Prevent the user from selecting rendered display mode in two views at once
Fixed a race condition that sometimes caused artifacts in Rendered display mode
Fixed incorrect rendering with "show whole scene" enabled
Fixed NullPointerException in copyTextureAndMaterial()
Optimizations and cleanup for Rendered display mode
Continuing to implement rendered display mode
Began implementing rendered display mode
Cosmetic bug fix
Rendering a preview was messing up the camera coordinates
Fixed bug in locating library directory