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#include "RTSCamera.h"

RTSCamera::RTSCamera(IrrlichtDevice* devicepointer,ISceneNode* parent,ISceneManager* smgr,s32 id,
    f32 rs,f32 zs,f32 ts)
: ICameraSceneNode(parent,smgr,id,vector3df(1.0f,1.0f,1.0f),vector3df(0.0f,0.0f,0.0f),
               vector3df(1.0f,1.0f,1.0f)),InputReceiverEnabled(true)
{
   device = devicepointer;
   BBox.reset(0,0,0);

   UpVector.set(0.0f,1.0f,0.0f);

   Fovy = core::PI / 2.5f;
   Aspect = 4.0f / 3.0f;
   ZNear = 1.0f;
   ZFar = 3000.0f;

   IVideoDriver* d = smgr->getVideoDriver();
   if (d)
   {
      screenDim.Width = (f32)d->getCurrentRenderTargetSize().Width;
      screenDim.Height = (f32)d->getCurrentRenderTargetSize().Height;
      Aspect = screenDim.Width / screenDim.Height;
   }

   zooming = false;
   rotating = false;
   moving = false;
   translating = false;
   zoomSpeed = zs;
   rotateSpeed = rs;
   translateSpeed = ts;
   currentZoom = 100.0f;
   targetMinDistance = 1.0f;
   targetMaxDistance = 2000.0f;
   Target.set(0.0f,0.0f,0.0f);
   rotX = 0;
   rotY = 0;
   oldTarget = Target;

   allKeysUp();
   allMouseKeysUp();

   recalculateProjectionMatrix();
   recalculateViewArea();

   smgr->setActiveCamera(this);
}

RTSCamera::~RTSCamera()
{
}

bool RTSCamera::OnEvent(SEvent event)
{
   if (!InputReceiverEnabled)
      return false;

   ISceneNode* selectednode;
   dimension2d<s32> ssize = SceneManager->getVideoDriver()->getScreenSize();

   if(event.EventType == EET_MOUSE_INPUT_EVENT)
   {
      switch(event.MouseInput.Event)
      {
         case EMIE_LMOUSE_PRESSED_DOWN:
            selectednode = SceneManager->
getSceneCollisionManager()->
getSceneNodeFromScreenCoordinatesBB(
                        device->getCursorControl()->getPosition(),0xFF,false);

            if(selectednode)
               pointCameraAtNode(selectednode);
            else
               MouseKeys[0] = true;
            break;
         case EMIE_RMOUSE_PRESSED_DOWN:
            MouseKeys[2] = true;
            break;
         case EMIE_MMOUSE_PRESSED_DOWN:
            MouseKeys[1] = true;
            break;
         case EMIE_LMOUSE_LEFT_UP:
            MouseKeys[0] = false;
            break;
         case EMIE_RMOUSE_LEFT_UP:
            MouseKeys[2] = false;
            break;
         case EMIE_MMOUSE_LEFT_UP:
            MouseKeys[1] = false;
            break;
         case EMIE_MOUSE_MOVED:
            MousePos.X = event.MouseInput.X / (f32)ssize.Width;
            MousePos.Y = event.MouseInput.Y / (f32)ssize.Height;
            break;
         case EMIE_MOUSE_WHEEL:
            currentZoom -= event.MouseInput.Wheel * zoomSpeed;
            break;
      }
      return true;
   }

   if(event.EventType == EET_KEY_INPUT_EVENT)
   {
      Keys[event.KeyInput.Key] = event.KeyInput.PressedDown;
      return true;
   }

   return false;
}

void RTSCamera::OnPreRender()
{
   IVideoDriver* driver = SceneManager->getVideoDriver();
   if (!driver)
      return;

   if (SceneManager->getActiveCamera() == this)
   {
      screenDim.Width = (f32)driver->getCurrentRenderTargetSize().Width;
      screenDim.Height = (f32)driver->getCurrentRenderTargetSize().Height;

      driver->setTransform(ETS_PROJECTION,Projection);

