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Activity for Atomic Tanks

  • David Mandelberg David Mandelberg posted a comment on discussion Help

    atanks has been crashing sporadically for me and at least one other Debian user. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1012164 has the other user's reports. The attached log has the output from version 6.6~dfsg-1+b1 right before the crash, and the backtrace. A previous atanks maintainer sent me this: My guess is that one of two things is happening - either a data file (image resource) is missing OR there is a memory issue. Basically it looks like the game is trying to draw an object and...

  • David Mandelberg David Mandelberg posted a comment on discussion Help

    https://atanks.sourceforge.io/ under the Bugs section links to https://atanks.sourceforge.io/contact.html which says to email a previous maintainer. Separately, the sidebar links to https://sourceforge.net/p/atanks/bugs/ which gives me a Forbidden error if I try to file a bug. Are SourceForge discussions the right place to file bugs?

  • raphael  holstein raphael holstein posted a comment on discussion Open Discussion

    Good afternoon friends I'm looking for a tank game with very high graphics quality Which one do you have to offer me? Please get back to me by email with a reply to the address: raphaelholstein282@gmail.com Thanks!

  • Sven Eden Sven Eden modified a comment on merge request #4

    Found and fixed it. Squashed the fix into an earlier commit, though. (It was about knowing when the real last attempt was going on) For over 50 rounds the bots did not get "stuck" on attacking me first any more, so people complaining about "never" getting to play should have their well deserved fix now. The bots really could get a bit .. erm... attached. I'll whip up a ChangeLog soon.

  • Sven Eden Sven Eden posted a comment on merge request #4

    This sourceforge editor is driving me nuts... ^^

  • Sven Eden Sven Eden updated merge request #4

    Big overhaul and many fixes

  • Sven Eden Sven Eden updated merge request #4

    Big overhaul and many fixes

  • Sven Eden Sven Eden updated merge request #4

    Big overhaul and many fixes

  • Sven Eden Sven Eden posted a comment on merge request #4

    Found and fixed it. Squashed the fix into an earlier commit, though. (It was about knowing when the real lat attempt was going on) For over 50 rounds the bots did not get "stuck" on attacking me first any more, so people complaining about "never" getting to play should have their well deserved fix now. The bots really could get a bit .. erm... attached. I'll whip up a ChangeLog soon.

  • Sven Eden Sven Eden posted a comment on merge request #4

    Yeah... your changes made the AI, even the supposedly "DEADLY" one, dumb as rock. (sorry.) I think I remedied that by a few changes that made the USELESS to DEADLY curve steeper, while adding new error potential and countering situations where bots get "fixed" on one target (mostly human players). And I did not fully revert your changes, the limits are now generally lower and more spread out between USELESS and DEADLY bots. There is one odd thing I witnessed, a bot just slammed a Death Head senselessly...

  • Jesse Smith Jesse Smith posted a comment on merge request #4

    I checked and I don't have a missle/31.bmp file. I sppose you could toss any appropriate bomb image in there and it'll do the trick. Something to keep in mind with regards to your point #1 is that the AI isn't supposed to be perfect. With the last release I ended up making some changes to the AI code which both reduced CPU time and made the AI less precise because it was always shooting perfectly, even the low-level bots, which made the game not fun at all. The AI should made some bad choices and...

  • Sven Eden Sven Eden posted a comment on merge request #4

    I think that's it. A bit more testing, and if everything is alright, I'll update the description with a (hopefully) complete ChangeLog.

  • Sven Eden Sven Eden posted a comment on merge request #4

    I think the overhaul is almost ready. I haven't seen any stupid shots into walls for a couple of rounds, but will continue to test some more.

  • Sven Eden Sven Eden created merge request #4 on Code

    Big overhaul and many fixes

  • Sven Eden Sven Eden committed [2c13e5] on Code

    Cleanup and fix addUpdateArea() in virtobj.*

  • Sven Eden Sven Eden committed [3e5e39] on Code

    Cleanup, decruft and fix clang-tidy warnings in update.*

  • Sven Eden Sven Eden committed [3af2b3] on Code

    Fix typo: Swapper costs 4 grand, not 40k.

