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#ifndef _COBJLOADER_H_
#define _COBJLOADER_H_
class CObjLoader {
public:
CObjLoader(IrrlichtDevice* dev, CLog* logger, const char mapname[128]);
~CObjLoader();
IAnimatedMesh* mesh;
IAnimatedMeshSceneNode* node;
char name[128];
private:
IrrlichtDevice* device;
CLog* log;
};
#endif