X
X
prelim3 ump45
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X
X
settings for prelim
settings for prelim
prelim for ump45
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prelim again
prelim again
prelim again
prelim again
prelim again
prelim again
dmg prelim
dialogu for prelim
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prelim ump45
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X
hyprshkrifle
hyprshkrifle work
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more preliminary
more preliminary
prelim2a
prelim2
prelim2, next step is to do the code to apply the other damage to the other type, so you can have them differ
X
X
prelude
customfog for servercontents entities
server side prelim 2
prelim work
visual fix for rose pedals and feathers in gravity zones
visual fix for plasma etc in gravity zones
X
the point is so that if you want say in a dm map to set it only for dm or tdm you can, but you can still import obj files as a map as a single file if you want too, that is setting 0, if you want to ignore the mapinfo gametypes like previous set to -1, if you want mapinfo onl control set to +1
allows setting rules for mapinfo of obj_from_mc and obj_from_bz, if mapinfo gametype settings override etc
add menu setting to toggle .shinobu
add menu setting to toggle .
add menu setting to toggle .
add menu setting to toggle
pm12subgun
oversight
more magazines and seperate jam rate
model
add 24 weapslot, so can add more weapons
when working on new weap hit 24*10 current limit 240, need to add another slot group for weapons as usual, thus this wip weap interferes with the initial loading of the last completed weap, swdoffshtgun18.., possible off by 1 error, or maybe just too far over the limit, so disabling the WIP weapon that isn't done so it doesn't mess with the completed on from last week. this is done by commenting out the new include in w_all.qc, and commenting out WEP_NEWWEAPON blocks in server cl_playw.qc, wh...
add extended mags to randomadditinal items spawner
more prelim programming and item programming, keeping model for ground objects same for now
main and prelim code work done for wp, need to be done next is item area to add to a list once modle is in, cfg addiions should be 550 rpm, item alt mags code like tch9, what ws also done: add rtun value to mg_arbitrary, also needs to be done gfx crosshair model etc for new
OSX fix, from Divverent, long ago. Wonder if it will work anymore
lever action 1887 shotgun similar to that used by Arnold the Black Prince, Schwarzenegger in the biopic Terminator 2 Judgement Daw. 10 gauge version
models and textures
X
make g_nix work again on non 128 bit platforms
allow culling in obj from mc and obj from bz maps in a way
add one more
default needs to be above so that if the amnt is more than the max it still goes through the earlier ones
allow users to set rate, as was intended in map
closewave
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X
X
X
add another armor/health set
add another armor/health set
tex for old pickups
add another armor/health set