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from go_to_adjacent_systems import *
from go_somewhere_significant import *
import vsrandom
import launch
import faction_ships
import VS
import Briefing
import universe
import unit
import Director
import quest
class defend (Director.Mission):
def __init__ (self,factionname,numsystemsaway, enemyquantity, distance_from_base, escape_distance, creds, defendthis, defend_base,protectivefactionname='',jumps=(),var_to_set='',dynamic_flightgroup='',dynamic_type='', dynamic_defend_fg='',waves=0, greetingText=['We will defeat your assets in this battle, privateer...','Have no doubt!']):
Director.Mission.__init__(self)
self.dedicatedattack=vsrandom.randrange(0,2)
self.arrived=0
self.waves=waves;
self.greetingText=greetingText
self.protectivefaction = protectivefactionname
self.var_to_set=var_to_set
self.quantity=0
self.mplay="all"
self.defendbase = defend_base
self.dynatkfg = dynamic_flightgroup
self.dynatktype = dynamic_type
self.dyndeffg = dynamic_defend_fg
self.attackers = []
self.objective= 0
self.targetiter = 0
self.ship_check_count=0
self.defend = defendthis
self.defend_base = defend_base
self.faction = factionname
self.escdist = escape_distance
minsigdist=unit.minimumSigDistApart()
if (minsigdist*.5<self.escdist):
self.escdist = minsigdist
self.cred=creds
self.respawn=0
self.quantity=enemyquantity
self.savedquantity=enemyquantity
self.distance_from_base=distance_from_base
self.defendee=VS.Unit()
self.difficulty=1
self.you=VS.getPlayer()
name = self.you.getName ()
self.mplay=universe.getMessagePlayer(self.you)
self.adjsys = go_to_adjacent_systems(self.you,numsystemsaway,jumps)
VS.IOmessage (0,"defend",self.mplay,"%s: Your mission is as follows:" % name)
self.adjsys.Print("You are in the %s system,","Proceed swiftly to %s.","Your arrival point is %s.","defend",1)
VS.IOmessage (2,"defend",self.mplay,"And there eliminate any %s starships." % self.faction)
def SetVarValue (self,value):
if (self.var_to_set!=''):
quest.removeQuest (self.you.isPlayerStarship(),self.var_to_set,value)
def SuccessMission (self):
self.you.addCredits (self.cred)
VS.AdjustRelation(self.you.getFactionName(),self.faction,.03,1)
self.SetVarValue(1)
VS.IOmessage(0,"defend",self.mplay,"[Computer] Defend mission accomplished")
if (self.cred>0):
VS.IOmessage(0,"defend",self.mplay,"[Computer] Bank account has been credited as agreed.")
VS.terminateMission(1)
def FailMission (self):
self.you.addCredits (-self.cred)
VS.AdjustRelation(self.you.getFactionName(),self.faction,-.02,1)
self.SetVarValue(-1)
VS.IOmessage (0,"defend",self.mplay,"[Computer] Detected failure to protect mission asset.")
VS.IOmessage (0,"defend",self.mplay,"[Computer] Mission failed!")
VS.IOmessage (1,"defend",self.mplay,"[Computer] Bank has been informed of failure to assist asset. They have removed a number of your credits as a penalty to help pay target insurance.")