  • Sven Eden Sven Eden committed [2dd597] on Code

    Cleanup, decruft and fix clang-tidy warnings in text.*

  • Sven Eden Sven Eden committed [88c7a2] on Code

    Cleanup and fix clang-tidy warnings in teleport.*

  • Sven Eden Sven Eden committed [ca456c] on Code

    Cleanup and fix clang-tidy warnings in tank.*

  • Sven Eden Sven Eden committed [3c48cb] on Code

    Cleaned up and (slightly) optimized spinlock.*

  • Sven Eden Sven Eden committed [c59b16] on Code

    Minor cleanup of sound.cpp

  • Sven Eden Sven Eden committed [c4e0af] on Code

    Simplify and optimize draw_amoon() [a bit] ...

  • Sven Eden Sven Eden committed [a0ef4b] on Code

    cleanup and fix clang-tidy in sky.* and split out moon and zbuffer

  • Sven Eden Sven Eden committed [1e6918] on Code

    SDI: Only rely on Repulsors if the buried level is really low.

  • Sven Eden Sven Eden committed [0e4a0d] on Code

    Split the spaghetti-copde shop into maintainable pieces.

  • Sven Eden Sven Eden committed [20002f] on Code

    Cleanup and clang-tidy fixes in satellite.*

  • Sven Eden Sven Eden committed [1442b9] on Code

    Cleanup and clang-tidy fixes in player_types.*

  • Sven Eden Sven Eden committed [c8b07d] on Code

    Cleanup and clang-tidy fixes in player.*

  • Sven Eden Sven Eden committed [594b39] on Code

    Cleanup and clang-tidy fixes in physobj.h

  • Sven Eden Sven Eden committed [065fda] on Code

    Cleanup and clang-tidy fixes in optiontypes.*

  • Sven Eden Sven Eden committed [447d58] on Code

    Cleanup and clang-tidy fixes in optionscreens.*

  • Sven Eden Sven Eden committed [b57516] on Code

    Cleanup and fixed clang-tidy warnings in optionitem*.*

  • Sven Eden Sven Eden committed [54c5e9] on Code

    Fixed some tiny issues with land creation.

  • Sven Eden Sven Eden committed [aa1f9b] on Code

    Cleanup and fix clang-tidy warnings in optionitembase.*

  • Sven Eden Sven Eden committed [a84c59] on Code

    Cleanup and fix clang-tidy warnings in optionitem.h

  • Sven Eden Sven Eden committed [c34011] on Code

    Cleanup and fix clang-tidy warnings in optioncontent.h

  • Sven Eden Sven Eden committed [ae2872] on Code

    Cleanup and fix clang-tidy warnings in network.*

  • Sven Eden Sven Eden committed [94022f] on Code

    Remove C89 style TRUE/FALSE integers where possible.

  • Sven Eden Sven Eden committed [f229fd] on Code

    Cleanup MISSILE and de-spaghetti physics and SDI

  • Sven Eden Sven Eden committed [f12c99] on Code

    Cleanup and fixes for menu.*

  • Sven Eden Sven Eden committed [dccaf4] on Code

    Renamed SAVE_STO* => SAFE_STO* ; They don't save, they are safe. ;-)

  • Sven Eden Sven Eden committed [be6783] on Code

    Overhaul client.cpp and modernize SAFE_WRITE()

  • Sven Eden Sven Eden committed [0058cc] on Code

    Move ITEM from main.* to item.* ; delete main.cpp

  • Sven Eden Sven Eden committed [15af20] on Code

    Move WEAPON from main.* to weapon.*

  • Sven Eden Sven Eden committed [b69b02] on Code

    Move POINT_t from main.h to beam.h

  • Sven Eden Sven Eden committed [055b02] on Code

    Move eTurnTypes from main.h to globaltypes.h

  • Sven Eden Sven Eden committed [5ce213] on Code

    Move BOX from main.* to box.*

  • Sven Eden Sven Eden committed [126469] on Code

    Cleanup and clang-tidy warning fixes for land.*

  • Sven Eden Sven Eden committed [be921c] on Code

    Cleanup and clang-tidy warning fixes for globals.h and globaltypes.*

  • Sven Eden Sven Eden committed [68c130] on Code

    Cleanup and fix clang-tidy in GLOBALDATA and give CSpinLock its own realm.

