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local function loadSettings()
file = io.open( "settings.txt", "r" )
while true do
line = file:read()
if line == nil then break end
if line == "true" then
shouldOutput = true
else
shouldOutput = false
end
line = file:read()
if line == nil then break end
doWidth = tonumber(line)
line = file:read()
if line == nil then break end
doLenght = tonumber(line)
line = file:read()
if line == nil then break end
waitFsap = tonumber(line)
line = file:read()
if line == nil then break end
chestPlaced = tonumber(line)
line = file:read()
if line == nil then break end
sapling = tonumber(line)
line = file:read()
if line == nil then break end
dirt = tonumber(line)
line = file:read()
if line == nil then break end
fuel = tonumber(line)
file:close()
return true
end
file:close()
return false
end
local function createSettings()
term.clear()
term.setCursorPos( 1,1 )
print( "Set the settings." )
term.setCursorPos(1,1)
write( "Output Redstone on cycle: " )
term.setCursorPos(1,2)
local str = string.lower( read() )
if str == "1" or str == "yes" or str == "true" then
shouldOutput = true
else
shouldOutput = false
end
term.setCursorPos(1,4)
write("How many rows?")
term.setCursorPos(1,5)
doWidth = tonumber(read())
term.setCursorPos(1,7)
write("How many trees per row? ")
term.setCursorPos(1,8)
doLenght = tonumber(read())
term.setCursorPos(1,9)
write("Wait for all saplings to fall?")
term.setCursorPos(1,10)
waitFsap = read()
term.clear()
term.setCursorPos(1,1)
write("Is there a chest placed behind the turtle for storage?")
term.setCursorPos(1,4)
chestPlaced = read()
term.clear()
term.setCursorPos(1,1)
write("In what slot is your sapling (1-16)?")
term.setCursorPos(1,2)
sapling = tonumber(read())
term.setCursorPos(1,4)
write("In what slot is the dirt (1-16)?")
term.setCursorPos(1,5)
dirt = tonumber(read())
term.setCursorPos(1,7)
term.write("In what slot is the fuel (1-16)?")
term.setCursorPos(1,8)
fuel = tonumber(read())
file = io.open("settings.txt", "w")
if file == nil then
--error? could be locked
return
end
if shouldOutput then
file:write( "true" )
file:write( "n" )
else
file:write( "false" )
file:write( "n" )
end
file:write( doWidth )
file:write( "n" )
file:write( doLenght )
file:write( "n" )
file:write( waitFsap )
file:write( "n" )
file:write( sapling )
file:write( "n" )
file:write( dirt )
file:write( "n" )
file:write( fuel )
file:write( "n" )
file:close()
term.clear()
term.setCursorPos( 1,1 )
print( "Ready to start!" )
end
term.clear()
term.setCursorPos( 1,1 )
print( "X90 Tree Farmer Logger program starting..." )
if fs.exists( "settings.txt" ) then
if not loadSettings() then
createSettings()
end
term.clear()
term.setCursorPos( 1,1 )
print( "Ready to cycle" )
else
createSettings()
end
function goForward (times)
for i=1, times do
if turtle.detect() then
turtle.dig()
turtle.forward()
if turtle.detectUp() then
while turtle.detectUp() do
turtle.digUp()
turtle.up()
end
while not turtle.detectDown() do
turtle.down()
end
if i==times then
turtle.digDown()
if string.lower(waitFsap) == "true" or string.lower(waitFsap) == "1" or string.lower(waitFsap) == "yes" then
sleep(15)
end
else
turtle.up()
end
end
else
turtle.forward()
end
end
end
function checkStock()
saplingCount = turtle.getItemCount(sapling)
fuelCount = turtle.getItemCount(fuel)
dirtCount = turtle.getItemCount(dirt)
while saplingCount < (doLenght*doWidth)+1 do
term.setCursorPos(1, 2)
saplingCount = turtle.getItemCount(sapling)
saplingNeeded = ((doLenght*doWidth)+1)-saplingCount
term.clear()
print("There are currently only "..saplingCount.." saplings in slot "..sapling..", please add another "..saplingNeeded)
sleep (0.5)
end
while dirtCount < (doLenght*doWidth)+1 do
term.setCursorPos(1, 2)
dirtCount = turtle.getItemCount(dirt)
dirtNeeded = ((doLenght*doWidth)+1)-dirtCount
term.clear()
print("There are currently only "..dirtCount.." dirt in slot "..dirt..", please add another "..dirtNeeded)
sleep (0.5)
end
while fuelCount < (doWidth)+1 do
term.setCursorPos(1, 2)
fuelCount = turtle.getItemCount(fuel)
fuelNeeded = (doWidth+1)-fuelCount
term.clear()
print("There are currently only "..fuelCount.." fuel in slot "..fuel..", please add another "..fuelNeeded)
sleep (0.5)
end
print("Stock levels sufficient, starting")
end
function xFarmTree ()
if turtle.detectDown() then
turtle.select(sapling)
if turtle.compareDown() then
print("Sapling not mature yet.")
