<?xml version="1.0" encoding="iso-8859-1"?>
<Weapons>
<!-- weapon mount upgrades, must be on top -->
<!-- capship-light is heavy variants of normal guns for big turrets etc. and also for stuff like stormfire and leech that require a bigger mount than usual-->
<!-- capship-Medium is capship specific weapons, like the AMG and PTC -->
<!-- capship-heavy is reserved for launching fighters or bombers -->
<!-- special is for tractor beams and right now, turret guns -->
<Bolt name="GUN_MOUNT_UPGRADE" mountsize="Light"><Energy rate="1" refire="1"></Energy><Damage rate="1" longrange="1"></Damage><Distance speed="1" radialspeed="1" radius="1" length="1" pulsespeed="1" range="1" ></Distance><Appearance file="weapons/neutrongun.png" r="1" g="1" b="1" a="1" ></Appearance></Bolt>
<Bolt name="MISSILE_MOUNT_UPGRADE" mountsize="light-missile"><Energy rate="1" refire="1"></Energy><Damage rate="1" longrange="1"></Damage><Distance speed="1" radialspeed="1" radius="1" length="1" pulsespeed="1" range="1" ></Distance><Appearance file="weapons/neutrongun.png" r="1" g="1" b="1" a="1" ></Appearance></Bolt>
<Bolt name="TORPEDO_MOUNT_UPGRADE" mountsize="heavy-missile"><Energy rate="1" refire="1"></Energy><Damage rate="1" longrange="1"></Damage><Distance speed="1" radialspeed="1" radius="1" length="1" pulsespeed="1" range="1" ></Distance><Appearance file="weapons/neutrongun.png" r="1" g="1" b="1" a="1" ></Appearance></Bolt>
<!-- end weapon mount upgrades, must be on top -->
<!-- standard WC/Priv guns -->
<Bolt name="Laser" mountsize="light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="4" stability="4" refire=".3">
</Energy>
<Damage rate="2.5" longrange="1">
</Damage>
<Distance speed="2100" radialspeed="1" radius="1.2" length="10" pulsespeed="15" range="4758" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r="1" g=".3" b=".3" a="1" >
</Appearance>
</Bolt>
<Ball name="MassDriver" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="5" refire=".35">
</Energy>
<Damage rate="3" longrange="1">
</Damage>
<Distance speed="1650" radialspeed=".8" radius="0.4" pulsespeed="15" range="3738" >
</Distance>
<Appearance file="weapons_massdriver.ani" soundwav="Mass.wav" r="1" g="1" b="1" a="1" >
</Appearance>
</Ball>
<Bolt name="Meson" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="8" stability="6" refire=".4">
</Energy>
<Damage rate="4" longrange="1">
</Damage>
<Distance speed="1950" radialspeed=".8" radius="1.2" length="10" pulsespeed="15" range="4418" >
</Distance>
<Appearance file="weapons/meson.png" soundwav="Meson.wav" r="1" g="1" b="1" a=".8" >
</Appearance>
</Bolt>
<Bolt name="Neutron" mountsize="Medium" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="16" stability="3" refire=".65">
</Energy>
<Damage rate="7.5" longrange="1">
</Damage>
<Distance speed="1300" radialspeed=".8" radius="1.2" length="10" pulsespeed="15" range="3263" >
</Distance>
<Appearance file="weapons/neutrongun.png" soundwav="Neutron.wav" r=".7" g=".7" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Turret_Gun" mountsize="Medium" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0.1" stability="3" refire=".2">
</Energy>
<Damage rate="2.5" longrange="1">
</Damage>
<Distance speed="1800" radialspeed=".8" radius="0.6" length="5" pulsespeed="15" range="2500" >
</Distance>
<Appearance file="weapons/neutrongun.png" soundwav="Neutron2.wav" r=".7" g=".7" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Particle" mountsize="Medium" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="11" stability="2" refire=".50">
</Energy>
<Damage rate="5.5" longrange="1">
</Damage>
<Distance speed="1500" radialspeed=".8" radius="1.2" length="10" pulsespeed="15" range="3398" >
</Distance>
<Appearance file="weapons/particle.png" soundwav="Particle.wav" r="1" g=".5" b=".5" a="1" >
</Appearance>
</Bolt>
<Bolt name="Tachyon" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="8" stability="6" refire=".35">
</Energy>
<Damage rate="4.5" longrange="1">
</Damage>
<Distance speed="1625" radialspeed=".8" radius="1.2" length="10" pulsespeed="15" range="4248" >
</Distance>
<Appearance file="weapons/tachyon.png" soundwav="Tachyon.wav" r="1" g="1" b=".8" a="1" >
</Appearance>
</Bolt>
<Bolt name="Ion" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="15" refire=".6">
</Energy>
<Damage rate="6.6" longrange="1">
</Damage>
<Distance speed="1800" radialspeed=".8" radius="1.2" length="10" pulsespeed="15" range="4078" >
</Distance>
<Appearance file="weapons/ion.png" soundwav="Ion.wav" r=".7" g=".4" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Plasma" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="17" stability="6" refire=".65">
</Energy>
<Damage rate="9.75" phasedamage="0.25" longrange="1">
</Damage>
<Distance speed="1200" radialspeed=".8" radius="1.5" length="12" pulsespeed="15" range="3195" >
</Distance>
