#if !defined(AFX_SCRIPTMAKEDLG_H__DE1EA86E_2B9F_4253_AFB2_3F09FC2447C7__INCLUDED_)
#define AFX_SCRIPTMAKEDLG_H__DE1EA86E_2B9F_4253_AFB2_3F09FC2447C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScriptMakeDlg.h : header file
//
#include "resource.h"
#include "ScriptExecMsg.h"
/////////////////////////////////////////////////////////////////////////////
// CScriptMakeDlg dialog
class CScriptMakeDlg : public CDialog
{
// Construction
public:
CScriptMakeDlg(bool fMakeDlg, LPCSTR lpszText, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CScriptMakeDlg)
enum { IDDMAKE = IDD_SCRIPTMAKE, IDDCHECK = IDD_SCRIPTCHECK };
CString m_strText;
//}}AFX_DATA
void DoModeless();
void SetText(LPCSTR lpszText);
bool IsUp();
bool IsSuccess();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScriptMakeDlg)
public:
virtual int DoModal();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
int m_nDestroyCode;
bool m_fModal;
// Generated message map functions
//{{AFX_MSG(CScriptMakeDlg)
virtual BOOL OnInitDialog();
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCRIPTMAKEDLG_H__DE1EA86E_2B9F_4253_AFB2_3F09FC2447C7__INCLUDED_)