else
print("Unknown object, lets destroy it!")
turtle.digDown()
end
end
turtle.select(sapling)
if turtle.compareDown() == false then
turtle.down()
turtle.select(dirt)
if turtle.compareDown() then
turtle.up()
turtle.select(sapling)
turtle.placeDown()
else
turtle.digDown()
turtle.select(dirt)
turtle.placeDown()
turtle.up()
turtle.select(sapling)
turtle.placeDown()
end
end
end
function checkFuel ()
movementLenght = (doLenght*3)*(doWidth*3)
if turtle.getFuelLevel() < movementLenght then
print("Turtle is refueling")
print("New fuel level is: " + turtle.getFuelLevel())
turtle.refuel(fuel)
else
print("Turtle has a sufficient fuel level");
end
end
function turtleStart ()
checkFuel()
turtle.up()
end
function turtleShutD ()
if doWidth%2 == 1 or doWidth == 2 then
if doWidth == 2 then
else
goForward((doLenght*3)+3)
turtle.turnLeft()
goForward(doWidth*3)
turtle.turnLeft()
end
else
goForward(doLenght*3)
turtle.turnLeft()
goForward(doWidth*3)
turtle.turnLeft()
end
--Start Sorting Inventory
for i=1, 16 do
turtle.select(i)
if turtle.compareTo(dirt) then
slot = dirt
shouldMove = turtle.getItemSpace(slot)
canMove = turtle.getItemCount(i)
if canMove > shouldMove then
quantity = shouldMove
else
quantity = canMove
end
turtle.transferTo(slot, quantity)
elseif turtle.compareTo(fuel) then
slot = fuel
shouldMove = turtle.getItemSpace(slot)
canMove = turtle.getItemCount(i)
if canMove > shouldMove then
quantity = shouldMove
else
quantity = canMove
end
turtle.transferTo(slot, quantity)
elseif turtle.compareTo(sapling) then
slot = sapling
shouldMove = turtle.getItemSpace(slot)
canMove = turtle.getItemCount(i)
if canMove > shouldMove then
quantity = shouldMove
else
quantity = canMove
end
turtle.transferTo(slot, quantity)
end
end
print("Inventory sorting done.")
--End Sorting
turtle.down()
if chestPlaced == "1" or string.lower(chestPlaced) =="true" or string.lower(chestPlaced) == "yes" then
turtle.turnLeft()
turtle.turnLeft()
print("Will now store goods into chest")
for i=1,16 do
if tonumber(i) == tonumber(sapling) then
print("This is the saplings slot, skipping slot")
elseif tonumber(i) == tonumber(fuel) then
print("This is the fuel slot, skipping slot")
elseif tonumber(i) == tonumber(dirt) then
print("This is the dirt slot, skipping slot")
else
if turtle.getItemCount(i) > 0 then
turtle.select(i)
turtle.drop()
print("Storing slot "..i.." done")
else
print("Slot "..i.." is empty, skipping")
end
end
end
print("Storing done, now going into idle mode.")
turtle.turnLeft()
turtle.turnLeft()
else
print("There is no chest, going into idle mode")
end
end
--Start the farming process
function harvest ()
checkStock()
turtleStart()
heading=1
heading = false
for i=1, doWidth do
for i=1, doLenght do
goForward(3)
xFarmTree()
end
-- end the farming
goForward(3)
if not heading then
turtle.turnLeft()
goForward(3)
turtle.turnLeft()
else
turtle.turnRight()
goForward(3)
turtle.turnRight()
end
heading = not heading
end
turtleShutD(heading)
end
while true do
event, p1, p2 = os.pullEvent()
if event == "rednet_message" and p2 == "start" then
print("Computerized harvest starting.")
harvest()
end
if event == "char" and p1 == "r" then
print("Manual harvest starting.")
harvest()
end
end
--Need to test to see if current code is working as expected.
--Need to implement a proper shutdown function, IE. Where the turtle returns to start point.
--Need to optimize code when finished with beta release.
--Need to implement a rednet server option.
--Need to implpement a feature to save the settings.