<Appearance file="weapons/ion.png" soundwav="Plasma.wav" r="1" g=".8" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Fusion" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="11" stability="6" refire=".5">
</Energy>
<Damage rate="9" phasedamage="0.9" longrange="1">
</Damage>
<Distance speed="2000" radialspeed=".8" radius="1.5" length="12" pulsespeed="15" range="4588" >
</Distance>
<Appearance file="weapons/fusion.png" soundwav="Fusion.wav" r=".7" g=".8" b="1" a="1" >
</Appearance>
</Bolt>
<!-- not tested below this -->
<Bolt name="Steltek" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="11" stability="100" refire=".45">
</Energy>
<Damage rate="15" longrange="1">
</Damage>
<Distance speed="2175" radialspeed="1" radius="1.5" length="12" pulsespeed="15" range="3993" >
</Distance>
<Appearance file="weapons/steltek.png" soundwav="Plasma.wav" r=".6" g="1" b=".6" a="1" >
</Appearance>
</Bolt>
<Bolt name="SteltekCopy" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="19" stability="4" refire=".45">
</Energy>
<Damage rate="10" longrange="0.75">
</Damage>
<Distance speed="2175" radialspeed="1" radius="1.5" length="12" pulsespeed="15" range="3993" >
</Distance>
<Appearance file="weapons/steltek.png" soundwav="Plasma.wav" r=".6" g="1" b=".6" a="1" >
</Appearance>
</Bolt>
<Bolt name="BoostedSteltek" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="10" stability="4" refire=".37">
</Energy>
<Damage rate="10" phasedamage="10" longrange="1">
</Damage>
<Distance speed="2500" radialspeed="1" radius="1.5" length="12" pulsespeed="15" range="5000" >
</Distance>
<Appearance file="weapons/steltek.png" soundwav="Plasma.wav" r=".6" g="1" b=".6" a="1" >
</Appearance>
</Bolt>
<Bolt name="DroneSteltek" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="17" stability="4" refire=".45">
</Energy>
<Damage rate="0.5" phasedamage="4.5" longrange="1">
</Damage>
<Distance speed="2050" radialspeed="1" radius="1.5" length="12" pulsespeed="15" range="3568" >
</Distance>
<Appearance file="weapons/steltek.png" soundwav="Plasma.wav" r=".6" g="1" b=".6" a="1" >
</Appearance>
</Bolt>
<Bolt name="Stormfire" mountsize="heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="-0.001" stability=".1" refire=".1">
</Energy>
<Damage rate="2.3" phasedamage="0.2" longrange=".75" radius="5" radialspeed="100">
</Damage>
<Distance length="6" radius=".1" speed="1000" pulsespeed="100" range="2500" volume="0.0002" >
</Distance>
<Appearance file="weapons/fusion.png" soundwav="gun.wav" r="1" g=".81" b=".2" a="1" >
</Appearance>
</Bolt>
<Bolt name="Leech" mountsize="heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="25" stability="6" refire="1">
</Energy>
<Damage rate="10" phasedamage="-15" longrange="1">
</Damage>
<Distance speed="1350" radialspeed=".8" radius="2" pulsespeed="15" range="4000" volume="2" >
</Distance>
<Appearance file="weapons/ion.png" soundwav="leech.wav" r="1" g=".1" b="1" a="1" >
</Appearance>
</Bolt>
<!-- end standard WC/Priv guns -->
<!-- standard WC/Priv missiles -->
<Missile name="dumbfire" mountsize="light-missile">
<Energy rate="0" stability="6" refire="4">
</Energy>
<Damage rate="100" longrange="1" radius="20" radialspeed="40">
</Damage>
<Distance speed="1300" pulsespeed="15" range="60000" detonationrange="30" volume="1" >
</Distance>
<Appearance file="dumbfire" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="heatseek" mountsize="light-missile">
<Energy rate="0" stability="6" refire="3.1" locktime="3">
</Energy>
<Damage rate="80" longrange="1" radius="150" radialspeed="40">
</Damage>
<Distance speed="1300" pulsespeed="15" range="80000" detonationrange="10" volume="3" >
</Distance>
<Appearance file="heatseek" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="imrec" mountsize="medium-missile">
<Energy rate="0" stability="6" refire="4.2" locktime="2">
</Energy>
<Damage rate="60" longrange="1" radius="150" radialspeed="40">
</Damage>
<Distance speed="800" pulsespeed="15" range="74000" detonationrange="5" volume="8">
</Distance>
<Appearance file="imrec" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="friendorfoe" mountsize="medium-missile">
<Energy rate="0" stability="6" refire="4" locktime=".01">
</Energy>
<Damage rate="40" longrange="1" radius="140" radialspeed="40">
</Damage>
<Distance speed="750" pulsespeed="15" range="70000" detonationrange="6" volume="12">
</Distance>
<Appearance file="friendorfoe" soundwav="missile.wav">
</Appearance>
</Missile>
<!-- not tested below this -->
<Missile name="prox_mine" mountsize="heavy-missile">
<Energy rate="0" stability="6" refire="4">
</Energy>
<Damage rate="100" phasedamage="10" longrange="1" radius="75" radialspeed="10">
</Damage>
<Distance speed="0.0001" pulsespeed="15" range="35000" detonationrange="60" volume="1">
</Distance>
<Appearance file="prox_mine" r="1" g="1" b="1" a="1" >
</Appearance>
</Missile>
<Missile name="leech_missile" mountsize="medium-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="4.2" locktime="2">
