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** ATOMIKS HISTORY FILE **
Atomiks v1.0.4.1 [09 Feb 2015]
- Fixed the reaction to a 'close window' event during level selection so Atomiks quits properly,
- Intro screens can be switched to fullscreen now without the screen becoming messy.
Atomiks v1.0.4 [06 Feb 2015]
- Changed internal methods for storing bitmaps: dependencies to SDL_Image, zlib and libpng have been dropped in favor of my own compression routines,
- Added support for numeric keys to control the game,
- Added home/end keys support for level selection,
- Code cleanup and reorganizations to ease possible ports to non-SDL platforms,
- Displaying the level's number in the level selection menu,
- Moved away from SDL to SDL2 (gained hardware acceleration in the process),
- Redrawn all internal bitmaps to be fully 320x200 compatible,
- Replaced configuration path routines by SDL2 native calls (hence the placement of the config file changed),
- Implemented fullscreen switching under ALT+ENTER.
Atomiks v1.0.3 [11 Aug 2013]
- Atomiks is friendlier to slow CPUs now (doesn't refresh the entire screen at every keypress anymore).
Atomiks v1.0.2 [12 May 2013]
- Added sound (can be turned off with --nosound),
- Pausing the game when loosing focus,
- Added shadings to in-game fonts,
- Added scores & hiscores.
Atomiks v1.0.1 [10 May 2013]
- Added 14 levels (now Atomiks features all 30 levels of the original Atomix game),
- Added short onscreen instructions about controls when starting a game for the first time,
- Replaced the level number in the selection menu with an actual preview of the level's molecule,
- Fixed a few cosmetical issues.
Atomiks v1.0 [04 May 2013]
- First public release.