VS.terminateMission(0)
def NoEnemiesInArea (self,jp):
if (self.adjsys.DestinationSystem()!=VS.getSystemFile()):
return 0
if (self.ship_check_count>=len(self.attackers)):
VS.setCompleteness(self.objective,1.0)
return 1
un= self.attackers[self.ship_check_count]
self.ship_check_count+=1
if (un.isNull() or (un.GetHullPercent()<.7 and self.defendee.getDistance(un)>7000)):
return 0
else:
VS.setObjective(self.objective,"Destroy the %s"%un.getName())
self.ship_check_count=0
return 0
def GenerateEnemies (self,jp,you):
VS.IOmessage (0,"escort mission",self.mplay,"You must protect %s." % jp.getName ())
count=0
VS.addObjective ("Protect %s %s from %s" % (jp.getFullname(), jp.getName(),self.faction.capitalize()))
self.objective = VS.addObjective ("Destroy All %s Hostiles" % self.faction)
VS.setCompleteness(self.objective,0.0)
print "quantity "+str(self.quantity)
while (count<self.quantity):
L = launch.Launch()
L.fg="Shadow";L.dynfg=self.dynatkfg;
if (self.dynatktype==''):
L.type=faction_ships.getRandomFighter(self.faction)
else:
L.type=self.dynatktype
L.ai="default";L.num=1;L.minradius=2000.0;L.maxradius=4500.0
try:
L.minradius*=faction_ships.launch_distance_factor
L.maxradius*=faction_ships.launch_distance_factor
except:
pass
L.faction=self.faction
launched=L.launch(you)
if (count==0):
self.you.SetTarget(launched)
if (self.defend):
launched.SetTarget (jp)
else:
launched.SetTarget (you)
if (self.dedicatedattack):
launched.setFgDirective('B')
self.attackers += [ launched ]
count+=1
if (self.respawn==0 and len(self.attackers)>0):
self.respawn=1
import universe
universe.greet(self.greetingText,self.attackers[0],you);
else:
VS.IOmessage (0,"escort mission",self.mplay,"Eliminate all %s ships here" % self.faction)
self.quantity=0
def Execute (self):
if (self.you.isNull() or (self.arrived and self.defendee.isNull())):
VS.IOmessage (0,"defend",self.mplay,"#ff0000You were unable to arrive in time to help. Mission failed.")
self.SetVarValue(-1)
VS.terminateMission(0)
return
if (not self.adjsys.Execute()):
return
if (not self.arrived):
self.arrived=1
tempfaction=''
if (self.defend_base):
tempfaction=self.protectivefaction
if (tempfaction==''):
tempfaction = faction_ships.get_enemy_of(self.faction)
self.adjsys=go_somewhere_significant (self.you,self.defend_base or self.defend,self.distance_from_base,self.defend,tempfaction,self.dyndeffg,1,not self.defend_base)
self.adjsys.Print ("You must visit the %s","defend","near the %s", 0)
self.defendee=self.adjsys.SignificantUnit()
else:
if (self.defendee.isNull ()):
if (self.defend):
self.FailMission(you)
else:
self.SuccessMission()
return
else:
if (self.quantity>0):
self.GenerateEnemies (self.defendee,self.you)
if (self.ship_check_count==0 and self.dedicatedattack):
if (self.targetiter>=len(self.attackers)):
self.targetiter=0
else:
un = self.attackers[self.targetiter]
if (not un.isNull()):
if (self.defend):# if (not un.isNull()
if (un.getName() in faction_ships.isBomber):
if (self.quantity >= faction_ships.isBomber[un.getName()]):
un.SetTarget (self.defendee)
else:
un.setFgDirective('b')
else:
un.setFgDirective('b')
else:
un.SetTarget (self.you)
self.targetiter=self.targetiter+1
if (self.NoEnemiesInArea (self.defendee)):
if (self.waves>0):
self.quantity=self.savedquantity
self.waves-=1
else:
self.SuccessMission()
def initbriefing(self):
print "ending briefing"
def loopbriefing(self):
print "loop briefing"
Briefing.terminate();
def endbriefing(self):
print "ending briefing"
def initrandom(factionname,numsysaway,minenquant,maxenquant,credperen,defendit,defend_base,p_faction='',jumps=(),var_to_set=''):
enq=minenquant
enq=vsrandom.uniform(minenquant,maxenquant)
return defend(factionname,numsysaway,enq,8000.0,100000.0,enq*credperen,defendit,defend_base,p_faction,jumps,var_to_set)