</Energy>
<Damage rate="20" phasedamage="-40" longrange="1" radius="10" radialspeed="10">
</Damage>
<Distance speed="850" pulsespeed="15" range="37000" detonationrange="0" volume="1">
</Distance>
<Appearance file="leech" soundwav="missile.wav">
</Appearance>
</Missile>
<Bolt name="proton_rocket" mountsize="heavy-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire=".2" >
</Energy>
<Damage rate="20" phasedamage="3" longrange="1" radius="2" radialspeed="500" >
</Damage>
<Distance speed="1200" pulsespeed="15" range="1000000" volume=".5">
</Distance>
<Appearance file="weapons_torpedo.ani" soundwav="torpedo.wav">
</Appearance>
</Bolt>
<Missile name="capship_missile" mountsize="capship-heavy" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="2" stability="6" refire="20" locktime="0.1">
</Energy>
<Damage rate="0" phasedamage="21000" longrange="1" detonationrange="0.1" radius="50" radialspeed="10">
</Damage>
<Distance speed="200" pulsespeed="200" range="15000" detonationrange="10" volume="1">
</Distance>
<Appearance file="capship_missile" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="mace_nuke" mountsize="special-missile" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="30000" phasedamage="0" longrange="1" radius="1000" radialspeed="1000">
</Damage>
<Distance speed="600" range="30000" detonationrange="100" volume="5">
</Distance>
<Appearance file="mace" soundwav="nuke.wav">
</Appearance>
</Missile>
<Missile name="milspec_torpedo" mountsize="special-missile" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20" locktime="20">
</Energy>
<Damage rate="0" phasedamage="7000" longrange="1" detonationrange="10" radius="50" radialspeed="10">
</Damage>
<Distance speed="300" pulsespeed="200" range="25000" detonationrange="0.1" volume="5">
</Distance>
<Appearance file="torpedo" soundwav="missile.wav">
</Appearance>
</Missile>
<!-- end standard WC/Priv missiles -->
<!-- tractor and repulsor beams -->
<Beam name="Tractor" mountsize="special" role="CARGO MINE" >
<Energy rate="10" stability="30" refire=".1">
</Energy>
<Damage rate="-4800" phasedamage="4800" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="2" radius=".5" pulsespeed="-5" range="2000" >
</Distance>
<Appearance file="weapons/mass_driver.png" r="0" g="0" b="1" a=".7" >
</Appearance>
</Beam>
<Beam name="Turret_Tractor" mountsize="special" role="CARGO MINE" >
<Energy rate="1" stability="30" refire=".1">
</Energy>
<Damage rate="-4800" phasedamage="4800" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="2" radius=".5" pulsespeed="-5" range="2000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g="0" b="1" a=".7" >
</Appearance>
</Beam>
<Beam name="Repulsor" mountsize="special">
<Energy rate="10" stability="600" refire=".3">
</Energy>
<Damage rate="64000" phasedamage="-64000" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="5" radius="1" pulsespeed="5" range="2000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g=".9" b=".5" a=".7" >
</Appearance>
</Beam>
<Beam name="capship_tractor" mountsize="capship-special" role="CARGO MINE" >
<Energy rate="3" stability="30" refire=".1">
</Energy>
<Damage rate="-10000" phasedamage="10000" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="2" radius=".9" pulsespeed="-5" range="8000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g="0" b=".8" a="7" >
</Appearance>
</Beam>
<Beam name="capship_turret_tractor" mountsize="capship-special" role="CARGO MINE" >
<Energy rate="3" stability="30" refire=".1">
</Energy>
<Damage rate="-10000" phasedamage="10000" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="2" radius=".9" pulsespeed="-5" range="8000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g="0" b=".8" a="7" >
</Appearance>
</Beam>
<Beam name="capship_Repulsor" mountsize="capship-special">
<Energy rate="30" stability="30" refire=".1">
</Energy>
<Damage rate="96000" phasedamage="96000" longrange="1">
</Damage>
<Distance speed="500" radialspeed="2" radius="1" pulsespeed="-5" range="4000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g=".7" b="0" a="1" >
</Appearance>
</Beam>
<!-- end tractor and repulsor beams -->
<!-- capship only weapons (semi canon) -->
<Ball name="Phase_Transit_Cannon" mountsize="capship-Medium" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate=".40" stability="2" refire="20">
</Energy>
<Damage rate="500" longrange="1" phasedamage="1500">
</Damage>
<Distance speed="500" radialspeed=".8" radius="15" length="5" pulsespeed="15" range="30000" >
</Distance>
<Appearance file="weapons_torpedo.ani" soundwav="yamato.wav" r="1" g=".6" b=".6" a="1" >
</Appearance>
</Ball>
<Ball name="Anti_Matter_Gun" mountsize="capship-light" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate=".20" stability="2" refire="10">
</Energy>
<Damage rate="500" longrange="1" phasedamage="500">
</Damage>
