<AggressiveAI time="7">
<!-- interrupts -->
<hull max=".03" script="drop cargo" time="1" priority="8">
<hull max=".03" script="afterburn turn away" time="10" priority="8">
</hull>
</hull>
<meterdistance min="1300" script="turn towards itts" priority="7" time="1">
</meterdistance>
<hull max=".6" script="evade up down" time="4" timetointerrupt="3" priority="7">
<fshield max=".25" script="evade up down" time="1" timetointerrupt="0" priority="7">
<rand max=".13" script="evade up down" time=".5" timetointerrupt="0" priority="7"/>
</fshield>
</hull>
<hull max=".6" script="evade up down" time="5" timetointerrupt="5" priority="7">
<rand max=".13" script="evade up down" time=".5" timetointerrupt="0" priority="7">
<bshield max=".25" script="turn towards itts" time="2" timetointerrupt="4" priority="7">
</bshield>
</rand>
</hull>
<hull max=".6" script="evade left right" time="4" timetointerrupt="3" priority="7">
<fshield max=".25" script="evade left right" time="1" timetointerrupt="0" priority="7">
<rand max=".23" script="evade left right" time=".5" timetointerrupt="0" priority="7"/>
</fshield>
</hull>
<hull max=".6" script="evade left right" time="4" timetointerrupt="5" priority="7">
<rand max=".23" script="evade left right" time=".5" timetointerrupt="0" priority="7">
<bshield max=".25" script="turn towards itts" time="2" timetointerrupt="4" priority="7">
</bshield>
</rand>
</hull>
<hull max=".6" script="barrel roll" time="4" timetointerrupt="2" priority="7">
<fshield max=".25" script="barrel roll" time="1" timetointerrupt="7" priority="7">
</fshield>
</hull>
<hull max=".6" script="barrel roll" time="5" timetointerrupt="5" priority="7">
<bshield max=".25" script="afterburner turn towards itts" time="2" timetointerrupt="4" priority="7">
</bshield>
</hull>
<meterdistance max="30" script="afterburn turn away" time="7" timetointerrupt="3" priority="6">
<rand min=".4" script="afterburn fly straight" time=".5" timetointerrupt="1" priority="6"/>
</meterdistance>
<meterdistance max="30" script="loop around" time="6" timetointerrupt="6" priority="6">
</meterdistance>
<!-- main script -->
<meterdistance max="60" script="aggressive loop around" priority="4" time="4">
<rand min=".5" script="turn towards itts" priority="4" time="5">
</rand>
<rand min=".5" script="afterburn turn away" priority="4" time="5">
</rand>
<rand min=".5" script="aggressive loop around" priority="4" time="5">
</rand>
</meterdistance>
<meterdistance min="60" max="500" script="turn towards itts" priority="4" time="5">
<meterdistance max="500" script="turn towards" priority="4" time="8">
<rand min=".5" script="loop around" priority="4" time="5">
</rand>
</meterdistance>
</meterdistance>
<meterdistance min="60" max="500" script="turn towards itts" priority="4" time="2">
<meterdistance max="500" script="turn towards" priority="4" time="8">
</meterdistance>
</meterdistance>
<meterdistance min="500" max="5000" script="turn towards itts" priority="3" time="7">
<meterdistance min="500" max="5000" script="turn towards" priority="3" time="8">
<meterdistance min="500" max="5000" script="aggressive loop around" priority="3" time="15">
</meterdistance>
</meterdistance>
</meterdistance>
<!-- meterdistance far out-->
<meterdistance min="5000" script="barrel roll" time="2" timetointerrupt="1">
<fshield max=".1" script="barrel roll" time="1">
</fshield>
</meterdistance>
<meterdistance min="5000" script="barrel roll" time="2" timetointerrupt="1">
<bshield max=".1" script="barrel roll" time="1">
</bshield>
</meterdistance>
<meterdistance min="5000" script="turn towards itts" priority="4" time="3">
</meterdistance>
</AggressiveAI>