// ScriptCommand.h: interface for the ScriptCHECKCommand class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SCRIPTCOMMAND_H__99CE0EF3_EAE9_42D2_AD4C_E0B3F2D056C7__INCLUDED_)
#define AFX_SCRIPTCOMMAND_H__99CE0EF3_EAE9_42D2_AD4C_E0B3F2D056C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ScriptBase.h"
#include "ScriptExecMsg.h"
#include "VTSQueue.h"
class ScriptIfdefHandler;
class CScriptMakeDlg;
//class ScriptScanner;
//class ScriptToken;
class ScriptMessage : public ScriptCommand
{
protected:
CString * m_pstrTestTitle;
CString m_strText;
CWnd * m_pParent;
private:
void Parse( ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok );
public:
ScriptMessage( ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok, CString * pstrTest, CWnd * pparent = NULL );
};
class ScriptCHECKCommand : public ScriptMessage
{
public:
ScriptCHECKCommand( ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok, CString * pstrTest, CWnd * pparent = NULL );
virtual ~ScriptCHECKCommand();
bool Execute(CString * pstrError);
};
//Class ScriptAssignCommand Added by Zhu Zhenhua, 2003-12-24, to ASSIGN statement
class ScriptAssignCommand : public ScriptCommand
{
public:
CString m_assigntext;
ScriptAssignCommand(ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok, CString * pstrTest, CWnd * pparent);
virtual ~ScriptAssignCommand();
bool Execute(CString * pstrError);
private:
void Parse( ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok );
};
//Class ScriptWaitCommand Added by Zhu Zhenhua, 2003-12-31, to WAIT statement
class ScriptWaitCommand : public ScriptCommand
{
public:
int m_nwaittime;
ScriptWaitCommand(ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok, CString * pstrTest, ScriptDocument * pdoc,CWnd * pparent);
virtual ~ScriptWaitCommand();
bool Execute(CString * pstrError);
private:
void StringToValue( const char *dec );
void Parse( ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok );
};
class ScriptMAKECommand : public ScriptMessage
{
private:
CScriptMakeDlg * m_pdlg;
int m_nDestroyCode;
ScriptExecMsgQueue * m_pqueue;
public:
bool m_fHanging; // true if this should be modeless...
ScriptMAKECommand( ScriptIfdefHandler & ifdefHandler, ScriptScanner & scan, ScriptToken & tok, CString * pstrTest, CWnd * pparent );
virtual ~ScriptMAKECommand();
void SetQueue(ScriptExecMsgQueue * pqueue);
bool Execute(CString * pstrError);
void Kill(int nDestroyCode = 1);
bool IsUp(void);
bool IsSuccess(void);
};
#endif // !defined(AFX_SCRIPTCOMMAND_H__99CE0EF3_EAE9_42D2_AD4C_E0B3F2D056C7__INCLUDED_)