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/* LTsfx.h
**
** This file is part of wxLaserTank.
**
** Copyright © 2002, 2009 Gary Harris
**
** Based on LaserTank ver 4.1.2 by Jim Kindley.
**
** wxLaserTank is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; see the file docs\gpl.txt.
** If not, write to the Free Software Foundation, Inc.,
** 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
**
** Gary Harris
** garyjharris@sourceforge.net
*/
// For compilers that support pre-compilation, includes "wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
// Include your minimal set of headers here, or wx.h
#include <wx/wx.h>
#endif
#include "LaserTankPanel.h"
#include "LT32l_us.h"
void LaserTankPanel::SoundPlay(wxInt32 sn)
{
if(!Sound_On){
return;
}
if(SFXError > 0){
return;
}
if(!SFx[sn].Play()){
wxMessageDialog msgdlgError(this, _("SFx Error: Error playing sound"), LTG->txt007(), wxOK);
}
}
void LaserTankPanel::SoundLoad(wxString sSound)
{
if(SFXError > 0){
return;
}
SFx[LastSFWord].Create(sSound); // Put sound pointer in Sound Array.
if(!SFx[LastSFWord].IsOk()){
SFXError = LastSFWord + 1;
}
else{
LastSFWord++;
}
}
void LaserTankPanel::SFxInit(void)
{
SoundLoad(sAppPath + wxT("sounds/bricks.wav"));
SoundLoad(sAppPath + wxT("sounds/fire.wav"));
SoundLoad(sAppPath + wxT("sounds/move.wav"));
SoundLoad(sAppPath + wxT("sounds/head.wav"));
SoundLoad(sAppPath + wxT("sounds/turn.wav"));
SoundLoad(sAppPath + wxT("sounds/endlev.wav"));
SoundLoad(sAppPath + wxT("sounds/die.wav"));
SoundLoad(sAppPath + wxT("sounds/anti1.wav"));
SoundLoad(sAppPath + wxT("sounds/anti2.wav"));
SoundLoad(sAppPath + wxT("sounds/deflb.wav"));
SoundLoad(sAppPath + wxT("sounds/laser2.wav"));
SoundLoad(sAppPath + wxT("sounds/push2.wav"));
SoundLoad(sAppPath + wxT("sounds/push1.wav"));
SoundLoad(sAppPath + wxT("sounds/rotate.wav"));
SoundLoad(sAppPath + wxT("sounds/push3.wav"));
SoundLoad(sAppPath + wxT("sounds/sink.wav"));
if(SFXError > 0){
wxMessageDialog msgdlgError(this, _("SFx Error: Loading Error"), LTG->txt007(), wxOK);
msgdlgError.ShowModal();
}
}