<Distance speed="800" radialspeed=".8" radius="4" length="2" pulsespeed="15" range="30000" >
</Distance>
<Appearance file="weapons_torpedo.ani" soundwav="antimatter.wav" r=".6" g="1" b="1" a="1" >
</Appearance>
</Ball>
<Bolt name="light_flak_gun" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_PHASE CARRIER CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="2" stability="4" refire="1">
</Energy>
<Damage rate="4" phasedamage="0.5" longrange="1">
</Damage>
<Distance speed="1100" radialspeed="1" radius="1.8" length="10" pulsespeed="15" range="4000" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r=".4" g="1" b=".03" a="1" >
</Appearance>
</Bolt>
<Bolt name="auto_flak_gun" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_PHASE CARRIER CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="4" stability="4" refire="1">
</Energy>
<Damage rate="8" phasedamage="1" longrange="1">
</Damage>
<Distance speed="900" radialspeed="1" radius="3.6" length="20" pulsespeed="15" range="8000" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r=".4" g="1" b=".03" a="1" >
</Appearance>
</Bolt>
<Missile name="Cannon" mountsize="capship-medium" role="BASE BIGTRANSPORT CAP_NOPHASE CAP_PHASE CARRIER">
<Energy rate="0.01" stability="6" refire="5">
</Energy>
<Damage rate="20" phasedamage="20" longrange="0.75" radius="5" radialspeed="10">
</Damage>
<Distance speed="500" range="15000" detonationrange="5" volume="0.2">
</Distance>
<Appearance file="shell" soundwav="shotgun.wav">
</Appearance>
</Missile>
<Missile name="capship_missile" mountsize="capship-medium" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20" locktime="20">
</Energy>
<Damage rate="0" phasedamage="7000" longrange="1" detonationrange="10" radius="50" radialspeed="10">
</Damage>
<Distance speed="300" pulsespeed="200" range="125000" detonationrange="0.1" volume="5">
</Distance>
<Appearance file="torpedo" soundwav="missile.wav">
</Appearance>
</Missile>
<!-- end capship only weapons -->
<!-- heavy variety of the standard guns: twice everything and half the refire rate. For capship turrets to prevent lag due to bolt spam -->
<Bolt name="Heavy_Laser" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="8" stability="4" refire=".6">
</Energy>
<Damage rate="5" longrange="1">
</Damage>
<Distance speed="2100" radialspeed="1" radius="2.4" length="20" pulsespeed="15" range="9500" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r="1" g=".3" b=".3" a="1" >
</Appearance>
</Bolt>
<Ball name="Heavy_MassDriver" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="10" refire=".7">
</Energy>
<Damage rate="6" longrange="1">
</Damage>
<Distance speed="1650" radialspeed=".8" radius="0.8" pulsespeed="15" range="7800" >
</Distance>
<Appearance file="weapons_massdriver.ani" soundwav="Mass.wav" r="1" g="1" b="1" a="1" >
</Appearance>
</Ball>
<Bolt name="Heavy_Meson" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="16" stability="6" refire=".8">
</Energy>
<Damage rate="8" longrange="1">
</Damage>
<Distance speed="1950" radialspeed=".8" radius="2.4" length="20" pulsespeed="15" range="4418" >
</Distance>
<Appearance file="weapons/meson.png" soundwav="Meson.wav" r="1" g="1" b="1" a=".8" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Neutron" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="16" stability="3" refire="1.3">
</Energy>
<Damage rate="15" longrange="1">
</Damage>
<Distance speed="1300" radialspeed=".8" radius="2.4" length="20" pulsespeed="15" range="6500" >
</Distance>
<Appearance file="weapons/neutrongun.png" soundwav="Neutron.wav" r=".7" g=".7" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Turret_Gun" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0.2" stability="3" refire=".4">
</Energy>
<Damage rate="5" longrange="1">
</Damage>
<Distance speed="1800" radialspeed=".8" radius="1.2" length="10" pulsespeed="15" range="5000" >
</Distance>
<Appearance file="weapons/neutrongun.png" soundwav="Neutron2.wav" r=".7" g=".7" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Particle" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="22" stability="2" refire="1">
</Energy>
<Damage rate="11" longrange="1">
</Damage>
<Distance speed="1500" radialspeed=".8" radius="2.4" length="20" pulsespeed="15" range="6800" >
</Distance>
<Appearance file="weapons/particle.png" soundwav="Particle.wav" r="1" g=".5" b=".5" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Tachyon" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="16" stability="6" refire=".7">
</Energy>
<Damage rate="9" longrange="1">
</Damage>
<Distance speed="1625" radialspeed=".8" radius="2.4" length="20" pulsespeed="15" range="8500" >
</Distance>
<Appearance file="weapons/tachyon.png" soundwav="Tachyon.wav" r="1" g="1" b=".8" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Ion" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="30" refire=".6">
</Energy>
