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#import wc1_mis0
import Briefing
import Director
import VS
import launch
import save_util
import unit
import vsrandom
import Vector
def findOriginAndMove(carrier,carrierloc=(0000,00,-10000)):
origin =unit.getJumpPoint(vsrandom.randrange(0,99))
beg=Vector.Add(origin.Position(),Vector.Add (carrierloc,(carrier.rSize(),0,0)))
carrier.SetPosAndCumPos (beg)
VS.getPlayer().SetPosAndCumPos(Vector.Add(beg,(00,0,100)))
return origin
import wc1_mis0
import wc1_mis1
class wc1 (Director.Mission):
def __init__ (self):
Director.Mission.__init__(self)
self.campaign={("vega_sector/enyo",0):wc1_mis0.wc1_mis0(),
("vega_sector/vega",0):wc1_mis1.wc1_mis1()}
self.sector=save_util.loadStringList (0,"wc1sector")
if (self.sector==[]):
self.sector = "vega_sector/enyo";
else:
[self.sector]=self.sector
self.curmission=0
if (self.sector==""):
self.sector="vega_sector/enyo"
self.mission=Director.getSaveData(0,"wc1mission",0)
self.carrier = launch.launch ("BengalClass","confed","fleetcarrier","default",1,1,(0,0,0))
self.wfm=""
self.StartMission(VS.getSystemFile(),self.sector,self.mission)
def StartMission (self,lastsector, cursector,mission):
print (cursector,)
print cursector
save_util.saveStringList(0,"wc1sector",(cursector,))
if (Director.getSaveDataLength (0,"wc1mission")>0):
Director.putSaveData(0,"wc1mission",0,mission)
else:
Director.pushSaveData(0,"wc1mission",mission)
self.wfm=cursector
if (lastsector!=cursector):
self.JumpTo(cursector)
def LoadMission (self,sec,mis):
self.curmission = self.campaign.get((sec,mis))
if (self.curmission):
self.curmission.Start(self.carrier)
def JumpTo(self,loc):
self.carrier.JumpTo(loc)
if (not (VS.getPlayer().isDocked (self.carrier) or self.carrier.isDocked(VS.getPlayer()))):
VS.getPlayer().JumpTo(loc)
def Execute(self): #this execute function should not need to be changed...
if (self.wfm==VS.getSystemFile() and (not (VS.getPlayer().isDocked(self.carrier) or self.carrier.isDocked(VS.getPlayer())))):
self.wfm=""
self.LoadMission (self.sector,self.mission)
if (self.wfm =="" and self.curmission):
newmis=self.curmission.Execute()
if (newmis):
cursector= self.sector
curmission=self.mission
(self.sector,self.mission)=newmis
if (curmission!=self.mission or cursector!= self.sector):
self.StartMission (cursector,self.sector,self.mission)
def initbriefing(self):
print "ending briefing"
def loopbriefing(self):
print "loop briefing"
Briefing.terminate();
def endbriefing(self):
print "ending briefing"
#def initstarsystem():
# random_encounters.initstarsystem() #??? that isn't there