<AggressiveAI time="2">
<!-- initial target search -->
<fshield min=".99" script="turn towards itts" time=".1" timetointerrupt=".1" priority="7">
<bshield min=".99" script="turn towards itts" time="5" timetointerrupt="5" priority="7"/>
<bshield min=".99" script="afterburn turn towards" time="5" timetointerrupt="5" priority="7"/>
</fshield>
<meterdistance min="200" script="turn towards" time=".2"/>
<hull max=".03" script="drop cargo" time="1" priority="1">
</hull>
<!--
<hull max=".5" script="order help" time="1">
</hull>
-->
<meterdistance max="2400" script="turrets aim" time="0.1"/>
<meterdistance min="2400" script="turrets faw" time="0.1"/>
<!-- interrupts -->
<hull max=".1" script="afterburn turn away" time="10" priority="8">
</hull>
<fshield max=".05" script="turn away" time="1" timetointerrupt="1" priority="7">
</fshield>
<bshield max=".05" script="turn towards" time="1" timetointerrupt="1" priority="7">
</bshield>
<meterdistance min="200" script="turn towards" time=".1">
<hull min=".5" script="order break" time=".1"/>
</meterdistance>
<meterdistance max="1500" script="afterburn turn away" time="7" timetointerrupt="3" priority="6">
<rand min=".4" script="afterburn fly straight" time=".5" timetointerrupt="1" priority="6"/>
</meterdistance>
<meterdistance max="1500" script="afterburn turn away" time="6" timetointerrupt="3" priority="3">
<meterdistance max="4000" script="afterburn fly straight" time="5" timetointerrupt="5"/>
</meterdistance>
<meterdistance min="5000" script="afterburn turn towards itts" time="2"/>
<meterdistance min="1500" script="turn towards itts" time="2"/>
<!-- meterdistance less than .1-->
<meterdistance min="15000" script="turn towards" time="5">
<threat min="0" script="afterburn turn towards" time="6">
</threat>
</meterdistance>
</AggressiveAI>