      //If UpVector and Vector to Target are the same, we have a problem.
      //Correct it.
      vector3df pos = getAbsolutePosition();
      vector3df tgtv = Target - pos;
      tgtv.normalize();

      vector3df up = UpVector;
      up.normalize();

      f32 dp = tgtv.dotProduct(up);
      if ((dp > -1.0001f && dp < -0.9999f) || (dp < 1.0001f && dp > 0.9999f))
         up.X += 1.0f;

      View.buildCameraLookAtMatrixLH(pos,Target,up);
      recalculateViewArea();

      SceneManager->registerNodeForRendering(this,ESNRP_CAMERA);
   }

   if (IsVisible)
      ISceneNode::OnPreRender();
}

void RTSCamera::render()
{
   IVideoDriver* driver = SceneManager->getVideoDriver();
   if (!driver)
      return;

   driver->setTransform(ETS_VIEW,View);
}

void RTSCamera::OnPostRender(u32 timeMs)
{
   animate();

   ISceneNode::setPosition(Pos);
   updateAbsolutePosition();

   //TODO Add Animators
}

void RTSCamera::setInputReceiverEnabled(bool enabled)
{
   InputReceiverEnabled = enabled;
}

bool RTSCamera::isInputReceiverEnabled()
{
   _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
   return InputReceiverEnabled;
}

const aabbox3d<f32>& RTSCamera::getBoundingBox() const
{
   return BBox;
}

const matrix4& RTSCamera::getProjectionMatrix()
{
   return Projection;
}

const SViewFrustum* RTSCamera::getViewFrustum()
{
   return &ViewArea;
}

vector3df RTSCamera::getTarget() const
{
   return Target;
}

const matrix4& RTSCamera::getViewMatrix()
{
   return View;
}

core::vector3df RTSCamera::getUpVector() const
{
   return UpVector;
}

f32 RTSCamera::getNearValue()
{
   return ZNear;
}

f32 RTSCamera::getFarValue()
{
   return ZFar;
}

f32 RTSCamera::getAspectRatio()
{
   return Aspect;
}

f32 RTSCamera::getFOV()
{
   return Fovy;
}

void RTSCamera::setNearValue(f32 f)
{
   ZNear = f;
   recalculateProjectionMatrix();
}

void RTSCamera::setFarValue(f32 f)
{
   ZFar = f;
   recalculateProjectionMatrix();
}

void RTSCamera::setAspectRatio(f32 f)
{
   Aspect = f;
   recalculateProjectionMatrix();
}

void RTSCamera::setFOV(f32 f)
{
   Fovy = f;
   recalculateProjectionMatrix();
}

void RTSCamera::setUpVector(const vector3df& pos)
{
   UpVector = pos;
}

void RTSCamera::setProjectionMatrix(const core::matrix4& projection)
{
   Projection = projection;
}

void RTSCamera::setPosition(const vector3df& pos)
{
   Pos = pos;
   updateAnimationState();

   ISceneNode::setPosition(pos);
}

void RTSCamera::setTarget(const core::vector3df& pos)
{
   Target = oldTarget = pos;
   updateAnimationState();
}

void RTSCamera::pointCameraAtNode(ISceneNode* selectednode)
{
   vector3df totarget = getPosition() - getTarget();
   setPosition(selectednode->getPosition() + (totarget.normalize() * 100));
   setTarget(selectednode->getPosition());
   updateAnimationState();
}

void RTSCamera::setMinZoom(f32 amount)
{
   targetMinDistance = amount;
}

void RTSCamera::setMaxZoom(f32 amount)
{
   targetMaxDistance = amount;
}

void RTSCamera::recalculateProjectionMatrix()
{
   Projection.buildProjectionMatrixPerspectiveFovLH(Fovy,Aspect,ZNear,ZFar);
}

void RTSCamera::recalculateViewArea()
{
   matrix4 mat = Projection * View;
   ViewArea = SViewFrustum(mat);