  • Sven Eden Sven Eden committed [eb9750] on Code

    Cleanup and fix clang-tidy warnings in gfxData.*

  • Sven Eden Sven Eden committed [19a049] on Code

    Also exract the LevelCreator from gameloop.*

  • Sven Eden Sven Eden committed [d826a7] on Code

    Cleanup and fix gameloop.* and extract sScore

  • Sven Eden Sven Eden committed [c67858] on Code

    Cleanup and fix clang-tidy wanrings in FLOATTEXT

  • Sven Eden Sven Eden committed [ca7ef9] on Code

    Finally got rid of sscanf. Everywhere. ^^

  • Sven Eden Sven Eden committed [669b79] on Code

    Add -fexceptions and utilize clang-format 15

  • Sven Eden Sven Eden committed [2fa402] on Code

    Gve the dirent wrapping its own header.

  • Sven Eden Sven Eden committed [6ae19d] on Code

    Cleanup and fix externs.h

  • Sven Eden Sven Eden committed [4a1ba7] on Code

    Cleanup and fix clang-tidy warnings in EXPLOSION. Additionally some..

  • Sven Eden Sven Eden committed [4e9c2a] on Code

    SDI does not shoot if the missile would get repulsed.

  • Sven Eden Sven Eden committed [8f8635] on Code

    Cleanup and fix clang-tidy warnings in ENVIRONMENT

  • Sven Eden Sven Eden committed [b96457] on Code

    Cleanup and fix clang-tidy warnings in DECOR. Also halve DIRT sound volume.

  • Sven Eden Sven Eden committed [4d5028] on Code

    Cleanup and fix clang-tidy warnings in PHYSICAL_OBJECT. Also switch draw() from PURE to override.

  • Sven Eden Sven Eden committed [8a5808] on Code

    Cleanup and simplify debris_pool

  • Sven Eden Sven Eden committed [f76870] on Code

    Partly revert 0110414 and raise bot values again.

  • Sven Eden Sven Eden committed [544c83] on Code

    AI: Do not let amp/armor get too far apart, but heed defensiveness.

  • Sven Eden Sven Eden committed [0c834a] on Code

    Make the VS13 clock bug workaround more self-explanatory

  • Sven Eden Sven Eden committed [ddc2f6] on Code

    Cleanup and simplify BUTTON

  • Sven Eden Sven Eden committed [90bd5f] on Code

    Simplified bitmap.h

  • Sven Eden Sven Eden committed [f090b4] on Code

    Fix all clang-tidy warnings in BEAM and rename eClasses => eClass

  • Sven Eden Sven Eden committed [a1d89a] on Code

    Fixed, secured and beautified land creation

  • Sven Eden Sven Eden committed [93eeef] on Code

    Fix global.surface being misused as height instead of y coordinate

  • Sven Eden Sven Eden committed [45c938] on Code

    DECOR::isOnFloor(): Clarify what scr_b and scr_r actually are. (Readability... so important...)

  • Sven Eden Sven Eden committed [6d5f4b] on Code

    atans.cpp: Fix all g++ and clang-tidy warnings.

  • Sven Eden Sven Eden committed [83fa9c] on Code

    MSLEEP/USLEEP: Remove semicolons from defines, so they can be used like functions.

  • Sven Eden Sven Eden committed [c0beec] on Code

    Apply more elegant fix for 24babc5 - My first go was a bit crude.

  • Sven Eden Sven Eden committed [31c968] on Code

    Fixed all "narrowing conversion" issues in aicore.

