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<comm>
<node text="startingNode" relationship="0"><!-- node 0 (starting node: Don't link here)-->
<edge index="1"/>
<edge index="2"/>
<edge index="3"/>
</node>
<!-- Starting Points -->
<node text="How's the going friend?" relationship="0.2"><!-- node 1 (very happy)-->
<sound file="communications/toth/male/01.wav" sex="0"/>
<edge index="4"/>
<edge index="5"/>
<edge index="6"/>
</node>
<node text="Oh gracious me!" relationship="0"><!-- node 2 (neutral)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="Oh gracious me!" relationship="-.2"><!-- node 3 (very mad)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
</node>
<!-- End of Starting Points -->
<!-- Other Nodes -->
<node text="How's the going friend?" relationship=".03125"><!-- node 4(random good chatter)-->
<sound file="communications/toth/male/01.wav" sex="0"/>
<edge index="4"/>
<edge index="5"/>
</node>
<node text="Good to see a friendly ship." relationship=".0625"><!-- node 5 (random good chatter)-->
<sound file="communications/toth/male/02.wav" sex="0"/>
<edge index="4"/>
<edge index="6"/>
</node>
<node text="Business treating you well?" relationship=".0625"><!-- node 6 (best node)-->
<sound file="communications/toth/male/03.wav" sex="0"/>
<edge index="5"/>
<edge index="6"/>
</node>
<node text="Oh gracious me!" relationship="-.03125"><!-- node 7 (hit while happy)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="4"/>
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="Oh gracious me!" relationship=".03125"><!-- node 8 (random neutral chatter)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="Oh gracious me!" relationship=".04125"><!-- node 9 (neutral node after he has decided to be nicer after conflict)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="8"/>
<edge index="10"/>
</node>
<node text="Oh gracious me!" relationship=".03125"><!-- node 10 (good node in neutral) -->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="8"/>
<edge index="9"/>
</node>
<node text="You maniac the guild will hear about this!" relationship="-.125"><!-- node 11 (got hit when neutral)-->
<sound file="communications/toth/male/09.wav" sex="0"/>
<edge index="9"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
</node>
<node text="Oh gracious me!" relationship="-.0625"><!-- node 12 (taunt)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="13"/>
<edge index="15"/>
<edge index="19"/>
</node>
<node text="You maniac the guild will hear about this." relationship="-.125"><!-- node 13 (taunt)-->
<sound file="communications/toth/male/09.wav" sex="0"/>
<edge index="12"/>
<edge index="15"/>
<edge index="19"/>
</node>
<node text="Not bad for a lowly merchant, eh pirate?" relationship="-.0625"><!-- node 14 (trying to appease him, but failing)-->
<sound file="communications/toth/male/11.wav" sex="0"/>
<edge index="8"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
</node>
<node text="Oh gracious me!" relationship="-.0625"><!-- node 15 hit while mad node-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="11"/>
<edge index="13"/>
<edge index="12"/>
<edge index="19"/>
</node>
<node text="Not bad for a lowly merchant, eh pirate?" relationship="-.0625"><!-- node 16 kill-->
<sound file="communications/toth/male/11.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="17"/>
<edge index="19"/>
</node>
<node text="Serves you right attacking an honest dealer." relationship="-.0625"><!-- node 17 kill-->
<sound file="communications/toth/male/12.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="16"/>
<edge index="19"/>
</node>
<node text="Oh gracious me!" relationship="-.03125"><!-- node 18 (trying to appease, but failing)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="9"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
</node>
<node text="Oh gracious me!" relationship=".0125"><!-- node 19 (taunt)-->
<sound file="communications/toth/male/plot0004b.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
</node>
<!-- Built-in Conversations -->
<node text="Docking operation complete. You're free of the docking clamps." relationship="0.01">
<edge index="4"/>
<edge index="5"/>
<edge index="6"/>
<edge index="7"/>
</node>
<node text="You are not in docking clamps. Move into one of the green guide boxes and try to dock again." relationship="0">
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
<edge index="11"/>
</node>
<node text="Docking Operation begun; press 0 to step into airlock." relationship="0">
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
<edge index="11"/>
</node>
<node text="Docking denied. Do not land here!" relationship="0">
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
<edge index="11"/>
</node>
<node text="Docking agreement reached: move to docking port in green indicators." relationship="0">
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
<edge index="11"/>
</node>
<node text="Unable to comply, privateer." relationship="0">
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
<edge index="11"/>
</node>
<node text="Affirmative, merchant moving into position." relationship="0">
<edge index="4"/>
<edge index="5"/>
<edge index="6"/>
<edge index="7"/>
</node>
<node text="My mission is to search you; hold still." relationship="0"> <!-- maintain speed and course -->
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="Nothing is interesting in your hold." relationship="0"> <!-- no contraband detected you may proceed -->
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="The treasures you carry could put me back in the black!" relationship="-.125"> <!-- contraband detected! all units close and engage -->
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
</node>
<node text="Your course is deviating. Maintain course!" relationship="0"> <!-- maintain your speed and course...DO NOT deviate -->
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="Request Clearance To Land." relationship="0">
<edge index="8"/>
<edge index="9"/>
<edge index="10"/>
</node>
<node text="Another dissatisfied customer." text1="And one more loser cashes in their chips" relationship="-.0625"><!-- node damaged target-->
<sound file="communications/toth/male/13.wav" sex="0"/>
<sound file="communications/toth/male/14.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
<edge index="15"/>
</node>
<node text="Serves you right, attacking an honest dealer." text1="Not bad for a lowly merchant, eh pirate?" relationship="-.0625"><!-- node killed target-->
<sound file="communications/toth/male/12.wav" sex="0"/>
<sound file="communications/toth/male/11.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
<edge index="15"/>
</node>
<node text="My poor ship! I'll have to sell it for scrap." test1="You maniac! The guilds will hear about this!" relationship="-.0625"><!-- node damaged target-->
<sound file="communications/toth/male/10.wav" sex="0"/>
<sound file="communications/toth/male/09.wav" sex="0"/>
<edge index="12"/>
<edge index="13"/>
<edge index="14"/>
<edge index="15"/>
</node>
<node text="*hit*" relationship="-.01">
<edge index="7"/>
<edge index="11"/>
<edge index="15"/>
</node>
<!-- End of Built-in Conversations -->
</comm>