<Damage rate="13.2" longrange="1">
</Damage>
<Distance speed="1800" radialspeed=".8" radius="2.4" length="20" pulsespeed="15" range="8150" >
</Distance>
<Appearance file="weapons/ion.png" soundwav="Ion.wav" r=".7" g=".4" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Plasma" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="34" stability="6" refire="1.3">
</Energy>
<Damage rate="19.5" phasedamage="0.5" longrange="1">
</Damage>
<Distance speed="1200" radialspeed=".8" radius="3" length="24" pulsespeed="15" range="6400" >
</Distance>
<Appearance file="weapons/ion.png" soundwav="Plasma.wav" r="1" g=".8" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Fusion" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="22" stability="6" refire="1">
</Energy>
<Damage rate="18" phasedamage="1.8" longrange="1">
</Damage>
<Distance speed="2000" radialspeed=".8" radius="3" length="24" pulsespeed="15" range="9000" >
</Distance>
<Appearance file="weapons/fusion.png" soundwav="Fusion.wav" r=".7" g=".8" b="1" a="1" >
</Appearance>
</Bolt>
<!-- not tested below this -->
<!-- heavy stormfire is *4 the damage and /4 the refire rate, too spammy otherwise -->
<Bolt name="Heavy_Stormfire" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="-0.001" stability=".1" refire=".4">
</Energy>
<Damage rate="9.2" phasedamage="0.8" longrange=".75" radius="5" radialspeed="100">
</Damage>
<Distance length="18" radius=".3" speed="1000" pulsespeed="100" range="5000" volume="0.0008" >
</Distance>
<Appearance file="weapons/fusion.png" soundwav="gun.wav" r="1" g=".81" b=".2" a="1" >
</Appearance>
</Bolt>
<Bolt name="Heavy_Leech" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="50" stability="6" refire="2">
</Energy>
<Damage rate="20" phasedamage="-30" longrange="1">
</Damage>
<Distance speed="1350" radialspeed=".8" radius="4" pulsespeed="15" range="8000" volume="2" >
</Distance>
<Appearance file="weapons/ion.png" soundwav="leech.wav" r="1" g=".1" b="1" a="1" >
</Appearance>
</Bolt>
<!-- end heavy variety of the standard guns: twice everything and half the refire rate. For capship turrets to prevent lag due to bolt spam -->
<!-- ship launchers for various ship types -->
<Missile name="tug.scramble" mountsize="capship-heavy" role="CARGO MINE">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="tug.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="stiletto.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="stiletto.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="ray.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="ray.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="phantom.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="phantom.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="vindicator.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="vindicator.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="arrow.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="arrow.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="sabre.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="sabre.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="hellcat.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="hellcat.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="gothri.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="gothri.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="gratha.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="gratha.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="jalthi.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="30">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="jalthi.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="talon.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="talon.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="banshee.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="banshee.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="scramble.scramble" mountsize="capship-heavy" role="FIGHTER BIGTRANSPORT ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE CAP_NOPHASE BOMBER">
<Energy rate="1" stability="100" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="700" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="scramble.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="heavyscramble.scramble" mountsize="capship-heavy" role="FIGHTER BIGTRANSPORT ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE CAP_NOPHASE BOMBER CAP_PHASE CARRIER">