  • Sven Eden committed [d60c25] on Code

    Add asserts to help find missing bitmaps. Set Theft Bomb to 30, as 31.bmp does not exist

  • Sven Eden committed [3343ae] on Code

    Get rid of troublesome srand()/rand()

  • Sven Eden committed [15d3fc] on Code

    ENVIRONMENT: Complete initialization. Revert if VS makes trouble.

  • Sven Eden committed [73429b] on Code

    Fixed some issues with the first .clang-format design and reformatted

  • Sven Eden committed [b4159a] on Code

    Revert 82afc039a39e6f98527bc3d687d4071d835f0a6c and re-add

  • Sven Eden committed [35b1fb] on Code

    Turn env.game_name into a string, too.

  • Sven Eden committed [cc3211] on Code

    ship: Make description a string and get rid of more 90s string juggling

  • Sven Eden committed [7661e2] on Code

    VS can initialize arrays nowdays, no problem.

  • Sven Eden committed [9bf654] on Code

    Make env.dataDir a string and get rid of C90 style pointer juggling

  • Sven Eden committed [1ea238] on Code

    Fixed a bug that caused background updates to glitch

  • Sven Eden committed [245a44] on Code

    Fix some typos

  • Sven Eden committed [fe26bb] on Code

    Get rid of global path_buf and some of the 90s style pointer juggling

  • Sven Eden committed [adc668] on Code

    Added debugging targets and fixed some minor buffer size warnings.

  • Sven Eden committed [0e60ef] on Code

    Apply clang-format and fix (some) of the circular inclusion mess

  • Sven Eden committed [fddb4a] on Code

    Add a .clang-format to use with clang-format 14 (Debian bookworm compatible)

  • Sven Eden committed [674fbf] on Code

    Various tweaks and minor fixes

  • Sven Eden committed [1e4606] on Code

    Replace perror() with std::cerr where perror makes no sense.

  • Vas Vas posted a comment on discussion Open Discussion

    I was hoping to post a feature request but it seems I can't do that for some reason. So I guess I'll do it in the discussions instead. I manually edited my config file to set the resolution to 1920x1040 (minus 40 for my task bar). This set up up perfectly with my resolution and all in my particular case. However, I had to edit the config to get that. Using the arrows, or clicking the input box just changes the number between a specific amount. I was hoping you might change some of these inputs to...

  • Billy Buerger Billy Buerger posted a comment on discussion Help

    I've been playing some games and haven't been able to replicate the issue. I prefer using PgUp/PgDn to scroll through the shop as it's faster than the mouse wheel. But I used the mouse wheel specifically to see if I could get it to happen. Unfortunately I don't believe there are any specific logging you could look at or post. Maybe someone else who is more knowledgeable about the source can help.

  • Twilight Twilight posted a comment on discussion Help

    Update: He just had it crash again while on the purchase screen when he clicked the mouse on (or possibly near, it closed immediately, so we couldn't tell) one of the menu movement arrows.

  • Twilight Twilight posted a comment on discussion Help

    Thanks for the quick response and new build! I downloaded it and it works without renaming any .dlls, so that's a good sign (It does say Atomic Tanks 6.5 rc_1 in the title bar of the window, though, just so you know, and I think I remember the changelog file showing the new 6.6 version as 6.5 (so it has two entries for 6.5, but one is the newer one for 6.6). However, after trying a test game, my son had it crash again. He was in the buy screen before playing round one, used the mouse wheel to scroll...

  • Billy Buerger Billy Buerger posted a comment on discussion Help

    Thanks for the info. I didn't test the installer enough and didn't notice this issue on my own system. I updated the Windows installer and tested on some other systems without any issues. Please download again and let me know if it addresses your issues. I'm actually surprised it worked with renaming the alleg44_64.dll as this was compiled as 32bit. So renaming the alleg44.dll appears to work. Although that version still wasn't exactly what I compiled with. Maybe some of your crashing issues were...

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