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<AggressiveAI time="5">
<hull max=".01" script="drop cargo" time="0.1" priority="1">
</hull>
<hull max=".3" script="order help" time="0.4" timetointerrupt="0.3" priority="1"/>
<!--
<meterdistance min="26000" script="order land" time="0.5">
</meterdistance>
<meterdistance min="13000" script="change target" time="0.5">
</meterdistance>
<meterdistance min="13000" script="afterburn towards itts" time="0.5">
</meterdistance>
<meterdistance max="13000" script="target turrets" time="0.5">
</meterdistance>
-->
<!-- this stuff should never be arrived at but lets have it in place anyway-->
<meterdistance max="390" script="afterburn turn away" time="7" timetointerrupt="3" priority="6">
<rand min=".4" script="afterburn fly straight" time=".5" timetointerrupt="1" priority="6"/>
</meterdistance>
<meterdistance max="300" script="loop around" time="6" timetointerrupt="3" priority="3">
<meterdistance max="1000" script="afterburn fly straight" time="5" timetointerrupt="5"/>
</meterdistance>
<meterdistance max="1200" script="afterburn turn away"/>
<meterdistance min="1200" script="turn towards">
<threat min="0" script="afterburn turn towards">
</threat></meterdistance>
<!-- meterdistance far out-->
<meterdistance min="5000" script="barrel roll" time="2" timetointerrupt="1">
<fshield max=".1" script="barrel roll" time="1">
</fshield>
</meterdistance>
<meterdistance min="5000" script="barrel roll" time="2" timetointerrupt="1">
<bshield max=".1" script="barrel roll" time="1">
</bshield>
</meterdistance>
<meterdistance min="5000" script="afterburn turn towards itts" priority="4" time="3">
</meterdistance>
</AggressiveAI>