<Energy rate="1" stability="100" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="700" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="heavyscramble.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="ferret.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="ferret.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="rapier.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="rapier.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="hornet.scramble" mountsize="heavy-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="hornet" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="demon.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="talon.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="dralthi.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="dralthi.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="asteroid_fighter" mountsize="capship-heavy">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="asteroid_fighter" >
</Appearance>
</Missile>
<Missile name="gladius.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="gladius.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="darket.scramble" mountsize="capship-heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="darket.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="shuttle.scramble" mountsize="capship-light" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="20">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="shuttle.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="broadsword.scramble" mountsize="capship-heavy" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="40">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="broadsword.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="skate-t.scramble" mountsize="capship-heavy" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="40">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="skate-t.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<Missile name="sorthak.scramble" mountsize="capship-heavy" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="40">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="120000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="sorthak.scramble" soundwav="buzzing.wav">
</Appearance>
</Missile>
<!-- end ship launchers for various ship types -->
<!-- misc WCU only stuff, all this is officially deprecated -->
<Bolt name="TurboLaser" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="4" stability="4" refire=".18">
</Energy>
<Damage rate="2.2" longrange="1">
</Damage>
<Distance speed="2100" radialspeed="1" radius="1.2" length="10" pulsespeed="15" range="4758" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r="1" g=".3" b=".3" a="1" >
</Appearance>
</Bolt>
<Beam name="Moonstone_Cannon" mountsize="capship-Medium">
<Energy rate="20" stability="4" refire="10">
</Energy>
<Damage rate="50" longrange="1" phasedamage="15">
</Damage>
<Distance speed="300000" radialspeed="10" radius="5" length="5000" pulsespeed="1" range="9999" >
</Distance>
<Appearance file="weapons/beam.png" soundwav="torpedo.wav" r="1.5" g=".1" b=".8" a="1" >
</Appearance>
</Beam>
<Bolt name="HF_Laser" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT CARGO BOMBER">
<Energy rate="8" stability="4" refire=".4">
</Energy>
<Damage rate="6" longrange="1">
</Damage>
<Distance speed="5000" radialspeed="2" radius="5" length="20" pulsespeed="15" range="9999" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r=".1" g=".3" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="BaseTarget" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="17" stability="6" refire=".65">
</Energy>
<Damage rate=".01" longrange="1">
</Damage>
<Distance speed="1200" radialspeed=".8" radius="1.5" length="12" pulsespeed="15" range="8000" >
</Distance>
</Bolt>
<Missile name="Rocket" mountsize="Light" role="BASE CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="2">
</Energy>
<Damage rate="40" phasedamage="10" longrange="1" radius="10" radialspeed="10">
</Damage>
<Distance speed="1000" pulsespeed="15" range="30000" detonationrange="8" volume="1" >
</Distance>
<Appearance file="dumbfire" soundwav="rocket.wav">
</Appearance>
</Missile>
<Missile name="mini_rocket" mountsize="Light" role="BOMBER CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="2">
</Energy>
<Damage rate="10" phasedamage="10" longrange="1" radius="10" radialspeed="10">
</Damage>
<Distance speed="1000" pulsespeed="15" range="30000" detonationrange="8" volume="1" >
</Distance>
<Appearance file="mini_rocket" soundwav="rocket.wav">
</Appearance>
</Missile>
<Missile name="Rocket_Salvo" mountsize="heavy-missile" role="BOMBER CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="1">
</Energy>
<Damage rate="20" phasedamage="10" longrange="1" radius="10" radialspeed="10">
</Damage>
<Distance speed="1000" pulsespeed="10" range="30000" detonationrange="8" volume="1" >
</Distance>
<Appearance file="dumbfire" soundwav="rocket.wav">
</Appearance>
</Missile>
<Missile name="grenade" mountsize="heavy-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="4" >
</Energy>
<Damage rate="10" phasedamage="3" longrange="1" radius="1" radialspeed="500" >
</Damage>
<Distance speed="1200" pulsespeed="15" range="3000" detonationrange="50" volume=".5">
</Distance>