   ViewArea.cameraPosition = getAbsolutePosition();
   ViewArea.recalculateBoundingBox();
}

void RTSCamera::allKeysUp()
{
   for(int i = 0;i < KEY_KEY_CODES_COUNT;i++)
      Keys[i] = false;
}

void RTSCamera::allMouseKeysUp()
{
   for (s32 i=0; i<3; ++i)
      MouseKeys[i] = false;
}

bool RTSCamera::isKeyDown(s32 key)
{
   return Keys[key];
}

bool RTSCamera::isMouseKeyDown(s32 key)
{
   return MouseKeys[key];
}

void RTSCamera::animate()
{
   //Rotation Vals
   f32 nRotX = rotX;
   f32 nRotY = rotY;
   f32 nZoom = currentZoom;

   //Translation Vals
   vector3df translate(oldTarget);
   vector3df tvectX = Pos - Target;
   tvectX = tvectX.crossProduct(UpVector);
   tvectX.normalize();

   //Zoom
   if (isMouseKeyDown(MOUSE_BUTTON_RIGHT) && isMouseKeyDown(MOUSE_BUTTON_LEFT))
   {
      if (!zooming)
      {
         zoomStartX = MousePos.X;
         zoomStartY = MousePos.Y;
         zooming = true;
         nZoom = currentZoom;
      }
      else
      {
         f32 old = nZoom;
         nZoom += (zoomStartX - MousePos.X) * zoomSpeed * 100;

         if (nZoom < targetMinDistance)
            nZoom = targetMinDistance;
         else if (nZoom > targetMaxDistance)
            nZoom = targetMaxDistance;

         if (nZoom < 0)
            nZoom = old;
      }
   }
   else
   {
      if (zooming)
      {
         f32 old = currentZoom;
         currentZoom = currentZoom + (zoomStartX - MousePos.X ) * zoomSpeed;
         nZoom = currentZoom;

         if (nZoom < 0)
            nZoom = currentZoom = old;
      }

      zooming = false;
   }

   //Rotation
   if (isMouseKeyDown(MOUSE_BUTTON_LEFT) && !zooming)
   {
      if (!rotating)
      {
         rotateStartX = MousePos.X;
         rotateStartY = MousePos.Y;
         rotating = true;
         nRotX = rotX;
         nRotY = rotY;
      }
      else
      {
         nRotX += (rotateStartX - MousePos.X) * rotateSpeed;
         nRotY += (rotateStartY - MousePos.Y) * rotateSpeed;
      }
   }
   else
   {
      if (rotating)
      {
         rotX = rotX + (rotateStartX - MousePos.X) * rotateSpeed;
         rotY = rotY + (rotateStartY - MousePos.Y) * rotateSpeed;
         nRotX = rotX;
         nRotY = rotY;
      }

      rotating = false;
   }

   //Translate
   if (isMouseKeyDown(MOUSE_BUTTON_RIGHT) && !zooming)
   {
      if (!translating)
      {
         translateStartX = MousePos.X;
         translateStartY = MousePos.Y;
         translating = true;
      }
      else
      {
         translate += tvectX * (translateStartX - MousePos.X) * translateSpeed;
         translate.X += tvectX.Z * (translateStartY - MousePos.Y) * translateSpeed;
         translate.Z -= tvectX.X * (translateStartY - MousePos.Y) * translateSpeed;

         oldTarget = translate;
      }
   }
   else if (isKeyDown(KEY_KEY_W) || isKeyDown(KEY_UP) && !zooming)
   {
      if (!translating)
         translating = true;
      else
      {
         vector3df movevector = getPosition() - getTarget();
         movevector.Y = 0;
         movevector.normalize();

         setPosition(getPosition() - movevector * translateSpeed);
         setTarget(getTarget() - movevector * translateSpeed);
         updateAbsolutePosition();
      }
   }
   else if (isKeyDown(KEY_KEY_S) || isKeyDown(KEY_DOWN) && !zooming)
   {
      if (!translating)
         translating = true;
      else
      {
         vector3df movevector = getPosition() - getTarget();
         movevector.Y = 0;
         movevector.normalize();

