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#ifndef _GAME_H_
#define _GAME_H_
class Game : public IEventReceiver
{
public:
Game(CSettings* sett, CLog* logger);
int start();
virtual bool OnEvent(const SEvent& event);
bool IsKeyDown(EKEY_CODE keyCode);
~Game();
private:
int error(int errnum, const char errmsg[]);
int warning(int errnum, const char errmsg[]);
void info(const char errmsg[]);
void debug(const char errmsg[]);
bool KeyIsDown[KEY_KEY_CODES_COUNT];
IrrlichtDevice* device;
ICameraSceneNode* camera;
CSettings* settings;
CLog* log;
CMapLoader* loader;
};
#endif