<Appearance file="weapons/proton_torpedo.png" soundwav="rocket.wav">
</Appearance>
</Missile>
<Missile name="LR_FoF_Missile" mountsize="Heavy" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_NOPHASE">
<Energy rate="0" stability="6" refire="5" locktime=".01">
</Energy>
<Damage rate="50" longrange="1" radius="10" radialspeed="10">
</Damage>
<Distance speed="900" pulsespeed="15" range="50000" detonationrange="2" volume="1">
</Distance>
<Appearance file="friendorfoe" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="leech_mine" mountsize="heavy-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="4">
</Energy>
<Damage rate="100" phasedamage="-100" longrange="1" radius="65" radialspeed="10">
</Damage>
<Distance speed="0.0001" pulsespeed="15" range="35000" detonationrange="60" volume="1">
</Distance>
<Appearance file="leech_mine" r="1" g="1" b="1" a="1" >
</Appearance>
</Missile>
<Missile name="Defense_Mine" mountsize="heavy-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="4">
</Energy>
<Damage rate="10" phasedamage="40" longrange="1" radius="5" radialspeed="10">
</Damage>
<Distance speed="-100" pulsespeed="15" range="35000" detonationrange="-1" volume="2">
</Distance>
<Appearance file="laser_mine" r="1" g="1" b="1" a="1" >
</Appearance>
</Missile>
<Missile name="proton_rocket_bak" mountsize="light-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire=".25">
</Energy>
<Damage rate="5" phasedamage="5" longrange="1" radius="10" radialspeed="1500">
</Damage>
<Distance speed="2500" pulsespeed="1500" range="30000" detonationrange="3" volume="0.5" >
</Distance>
<Appearance file="proton_rocket" soundwav="rocket.wav">
</Appearance>
</Missile>
<Missile name="proton_bomb" mountsize="light-missile" role="MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="5">
</Energy>
<Damage rate="350" phasedamage="50" longrange="1" radius="50" radialspeed="20">
</Damage>
<Distance speed="33" pulsespeed="20" range="30000" detonationrange="10" volume="4" >
</Distance>
<Appearance file="proton_bomb" soundwav="rocket.wav">
</Appearance>
</Missile>
<Bolt name="HF_Plasma" mountsize="capship_light" role="MERCHANTMAN WINGMAN SHUTTLE TSMALLCAP TMASSIVE MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="15" stability="6" refire="0.5" >
</Energy>
<Damage rate="1" phasedamage="19" longrange="1" radius="2" radialspeed="500" >
</Damage>
<Distance speed="800" pulsespeed="15" range="5000" volume=".5">
</Distance>
<Appearance file="weapons/proton_torpedo.png" r="0" g="0.3" b="1" a="1" soundwav="plasma.wav">
</Appearance>
</Bolt>
<Bolt name="Steltek_Death_Torpedo" mountsize="heavy-missile" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire=".1" >
</Energy>
<Damage rate="1073741824" phasedamage="1073741824" longrange="1" radius="90" radialspeed="500" >
</Damage>
<Distance speed="200" pulsespeed="150" range="1073741824" volume=".5">
</Distance>
<Appearance file="weapons/steltek.png" soundwav="torpedo.wav" r=".01" g="1" b=".1" a=".3">
</Appearance>
</Bolt>
<Beam name="assaulter_launcher" mountsize="special" role="CARGO CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER" >
<Energy rate="10" stability="600" refire=".3">
</Energy>
<Damage rate="1200" phasedamage="-1200" longrange="1">
</Damage>
<Distance speed="500" radialspeed="5" radius="1" pulsespeed="5" range="40" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g=".9" b=".5" a=".1" >
</Appearance>
</Beam>
<Missile name="assaulter" mountsize="Light" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="1">
</Energy>
<Damage rate="1000" longrange="1" radius="100" radialspeed="100" >
</Damage>
<Distance speed="500" pulsespeed="256" range="2000" detonationrange="-300" volume="1" >
</Distance>
<Appearance file="assaulter">
</Appearance>
</Missile>
<Beam name="Light_Tractor" mountsize="special" role="CARGO" >
<Energy rate=".25" stability="30" refire=".1">
</Energy>
<Damage rate="-1000" phasedamage="1000" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="2" radius=".2" pulsespeed="-5" range="500" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g="0" b="1" a=".5" >
</Appearance>
</Beam>
<Beam name="Light_Repulsor" mountsize="special">
<Energy rate=".25" stability="600" refire=".3">
</Energy>
<Damage rate="12000" phasedamage="-12000" longrange="1">
</Damage>
<Distance speed="50000" radialspeed="5" radius=".3" pulsespeed="5" range="1000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r="0" g=".9" b=".5" a="1" >
</Appearance>
</Beam>
<Bolt name="Flak_Laser" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="1" stability="4" refire=".3">
</Energy>
<Damage rate="1" longrange="0.1" radius="25" radialspeed="10">
</Damage>
<Distance speed="1100" radialspeed="1" radius="0.5" length="4" pulsespeed="15" range="4000" >
</Distance>
<Appearance file="weapons/laserred.png" r=".1" g="1" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Hand_Laser" mountsize="Light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate=".2" stability="4" refire=".3">