         setPosition(getPosition() + movevector * translateSpeed);
         setTarget(getTarget() + movevector * translateSpeed);
         updateAbsolutePosition();
      }
   }
   else if (isKeyDown(KEY_KEY_A) || isKeyDown(KEY_LEFT) && !zooming)
   {
      if (!translating)
         translating = true;
      else
      {
         vector3df totargetvector = getPosition() - getTarget();
         totargetvector.normalize();
         vector3df crossvector = totargetvector.crossProduct(getUpVector());
         vector3df strafevector = crossvector.normalize();

         setPosition(getPosition() - strafevector * translateSpeed);
         setTarget(getTarget() - strafevector * translateSpeed);
         updateAbsolutePosition();
      }
   }
   else if (isKeyDown(KEY_KEY_D) || isKeyDown(KEY_RIGHT) && !zooming)
   {
      if (!translating)
         translating = true;
      else
      {
         vector3df totargetvector = getPosition() - getTarget();
         totargetvector.normalize();
         vector3df crossvector = totargetvector.crossProduct(getUpVector());
         vector3df strafevector = crossvector.normalize();

         setPosition(getPosition() + strafevector * translateSpeed);
         setTarget(getTarget() + strafevector * translateSpeed);
         updateAbsolutePosition();
      }
   }
   else //Add Code Here for Normal Mouse Movement
   {
      translating = false;

      if (!translating && !zooming && !rotating)
      {
         //Mouse Coordinates go from 0 to 1 on both axes
         if (MousePos.X < 0.05)   //Up
         {
            vector3df totargetvector = getPosition() - getTarget();
            totargetvector.normalize();
            vector3df crossvector = totargetvector.crossProduct(getUpVector());
            vector3df strafevector = crossvector.normalize();

            setPosition(getPosition() - strafevector * translateSpeed);
            setTarget(getTarget() - strafevector * translateSpeed);
            updateAbsolutePosition();
         }
         else if (MousePos.X > 0.95) //Down
         {
            vector3df totargetvector = getPosition() - getTarget();
            totargetvector.normalize();
            vector3df crossvector = totargetvector.crossProduct(getUpVector());
            vector3df strafevector = crossvector.normalize();

            setPosition(getPosition() + strafevector * translateSpeed);
            setTarget(getTarget() + strafevector * translateSpeed);
            updateAbsolutePosition();
         }
         else if (MousePos.Y < 0.05)   //Up
         {
            vector3df movevector = getPosition() - getTarget();
            movevector.Y = 0;
            movevector.normalize();

            setPosition(getPosition() - movevector * translateSpeed);
            setTarget(getTarget() - movevector * translateSpeed);
            updateAbsolutePosition();
         }
         else if (MousePos.Y > 0.95) //Down
         {
            vector3df movevector = getPosition() - getTarget();
            movevector.Y = 0;
            movevector.normalize();

            setPosition(getPosition() + movevector * translateSpeed);
            setTarget(getTarget() + movevector * translateSpeed);
            updateAbsolutePosition();
         }
      }
   }

   //Set Position
   Target = translate;

   Pos.X = nZoom + Target.X;
   Pos.Y = Target.Y;
   Pos.Z = Target.Z;

   Pos.rotateXYBy(nRotY,Target);
   Pos.rotateXZBy(-nRotX,Target);

   //Correct Rotation Error
   UpVector.set(0,1,0);
   UpVector.rotateXYBy(-nRotY,vector3df(0,0,0));
   UpVector.rotateXZBy(-nRotX+180.f,vector3df(0,0,0));
}

void RTSCamera::updateAnimationState()
{
   vector3df pos(Pos - Target);

   // X rotation
   vector2df vec2d(pos.X,pos.Z);
   rotX = (f32)vec2d.getAngle();

   // Y rotation
   pos.rotateXZBy(rotX,vector3df());
   vec2d.set(pos.X, pos.Y);
   rotY = -(f32)vec2d.getAngle();

   // Zoom
   currentZoom = (f32)Pos.getDistanceFrom(Target);
}