard, and does the drawing) ran into a deadlock. There's another bug report which claims it works with 1.6.0_36 but hangs with 1.6.0_37, and yet another from Mac with 1.7.0_13 which says it hangs and there would be messages on stdout, but I suspect the messages are unrelated (seem to be common known issue with certain Java versions on certain MacOS versions. Question: Is there something special on that machine, like Citrix installed or so? There was a bug while ago where due to citrix a 2nd (security related EDTrelated thread) was running and those two interfered (caused each other deadlock). Can you go back to 1.6.0 so that you can play at least? (install 1.6.0 additionally and make Colossus run using that java) ? ---------------------------------------------------------------------- Comment By: bombasticus (bombasticus) Date: 2013-02-10 18:02 Message: Hi there -- definitely the carry. Doesn't happen all the time and the battles are hanging at other points (end of some battles, when clearing a dead creature other times) but this is probably the top source of my post-upgrade hangs. The good news is that the masterboard seems fine. Thanks as always for supporting this. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3604000&group_id=1939 |