</Energy>
<Damage rate="1" longrange="1">
</Damage>
<Distance speed="1100" radialspeed="1" radius="0.2" length="4" pulsespeed="15" range="2000" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="Laser.wav" r="1" g=".3" b=".3" a="1" >
</Appearance>
</Bolt>
<Bolt name="Leech_Torch" mountsize="Light" role="HEAVYMISSILE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate=".002" stability="4" refire=".03">
</Energy>
<Damage rate="0.5" phasedamage="-0.5" longrange="1">
</Damage>
<Distance speed="3300" radialspeed="1" radius="1" length="10" pulsespeed="150" range="800" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="afterburner.wav" r=".4" g=".4" b="1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Fusion_Torch" mountsize="Light" role="HEAVYMISSILE SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_NOPHASE BASE BIGTRANSPORT BOMBER CAP_PHASE CARRIER">
<Energy rate=".002" stability="4" refire=".03">
</Energy>
<Damage rate=".1" phasedamage="1" longrange="1">
</Damage>
<Distance speed="3300" radialspeed="1" radius="1" length="10" pulsespeed="150" range="800" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="afterburner.wav" r="1" g="1" b=".1" a="1" >
</Appearance>
</Bolt>
<Bolt name="Light_Mining_Beam" mountsize="Light" role="ASTEROID">
<Energy rate=".002" stability="4" refire=".03">
</Energy>
<Damage rate="1" phasedamage="1" longrange="1">
</Damage>
<Distance speed="3300" radialspeed="1" radius="1" length="10" pulsespeed="150" range="800" >
</Distance>
<Appearance file="weapons/laserred.png" soundwav="afterburner.wav" r="1" g="1" b=".3" a="1" >
</Appearance>
</Bolt>
<Beam name="Insane_Steltek_Tractor" mountsize="capship-special" role="BASE CARGO MINE" >
<Energy rate="3" stability="30" refire=".1">
</Energy>
<Damage rate="-240000000" phasedamage="240000000" longrange="1">
</Damage>
<Distance speed="3000000" radialspeed="2" radius="3" pulsespeed="-5" range="40000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r=".1" g=".9" b="0" a="1" >
</Appearance>
</Beam>
<Beam name="Insane_Steltek_Repulsor" mountsize="capship-special">
<Energy rate="3" stability="30" refire=".1">
</Energy>
<Damage rate="2400000000" phasedamage="-2400000000" longrange="1">
</Damage>
<Distance speed="3000000" radialspeed="2" radius="3" pulsespeed="-5" range="40000" >
</Distance>
<Appearance file="weapons/tractorbeam.png" r=".1" g=".9" b="0" a="1" >
</Appearance>
</Beam>
<Missile name="torpedo" mountsize="Heavy" role="CAP_NOPHASE CAP_PHASE CARRIER">
<Energy rate="2" stability="6" refire="20" locktime="0.1">
</Energy>
<Damage rate="0" phasedamage="7000" longrange="1" detonationrange="0.1" radius="50" radialspeed="10">
</Damage>
<Distance speed="200" pulsespeed="200" range="12500" detonationrange="10" volume="1">
</Distance>
<Appearance file="torpedo" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="mini_torpedo" mountsize="Heavy" role="CAP_NOPHASE BASE BIGTRANSPORT CAP_PHASE CARRIER">
<Energy rate="0" stability="6" refire="5" locktime="0.1">
</Energy>
<Damage rate="0" phasedamage="2500" longrange="1" radius="50" radialspeed="10">
</Damage>
<Distance speed="300" pulsespeed="15" range="10000" detonationrange="10" volume="1">
</Distance>
<Appearance file="heatseek" soundwav="missile.wav">
</Appearance>
</Missile>
<Missile name="Flak_Gun" mountsize="capship-Medium" role="BOMB MINE MISSILE TROOP HEAVYMISSILE MERCHANTMAN FIGHTER SCAVENGER INTERCEPTOR BOMBER">
<Energy rate="0" stability="6" refire="3">
</Energy>
<Damage rate="5" phasedamage="-0.0001" longrange="1" radius="25" radialspeed="100">
</Damage>
<Distance speed="800" pulsespeed="15" range="10000" detonationrange="15" volume="1">
</Distance>
<Appearance file="flak" soundwav="missile_explosion.wav">
</Appearance>
</Missile>
<Missile name="auto_flak_cannon" mountsize="capship-light" role="HEAVYMISSILE FIGHTER ACCESSORY INTERCEPTOR MERCHANTMAN WINGMAN SCAVENGER TROOP SHUTTLE TSMALLCAP TMASSIVE TFIGHTER POINTDEF MINE ASTEROID CAP_PHASE CARRIER CAP_NOPHASE BASE BIGTRANSPORT BOMBER">
<Energy rate="0" stability="6" refire="3">
</Energy>
<Damage rate="5" phasedamage="-0.0001" longrange="1" radius="25" radialspeed="100">
</Damage>
<Distance speed="800" pulsespeed="15" range="10000" detonationrange="15" volume="1">
</Distance>
<Appearance file="flak" soundwav="missile_explosion.wav">
</Appearance>
</Missile>
<Missile name="Flak_Cannon" mountsize="capship-Medium" role="BOMB MINE MISSILE TROOP HEAVYMISSILE MERCHANTMAN FIGHTER SCAVENGER INTERCEPTOR BOMBER">
<Energy rate="5" stability="6" refire="3">
</Energy>
<Damage rate="10" phasedamage="-0.0001" longrange="1" radius="35" radialspeed="10">
</Damage>
<Distance speed="800" pulsespeed="15" range="15000" detonationrange="20" volume="1">
</Distance>
<Appearance file="flak" soundwav="missile_explosion.wav">
</Appearance>
</Missile>
</Weapons>