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Commit Date  
[r77] by sam_the_eagle

Fixed some UV texture mapping issues.

2007-10-27 20:14:37 Tree
[r76] by sam_the_eagle

Made changes to the way vertexes, faces and normals are output to the orbiter mesh. This is hopefully more consistent, and accurate now.

2007-10-27 14:42:41 Tree
[r75] by sam_the_eagle
2007-10-27 09:54:13 Tree
[r74] by --none--

This commit was manufactured by cvs2svn to create tag
'Version_0_4_2'.

2006-07-20 19:48:43 Tree
[r73] by sam_the_eagle

no message

2006-07-20 19:48:42 Tree
[r72] by sam_the_eagle

Minor changes to make the script work with Blender 2.42.

2006-07-20 11:52:55 Tree
[r71] by sam_the_eagle

Trying something new out... May become unstable!

2006-04-20 11:18:21 Tree
[r70] by sam_the_eagle

no message

2006-04-16 16:32:43 Tree
[r69] by sam_the_eagle

no message

2006-04-12 19:42:55 Tree
[r68] by sam_the_eagle

This small bug fix release sorts out an issue with the generation of DDS textures which were being created with the red and blue colour elements back to front!

2006-04-12 15:31:53 Tree
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