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/*
* Vega Strike
* Copyright (C) 2001-2002 Daniel Horn
*
* http://vegastrike.sourceforge.net/
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _LIN_TIME_H_
#define _LIN_TIME_H_
#define VEGA_EPOCH 1136073600. // Jan 1, 2006 GMT
void InitTime();
double GetElapsedTime();
void UpdateTime();
void micro_sleep( unsigned int n);
double getNewTime();
void setNewTime(double newnewtime);
// Essentially calling UpdateTime();getNewTime() without modifying any state.
// Always use this except at the beginning of a frame.
double queryTime();
extern float getTimeCompression();
extern void setTimeCompression(float tc);
#endif